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  • #222268
    Boblekobold
    Participant

    Of course, as usual, if you use a manual method, you have to adjust the Zoom option in Full VR tab once you have the desired FOV and resolution.
    You can change 3D strenght (and 3D type), and you can also adjust headtracking speed.

    This manual method may not be necessary here, but it works with almost every game (as long as you can change the FOV and the resolution it should work, if the profile has headtracking).

    Even if you play in immersive screen mode, it’s always useful to increase FOV as much as you can (at least with the FOV slider). You can activate vertical curvature, increase curvature, and even headtracking. With a close distance, it’s very close to full VR, but you can look at the edges, and it feels better when the camera is partially locked (when you are seated for example).

    Don’t forget you can resize the HUD (and move it to the center of the view) in this game using VorpX’s options (but the menus will be reduced too). It’s useful in full VR if you want to see the HUD without using edgepeek. It’s less useful in immersive screen (as you can turn your head to see the edges).

    #222267
    Boblekobold
    Participant

    Concerning Bioshock Infinite, I played it a few years ago on Reverb G2 and I did something else. It probably works with Quest 3.

    I don’t say my guide is better, but it was great on G2. It was my first game with VorpX but I think this method is quite simple and reliable.

    It’s really easy to get a great result with this game because you don’t even need the virtual Monitor since you can choose any resolution you want, so you should be able to play this game with any VR headset, and even use it to calibrate the best way to configure VorpX to play another game.

    There was a DirectVR scan option to autoconfigure the last time I tried (V21) but if you want to configure manually, as I did, I would recommand to :
    adjust the FOV in the .ini files (I used MaxUserFOVOffsetPercent=110 in XUserOptions.ini, but you can probably use a bit more on Quest 3).
    – use a very high 4:3 resolution like 3840×2880 (if you can but it shouldn’t be a problem with most PC). You can probably use even higher resolution if you want but this isn’t a very detailed game so 2880p is probably good enough in most cases.

    Don’t use the FOV slider in game (at least if you play in full VR), because it’s limited and you probably would have to change the FOV again with the files.

    Concerning resolution, you can either :
    – use the Virtual Monitor with VorpX v23, V24 or V25 to avoid any problem (launch VorpX desktop Viewer instead of VorpX allow you to really play games with the desired resolution, even in fullscreen mode).
    or you can simply play Windowed, so you can choose any resolution you want, but you’ll have to navigate in the main menu with keyboard instead of mouse.

    Don’t forget to adjust Gamma in VorpX, and to use options to enhance image quality (ClarityFX, Sharpness, Texture enhancements in VorpX ingame menu page 2).

    I didn’t try to modify the “G3D shadow” parameter on this game (it was my first game with VorpX) but usually it’s better on “auto” (you can try to change it if you experience differences between Z3D and G3D).

    I think I had to replace .ini files every time I launched the game (simply reextract an archive you created once).
    I may have checked “Don’t Optimize Game settings” but it’s probably not recommanded if you want to auto-configure (it didn’t seem to be a problem if you configure manually but I don’t really know – once again, it was my first game with VorpX a few years ago). This kind of games probably have a lot of automated features, especially if you want to play in 6dof. My method worked well enough to play seated.

    But you can probably just load a level and use the DirectVR scan button every time. With my method, changes are permanent and you never have to change anything (except It’s sometimes great to play in immersive screen mode too).

    With this method, the game shouldn’t be pixellated at all (at least on G2, because there is no compression), and you shouldn’t have distortions or other problems. It works very well and it’s quite impressive in VR.

    You can (and probably should) change font size in the file XUI.ini. Modify value of MaxResolutionUpScale :
    https://steamcommunity.com/app/8870/discussions/0/828934723974503663/

    I used MaxResolutionUpScale=9.0

    Bioshock 1 and especially Bioshock 2 with VorpX are even more beautiful in my opinion :

    Bioshock 2 (Fixed crash)

    Ralf
    Keymaster

    To a degree your mileage may certainly vary, and as said above, VD may work well in other cases, not so when used with vorpX however unfortunately. Both simply don’t play well together. That’s all.

    With vorpX VD introduces wild lag (OpenXR), heavy performance issues in some games, as in FPS almost half of what it should be (OpenXR and SteamVR), upside down controllers since vorpX updated to OpenXR 1.1 (OpenXR) and other minor issues.

    I didn’t say VD doesn’t work well in general, I wouldn’t even know that. I can say with certainty though that in case of vorpX Quest Link objectively is the (far) better option. At least half the issues you reported here stem from using VD + vorpX, it takes you only a couple of mouse clicks to fix them right away.

    333hronos
    Participant

    Yes, I use Virtual Desktop, and it works just great (apart from those few minor bugs with VorpX I mentioned earlier).
    I don’t agree that Meta Quest Link / Air Link is the best connection method for Meta Quest headsets, nor that it provides the best performance.

    In fact, if you use the OpenXR mode in VorpX together with Virtual Desktop’s VDXR (selected inside the VD PC client), the performance is just as high as when using Meta Quest Link / Air Link.

    I suspect that when you wrote “Will feel like upgrading a 10-year-old PC to something recent. Prefer wired Link for the best experience. VD might work well in other cases, but with VorpX it produces performance issues, micro stutter and lag/latency even on fast WiFi that are beyond bad.” you might have been referring to the performance boost that comes from switching to OpenXR itself.

    To clarify this point, I retested it in Outlast (which supports VorpX FullVR/DirectVR) as well as in VorpX Desktop Viewer (streaming a regular game and measuring performance), so I wouldn’t be just speculating:

    VorpX in SteamVR mode (presumably using OpenVR): 53 fps

    VorpX with Meta Quest Link / Air Link (also using OpenXR): 80 fps

    VorpX in OpenXR mode with Virtual Desktop’s VDXR: 80 fps

    At the same time, Virtual Desktop offers far greater convenience (fewer steps to get started, fast switching between VR and desktop mode, more reliability and simplicity), as well as much more flexibility (on-the-fly changes to refresh rate, bitrate, codec — including AV1 10-bit support) compared to Meta Quest Link, which by 2025 feels very outdated. Quest Link UX/UI feels stuck back in 2015, not to mention its poor stability (with Air Link it’s still considered “normal” to have to reboot the headset if, for some reason, it refuses to connect to the PC yet again).

    In my personal circle of friends, 99% of Quest 2/3 users rely on Virtual Desktop and avoid Meta Quest Link / Air Link whenever possible.

    I absolutely don’t mean to sound negative or offend anyone in any way.
    I just really hope that those few minor but annoying bugs I reported earlier regarding OpenXR support can be addressed in VorpX — that would be truly fantastic!

    #222241
    AlexBlanco
    Participant

    Hi,

    So my main use case for VorpX is to play 3rd person games in stereo 3D using the Cinema display. In this setup by far the best input method for me is my gamepad, with no headset or gesture control at all.

    So far, though, it’s really hit or miss as to how easy (or even possible) I find this.
    For example, Assassin’s Creed II and Batman: Arkham City both worked really easily whereas I have found GTAV and Batman: Arkham Knight impossible to get up and running, despite tinkering literally for hours.

    Is there a comprehensive list of VorpX settings and tips for game-setup for running gamepad-only setups?

    In case it helps, my setup is PSVR2 running under SteamVR and I generally use the PS5 Dualsense controller for regular gaming.

    Really appreciate any help and input and, judging by the number of posts and things I’ve seen dotted around, I think having all of these tips in one place could be helpful to a lot of people out there.

    Thanks,

    Alex

    Ralf
    Keymaster

    Just in case you didn’t see my reply in the release thread:

    Your issues sound as if you are using Virtual Desktop together with vorpX. Don’t. Really, just don’t!

    Exit the VD Streamer on your PC. Set your headset type to ‘Meta Quest Link’ in the vorpX config app and enjoy vorpX like intended. Will feel like upgrading a 10 year old PC to something recent. Prefer wired Link for the best exprience. VD might work well in other cases, but with vorpX it produces performance issues, micro stutter and lag/latency even on fast WiFi that are beyond bad.

    #222209
    Ralf
    Keymaster

    Your issues sound as if you are using Virtual Desktop together with vorpX. Don’t. Really, just don’t!

    Exit the VD Streamer on your PC. Set your headset type to ‘Meta Quest Link’ in the vorpX config app and enjoy vorpX like intended. Will feel like upgrading a 10 year old PC to something recent. Prefer wired Link for the best exprience. VD might work well in other cases, but with vorpX it produces performance issues, micro stutter and lag/latency even on fast WiFi that are beyond bad.

    #222189
    JDogDaBoy
    Participant

    My biggest problem with that is it completely deactivates my keyboard and gamepad. I’m not sure if there’s something I’m doing wrong, but even if I try to click on the window looking at my computer monitor rather than looking at the VR, keyboard presses don’t do anything. And it says RT or right trigger to cycle through the tabs and none of the buttons on my vr, gamepad, or keyboard actually cycle through anything. Then I tried desktop viewer last night and I got desktop viewer to do the full VR mode that I wanted and was excited I might have figured it out but it completely disabled my desktop monitor and I wasn’t able to use task manager to shut anything down nor was able to use the Windows key to shut anything down so I had to physically shut my computer down to exit desktop viewer. Again, it could just be something I’m doing wrong, but I might just have to wait until the next update to see if it’ll work then. Because aside from being able to press delete to get the menu to pop up, I can’t use Edge peak, and I can’t use any other device to bring up the menu. I do appreciate all of the assistance with this, and thank you guys for telling me that is the new home room and is the default place I will be going from now on.

    #222186
    JDogDaBoy
    Participant

    I’m no longer getting the open XR instance creation failed message anymore but vorpx still doesn’t seem to want to hook into the game. And I don’t know if the home screen you’re talking about has recently become the default, but I’ve never had to go to that space before. The game always started up with just a blurred background and I can’t get that to happen anymore. And with the home screen, the game is not the center screen it’s a very small screen off to the left. The center screen which is fairly large is just a man with a VR with a question mark. I only use one VR controller to click on things and I don’t really have the ability to use both VR controllers. When the game starts with that screen I can press delete on the keyboard and the menu will pop up, but none of my buttons will work for the game and I can’t even get off of the start screen from the game because the controller and the keyboard become inactive as soon as I enter that space. I really only use vorpx as an aiming assistance for things like Call of Duty and so mostly I just need the head tracking capability. But when I enter that gridded room there doesn’t seem to be any sort of head tracking. I don’t even know how to get that big gray box with the man in the VR to go away and how to get the game to Center.

    #222111
    Ralf
    Keymaster

    Resolution:

    Disable foveated rendering in the Pimax app. Can’t test since I only have an older Pimax lying around here, but others reported that’s the source of the problem. Foveated rendering is not of much use with vorpX anyway since when hooked into a game most of the GPU heavy lifting is done by the game, not in vorpX’s own rendering thread where the foveated rendering gets applied.

    Desktop viewer/virtual display:

    Sounds suspiciously as if the vorpX service can’t perform its desktop viewer related tasks like it is supposed to on your system, which would prevent both the virtual display from kicking in and the desktop viewer from launching when trying that from the tray menu.

    That may occasionally happen due to bug that can send the service into an infinite loop currently. Will be fixed in the next update. As a workaround restarting the service (or your PC) would help until then.

    It can also happen if you are running your PC with dedicated admin/day-to-day user accounts, where the logged in day-to-day user user is never allowed to have admin rights. To use the virtual display as intended you’d have to change your Windows setup to default (i.e. the logged in user can obtain admin rights via Windows’ user account control if needed). If you don’t want to change that, you can still use the desktop viewer with your actual monitor like you currently do, of course.

    If none of the above is your issue, try to reinstall vorpX if you haven’t tried that already. Just in case.

    dimensionaldude
    Participant

    I’m on the Pimax Crystal Super trying to use the Desktop Viewer / Virtual Monitor, but am having a couple problems:

    -While it works, the resolution is clearly reduced. On a 4k desktop, it looks like it’s downsampled using a nearest neighbor filter down to maybe 1080 (I can see obvious aliasing on straight lines). It’s clearly displaying a poorer quality than something like SteamVR’s desktop view, I’m guessing this is some sort of bug.

    -I’m on a 60Hz monitor and I can’t get Desktop Viewer to display the image at 90fps, even with vsync off in games with a high framerate. The in-game framerate will go that high, but the Desktop Viewer isn’t sampling it, it looks identical to capping it at 60 and I can tell it’s not as smooth as 90. Just to test, capping it at 30fps shows an obvious drop, so I think it’s not injecting properly.

    Some things I’ve tried / noticed:

    -When VorpX hooks into a game directly, it displays it at 90fps fine (same for full resolution), this is only an issue for running a game inside Desktop Viewer.

    -When I try to launch Desktop Viewer through the system tray icon, nothing happens, but if I launch vorpDesktop.exe directly from the VorpX directory, then it will load.

    -When trying to activate virtual monitor manually from the system tray, nothing seems to change. If it’s already running Desktop Viewer, does that mean it’s already active?

    #222017
    ENBSeries
    Participant

    @Ralf
    Regarding issues with non functional input. If I keep old version of vorpControl64.dat, then issues do not happen. Maybe there is another combination of files, didn’t test more.
    The same problem happens in A Hat in Time. Reinstalling Vorpx via web setup multiple times – no difference. Even Vorpx own ctrl+alt+shift popup message ignores keyboard in A Hat in Time game. The only thing suspicious to me is when first time after long break started Vorpx and it initiated an update, at some stage of installation terminated it manually because was busy with other pc tasks. Still, that don’t explain why problem remains after executing web setup later, after reboot as well. As mentioned earlier, in the SpaceEngine some actions do work in certain moments, like game first popup warning with Esc button to hide it fails, then main menu works for cursor and mouse buttons both, then in-game cursor works but mouse buttons and keyboard are dead. I know some of the last patch(es) of Win11 (I’m on Win10) have changes to GetAsyncKeyState, breaking some apps, maybe workaround was done on Vorpx and it do not works in my case.

    #221977
    Cless_Aurion
    Participant

    @Benedict81 Nah, it happens in other HMDs as well like the MeganeX8K. I think its a bug on VorpX side that Ralf seems to have issues checking out (since on his side it looks like its working as it should).


    @Boblekobold

    Like I told you in other cases… 2880p is not even close to enough resolution, 5500p is still not enough resolution (although it really is getting to heavy diminishing returns there). So people with good eyesight can see a very obvious very clear difference (after all, its almost twice the amount of pixels)

    #221954
    MarcDwonn
    Participant

    Congrats, Ralf, on the new release – very exciting! I’m especially interested in the new virtual monitor, which theoretically should solve some problems i had in the past.

    There is nothing that actively prevents hooking into any version of the game. That aside: the profile now comes with a dedicated mod that (among other things) does G3D for the game without the prior shadow glitches

    Does this mean that the Witcher 3 Z3D profile from v21 will now work in v25 if i still use the classic version of the game? While i’m happy that the G3D mode now has the fixed shadows (one day i’ll get that RTX 6080 GPU!), the performance of the Z3D profile is much higher and i can get a smooth performance without inter-eye flickering at the same resolution.

    #221907
    djbert
    Participant

    I just wanted to drop some feedback on Cyberpunk in VR with Vorpx since I got working this week. It is awesome! I got the same feeling again like when I played Half-Life: Alyx for the first time with my Meta3; I was floored! Once you dial in the VR settings with Vorpx, it looks great and is smooth. I find myself just putting around and taking in the sights, as it really changes the perspective of the game; almost like it is brand new game you are playing for the first time. The immersion even gets to me a little bit. Like being high up in the game and looking around/down, I will get the heebie-jeebies for a bit lol. I wear my Astro A50 headphones with my meta3 and it is a great immersion bubble for the game. The sights and sounds really are great. And aiming with your head is growing on me as well, though I play with a xbox controller to get around. It works well imo once you practice the aiming mechanic with your head movements and the body movements with the controller.
    Some parting thoughts. I fired up Alyx again to compare the graphics between both and Alyx is way better than CP2077 by a long shot imo. To note I do have an RTX 5090, so I am sure that is factor. However, to be fair of course, Alyx is a purpose-built VR game, and it is nowhere as open-ended like CP2077. But if CP2077 was as CLEAR and SMOOOTH as Alyx in VR at least, man CP2077 would be the game of the decade for VR play. Well, if anyone actually knows how to tweak CP2077 to have the same clarity and smoothness as Alyx on a meta3, I am all ears lol.

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