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  • #80789
    KristoferNathan
    Participant

    I’ve owned an Oculus Rift DK2 since Christmas of 2014. I’ve enjoyed many of the experiences from small projects like Proton Pulse, Affected, and Dolphin VR to AAA titles like Elite: Dangerous and Alien Isolation. I’m not a developer. I’m just a huge VR fan with enough software/hardware knowledge and patience to get stuff working most of the time and so far I’ve been delighted and I’m very excited about the future of VR. I’m always looking for more opportunities to try new VR experiences and idea of an applications that would allow me to play many of my favorite PC games in VR was promising, but there was a lot of apprehension.

    Like many, I lurked on the VorpX forums, watched many Youtube videos, and read as many reviews as I could about the program and hesitated due to so many complaints and mixed reviews. Finally, last week, I mustered the courage to give it a shot. After all, I’ve blown more than $30 on worse things before and if it worked even for a game or two it might be worth it. Long story short: I am very pleased with my purchase. But before you go clicking the “buy now” button, please read on.

    First, it is important to understand that the most vocal are generally those who are unhappy. This is clearly the reason why there are so many negative reviews and complaints out there compared to positive reviews. We don’t have a plethora of review sites yet for VR where we can go for honest, unbiased reviews of everything VR (though the Rift Arcade and Road to VR do a great job and both have made my daily RSS feed). The Oculus Rift community is still very small compared to the rest of the gaming community so when you have a vocal minority they are going to make a big impact. Unfortunately, happy people are just less likely to go posting about how satisfied they are. Those who are enjoying the product are busy enjoying the product. Those who aren’t happy are posting on forums everywhere with sometimes constructive criticism but far more often emotional ranting. Don’t let this completely deter you.

    Is VorpX a consumer-ready product? No. Absolutely not. Why not? Because it’s exclusively designed for the Oculus Rift and the Oculus Rift is NOT a consumer-ready product. It is that simple. It’s software in beta designed for hardware in beta. We are all still in the testing phase. Even most experiences designed from the ground up for the Oculus take some tinkering around to get working. I’ve encountered very few applications that utilize the direct-to-rift function properly. The vast majority of the time I must extend my monitor to the Rift, set the Rift as the primary display, close one eye with the Rift on, and execute applications or move them over to my main screen for easier execution. This is not a consumer-ready experience and that is okay because this product is still in development.

    Does VorpX work? Short answer: yes. It’s an experimental application designed for experimental hardware for software that was not designed for said hardware. That is a nightmare from a developmental perspective and the fact that I’ve gotten it working with 9 out of the 10 games I’ve tried it with is pretty impressive. Some of the games that I play regularly do not currently have stereoscopic/geometric 3D support but the cinema option is very cool and even emulated 3D is fun to play around with. For those games, VorpX is still not my preferred way to play but it has nonetheless been an enjoyable experience.

    For the games with full 3D support, it has been absolutely awesome. Portal 2 looks great in VR and becomes almost a completely new game and Skyrim has so far been nothing short of incredible. Over the past few days, experiencing Skyrim in full 3D has made it my favorite VR experience thus far. The VorpX interface makes it easy to zoom out to letterbox view when I need to access the UI and zoom back in when interacting with the environment. I plan to play the entire game through exclusively in VR using VorpX and I’m looking forward to every moment.

    It is important to note that, just like most other VR experiences, you’re going to need to tinker around with VorpX in most cases to get the best experience and sometimes even then things may not work out. This is the nature of the beta experience. I can’t stress how important options like interpupillary distance are. You can use the built-in IPD calibrator or google ways to measure your IPD manually but these options are IMPERATIVE in order to optimize your experience.

    If you’re patient and knowledgeable enough, VorpX should be well worth the $30 price tag. In many cases it will allow you to experience some of your favorite games all over again in a brand new light. For the experiences that don’t work for you, search the forums and if you find nothing post about it but try to post as productively as possible. Keep in mind, there are updates regularly and the most recent patch has expanded compatibility and implemented some great options. VorpX is a great step in the VR process and, for this humble VR fan, makes the bright future of VR even brighter and definitely has made the wait for the official release of the Oculus Rift much easier.

    #11071

    Topic: FSX

    willypat
    Participant

    I love the way FSX looks with Vorpx..Nice job Ralf…The 3D is very good outside the cockpit. When the consumer version of the rift comes out the Virtual Cockpit will be much more appealing and usable.
    ..Since this area of the forum is for Tips …I’d like to pass on this one…When in fullscreen mode headtracking is triggered with the Alt key along with the mouselook key (default shift+O}…at first I thought it was alt+enter which put you into windowed mode. Just the alt key will give you headtracking in fullscreen. Also if anyone is interested try your F16 with just your HUD..cycle through your cockpit views…very cool!! You can get excellent 3D outside the cockpit. Now for Ralf…I would love to see two improvements…One ..a way to remove the huge mouse cursor or to make it a less obvious small plus sign. It stays in your line of sight right now and is extremely distracting….two …IZ3D now defunct…had in their control panel a two setting 3D hotkey…So you could press a hotkey and have your cockpit look great in 3D ..press the other hotkey and the exterior environment would have excellent 3D.. You are talented and all but having great 3D inside and outside the cockpit is probably not doable. Just my two cents. The flightsim community is clued into the rift so it would be worth it. I’m sure there are many like me who will buy this for FSX alone. Thanks for the driver Ralf…Bill

    #2024
    MrGeddings
    Participant

    Ok seriously you are starting to tick me off sir. its insane that you are taking FOREVER to release it because apparently it has to be perfect..even though the first users for it will be with the DEVELOPMENT KIT! therefor we dont CARE if its not perfect!!!! jebus fricking christ. It just really upsets and frustrates me.. your software is badly needed because lets be honest right now that many things to try with the rift i did most of the demos and the only real game i can play on it is minecraft as i dont like the perception driver settings and half life 2 i rather play it without the hud but you gotta freaking enter two console commands everytime you load a map (and thats not easy to do with the rift).

    i got my hopes up thinking oh wow at least world of warcraft is going to work with it using a mod someone did.

    it doesnt..well not for me. maybe because my moniter cant run the super low resolution apparently required by the mod. corse it doesnt help that you have litterarly like 42 steps to get the damned thing working and even after all that it didnt for me….not their fault though but if they had a coder like you who could simply inject a driver instead of relying on TWO other programs .to get it to “render” right.

    (again not really their fault i suppose though i strongly suggest they come up with a better solution in the future at least…)

    but seriously come on release the damn thing already. we NEED it. and hey we are willing to PAY you for it.

    hell. ill say it. it pisses me off!

    you annouced it before the rifts started shipping you told us then “ohh oooh it will be out around when the rifts start shipping”

    YEAH RIGHT!! then hyou go and post a nice little interview and have Road to VR do a nice preview of Vorpx like what 2 months ago? and since then NOTHING?

    really?? i mean come on..how freaking long is it going to take you? my guess is another company like tridef or something is going to come up with a solution before your slow ass does.

    the fact that you freaking dont even BOTHER now to update the blog here AT ALL in what THREE frigging months. shows you really dont give a flying fudge about the people here who want to be a part of it.

    God just what we need for this …some anal developer whos locked in his room in la la land taking FOREVER to release a damn product thats right now for a DEV KIT vr headset.

    GOD! it PISSES me off! how long is it going to be? another 3 months?

    what really rubs my skin is the fact that you gave out (free im sure) nice little beta versions to “special people” who have had it for MONTHS now but for those who are willing to PAY YOU for the damn thing oh no screw that….no we cant get in the beta…not even if we ask. no sorry screw us huh?

    whatever. you should have had a beta program like what they are doing on steam now where you pay for beta at a discount and then get the full version too

    that way people who really want it wont have to wait months and months and months and months and months. and that way you could take all the time you wanted in the beta.

    UGH. whatever. gotta say development for the rift has been pretty slow lately. there was a bunch of cool demos and stuffs the last few months but i dunno the last few weeks its like been silent. i guess there busy working on their projects but we NEED VORPX!

    god id almost be willing to pay 100 bucks right now to get it JUST to have some more content to use with the rift!

    hell thats what im doing right now with Unity. because of the lack of content.. i bought a 90 buck asset pack (was a nice one too) to have something to work with

    and im kinda using it as an alternative to garrys mod because that idiot (ok he has a great mod but..still this pisses me off too) decides to say that it has -vr mode support in the beta and HE DIDNT EVEN BOTHER TO TEST IT (YEAH ITS A BETA BUT STILL..AT LEAST if your going to enable a vr mode make sure it doesnt freaking crash the program every single time!)

    so ive been trying to learn to import other models which ironically you most likely could get in garrys mod anyways.. so i can make my little scenes and its may cost me more as i might get some other programs to import more stuff into it.

    but whatever. the rift is so awesome it just begs to have more content for it. and i dont mind paying for it if its cool.

    but yeah…take all the damn sweet time you want. honestly wish someone would have uploaded a beta versoin of it on pirate bay or something so that those wanting to try it out actualy could as honestly a middle finger to you for annoucing this wonderful great awesome driver that now apparently has 80 game supported

    AND TAKING FOREVER TO RELEASE IT AND RELEASING A FREE BETA TO A “SELECT” GROUP OF PEOPLE AND THEN COMPLETELY IGNORING US THE PEOPLE WHO ARE WILLING TO PAY FOR IT!

    sorry. people may think im being an ass for posting this.

    but COME ON. maybe if enough people bitch about it you’ll finally decide “ooh gee duh maybe i should go ahead and release the beta for people who want to buy it”.

    sorry this sounds negitive but apparently not like anyone ever posts that muuch here anyways considering that he has all but abandoned this blog.

    RELEASE VORPX ALREADY. HOW MANY TIMES DO WE HAVE TO BEG FOR YOU TO DO SO:?
    ugh.

    deleate this post if you want i dont care just sick of waiting.

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