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Search Results
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Topic: The Emulator Topic
Hey guys! So after a lot of messing with emulators to get VorpX working, I decided to write a quick guide for anyone who wants to play emulated games in the Rift! So far, I’ve only managed to get three emulators working, but if anyone finds out how to do another emulator, I’ll gladly add it to this post and give them credit!
Alrighty, here we go!
Nintendo 64 (Via Project64, many thanks to Ralf on this one!):
1. Download Project64 1.6. For some reason, 2.0 doesn’t seem to like VorpX.
2. Download Rice’s Video Plugin from here (http://files.emulation64.fr/Plugins/VID_Mudlord_RiceVideoSetup_6-1-4.zip)
3. Extract the files inside to the [Project64 1.6 Installation]/Plugin/ folder.
4. Run Project64 with VorpX control open and set Mudlord’s Rice Video Build 6.1.3 – DX9 as your graphics plugin. Feel free to make any changes in the plugin’s configuration (1280 x 800 resolution, etc, etc.)
5. Run the desired rom! You will get a warning sometime during this guide that tracking isn’t functioning. This is true, and for now, all you’ll have is that awesome Oculus vision! However, in the next VorpX update, we’ll have KeyMapping, so you can very easily map head movements to keys, like Up, Down, Left, and Right!Note: If it still doesn’t work, you may have to put BGMlib.dll into the same directory as Project64.exe. I used the BGMlib.dll from the 2.0 installation, inside plugins/gfx/, but I don’t think it should matter.
PS2 (Via PCSX2):
1. Install PCSX2 0.9.6.
2. Download any roms, bios files, etc. to get the emulator working properly, and run it with VorpX control open.
3. Set the graphics plugin to GSdx 890 (MSVC 15.00, [Whatever type of SSE your processor is. SSE2 is probably the safest if you don’t know, but test it out and see.])
4. Open the configuration and change the following things:
Resolution: 1280×800 60Hz
Renderer: Direct3D9 (Software)
Shader: Pixel Shader 3.0 (2.0 probably works as well, haven’t tested it yet)
Interlacing: None
5. Click okay and run the iso! Same deal as with PJ64, it won’t head track, but with keymapping coming soon, we’ll be able to map head movements to keys!NOTE: This setup is for 0.9.6, but theoretically, you can apply it to any later version. You just have to take the 0.9.6 graphics plugins and put them into the plugins folders for 0.9.7, 8, and most likely 1.0. It seems the later versions took out a lot of the options that help VorpX recognize the emulated game.
Gamecube (Via Dolphin, with help from Ralf and Marulu):
1. Download and install Dolphin 4.0
2. Edit the video plugin configuration so that it’s using the Direct3D9 backend. (Tested it with Direct3D 11, but it didn’t take.)
3. Change fullscreen resolution to 1280 x 800, v-sync, hide mouse cursor, use fullscreen. Under enhancements, scaled EFB copy, widescreen hack, and under advanced, freelook.
4. Start the iso! If you want to look around without keymapping, you do have the freelook feature enabled, which will allow you to look around by right clicking, and then looking around with the rift. But based on past experience, it moves really fast and doesn’t line up with your head movements particularly well, so it’s kind of meh…So that’s it! If you have any problems setting these up, let me know, and I’ll give you suggestions to fix them! I hope to see more emulators with rift support soon, as they definitely can help fill the rift library with new VR Classics. :3
Topic: Registration does not work
Hi all,
I got my registration key yesterday and tried to activate this driver. Unfortunately I can’t do this. Even if I try to do so, I receive an Error which says that my registration information could not be validated (See Screenshot:
. For me it seems that the tool can’t connect to any Server.I tried the following to solve this Issue but without success:
– Deactivated the AntiVirus (AntiVir, deactivated the service of it too)
– Added the exeption for the whole folder of VorpX
– Software Firewall is deactivated anyway
– Tried to start the tool with administrator permissions
– I do copy the whole Name inclusive email from the registration mailBecause of the Error-Message, for me it seems that there is no problem with the key but with the connection to the server. Does anybody of you have an Idea how to solve this Issue? By the way, which Port is it using? Maybe I have to configure a port forwarding on my HW-Firewall?
Many thanks in advance!
Helvie
There are three things that you need to take care of once for each game:
- Enhancing the field of view (FOV), otherwise the image will appear zoomed in.
- Adjusting the head tracking sensitivy in the vorpX ingame menu.
- Choosing the optimal 3D mode dpending on your PC’s performance.
1. Field Of View
Setting up the FOV correctly is crucial with the Play Style option set to Full VR. With a wrong FOV in Full VR mode the image looks zoomed in and/or warped. For many games vorpX can handle that automatically, either by auto-adjusting game settings or with the DirectVR memory scanner.
If vorpX cannot handle FOV automatically for a game, the ideal options are:
- Setting the FOV in the game options if possible. The right value usually is 112° horizontically or 96° vertically. Some games however use arbitrary numbers, so these values aren’t always right!
- Setting the FOV with a tool like Flawless Widescreen or by tweaking a game’s config files. The PC Gaming Wiki is a great source of information in this regard.
If the actual game FOV cannot be set high enough or changed at all, the following workarounds exist. You can combine them for the best possible result.
- Use one of the letterbox aspect ratio modes in the vorpX ingame menu and/or the Image Zoom setting to compensate for a low FOV.
- Check whether 4:3 or 16:9 resolutions work better. Depending on the game one may be better than the other in regard to FOV.
- Use the 3D FOV Enhancement in the vorpX ingame menu (availabe in Geometry 3D games).
Should you encounter a game where it is not possible to get a good a result with the methods above, you can set the Play Style in the vorpX menu to Immersive Screen Mode or Virtual Cinema Mode, which don’t require a perfectly tuned FOV.
2. Head Tracking
If a game does not support DirectVR head tracking, vorpX handles head tracking relative to your individual mouse sensitivity in a game, so it might need some tweaking. If the view rotates either too fast or too slow while turning your head, adjust the Sensitivity on the Head Tracking Settings page of the in-game menu.
A good way to calibrate mouse based head tracking is placing yourself directly in front of a wall in the game and then rotate your (real) head 90° degrees. Check how far your ingame view rotated while doing that and lower/raise the sensitivity if necessary. Doing this two or three times should usually suffice to get solid tracking.
3. 3D-Mode
vorpX uses two very different approaches for creating Stereo 3D. All supported games have Z-Buffer 3D, many of them Geometry 3D. Geometry 3D offers the most lifelike 3D experience, while Z-Buffer 3D is about twice as fast (but has ‘less 3D’). Especially in resource hungry games you should consider the Z-Buffer mode. A high framerate is very important for a great VR experience, often more important than perfect Stereo 3D.
