Archives

Homepage Forums Search Search Results for 'Iron Man'

Viewing 15 results - 121 through 135 (of 153 total)
  • Author
    Search Results
  • #173487
    RJK_
    Participant

    Iron Man (G3D)

    -3rD person DX9
    -disallow GameLauncher.exe
    -Start game through GameLauncher otherwise game may crash (DVD error)
    -knows issues: Crosshair way too large
    -In case IronMan.exe remains in taskmanager or freezes on shutdown, please remove manually with STRG+ALT+DEL
    -Profile availiable from the cloud

    Screenshot

    Iron Man VR

    #173476
    dborosev
    Participant

    Just wanted to post here and say that for a lot of games, its able to get Z3D to look almost as good at G3D.
    I’ve been playing a lot of AC:Origins, and with a large FOV and the 3D strength cranked up to 2 or 3, I honestly cannot tell that I’m not playing it in Geometry 3D. For those games that are large, outdoors type games, you really don’t need G3D. G3D is only really effective if you have close quarters indoor type environments where your eyes can see up close objects.
    I found the same for GTA5, mankind divided, and dishonored 2 as well.
    Good stuff, and much better for the performance of the game too.

    RJK_
    Participant

    Hello,

    Because i noticed this during some recent game fixes i think its worth mentioning. Some DX9 games are not terminating properly. After shutting down their executables remain in taskmanager and must be terminated manually. Some games are Halo 2, Dreamfall: Longest Journey, Iron Man so far.

    In VorpX log i found a WRN:
    WRN: OpenVRDirectModeManager Submit Error: 101 101 0

    Can anyone confirm this ?

    #172443
    RJK_
    Participant

    Dreamfall: The Longest Journey (G3D)

    I am very proud about this G3D profile because its been a pleasure playing the game with 3D Vision already. Now in VR a totally new experience with the cartoon like characters in a full 3D environment.

    Get the Profile from the Cloud.
    -Excellent 3D view in Full VR with Geoemtry mode. Edgepeek is set to mono for better text readabilty. Install latest official patch to get rid of the Starforce Protection, otherwise you wont be able to play the game on win7 (8?/10?). Game does not require much resources, so you can use relatively high resolutions. Known Bug: Game may crash on shutdown,close dreamfall.exe with taskmanager if so.

    Screenshot

    Dreamfall:The Longest Journey VR

    Martin
    Participant

    Basically what it says in the title.

    This first one is especially important as it allows anyone on the network or at the ISP to manipulate the data that is sent to inject malware.

    The second one is important as well, it allows additional verification that the files are legitimate and even allows users in enterprise environments to whitelist VorpX based on signature. It could also calm the antimalware softwares down a bit on new releases.

    An alternative to this would be to publish the checksums for the installers (Not just the downloader) on something like GitHub and publish links to the installers directly.

    I compared the SHA256 checksums of a downloader I recently got to one I got a while ago and recently found in an old backup, they were exactly the same and creation date was set to sometime in 2013 so it doesn’t seem like they are individually crafted.

    #172236

    In reply to: canm be MORE Immersive

    Ralf
    Keymaster

    First person games are shown in FulVR mode (360 environments) while third person games usually open in immersive screen mode per default since typically that makes most sense for these games.

    You can change any game to FullVR mode in the vorpX ingame menu. Press [DEL] to open the menu while in the game. The option is the first one in the menu and called “Play Style”.

    One very important caveat, don’t skip this: Full VR mode requires a game’s camera field of view to match the FOV of your headset or the image will look “zoomed in” or warped. vorpX can do that for many, but not for all games. If vorpX can’t do it for a game you want to try in FullVR mode, check the “Essential Hints Guide” in the vorpX help. It explains the general options you have in regard to FOV. What can be done varies from game to game.

    #170508

    In reply to: Vive support is a scam

    toni1982
    Participant

    When running a game, I get the message from Steam, that the game is running in both – a VR environment and on the desktop. The performance in this mode may not be acceptable.
    And that’s the case – the framerate is terrible. How do I run the game in VR only?

    #167904
    Karlor
    Participant

    Glad you got it running! I did some modding finally and heres a few to look for.
    Patches:
    Fallout3 WinXP-7-8-10 Multicore Threading 4GB LAA
    https://www.nexusmods.com/fallout3/mods/21888/?

    Quality of life impovments:
    RH_IronSights – FOSE
    https://www.nexusmods.com/fallout3/mods/6938/?

    DK_BulletTime
    https://www.nexusmods.com/fallout3/mods/1193/?

    No Scopeless Zooming
    https://www.nexusmods.com/fallout3/mods/11269/?

    Fallout 3 – Enhanced Camera
    https://www.nexusmods.com/fallout3/mods/20183/?

    HUD Stuff:
    UIO -User Interface Organizer
    Adjustable HUD
    Immersive HUD
    Interface Mod – Revelation

    In game set your bullet time hotkey to C (right hand pad button with Vive).
    Set your permanently run button to left shift from caps, this way it matches left hand pad button and you can toggle run and walk easily.

    #167219
    RJK_
    Participant

    I ve tried “Dreamfall:The longest journey” (3rd Person). The room was in 3D but the headtracking was connected to mouse movements.(as usual in many 3rd person games). :-(

    Last night i thought of the following:
    To the software any coordinate of a given room (character position ect.) should be known. Otherwise the environment could not be rendered in 3D. Right ?
    So what i thought of is how about manually hook the virtual camera to a user defined coordinate, for example 1 m behind the character, then from this point calculate the headtracking.
    If its absolutely not possible to deconnect headtracking from mousemovement, how about at least making a proper headtracking possible at the latest camera position while the mouse is not moving.

    Hikari
    Participant

    Hello guys.

    I just bought my Oculus Rift, and the bought vorpx. I did Oculus’ tutorial, SteamVR tutorial, played a bit of Lucky’s Tale and The Lab.

    On all these tests, VR graph was great. Almost as great as in my monitor. Indeed, in some The Lab environments I really felt I was inside it, given the quality of texture and lighting.

    Then I went to vorpx, and graphics are bad. And very very bad. I first tried Outlast (coincidently, it’s for free on Humblebundle!). Used 1920×1440 with no performance issues, but graph was very ugly, much worse than monitor. It seems the game is in 8bit color…

    Maybe it was because the game is very dark, so I tried Oblivion. But again, very ugly graphics, as if in 8bit color. I made some tweaks changing its fov, its resolution, no luck.

    In both games I applied Optimize Settings.

    Also, sometimes menu texts are almost unreadable, in both immersive and EdgePeek modes. Even vorpx ingame menu is very hard to read.

    I started to believe it was Rift’s lack of quality, but I went back to Lucky’s Tale and its graph is great.

    Considering that monitor graph is 100%, I’d give The Lab a 95%, Lucky’s Tale a 85%, and both Outlast and Oblivion not even 20%.

    Really, it’s so bad that games are unplayable. It’s not a matter of resolution, headache, disorientation. I’m feeling no sickness at all and my GTX 1070 is easily running these games. It’s that colors are very very bad, even worse than old Quake colors.

    Anything I can try? This is very frustrating because I really wanted to play horror and TES games on VR. I wasn’t expecting to have the dame image quality of my monitor, but I can’t play games this ugly.

    KingOtoko
    Participant

    Hey guys! I literally just got my vr set a couple days ago. In those few days I’ve managed to break just about everything messing with every setting under the sun.

    One thing I absolutely cannot get to work is Vorpx. None of the games load into it. The game I really want to play is Star Wars Battlefront.

    However with every game the only thing that loads is the oculus home environment.

    I feel like I am missing something really small that overrides the environment. Anyways just to make sure I’ve been doing this right heres what I have be doing.

    1)Starting Vorpx

    2)Finding game in list

    3)Selecting game profile and clicking apply and close

    4)Starting game from desktop.

    #166871

    In reply to: VorpX – 3D-Vision

    RJK_
    Participant

    I think i must clear up some misunderstandings.

    Almost any DX9/DX10/DX11 game can be played with 3D-Vision, exept those who have a 2D environment like many adventures.

    Helixmod does NOT make games playable. Its a modding tool which is able to fix faulty shaders or objects in DX9 games which can already be played with 3D-Vision.

    There are other tools like DGVoodoo http://dege.freeweb.hu which wraps older DX versions (DX8 and lower) to DX11. These games usually can then (wrapped) be used with 3D-Vision. There are also tools like http://3dsurroundgaming.com/OGL3DVision.html making OpenGL games playable with 3D Vision.

    I think a great feature of VorpX would be allowing wrappers taking effect before itself hooks into the game. See also https://www.vorpx.com/forums/topic/wish-list-of-games/page/35/#post-166759

    RJ

    dborosev
    Participant

    Good work and all with the many games available, but you should really consider outsourcing some of the game conversions to some other devs.
    To me, VorpX fills this huge void right now, with good VR games taking forever to come out. You have the market cornered and drooling for good content. If you could fast track new games, you could really exploit this situation and bring in a lot more interest, before VR games have a chance to fill in the gap over the next couple of years.
    Going forward, tons of new games which are not VR could be adapted. I realize that not all are technically possible, but I’m sure many,many are.
    A major rule in business is to pounce on things when the iron is hot. I can’t help but feel that the “one man show” will end up hurting VorpX, and it may be left in the dust.
    You have something amazing here. Don’t waste it away. Maybe you already realize this and have your reasons.
    Just my 2 cents.

    #124335

    In reply to: 7 Days To Die

    Odencrantz
    Participant

    By the way, I should clarify …. using Z-adaptive mode, the near-room scale effect I mean is with environment and locomotion. Positional tracking is NOT supported. You can’t lean and peek, you’re really just becoming the mouse. But you definitely should be able to turn and look up at the sky, face the floor, etc. As with many Vorpx games, use the mouse or controller to “correct” your head if you end up off the horizon

    #124253
    rhino23
    Participant

    Thanks, TheIronWolf – once I enabled mouse-look and mapped it to my wheel I finally had headtracking! (really would be great to have a vorpX manual…)

    Still trying to tweak settings to maximize the otherwise muddy & jagged rfactor2 + Rift CV1 image while maintaining 90fps. Currently using 1280×1440 resolution and FXAA. I’m a real-life racer, not a gamer (though semi-computer proficient) so this is all new to me – any suggestions or tweaks are appreciated (running an i5-6600 @ 3.5, a GTX 1070, 16GB RAM and Windows 10).

    And I agree, 3D Reconstruction via Z-Normal and Z-Adaptive don’t work at all, and Geometry cannot be aligned close enough to work, plus both eyes don’t render all of the same information in the cockpit.

Viewing 15 results - 121 through 135 (of 153 total)

Spread the word. Share this post!