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  • #11180
    namine207
    Participant

    Hey guys! So after a lot of messing with emulators to get VorpX working, I decided to write a quick guide for anyone who wants to play emulated games in the Rift! So far, I’ve only managed to get three emulators working, but if anyone finds out how to do another emulator, I’ll gladly add it to this post and give them credit!

    Alrighty, here we go!

    Nintendo 64 (Via Project64, many thanks to Ralf on this one!):

    1. Download Project64 1.6. For some reason, 2.0 doesn’t seem to like VorpX.
    2. Download Rice’s Video Plugin from here (http://files.emulation64.fr/Plugins/VID_Mudlord_RiceVideoSetup_6-1-4.zip)
    3. Extract the files inside to the [Project64 1.6 Installation]/Plugin/ folder.
    4. Run Project64 with VorpX control open and set Mudlord’s Rice Video Build 6.1.3 – DX9 as your graphics plugin. Feel free to make any changes in the plugin’s configuration (1280 x 800 resolution, etc, etc.)
    5. Run the desired rom! You will get a warning sometime during this guide that tracking isn’t functioning. This is true, and for now, all you’ll have is that awesome Oculus vision! However, in the next VorpX update, we’ll have KeyMapping, so you can very easily map head movements to keys, like Up, Down, Left, and Right!

    Note: If it still doesn’t work, you may have to put BGMlib.dll into the same directory as Project64.exe. I used the BGMlib.dll from the 2.0 installation, inside plugins/gfx/, but I don’t think it should matter.

    PS2 (Via PCSX2):

    1. Install PCSX2 0.9.6.
    2. Download any roms, bios files, etc. to get the emulator working properly, and run it with VorpX control open.
    3. Set the graphics plugin to GSdx 890 (MSVC 15.00, [Whatever type of SSE your processor is. SSE2 is probably the safest if you don’t know, but test it out and see.])
    4. Open the configuration and change the following things:
    Resolution: 1280×800 60Hz
    Renderer: Direct3D9 (Software)
    Shader: Pixel Shader 3.0 (2.0 probably works as well, haven’t tested it yet)
    Interlacing: None
    5. Click okay and run the iso! Same deal as with PJ64, it won’t head track, but with keymapping coming soon, we’ll be able to map head movements to keys!

    NOTE: This setup is for 0.9.6, but theoretically, you can apply it to any later version. You just have to take the 0.9.6 graphics plugins and put them into the plugins folders for 0.9.7, 8, and most likely 1.0. It seems the later versions took out a lot of the options that help VorpX recognize the emulated game.

    Gamecube (Via Dolphin, with help from Ralf and Marulu):

    1. Download and install Dolphin 4.0
    2. Edit the video plugin configuration so that it’s using the Direct3D9 backend. (Tested it with Direct3D 11, but it didn’t take.)
    3. Change fullscreen resolution to 1280 x 800, v-sync, hide mouse cursor, use fullscreen. Under enhancements, scaled EFB copy, widescreen hack, and under advanced, freelook.
    4. Start the iso! If you want to look around without keymapping, you do have the freelook feature enabled, which will allow you to look around by right clicking, and then looking around with the rift. But based on past experience, it moves really fast and doesn’t line up with your head movements particularly well, so it’s kind of meh…

    So that’s it! If you have any problems setting these up, let me know, and I’ll give you suggestions to fix them! I hope to see more emulators with rift support soon, as they definitely can help fill the rift library with new VR Classics. :3

    #11111
    Helvie
    Participant

    Hi all,

    I got my registration key yesterday and tried to activate this driver. Unfortunately I can’t do this. Even if I try to do so, I receive an Error which says that my registration information could not be validated (See Screenshot: VorpX_Reg. For me it seems that the tool can’t connect to any Server.

    I tried the following to solve this Issue but without success:
    – Deactivated the AntiVirus (AntiVir, deactivated the service of it too)
    – Added the exeption for the whole folder of VorpX
    – Software Firewall is deactivated anyway
    – Tried to start the tool with administrator permissions
    – I do copy the whole Name inclusive email from the registration mail

    Because of the Error-Message, for me it seems that there is no problem with the key but with the connection to the server. Does anybody of you have an Idea how to solve this Issue? By the way, which Port is it using? Maybe I have to configure a port forwarding on my HW-Firewall?

    Many thanks in advance!

    Helvie

    #11089

    In reply to: Bioshock Infinite

    LazloTheGreat
    Participant

    Works fine on one my machines (older, running Windows 7), but I get the 30 sec crash on the other (newer, running Windows 8).

    Perhaps it’s worth noting that even though BI starts through Steam on both machines, it does work fine on the one through which I initially installed from the DVD-ROMs (Windows 7), but does NOT work on the 2nd machine (Windows 8) through which I merely duplicate installed directly from my Steam online account without the DVD-ROMS.

    This second to-be-installed-on Windows 8 machine was actually the first one I tried with vorpX as it was the newer faster one. As luck would have it, my DVD-ROMS have been damaged so unfortunately I can’t try re-installing from them on the Windows 8 non-working machine to see if it makes a difference.

    Specs:

      Non-Working Windows 8 Machine, BI duplicate digital installation directly from Steam

    Operating System: Windows 8 Pro, 64-bit
    DirectX version: 11.0
    GPU processor: GeForce GT 750M
    Driver version: 320.78
    Direct3D API version: 11.1
    Direct3D feature level: 11_0
    CUDA Cores: 384
    Core clock: 941 MHz
    Memory data rate: 5000 MHz
    Memory interface: 128-bit
    Memory bandwidth: 80.00 GB/s
    Total available graphics memory: 4096 MB
    Dedicated video memory: 2048 MB GDDR5
    System video memory: 0 MB
    Shared system memory: 2048 MB
    Video BIOS version: 80.07.88.00.15
    IRQ: 16
    Bus: PCI Express x16 Gen3

      Working Windows 7 Machine, BI DVD-ROM installed

    Operating System: Windows 7 Home Premium, 64-bit (Service Pack 1)
    DirectX version: 11.0
    GPU processor: GeForce GTX 460M
    Driver version: 266.86
    DirectX support: 11
    CUDA Cores: 192
    Core clock: 675 MHz
    Shader clock: 1350 MHz
    Memory clock: 1250 MHz (2500 MHz data rate)
    Memory interface: 192-bit
    Total available graphics memory: 4095 MB
    Dedicated video memory: 1536 MB GDDR5
    System video memory: 0 MB
    Shared system memory: 2559 MB
    Video BIOS version: 70.06.25.00.07
    IRQ: 16
    Bus: PCI Express x16 Gen2

    Ralf
    Keymaster

    There are three things that you need to take care of once for each game:

    1. Enhancing the field of view (FOV), otherwise the image will appear zoomed in.
    2. Adjusting the head tracking sensitivy in the vorpX ingame menu.
    3. Choosing the optimal 3D mode dpending on your PC’s performance.

    1. Field Of View

    Setting up the FOV correctly is crucial with the Play Style option set to Full VR. With a wrong FOV in Full VR mode the image looks zoomed in and/or warped. For many games vorpX can handle that automatically, either by auto-adjusting game settings or with the DirectVR memory scanner.

    If vorpX cannot handle FOV automatically for a game, the ideal options are:

    • Setting the FOV in the game options if possible. The right value usually is 112° horizontically or 96° vertically. Some games however use arbitrary numbers, so these values aren’t always right!
    • Setting the FOV with a tool like Flawless Widescreen or by tweaking a game’s config files. The PC Gaming Wiki is a great source of information in this regard.

    If the actual game FOV cannot be set high enough or changed at all, the following workarounds exist. You can combine them for the best possible result.

    • Use one of the letterbox aspect ratio modes in the vorpX ingame menu and/or the Image Zoom setting to compensate for a low FOV.
    • Check whether 4:3 or 16:9 resolutions work better. Depending on the game one may be better than the other in regard to FOV.
    • Use the 3D FOV Enhancement in the vorpX ingame menu (availabe in Geometry 3D games).

    Should you encounter a game where it is not possible to get a good a result with the methods above, you can set the Play Style in the vorpX menu to Immersive Screen Mode or Virtual Cinema Mode, which don’t require a perfectly tuned FOV.

    2. Head Tracking

    If a game does not support DirectVR head tracking, vorpX handles head tracking relative to your individual mouse sensitivity in a game, so it might need some tweaking. If the view rotates either too fast or too slow while turning your head, adjust the Sensitivity on the Head Tracking Settings page of the in-game menu.

    A good way to calibrate mouse based head tracking is placing yourself directly in front of a wall in the game and then rotate your (real) head 90° degrees. Check how far your ingame view rotated while doing that and lower/raise the sensitivity if necessary. Doing this two or three times should usually suffice to get solid tracking.

    3. 3D-Mode

    vorpX uses two very different approaches for creating Stereo 3D. All supported games have Z-Buffer 3D, many of them Geometry 3D. Geometry 3D offers the most lifelike 3D experience, while Z-Buffer 3D is about twice as fast (but has ‘less 3D’). Especially in resource hungry games you should consider the Z-Buffer mode. A high framerate is very important for a great VR experience, often more important than perfect Stereo 3D.

    #10815
    Valez
    Participant

    TLDR:
    Mycommerce support is a joke. It seems that I have to wait till next week until I hear from them again. Don’t worry Ralf, I am still patient and can wait until you are less busy.

    ———————

    After another 24 hours I got this mail:

    Thank you for contacting RegNow.

    We apologize for the inconvenience. Unfortunately, we are unable to determine the cause of the issue with the information provided. Please reply with additional information so that we may assist you. If you are receiving an error message, please include the message or message number. If you do not have this information, please try to place a new order.

    To attempt a new order, start by going to the vendors website.

    Before attempting a new order, please try to delete your cookies and browsing history for your better assistance of your online purchase.

    Add the product(s) you wish to purchase to the shopping cart. Once you have the items you wish to purchase in the shopping cart click on “Checkout”. We recommend when placing an order that you enter your billing information as it appears on your credit card billing statement.
    Please note that your order is not complete until you press the “Submit Order” button at the bottom of the Order Confirmation Page.

    If you would like to place an order over the phone we can definitely assist you. Your may dial this number 1-877-353-7297 to reach our order placement department and customer service.

    Thank you for your patience.

    Giving me a Washington phone number when I live in Germany is really brilliant.
    After another 24 hours they finally seem to realise I’m not too stupid to click some buttons and write my name, but they still seem worried I may be not clever enough to receive emails:

    Thank you for contacting RegNow.

    We are sorry for the inconvenience.

    We have forwarded your concern regarding order placement issue through online purchase to our escalation department to further investigate this issue. You will be notified with our team via email within 2-3 business days and please monitor your email folders such as spam or junk mails.

    Your ticket number: XXX
    Order number: XXX

    Thank you for your patience.

    #10688
    Dudesre89
    Participant

    @AledB

    Try the things I list below.

    1) Try Rift in another Usb port that is connected to you motherboard.
    2) remove all other Usb devices apart form mouse and rift.

    Still not Working

    1) uninstall Usb devices and then re-install under device manager.
    2) make sure Trackir is not running if you have it
    3) Type msconfig in the run box and make sure to disable the programs you don’t want running.
    4) Make sure your Rift’s head tracking is still enabled when you run these games by pressing on the Oculus config utility, it just might be that it is been disabled.
    5) do you have Logitech wireless mouse or any other wireless mouse you are using? Try a wired one and disable the wireless one.

    #10613
    Valez
    Participant

    Got an answer from mycommerce after almost 24 hours, and it doesn’t help at all:

    Dear X
    Thank you for contacting MyCommerce.

    We apologize for the inconvenience. Unfortunately, no complete orders were found under your information. Please try to place a new order.

    To attempt a new order, start by going to the vendors website.

    Add the product(s) you wish to purchase to the shopping cart. Once you have the items you wish to purchase in the shopping cart click on “Checkout”. We recommend when placing an order that you enter your billing information as it appears on your credit card billing statement.
    Please note that your order is not complete until you press the “Submit Order” button at the bottom of the Order Confirmation Page.

    Sincerely,
    Carol G.
    MyCommerce
    Customer Service
    ordersupport@mycommerce.com
    http://www.mycommerce.com/faq
    Email ID: 26786397

    What a shitty service (I mean mycommerce)!
    It seems they don’t even know their own system.

    I already send you an email Ralf. If there is an alternate way of purchasing vorpX for me, I would be very happy.

    #2044

    In reply to: vaporware?

    MrGeddings
    Participant

    i agree with you. I honestly think hes being a dick. I mean you dont annouce some awesome cool driver that will make a library of games work with it and then come out with some awesome cool beta previews for people and then stop updating yoru website. 3 months he hasnt updated his blog. 3 months.

    i dont think its vaperware judging by the fact a beta actually is out to “the select few”

    its just hes locked himself up in some dark hole and hes in his little world and it will come out when he “magically” decides it will.

    all i got from him in an email near the start of the month (thanks by the way for ignoring my past two messages and only emailing me back that one time)

    is that it will be out “well before” the consumer version.

    whatever the hell that means.

    release the damn thing already. if its in beta version thats prob good enough for us!

    THIS IS FOR A DEVELOPMENT KIT IT DOESNT HAVE TO BE PERFECT RATHER THEN DOING EVERYTHING BEHIND CLOSED DOORS WHY DONT YOU LET PEOPLE HELP BE PART OF THE DEVELOMMENT PROCESS BY HAVING THEM BUY THE EARLY VERSOIN AND PROVIDE FEEDBACK AND YOULL GET MONEY FROM IT TOO!

    whatever. folks this is how NOT to do a oculus rift driver. dont annouce how awesomely kool it will be and provide nice beta previews and then just totally not give a (pardon me) fuck. about your “fan base”.

    which honestly pretty much everyone who owns a Rift would be interested in this.

    but whatever. im sure it will come out when he “magically” decides it is “ready”.

    though i wonder what yard stick he is trying to mesure up to for it to be “ready”.

    thats the problem with programs. they could be developed forever.. but theres a point you need to come to when you decide hey..it might be a great time to release it now.

    whatever.

    your a dick for posting all that cool info about it then not even bothering to update the site or have ANy timeframe whatsoever over it

    but whatever. well at least you arnt going to half ass it like the guy who made the perception drivers so.

    but theres a middle ground on one hand you dont want to make a product that only supports a few games and doesnt work the “best” but on the other hand you dont want to take FOREVER and leave people in the dark of your progress too.;

    ugh.

    oh well. its his loss too because hes just missing out on the money he could be making right now from it.

    and thats the stupid part its a lose lose for both of us , him and us the longer he waits!

    and he risks another company like tridef coming out with a better solution. they told me they have dev kits but arnt willing to annouce anything yet as im sure they are waiting to have things working well.

    think about it. they already have a side by side 3d driver for games with it (that works with i think like 800 games) al they have to do is figure out how to do prewarping and head tracking and.

    they could release a product (as they are a bigger company and not just one person) that could blow away Vorpx.

    so yeah.

    whatever.

    and those beta previews were freaking MOTNHS ago. since then no one on youtube or any other site has posted anything else more about it

    its like maybe he told them to stop talking about it

    roadtoVR was supposed to post a update on the user interface and stuff too which they never did.

    WHAT THE HELL IS GOING ON WITH VORPX?

    ARE YOU EVEN STILL WORKING ON IT? IS IT EVER COMING OUT? if you decided to say the hell with it , you sure as fuck better at least release the beta verions thats all im gonna say.

    SOMEONE WITH THE BETA VERSION PLEASE LEAK IT ON PIRATEBAY OK? THANK YOU!

    #1624
    MrGeddings
    Participant

    You said to use that within two months ago that VorpX would come out shortly after the dev kits start shipping and youd get yours. Well you have stated you have had yours since for about a month now….and other sites are getting to try out the beta and such. I really do not understand why you could not just go ahead and sell the drivers now.. and users can get the beta now and get the full version when it comes out too. First of all this would actually start getting you income from your hardwork already (so the longer you wait to release it then the longer you’ll see any money from it too) and second of all as its been posted it seems many of us would be glad to pay and have an beta version right now.

    because theres really not all that many actual games that run on the Rift right now and we would really like to have more options and such. I am getting my rift in about two weeks as is a good group of people from the US. could you please, please try to release something within the next two weeks? you pretty much said a month ago that “you arnt sure when its being released” It doesnt have to be perfect. and i think thats the problem with some devs is that they think the software they have has to be “perfect” before they release it. It doesnt. looks like from the previews and all it is very nice in what it does now.

    I just hope this doesnt become one of those projects that gets a lot of reports on it but keeps slipping month after month from release because its “still being worked on” you said i think before that once you get your rift it would be released shortly after that….well its been a month already.

    I therefor urge you to release the drivers as it is now for the 40 bucks as i would be glad to buy it now as many others would too just state that its in beta stage thats all…..it just would be nice to have this to play around with in two weeks when i get mine.

    please please dont wait another month or two to release this ok? thanks.

    and i dont really understand why you havent updated your blog in a month to at least at the very least link to the roadtoVr articles ..for some of the cool infomation about VorpX …the price….the fact that world of warcraft works for it..the fact that now 80 games are supported instead of just 50. were found on 3rd party sites!

    seems your doing a great job so far but….a bit more commmunication here and some promise that it will be released soon and not in another two months or so ..would be nice.

    thanks……(and others who woudnt mind paying to play the beta version now should add a comment as such to this post too!)

    #366
    Jademalo
    Participant

    I am very excited about your driver. A few questions if I could. You mention your stereo driver’s technique only adds ~10% overhead. I am not clear if you mean 10% over a single eye’s resolution (640×800) if you were to simply output that to a monoscopic screen or if you mean 10% over what would be the horsepower needed to output the resolution (1280×800) taken up by both eyes. In other words should I expect performance equal to a 10% hit to my favorite game played at 640×800 on a regular screen or that same game at 1280×800?

     

    By overhead, he means performance. As in, to generate a stereoscopic image, it only takes 10% more GPU power to run at the same speed as without 3D. Standard methods render the image twice, so take nearly double the power.

    #217
    Ralf
    Keymaster

    Once you have your Rift, I’m quite confident that you will realize the importance of speed. :) Trust me. No way you can compare this to playing 3D games on a monitor in any way. When you turn your head, you want the image to follow immediately, 30fps is just not enough for this. If you have any doubts in this regard, read what people like John Carmack have to say about it.

    That being said, vorpX has both methods of creating 3D! The fast depth buffer approach is the default and my primary focus for the first release, mainly because of the huge speed benefits. But for some games – not all – there is also a ‘classic’ mode that renders everything twice, in case you prefer that. I wouldn’t though in most cases.

     

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