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  • #11295
    Ralf
    Keymaster

    The top/bottom distortion is an artifact of the ‘Smart’ aspect ratio mode. You can get rid of it completely by selecting another aspect ratio mode (display page of the in-game menu).

    The solution I prefer though is choosing a 5:4 or 4:3 screen res (1280×1024 or 1600×1200), which makes life much easier for the ‘Smart’ mode, resulting in less top/bottom distortion. 16:9 modes are clearly the worst choice in this regard. Depending on graphics card and driver settings there is a certain chance though that only 16:10 modes are displayed fullscreen on your Rift.

    #11288
    Ralf
    Keymaster

    “Scaling” the world can be done by changing the ‘Eye Distance’ in the in-game menu, which does essentially the same, this works best in Geometry 3D, in Z-Buffer 3D the effect is limited for various reasons.

    There are two methods for changing the FOV: the ‘3D-FOV-Enhancement’ for Geometry 3D, which does what you know from other drivers, and the ‘2D-FOV-Enhancement’ that works in all modes, even without any Stereo 3D. As you already noticed the latter is a matter of taste though, since it introduces some image distortion, especially when set too high.

    Hope that hepls.

    #11223

    In reply to: Bioshock Infinite

    jasonatokc
    Participant

    starts level headtracking works and 3d works crashes about 20 – 30 secs after that with no error.

    Binaries
    CPU-Z version 1.61

    Processors
    Number of processors 1
    Number of threads 8

    APICs
    Processor 0
    — Core 0
    — Thread 0 0
    — Core 1
    — Thread 0 1
    — Core 2
    — Thread 0 2
    — Core 3
    — Thread 0 3
    — Core 4
    — Thread 0 4
    — Core 5
    — Thread 0 5
    — Core 6
    — Thread 0 6
    — Core 7
    — Thread 0 7

    Processors Information
    Processor 1 ID = 0
    Number of cores 8 (max 8)
    Number of threads 8 (max 8)
    Name AMD FX-8350
    Codename Zambezi
    Specification AMD FX(tm)-8350 Eight-Core Processor
    Package Socket AM3+ (942)
    CPUID F.2.0
    Extended CPUID 15.2
    Core Stepping OR-C0
    Technology 32 nm
    TDP Limit 125 Watts
    Core Speed 1404.8 MHz
    Multiplier x FSB 7.0 x 200.7 MHz
    Rated Bus speed 2608.8 MHz
    Stock frequency 4000 MHz
    Instructions sets MMX (+), SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, SSE4A, x86-64, AMD-V, AES, AVX, XOP, FMA
    L1 Data cache 8 x 16 KBytes, 4-way set associative, 64-byte line size
    L1 Instruction cache 4 x 64 KBytes, 2-way set associative, 64-byte line size
    L2 cache 4 x 2048 KBytes, 16-way set associative, 64-byte line size
    L3 cache 8 MBytes, 64-way set associative, 64-byte line size
    FID/VID Control yes
    Min FID 7.0x
    # of P-States 7
    P-State FID 0x1A – VID 0x0A – IDD 13 (21.00x – 1.425 V)
    P-State FID 0x19 – VID 0x0B – IDD 13 (20.50x – 1.412 V)
    P-State FID 0x18 – VID 0x11 – IDD 12 (20.00x – 1.337 V)
    P-State FID 0x12 – VID 0x19 – IDD 10 (17.00x – 1.237 V)
    P-State FID 0xC – VID 0x21 – IDD 8 (14.00x – 1.137 V)
    P-State FID 0x5 – VID 0x2B – IDD 5 (10.50x – 1.012 V)
    P-State FID 0x10C – VID 0x35 – IDD 4 (7.00x – 0.887 V)

    PStateReg 0x80000186-0x0000141A
    PStateReg 0x80000186-0x00001619
    PStateReg 0x80000177-0x00002218
    PStateReg 0x8000015F-0x00003212
    PStateReg 0x8000014B-0x0000420C
    PStateReg 0x80000136-0x00005605
    PStateReg 0x80000124-0x00006A4C
    PStateReg 0x00000000-0x00000000

    Package Type 0x1
    Model 00
    String 1 0x0
    String 2 0x0
    Page 0x0
    CmpCap 7
    Base TDP 6 Watts
    Boosted P-States 2
    Max non-turbo ratio 20.00x
    Max turbo ratio 21.00x
    Attached device PCI device at bus 0, device 24, function 0
    Attached device PCI device at bus 0, device 24, function 1
    Attached device PCI device at bus 0, device 24, function 2
    Attached device PCI device at bus 0, device 24, function 3
    Attached device PCI device at bus 0, device 24, function 4
    Attached device PCI device at bus 0, device 24, function 5

    Chipset
    Northbridge AMD RD9x0 rev. 02
    Southbridge AMD SB950 rev. 40
    Graphic Interface PCI-Express
    PCI-E Link Width x16
    PCI-E Max Link Width x16
    Memory Type DDR3
    Memory Size 16384 MBytes
    Channels Dual
    Memory Frequency 668.9 MHz (3:10)
    CAS# latency (CL) 9.0
    RAS# to CAS# delay (tRCD) 9
    RAS# Precharge (tRP) 9
    Cycle Time (tRAS) 24
    Bank Cycle Time (tRC) 33
    Uncore Frequency 2207.5 MHz

    Memory SPD
    DIMM # 1
    SMBus address 0x52
    Memory type DDR3
    Module format UDIMM
    Manufacturer (ID) G.Skill (7F7F7F7FCD000000)
    Size 8192 MBytes
    Max bandwidth PC3-10700 (667 MHz)
    Part number F3-1866C9-8GXM
    Number of banks 8
    Nominal Voltage 1.50 Volts
    EPP no
    XMP yes
    XMP revision 1.3
    JEDEC timings table CL-tRCD-tRP-tRAS-tRC @ frequency
    JEDEC #1 5.0-5-5-14-19 @ 380 MHz
    JEDEC #2 6.0-6-6-17-23 @ 457 MHz
    JEDEC #3 7.0-7-7-20-27 @ 533 MHz
    JEDEC #4 8.0-8-8-22-30 @ 609 MHz
    JEDEC #5 9.0-9-9-25-34 @ 685 MHz
    JEDEC #6 10.0-10-10-28-38 @ 761 MHz
    XMP profile XMP-1778
    Specification PC3-14200
    Voltage level 1.500 Volts
    Min Cycle time 1.125 ns (889 MHz)
    Min tRP 9.25 ns
    Min tRCD 10.25 ns
    Min tWR 14.88 ns
    Min tRAS 29.50 ns
    Min tRC 39.25 ns
    Min tRFC 260.00 ns
    Min tRTP 7.50 ns
    Min tRRD 5.00 ns
    Command Rate 2T
    XMP timings table CL-tRCD-tRP-tRAS-tRC-CR @ frequency (voltage)
    XMP #1 9.0-10-9-29-39-2T @ 972 MHz (1.500 Volts)
    XMP profile XMP-1600
    Specification PC3-12800
    Voltage level 1.500 Volts
    Min Cycle time 1.250 ns (800 MHz)
    Min tRP 10.88 ns
    Min tRCD 12.13 ns
    Min tWR 17.50 ns
    Min tRAS 34.63 ns
    Min tRC 45.88 ns
    Min tRFC 303.63 ns
    Min tRTP 8.75 ns
    Min tRRD 5.75 ns
    Command Rate 2T
    XMP timings table CL-tRCD-tRP-tRAS-tRC-CR @ frequency (voltage)
    XMP #1 9.0-11-9-29-38-2T @ 827 MHz (1.500 Volts)

    DIMM # 2
    SMBus address 0x53
    Memory type DDR3
    Module format UDIMM
    Manufacturer (ID) G.Skill (7F7F7F7FCD000000)
    Size 8192 MBytes
    Max bandwidth PC3-10700 (667 MHz)
    Part number F3-1866C9-8GXM
    Number of banks 8
    Nominal Voltage 1.50 Volts
    EPP no
    XMP yes
    XMP revision 1.3
    JEDEC timings table CL-tRCD-tRP-tRAS-tRC @ frequency
    JEDEC #1 5.0-5-5-14-19 @ 380 MHz
    JEDEC #2 6.0-6-6-17-23 @ 457 MHz
    JEDEC #3 7.0-7-7-20-27 @ 533 MHz
    JEDEC #4 8.0-8-8-22-30 @ 609 MHz
    JEDEC #5 9.0-9-9-25-34 @ 685 MHz
    JEDEC #6 10.0-10-10-28-38 @ 761 MHz
    XMP profile XMP-1778
    Specification PC3-14200
    Voltage level 1.500 Volts
    Min Cycle time 1.125 ns (889 MHz)
    Min tRP 9.25 ns
    Min tRCD 10.25 ns
    Min tWR 14.88 ns
    Min tRAS 29.50 ns
    Min tRC 39.25 ns
    Min tRFC 260.00 ns
    Min tRTP 7.50 ns
    Min tRRD 5.00 ns
    Command Rate 2T
    XMP timings table CL-tRCD-tRP-tRAS-tRC-CR @ frequency (voltage)
    XMP #1 9.0-10-9-29-39-2T @ 972 MHz (1.500 Volts)
    XMP profile XMP-1600
    Specification PC3-12800
    Voltage level 1.500 Volts
    Min Cycle time 1.250 ns (800 MHz)
    Min tRP 10.88 ns
    Min tRCD 12.13 ns
    Min tWR 17.50 ns
    Min tRAS 34.63 ns
    Min tRC 45.88 ns
    Min tRFC 303.63 ns
    Min tRTP 8.75 ns
    Min tRRD 5.75 ns
    Command Rate 2T
    XMP timings table CL-tRCD-tRP-tRAS-tRC-CR @ frequency (voltage)
    XMP #1 9.0-11-9-29-38-2T @ 827 MHz (1.500 Volts)

    Monitoring
    Mainboard Model SABERTOOTH 990FX R2.0 (0x0000055D – 0x1EDE55C0)

    LPCIO
    LPCIO Vendor ITE
    LPCIO Model IT8721
    LPCIO Vendor ID 0x90
    LPCIO Chip ID 0x8721
    LPCIO Revision ID 0x1

    Hardware Monitors
    Hardware monitor ITE IT8721
    Voltage 0 11.98 Volts [0xF0] (+12V)
    Voltage 1 4.96 Volts [0xEC] (+5V)
    Voltage 2 1.19 Volts [0x63] (CPU VCORE)
    Voltage 3 1.69 Volts [0x8D] (VIN3)
    Voltage 4 0.19 Volts [0x10] (VIN4)
    Voltage 5 3.12 Volts [0xD0] (+3.3V)
    Voltage 6 0.77 Volts [0x40] (VIN6)
    Voltage 7 0.17 Volts [0xE] (VIN7)
    Voltage 8 1.67 Volts [0x8B] (VIN8)
    Temperature 0 37°C (98°F) [0x25] (CPU)
    Temperature 1 30°C (85°F) [0x1E] (Mainboard)
    Fan 0 3293 RPM [0xCD] (CPU)
    Fan 2 1398 RPM [0x1E3] (FANIN2)
    Fan PWM 0 0 pc [0x0] (FANPWM0)
    Fan PWM 1 0 pc [0x0] (FANPWM1)
    Fan PWM 2 0 pc [0x0] (FANPWM2)

    Hardware monitor AMD ADL
    Voltage 0 0.85 Volts [0x352] (VIN0)
    Temperature 0 33°C (91°F) [0x21] (TMPIN0)

    PCI Devices
    Description Host Bridge
    Location bus 0 (0x00), device 0 (0x00), function 0 (0x00)
    Common header
    Vendor ID 0x1002
    Model ID 0x5A14
    Revision ID 0x02

    Description PCI to PCI Bridge
    Location bus 0 (0x00), device 2 (0x02), function 0 (0x00)
    Common header
    Vendor ID 0x1002
    Model ID 0x5A16
    Revision ID 0x00

    Description PCI to PCI Bridge
    Location bus 0 (0x00), device 4 (0x04), function 0 (0x00)
    Common header
    Vendor ID 0x1002
    Model ID 0x5A18
    Revision ID 0x00

    Description PCI to PCI Bridge
    Location bus 0 (0x00), device 5 (0x05), function 0 (0x00)
    Common header
    Vendor ID 0x1002
    Model ID 0x5A19
    Revision ID 0x00

    Description PCI to PCI Bridge
    Location bus 0 (0x00), device 9 (0x09), function 0 (0x00)
    Common header
    Vendor ID 0x1002
    Model ID 0x5A1C
    Revision ID 0x00

    Description PCI to PCI Bridge
    Location bus 0 (0x00), device 10 (0x0A), function 0 (0x00)
    Common header
    Vendor ID 0x1002
    Model ID 0x5A1D
    Revision ID 0x00

    Description PCI to PCI Bridge
    Location bus 0 (0x00), device 11 (0x0B), function 0 (0x00)
    Common header
    Vendor ID 0x1002
    Model ID 0x5A1F
    Revision ID 0x00

    Description PCI to PCI Bridge
    Location bus 0 (0x00), device 13 (0x0D), function 0 (0x00)
    Common header
    Vendor ID 0x1002
    Model ID 0x5A1E
    Revision ID 0x00

    Description Serial ATA Controller
    Location bus 0 (0x00), device 17 (0x11), function 0 (0x00)
    Common header
    Vendor ID 0x1002
    Model ID 0x4391
    Revision ID 0x40

    Description USB Controller (OHCI)
    Location bus 0 (0x00), device 18 (0x12), function 0 (0x00)
    Common header
    Vendor ID 0x1002
    Model ID 0x4397
    Revision ID 0x00

    Description USB 2.0 Controller (EHCI)
    Location bus 0 (0x00), device 18 (0x12), function 2 (0x02)
    Common header
    Vendor ID 0x1002
    Model ID 0x4396
    Revision ID 0x00

    Description USB Controller (OHCI)
    Location bus 0 (0x00), device 19 (0x13), function 0 (0x00)
    Common header
    Vendor ID 0x1002
    Model ID 0x4397
    Revision ID 0x00

    Description USB 2.0 Controller (EHCI)
    Location bus 0 (0x00), device 19 (0x13), function 2 (0x02)
    Common header
    Vendor ID 0x1002
    Model ID 0x4396
    Revision ID 0x00

    Description SMBus Controller
    Location bus 0 (0x00), device 20 (0x14), function 0 (0x00)
    Common header
    Vendor ID 0x1002
    Model ID 0x4385
    Revision ID 0x42

    Description Multimedia device
    Location bus 0 (0x00), device 20 (0x14), function 2 (0x02)
    Common header
    Vendor ID 0x1002
    Model ID 0x4383
    Revision ID 0x40

    Description PCI to ISA Bridge
    Location bus 0 (0x00), device 20 (0x14), function 3 (0x03)
    Common header
    Vendor ID 0x1002
    Model ID 0x439D
    Revision ID 0x40

    Description PCI to PCI Bridge
    Location bus 0 (0x00), device 20 (0x14), function 4 (0x04)
    Common header
    Vendor ID 0x1002
    Model ID 0x4384
    Revision ID 0x40

    Description USB Controller (OHCI)
    Location bus 0 (0x00), device 20 (0x14), function 5 (0x05)
    Common header
    Vendor ID 0x1002
    Model ID 0x4399
    Revision ID 0x00

    Description PCI to PCI Bridge
    Location bus 0 (0x00), device 21 (0x15), function 0 (0x00)
    Common header
    Vendor ID 0x1002
    Model ID 0x43A0
    Revision ID 0x00

    Description PCI to PCI Bridge
    Location bus 0 (0x00), device 21 (0x15), function 1 (0x01)
    Common header
    Vendor ID 0x1002
    Model ID 0x43A1
    Revision ID 0x00

    Description PCI to PCI Bridge
    Location bus 0 (0x00), device 21 (0x15), function 2 (0x02)
    Common header
    Vendor ID 0x1002
    Model ID 0x43A2
    Revision ID 0x00

    Description PCI to PCI Bridge
    Location bus 0 (0x00), device 21 (0x15), function 3 (0x03)
    Common header
    Vendor ID 0x1002
    Model ID 0x43A3
    Revision ID 0x00

    Description USB Controller (OHCI)
    Location bus 0 (0x00), device 22 (0x16), function 0 (0x00)
    Common header
    Vendor ID 0x1002
    Model ID 0x4397
    Revision ID 0x00

    Description USB 2.0 Controller (EHCI)
    Location bus 0 (0x00), device 22 (0x16), function 2 (0x02)
    Common header
    Vendor ID 0x1002
    Model ID 0x4396
    Revision ID 0x00

    Description Host Bridge
    Location bus 0 (0x00), device 24 (0x18), function 0 (0x00)
    Common header
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    Model ID 0x1600
    Revision ID 0x00

    Description Host Bridge
    Location bus 0 (0x00), device 24 (0x18), function 1 (0x01)
    Common header
    Vendor ID 0x1022
    Model ID 0x1601
    Revision ID 0x00

    Description Host Bridge
    Location bus 0 (0x00), device 24 (0x18), function 2 (0x02)
    Common header
    Vendor ID 0x1022
    Model ID 0x1602
    Revision ID 0x00

    Description Host Bridge
    Location bus 0 (0x00), device 24 (0x18), function 3 (0x03)
    Common header
    Vendor ID 0x1022
    Model ID 0x1603
    Revision ID 0x00

    Description Host Bridge
    Location bus 0 (0x00), device 24 (0x18), function 4 (0x04)
    Common header
    Vendor ID 0x1022
    Model ID 0x1604
    Revision ID 0x00

    Description Host Bridge
    Location bus 0 (0x00), device 24 (0x18), function 5 (0x05)
    Common header
    Vendor ID 0x1022
    Model ID 0x1605
    Revision ID 0x00

    Description VGA Controller
    Location bus 1 (0x01), device 0 (0x00), function 0 (0x00)
    Common header
    Vendor ID 0x1002
    Model ID 0x6798
    Revision ID 0x00

    Description Multimedia device
    Location bus 1 (0x01), device 0 (0x00), function 1 (0x01)
    Common header
    Vendor ID 0x1002
    Model ID 0xAAA0
    Revision ID 0x00

    Description Serial ATA Controller
    Location bus 2 (0x02), device 0 (0x00), function 0 (0x00)
    Common header
    Vendor ID 0x1B21
    Model ID 0x0612
    Revision ID 0x01

    Description Serial ATA Controller
    Location bus 3 (0x03), device 0 (0x00), function 0 (0x00)
    Common header
    Vendor ID 0x1B21
    Model ID 0x0612
    Revision ID 0x01

    Description USB Controller
    Location bus 4 (0x04), device 0 (0x00), function 0 (0x00)
    Common header
    Vendor ID 0x1B21
    Model ID 0x1042
    Revision ID 0x00

    Description Ethernet Controller
    Location bus 10 (0x0A), device 0 (0x00), function 0 (0x00)
    Common header
    Vendor ID 0x10EC
    Model ID 0x8168
    Revision ID 0x09

    Description USB Controller
    Location bus 11 (0x0B), device 0 (0x00), function 0 (0x00)
    Common header
    Vendor ID 0x1B21
    Model ID 0x1042
    Revision ID 0x00

    Description USB Controller
    Location bus 12 (0x0C), device 0 (0x00), function 0 (0x00)
    Common header
    Vendor ID 0x1B21
    Model ID 0x1042
    Revision ID 0x00

    DMI
    BIOS Type American Megatrends
    DMI BIOS
    vendor American Megatrends Inc.
    version 0906
    date 09/17/2012
    ROM size 8192 KB

    DMI System Information
    manufacturer To be filled by O.E.M.
    product To be filled by O.E.M.
    version To be filled by O.E.M.
    serial To be filled by O.E.M.
    UUID {BF473820-B850-11DC-B570-50465D6B04BD}

    DMI Baseboard
    vendor ASUSTeK COMPUTER INC.
    model SABERTOOTH 990FX R2.0
    revision Rev 1.xx
    serial 121003131900208

    DMI System Enclosure
    manufacturer To Be Filled By O.E.M.
    chassis type Desktop
    chassis serial To Be Filled By O.E.M.

    DMI Processor
    manufacturer AMD
    model AMD FX(tm)-8350 Eight-Core Processor
    clock speed 4000.0 MHz
    FSB speed 200.0 MHz
    multiplier 20.0x

    DMI Port Connector
    designation KBC (internal)
    designation Keyboard (external)
    port type Keyboard Port
    connector PS/2

    DMI Port Connector
    designation USB78 (internal)
    designation USB78 (external)
    port type USB
    connector Access Bus (USB)

    DMI Port Connector
    designation SPDIF_O (internal)
    designation SPDIF_O2 (external)
    port type Audio Port

    DMI Port Connector
    designation USB3_12 (internal)
    designation USB3_12 (external)
    port type USB
    connector Access Bus (USB)

    DMI Port Connector
    designation ESATA6G (internal)
    designation ESATA6G (external)

    DMI Port Connector
    designation USB34 (internal)
    designation USB34 (external)
    port type USB
    connector Access Bus (USB)

    DMI Port Connector
    designation USB56 (internal)
    designation USB56 (external)
    port type USB
    connector Access Bus (USB)

    DMI Port Connector
    designation USB3_34 (internal)
    designation USB3_34 (external)
    port type USB
    connector Access Bus (USB)

    DMI Port Connector
    designation LAN1 (internal)
    designation LAN1 (external)
    port type Network Port
    connector RJ-45

    DMI Port Connector
    designation USB12 (internal)
    designation USB12 (external)
    port type USB
    connector Access Bus (USB)

    DMI Port Connector
    designation AUDIO (internal)
    designation AUDIO (external)
    port type Audio Port

    DMI Port Connector
    designation SATA6G_12 (internal)

    DMI Port Connector
    designation SATA6G_34 (internal)

    DMI Port Connector
    designation SATA6G_56 (internal)

    DMI Port Connector
    designation SATA6G_E12 (internal)

    DMI Port Connector
    designation USB3_56 (internal)

    DMI Port Connector
    designation USB1112 (internal)

    DMI Port Connector
    designation USB1314 (internal)

    DMI Port Connector
    designation COM port (internal)

    DMI Port Connector
    designation TPM (internal)

    DMI Port Connector
    designation SPDIF_OUT (internal)

    DMI Port Connector
    designation AAFP (internal)

    DMI Port Connector
    designation CPU_FAN (internal)

    DMI Port Connector
    designation CPU_OPT_FAN (internal)

    DMI Port Connector
    designation CHA_FAN1 (internal)

    DMI Port Connector
    designation CHA_FAN2 (internal)

    DMI Port Connector
    designation CHA_FAN3 (internal)

    DMI Port Connector
    designation CHA_FAN4 (internal)

    DMI Extension Slot
    designation PCIE16_1
    type A5
    populated yes

    DMI Extension Slot
    designation PCIE1_1
    type A5
    populated no

    DMI Extension Slot
    designation PCIE16_2
    type A5
    populated no

    DMI Extension Slot
    designation PCIE16_3
    type A5
    populated no

    DMI Extension Slot
    designation PCI1
    type PCI
    width 32 bits
    populated no

    DMI Extension Slot
    designation PCIE16_4
    type A5
    populated no

    DMI OEM Strings
    string[0] To Be Filled By O.E.M.
    string[1] To Be Filled By O.E.M.
    string[2] To Be Filled By O.E.M.
    string[3] To Be Filled By O.E.M.

    DMI Physical Memory Array
    location Motherboard
    usage System Memory
    correction None
    max capacity 32768 MBytes
    max# of devices 4

    DMI Memory Device
    designation DIMM0
    format DIMM
    type unknown
    data width 64 bits

    DMI Memory Device
    designation DIMM1
    format DIMM
    type unknown
    total width 64 bits
    data width 64 bits
    size 8192 MBytes

    DMI Memory Device
    designation DIMM2
    format DIMM
    type unknown
    data width 64 bits

    DMI Memory Device
    designation DIMM3
    format DIMM
    type unknown
    total width 64 bits
    data width 64 bits
    size 8192 MBytes

    Graphics
    Number of adapters 1

    Graphic APIs
    API ATI I/O
    API ADL SDK

    Display Adapters
    Display adapter 0
    Name AMD Radeon HD 7900 Series
    Memory size 1024 MB
    GPU ref clock 27000
    PCI device bus 1 (0x1), device 0 (0x0), function 0 (0x0)
    Vendor ID 0x1002 (0x1787)
    Model ID 0x6798 (0x2317)
    Performance Level 0

    Software
    Windows Version Microsoft Windows 8 (6.2) 64-bit (Build 9200)
    DirectX Version 11.0

    #11180
    namine207
    Participant

    Hey guys! So after a lot of messing with emulators to get VorpX working, I decided to write a quick guide for anyone who wants to play emulated games in the Rift! So far, I’ve only managed to get three emulators working, but if anyone finds out how to do another emulator, I’ll gladly add it to this post and give them credit!

    Alrighty, here we go!

    Nintendo 64 (Via Project64, many thanks to Ralf on this one!):

    1. Download Project64 1.6. For some reason, 2.0 doesn’t seem to like VorpX.
    2. Download Rice’s Video Plugin from here (http://files.emulation64.fr/Plugins/VID_Mudlord_RiceVideoSetup_6-1-4.zip)
    3. Extract the files inside to the [Project64 1.6 Installation]/Plugin/ folder.
    4. Run Project64 with VorpX control open and set Mudlord’s Rice Video Build 6.1.3 – DX9 as your graphics plugin. Feel free to make any changes in the plugin’s configuration (1280 x 800 resolution, etc, etc.)
    5. Run the desired rom! You will get a warning sometime during this guide that tracking isn’t functioning. This is true, and for now, all you’ll have is that awesome Oculus vision! However, in the next VorpX update, we’ll have KeyMapping, so you can very easily map head movements to keys, like Up, Down, Left, and Right!

    Note: If it still doesn’t work, you may have to put BGMlib.dll into the same directory as Project64.exe. I used the BGMlib.dll from the 2.0 installation, inside plugins/gfx/, but I don’t think it should matter.

    PS2 (Via PCSX2):

    1. Install PCSX2 0.9.6.
    2. Download any roms, bios files, etc. to get the emulator working properly, and run it with VorpX control open.
    3. Set the graphics plugin to GSdx 890 (MSVC 15.00, [Whatever type of SSE your processor is. SSE2 is probably the safest if you don’t know, but test it out and see.])
    4. Open the configuration and change the following things:
    Resolution: 1280×800 60Hz
    Renderer: Direct3D9 (Software)
    Shader: Pixel Shader 3.0 (2.0 probably works as well, haven’t tested it yet)
    Interlacing: None
    5. Click okay and run the iso! Same deal as with PJ64, it won’t head track, but with keymapping coming soon, we’ll be able to map head movements to keys!

    NOTE: This setup is for 0.9.6, but theoretically, you can apply it to any later version. You just have to take the 0.9.6 graphics plugins and put them into the plugins folders for 0.9.7, 8, and most likely 1.0. It seems the later versions took out a lot of the options that help VorpX recognize the emulated game.

    Gamecube (Via Dolphin, with help from Ralf and Marulu):

    1. Download and install Dolphin 4.0
    2. Edit the video plugin configuration so that it’s using the Direct3D9 backend. (Tested it with Direct3D 11, but it didn’t take.)
    3. Change fullscreen resolution to 1280 x 800, v-sync, hide mouse cursor, use fullscreen. Under enhancements, scaled EFB copy, widescreen hack, and under advanced, freelook.
    4. Start the iso! If you want to look around without keymapping, you do have the freelook feature enabled, which will allow you to look around by right clicking, and then looking around with the rift. But based on past experience, it moves really fast and doesn’t line up with your head movements particularly well, so it’s kind of meh…

    So that’s it! If you have any problems setting these up, let me know, and I’ll give you suggestions to fix them! I hope to see more emulators with rift support soon, as they definitely can help fill the rift library with new VR Classics. :3

    #11111
    Helvie
    Participant

    Hi all,

    I got my registration key yesterday and tried to activate this driver. Unfortunately I can’t do this. Even if I try to do so, I receive an Error which says that my registration information could not be validated (See Screenshot: VorpX_Reg. For me it seems that the tool can’t connect to any Server.

    I tried the following to solve this Issue but without success:
    – Deactivated the AntiVirus (AntiVir, deactivated the service of it too)
    – Added the exeption for the whole folder of VorpX
    – Software Firewall is deactivated anyway
    – Tried to start the tool with administrator permissions
    – I do copy the whole Name inclusive email from the registration mail

    Because of the Error-Message, for me it seems that there is no problem with the key but with the connection to the server. Does anybody of you have an Idea how to solve this Issue? By the way, which Port is it using? Maybe I have to configure a port forwarding on my HW-Firewall?

    Many thanks in advance!

    Helvie

    #11089

    In reply to: Bioshock Infinite

    LazloTheGreat
    Participant

    Works fine on one my machines (older, running Windows 7), but I get the 30 sec crash on the other (newer, running Windows 8).

    Perhaps it’s worth noting that even though BI starts through Steam on both machines, it does work fine on the one through which I initially installed from the DVD-ROMs (Windows 7), but does NOT work on the 2nd machine (Windows 8) through which I merely duplicate installed directly from my Steam online account without the DVD-ROMS.

    This second to-be-installed-on Windows 8 machine was actually the first one I tried with vorpX as it was the newer faster one. As luck would have it, my DVD-ROMS have been damaged so unfortunately I can’t try re-installing from them on the Windows 8 non-working machine to see if it makes a difference.

    Specs:

      Non-Working Windows 8 Machine, BI duplicate digital installation directly from Steam

    Operating System: Windows 8 Pro, 64-bit
    DirectX version: 11.0
    GPU processor: GeForce GT 750M
    Driver version: 320.78
    Direct3D API version: 11.1
    Direct3D feature level: 11_0
    CUDA Cores: 384
    Core clock: 941 MHz
    Memory data rate: 5000 MHz
    Memory interface: 128-bit
    Memory bandwidth: 80.00 GB/s
    Total available graphics memory: 4096 MB
    Dedicated video memory: 2048 MB GDDR5
    System video memory: 0 MB
    Shared system memory: 2048 MB
    Video BIOS version: 80.07.88.00.15
    IRQ: 16
    Bus: PCI Express x16 Gen3

      Working Windows 7 Machine, BI DVD-ROM installed

    Operating System: Windows 7 Home Premium, 64-bit (Service Pack 1)
    DirectX version: 11.0
    GPU processor: GeForce GTX 460M
    Driver version: 266.86
    DirectX support: 11
    CUDA Cores: 192
    Core clock: 675 MHz
    Shader clock: 1350 MHz
    Memory clock: 1250 MHz (2500 MHz data rate)
    Memory interface: 192-bit
    Total available graphics memory: 4095 MB
    Dedicated video memory: 1536 MB GDDR5
    System video memory: 0 MB
    Shared system memory: 2559 MB
    Video BIOS version: 70.06.25.00.07
    IRQ: 16
    Bus: PCI Express x16 Gen2

    Ralf
    Keymaster

    There are three things that you need to take care of once for each game:

    1. Enhancing the field of view (FOV), otherwise the image will appear zoomed in.
    2. Adjusting the head tracking sensitivy in the vorpX ingame menu.
    3. Choosing the optimal 3D mode dpending on your PC’s performance.

    1. Field Of View

    Setting up the FOV correctly is crucial with the Play Style option set to Full VR. With a wrong FOV in Full VR mode the image looks zoomed in and/or warped. For many games vorpX can handle that automatically, either by auto-adjusting game settings or with the DirectVR memory scanner.

    If vorpX cannot handle FOV automatically for a game, the ideal options are:

    • Setting the FOV in the game options if possible. The right value usually is 112° horizontically or 96° vertically. Some games however use arbitrary numbers, so these values aren’t always right!
    • Setting the FOV with a tool like Flawless Widescreen or by tweaking a game’s config files. The PC Gaming Wiki is a great source of information in this regard.

    If the actual game FOV cannot be set high enough or changed at all, the following workarounds exist. You can combine them for the best possible result.

    • Use one of the letterbox aspect ratio modes in the vorpX ingame menu and/or the Image Zoom setting to compensate for a low FOV.
    • Check whether 4:3 or 16:9 resolutions work better. Depending on the game one may be better than the other in regard to FOV.
    • Use the 3D FOV Enhancement in the vorpX ingame menu (availabe in Geometry 3D games).

    Should you encounter a game where it is not possible to get a good a result with the methods above, you can set the Play Style in the vorpX menu to Immersive Screen Mode or Virtual Cinema Mode, which don’t require a perfectly tuned FOV.

    2. Head Tracking

    If a game does not support DirectVR head tracking, vorpX handles head tracking relative to your individual mouse sensitivity in a game, so it might need some tweaking. If the view rotates either too fast or too slow while turning your head, adjust the Sensitivity on the Head Tracking Settings page of the in-game menu.

    A good way to calibrate mouse based head tracking is placing yourself directly in front of a wall in the game and then rotate your (real) head 90° degrees. Check how far your ingame view rotated while doing that and lower/raise the sensitivity if necessary. Doing this two or three times should usually suffice to get solid tracking.

    3. 3D-Mode

    vorpX uses two very different approaches for creating Stereo 3D. All supported games have Z-Buffer 3D, many of them Geometry 3D. Geometry 3D offers the most lifelike 3D experience, while Z-Buffer 3D is about twice as fast (but has ‘less 3D’). Especially in resource hungry games you should consider the Z-Buffer mode. A high framerate is very important for a great VR experience, often more important than perfect Stereo 3D.

    #10815
    Valez
    Participant

    TLDR:
    Mycommerce support is a joke. It seems that I have to wait till next week until I hear from them again. Don’t worry Ralf, I am still patient and can wait until you are less busy.

    ———————

    After another 24 hours I got this mail:

    Thank you for contacting RegNow.

    We apologize for the inconvenience. Unfortunately, we are unable to determine the cause of the issue with the information provided. Please reply with additional information so that we may assist you. If you are receiving an error message, please include the message or message number. If you do not have this information, please try to place a new order.

    To attempt a new order, start by going to the vendors website.

    Before attempting a new order, please try to delete your cookies and browsing history for your better assistance of your online purchase.

    Add the product(s) you wish to purchase to the shopping cart. Once you have the items you wish to purchase in the shopping cart click on “Checkout”. We recommend when placing an order that you enter your billing information as it appears on your credit card billing statement.
    Please note that your order is not complete until you press the “Submit Order” button at the bottom of the Order Confirmation Page.

    If you would like to place an order over the phone we can definitely assist you. Your may dial this number 1-877-353-7297 to reach our order placement department and customer service.

    Thank you for your patience.

    Giving me a Washington phone number when I live in Germany is really brilliant.
    After another 24 hours they finally seem to realise I’m not too stupid to click some buttons and write my name, but they still seem worried I may be not clever enough to receive emails:

    Thank you for contacting RegNow.

    We are sorry for the inconvenience.

    We have forwarded your concern regarding order placement issue through online purchase to our escalation department to further investigate this issue. You will be notified with our team via email within 2-3 business days and please monitor your email folders such as spam or junk mails.

    Your ticket number: XXX
    Order number: XXX

    Thank you for your patience.

    #10688
    Dudesre89
    Participant

    @AledB

    Try the things I list below.

    1) Try Rift in another Usb port that is connected to you motherboard.
    2) remove all other Usb devices apart form mouse and rift.

    Still not Working

    1) uninstall Usb devices and then re-install under device manager.
    2) make sure Trackir is not running if you have it
    3) Type msconfig in the run box and make sure to disable the programs you don’t want running.
    4) Make sure your Rift’s head tracking is still enabled when you run these games by pressing on the Oculus config utility, it just might be that it is been disabled.
    5) do you have Logitech wireless mouse or any other wireless mouse you are using? Try a wired one and disable the wireless one.

    #10613
    Valez
    Participant

    Got an answer from mycommerce after almost 24 hours, and it doesn’t help at all:

    Dear X
    Thank you for contacting MyCommerce.

    We apologize for the inconvenience. Unfortunately, no complete orders were found under your information. Please try to place a new order.

    To attempt a new order, start by going to the vendors website.

    Add the product(s) you wish to purchase to the shopping cart. Once you have the items you wish to purchase in the shopping cart click on “Checkout”. We recommend when placing an order that you enter your billing information as it appears on your credit card billing statement.
    Please note that your order is not complete until you press the “Submit Order” button at the bottom of the Order Confirmation Page.

    Sincerely,
    Carol G.
    MyCommerce
    Customer Service
    ordersupport@mycommerce.com
    http://www.mycommerce.com/faq
    Email ID: 26786397

    What a shitty service (I mean mycommerce)!
    It seems they don’t even know their own system.

    I already send you an email Ralf. If there is an alternate way of purchasing vorpX for me, I would be very happy.

    #2030

    In reply to: VorpX Beta Review

    museumsteve
    Participant

    museumsteve: I got your point, and you are also right. But I’m not asking much, isn’t it??? And yeah, RFactor 2 would be nice! :)

    Of course I’m with you all the way :) I’m just very mellow in my old age ;)

    #366
    Jademalo
    Participant

    I am very excited about your driver. A few questions if I could. You mention your stereo driver’s technique only adds ~10% overhead. I am not clear if you mean 10% over a single eye’s resolution (640×800) if you were to simply output that to a monoscopic screen or if you mean 10% over what would be the horsepower needed to output the resolution (1280×800) taken up by both eyes. In other words should I expect performance equal to a 10% hit to my favorite game played at 640×800 on a regular screen or that same game at 1280×800?

     

    By overhead, he means performance. As in, to generate a stereoscopic image, it only takes 10% more GPU power to run at the same speed as without 3D. Standard methods render the image twice, so take nearly double the power.

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