Archives

Homepage Forums Search Search Results for 'Just Cause'

Viewing 15 results - 1 through 15 (of 1,879 total)
  • Author
    Search Results
  • #223012
    Benedict81
    Participant

    I am not that familiar with the Crystal Light version, but I thought one should not use the old PimaxXr anymore, I think you might need to do a clean install of Pimax Play (there is a guide on their website, you need to manually delete stuff and clean up), I seem to remember having some minor problems at one point because there was leftover stuff installed from PimaxXR\OpenXR toolkit and whatnot. This was at least the case with my original Crystal and the new Super (I have done a clean Pimax Play install with both of them and no problems). OpenXR Toolkit doesn’t work well or at all with the latest Pimax Play (I tried to just use the CAS sharpening of it cause it is great, but it screws up the image badly). I asked about this from Pimax and they don’t recommend using the toolkit anymore, it isn’t even recommended by the dev). But hey, if the old software works, why not!

    #222961
    algotroll
    Participant

    Quest 3, vorpx 25.1.5, RTX 5090, Driver 595.79, using virtual monitor
    I’ve been tinkering a lot to make Witcher 3 look great and results would be amazing. 5090 handles ~Ultra settings at 3648×3840@120Hz (Virtual Desktop Godlike res + H264+ ~400Mbps for the best image).

    Two outstanding issues:
    * The image suddenly corrupts after ~1-10minutes as in the screenshot at these non standard resolutions tested – repros at 2736×2880 too. Not sure if it’s because the res are high or that they are “unmanaged”. Usually the whole frame corrupts, and often with red and blue “fractal” regions.
    This repros through Oculus too, not just OpenXR/VD.
    I’ve not reproed this with vorpx managed resolutions (Ultra).
    I’ve not reproed this without vorpx at 6832×4840 in 25 mins (though might be just chance).
    I don’t have similar problems elsewhere, and haven’t reproed hardware problems with OCCT VRAM test + concurrent FurMark to drive temp up.
    Interestingly, the corruption persists after resolution change, and even Exit To Main Menu -> Load Game.

    * OpenXR/VD
    I understand it’s not recommended but have no perf issues with this setup, but a control issue – when putting the headset down, seems that some movement is captured when the headset “disconnects” (during movement of putting the camera down) and gets continuously reapplied making the mouse/camera move all over the place – persists after reconnecting, haven’t figured out a way to reset it.

    #222959
    nm723548
    Participant

    The working profile has been uploaded to the cloud.

    After trying the official profile without success, I was able to achieve depth using a different official profile.

    The 3D effect breaks every time you take out a weapon or a blackjack. After using them, always hide them using the ~ key (or any other key you assigned earlier for that purpose). This restores the 3D effect. In most other games, this issue would make the game unplayable in 3D, but in Thief it’s irrelevant, as the game focuses on stealth and exploration.

    With everything properly configured, the game looks as good as Blood in G3D. The City in the “Endless Rain” and “Winds of Misfortune” fan missions is breathtaking.

    Once everything is set up, the 3D effect is strong, creating a real sense of moving through space and observing objects with depth.

    Steps to make everything work:

    Install TFix 1.27 for Thief I, Thief II, and Thief Gold.

    Copy (clone) thief.exe and rename it to thiefvorpx.exe. Repeat the same process for Thief II and the executable inside the Thief Gold folder.

    Change the FOV to 140 in cam_ext.cfg. Don’t forget to remove the “;” so the optional FOV setting works. You can adjust the FOV to your preference, but remember you may also need to tweak VorpX Immersive Mode settings and save the changes.

    Set the resolution to 3840×2880. For this resolution to appear in-game, you must select it in your screen settings after launching VorpX Virtual Desktop. To enable this, create a custom resolution in VorpX Virtual Monitor. Once created, launch VorpX Virtual Desktop, right-click on your desktop, open Screen Settings, and select the resolution. Then launch the game and choose 3840×2880.

    Websites like Thief Missions and Keep of Metal and Gold host over a thousand fan missions. Most are unrated, but the only way to judge them—especially in VR—is to play them. Even a simple mission aesthetics can be great to look at in 3D. With the sense of moving through space, you gain access to countless new places to explore, with VorpX acting as the only secret door to them.

    Use AngelLoader to catalog and launch fan missions. Start them through VorpX Virtual Desktop via AngelLoader.

    After playing for a while, adjust VorpX Immersive Mode settings to your liking—distance, scale, curvature, and so on.

    Use Alt + Space to recenter if you feel too short or if you feel that the picture is misaligned.

    Optional:

    Set F5 for quicksave and F9 for quickload—you’ll use them frequently.

    You can also try cloning the Dark Messiah of Might and Magic VorpX profile, as more options seem to work in Z-Normal mode. However, there may be ghosting issues.

    For the best immersion, use Peltor (or similar) noise-canceling headphones together with Panasonic in-ear buds, and a backlit keyboard for night play.

    Consider using a Samsung HMD Odyssey Plus headset for excellent colors and contrast in Thief and The Dark Mod. Since darkness is a core part of the experience, display quality matters greatly.

    The Samsung HMD Odyssey Plus still offers outstanding color and contrast thanks to its AMOLED screen technology.

    When buying one, ask the seller whether the USB cable (which is long and sturdy) works properly. Signal interruptions can crash AMD drivers. If the system detects a signal loss (VorpX acts as a virtual monitor), it may switch to standard graphics drivers, resulting in a black screen.

    Note that AMD Adrenalin driver crashes can still occur even with a fully functional cable. In such cases, both the monitor and headset may go black. You may need to restart your computer and manually reinstall the graphics drivers—often twice, as the first attempt may fail—via Windows Device Manager.

    Minor scratches or blurring on lenses can be removed using PolyWatch Plastic Polish. However, on some headsets, it may cause additional blurring.

    Only use PolyWatch if you are certain it’s safe for your device, as improper use can damage the lenses.

    Removing scratches requires applying firm pressure—don’t be afraid of pressing too hard, but proceed carefully.

    If you’re doing this for the first time, watch several YouTube tutorials. PolyWatch works by dissolving plastic on a microscopic level, so avoid overuse, as it can deform or reshape the lenses.

    Tips for new Thief players:

    Always pick up rope arrows—they are reusable.

    You can pull yourself up by pressing and holding Space after a jump.

    Shooting rope arrows close to edges makes climbing easier.

    Some surfaces (like windowsills) are wooden—these can support rope arrows if you aim carefully.

    Certain pipes can be climbed.

    Some roofs can be climbed by jumping and holding Space, similar to windowsills and walls.
    Doors and windows can be deceptive—some that look unusable can actually be opened. Always check them up close.

    Knocking out peasants is not always a good idea. They may serve a purpose, such as opening doors, which they cannot do if unconscious.

    #222897
    Boblekobold
    Participant

    With Bioshock 2, I personnally got much higher FPS (90/max) with the original than with the Remastered with G3D enabled.

    (And 3D looked better / more comfortable in the original. In fact I used Z3D in Minerva’s Den Remastered. I played the DLC with the Remastered because I didn’t have the Original Minerva’s Den and I really prefered the experience with the original game and 6dof G3D. I also missed the spear gun physics. In the remastered, it doesn’t pin the ennemies to the wall, they don’t even move…)

    I have an RTX4090, so better than an RTX5070ti.

    So no, I don’t think there is anything wrong. Just the RTX5090 is probably insanely powerful.

    Anyway, the original is still more beautiful and better in a lot of ways (at least for the second game).

    duke54
    Participant

    Welcome to the Vorpx club, my friend.

    I play all my games in VR using UEVR for Unreal Engine, UUVR with Rai Pal for Unity games (when it works), and Vorpx for everything else :)

    Are you familiar with Rai Pal? It’s an interface for installing UUVR(Universal Unity VR) which turns on the native VR in Unity games, but there’s a lot of settings to adjust to get it to work, and it doesn’t always work right anyway :(

    However, it’s a very convenient way to find the game engine for a game, because when it scans and lists your games it has a column that shows the game engine version.

    Have fun rediscovering your backlog of games in Vorpx!

    #222857

    In reply to: Metro Exodus dx11 G3D

    Boblekobold
    Participant

    “Enhanced” Edition doesn’t have G3D (but it can be played in full VR with an unofficial profile, even if I would recommand Standard DX12 instead if you want to play with Z3D and raytracing, because it’s very beautiful & optimized, you don’t have Depht of Field / blur and you can switch to G3D when you want – which is much better indoors).

    There are details here :

    Is Metro Exodus Enhanced working for anybody?

    They don’t behave the same way at all so maybe you did something wrong.

    In your case, if you just want 3D, given Z3D DX12 profile isn’t very powerful, you really have to use the Standard edition with the official profile to get G3D (you don’t have to import/apply anything, it works by default), and you must specify DX11 in the game’s option before using VorpX (so launch it in flat at least once in order to change video settings).

    #222740
    Ralf
    Keymaster

    There is a periodic OpenTrack activity check every second, shouldn’t really cause a noticable hiccup though.

    Barely measurable on my rig, i.e. ~1 microsecond. Except for the very first time in case the evaluation yields TrackIR is available and thus gets initialized. Once that is done, further checks again take ~1 microsecond.

    I put moving the check to an independent thread on the nice-to-have list, just in case there may be circumstances that can make it take longer than usual. Don’t expect that to happen anytime soon though. While easy to implement, this would have to be thoroughly tested with a good portion of TrackIR games.

    #222706
    excel
    Participant

    I can get 2077 to crash pretty reliably when using the motion aiming, sometimes it’s fine other times it crashes, enought to where I’m considering just using a gamepad or KB+M which is a shame because it actually works quite well. The game doesn’t seem to crash in VR outside of when motion controls are engaged.

    (Quest 3)

    #222704
    excel
    Participant

    It is set to gamepad emulation, that’s why gesture aiming works :)

    The issue is that the steering control is not granular enough, you either move the controllers just enough to get understeer but then you crash at any speed above 10MPH because you’re barely steering but if you rotate the controllers anymore the car will shoot across the road, this is not an issue using the Quest 3’s Joystick to steer.

    #222655
    Boblekobold
    Participant

    Now I understand! If you zoom into the scenery, you loose pixels (that you do not see anymore). So basically you look through a small window and thus view the game at a lower resolution. Sure, you can compensate that with a higher monitor resolution so that in the end the portion of the screen that you actually see matches the headset resolution.

    It’s a little bit complicated.

    More details are computed by some games (it depends on the game engine, graphics settings, etc.) if the resolution is higher.

    Some games even have an option to compute at higher resolution and rescale it to your resolution (like Metro Last Light Redux), and you can use it with an even higher resolution using VorpX, so it’s even better (it actually works very well !)

    You can see every details miles around in a lot of games but objects close to you are also usually more beautiful.

    It was especially true with recent games like Metro Exodus (in Z3D mode) or Frontier of Pandora which benefits from ultra high resolution (3840p).

    Most of the time, it’s hard to use more than 2880p with G3D, and anyway it doesn’t seem necessary to get a perfect result, at least with official profiles (DX9 games like Bioshock 1&2 originals and some DX11 games are particularly impressive from my experience). Besides, you have an additional option in G3D games to enhance textures.

    I also noticed full VR display mode is usually less clear&sharp than Immersive Screen, so you need a bit higher resolution to achieve the same result (when it’s possible).

    So you need a very good computer to get the maximum from your G2 with demanding games, but it worth it. Anyway, I used 1440p immersive screen too with my GTX1080 and I already loved it. You probably can experience 2160p or even 2880p G3D full VR with some older games like original Bioshock 1 (or even Bioshock Infinite).

    Too bad that (I think) the size of this window cannot be determined.

    You’ll get used to it. I usually use more or less always the same FOV value (with 4:3 ratio), and adjust zoom without even thinking about it. The size of the window doesn’t matter. The important thing is to adjust the FOV to maximize immersion and minimize distortions (while the sweetspot can be bothering in some cases like strategy games, the G2 is great to play FPS in Full VR mode because you don’t really have visible distortions compared to other VR headsets like Quest 3 or Aero and 3D works very well).

    #222642
    subroutine
    Participant

    Just so we’re on the same page here, I do not expect to use custom settings and then complain to you something isn’t working correctly or report it as a bug. I’m more than happy to use those custom settings though because in the case of FS25 (with the FS22 profile clone) , I was able to improve the 3D effect a lot, making it playable for my needs.

    #222611
    Boblekobold
    Participant

    Oasis?
    Is it a way to run WMR headsets with Win11 ??
    So far I stick to Win10 just because WMR is not available with Win11.

    I don’t think it’s as good as WMR/OpenXR (probably not as optimized and reliable).
    You can use Win11, but only if you don’t update it, so It may be easier to stick to Win10 (I don’t know if you can prevent the update when you do a new installation).

    #222606
    Cer
    Participant

    Oasis?
    Is it a way to run WMR headsets with Win11 ??
    So far I stick to Win10 just because WMR is not available with Win11.

    #222592
    Ralf
    Keymaster

    The virtual display is just a display like any other. It doesn’t have any say in how a game handles ultrawide resolutions. If you let vorpX hook into the game, you have to adjust the resolution in the game, not on the Windows desktop. In some games that cap/link their resolution list or aspect ratio to the current desktop res, you may have to do both.

    Every monitor reports a default res to Windows, 2560×1440 is the virtual display’s default res because that’s a reasonable choice for most current VR headsets. Actual monitors usually report their highest supported res as default, but that doesn’t really make sense for a virtual display that can support up to 8K. Making the virtual display’s default res configurable for power users is already on the requested feature list, but not an ultra high priority, so that might take a while.

    #222537
    Ralf
    Keymaster

    25/12/16 | vorpX 25.1.3 has been released

    Another maintenance update, mainly addressing various issues and annoyances that came up since 25.1.2. Aside from the fixes there is a subtle improvement in regard to how the game/desktop images are sampled before sending them to the headset. Power users can also configure the sampling method now with expert settings enabled.

    Click here for a list of noteworthy changes

    • vorpX: Battlefield 2 could crash on map load.
    • vorpX: some games could crash on CPUs with more than 12 cores.
    • vorpX: different image sampling methods for screen/FullVR modes.
    • vorpX: image sampling method user selectable (expert setting).
    • vorpX: option to improve FPS in games that limit core count (e.g. Witcher 1 GOG).
    • vorpX: back to OpenXR 1.0 due to outdated runtimes (eg. Valve, Virtual Desktop).
    • vorpX: relaunching games with another graphics API could fail.
    • vorpX: DX9: (rare) 64-bit DX9 games ran at roughly half the supposed FPS on Win11.
    • vorpX: DX9: some FPS lost since quite a while have been reclaimed (eg. Skyrim).
    • vorpX: DX11: Z3D did not work anymore in several games (e.g. COD Black Ops III).
    • vorpX: DX12: fixed an (currently unused) Z3D method that didn’t work at all.
    • vorpControl: hook helper install auto API detection didn’t work anymore.
    • vorpControl: creating desktop shortcuts did not always work anymore.
    • vorpService: fallback for virtual display/desktop viewer not working on some PCs.
    • vorpService: The virtual display didn’t always get disabled on standby as intended.
    • vorpService: Quest Link detection not working anymore after a recent Link update.
    • Just Cause 3: depth buffer detection could fail occasionally.
    • The Witcher 3: DirectVR: camera position was broken, second position added.
    • The Witcher 3: DirectVR: auto EdgePeek for menus, cutscenes etc. didn’t work.
    • Elder Scrolls Online: shader parser to detect future UI changes automatically.
    • F1 2019: restarting with DX11 didn’t work anymore.
    • F1 2020: restarting with DX11 didn’t work anymore.
Viewing 15 results - 1 through 15 (of 1,879 total)

Spread the word. Share this post!