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  • #222455
    Ralf
    Keymaster

    UAC is disabled

    I’d consider that sheer madness on a PC that is connected to the internet. Antivirus or not. Just saying.

    Also you must have completely wrecked the entire mechanism with a registry hack instead of “just” setting the control panel slider to none to cause your issue.

    Which indeed explains the problem. Wrecking UAC messes up Windows’ session rights management. When a service requests access to a user session, but you deliberately disabled the very mechanism Windows uses to handle these requests, the request fails.

    Thanks for posting this here anyway.

    #222379
    Benedict81
    Participant

    Ok, still having issues with the latest Pimax Play software (this can all be negated by using the version 1.40.1, but it is frustrating to not be able to use the latest PP). The issue seems to be with just Vorpx. With the latest Pimax Play, I can launch Vorpx virtual desktop just fine, it works, but when I launch any game through virtual desktop, all I get is a fuzzy\blurry screen (it is not pixelated, it is blurred so much that I can’t make anything out). Games start thought, the Vorpx homeroom starts, I can hear the game music starting and it is working but the visual are just a blur. Now I thought this was because of all the new functions that Pimax introduced, but I have turned those off completely (GPU scaling \ Sharpening). Any ideas, Ralf, anyone? I am again reverting back to 1.40.1 to be able to play anything with Vorpx but maybe this is something to check out what is causing this. Other VR stuff works just fine with the latest Pimax Play.

    #222375
    Boblekobold
    Participant

    I just tested it.

    So it works, but it’s harder than usual.

    Full VR took me a few seconds to configure (adjust FOV, resolution and headtracking speed), but 3D was a lot harder.

    I think it’s an OpenGL game, and I’m surprised it works.

    It was kind of tricky.

    First of all I can’t test the profile on the cloud because I still use V24.1 and Cloud doesn’t work with it anymore :(

    I derived the official “Machine for Pigs” profile in the local tab and I assigned “AmnesiaTheBunker.exe” (“Add File” button).

    Only “G3D” works with this game. It’s probably not usual G3D, and not as impressive as DX9 (or 11) games. But it doesn’t seem to break any shader and it’s clear&sharp.

    At first, 3D was flickering, so I had to configure a few things. It may be different for you, but I had good results with :
    – 2775×2772 resolution (I usually use 4:3 ratio but this time I needed “1:1”).
    – There is an option in the ingame menu page 2 named “Game HUD Depht”. I used 0.8 to 0.85
    It seemed to affect 3D strenght.
    – I also used 1.4 to 1.5 3D strenght in Geometry (Full VR tab). Usually 0.8 to 1.0 are enough. These settings are unusual.

    I used max Clarity FX and Sharpness, and lowered VorpX’s Gamma.

    It may be some kind of alternate rendering but I didn’t noticed it at the end (with a good framerate). I guess Refresh Rate may impact the 3D if it’s not properly configured.
    I think you shouldn’t use too high resolution. I had problems with 3840p. The game is clear enough even at lower resolutions anyway.

    Don’t forget to use the Virtual Monitor (VorpX Desktop Viewer before hooking) if you need it to reach the desired resolution. If you hook with this profile, you’ll have the G3D option.

    Deaon_Venor
    Participant

    I had attempted to purchase this late in the evening on the 2nd, and when I didn’t get the email that night I had assumed it was just because it was the weekend and late, but now it is a few days later and I have not received a download link or purchase confirmation email and my bank is still saying the funds are on hold. Have I done something wrong somewhere, or is it just taking longer than usual for some reason?

    #222333
    Buzbee
    Participant

    Anyone know how to configure full vr vorpx with psvr2? What resolution/aspect ratio and any FOV adjustments to get it not looking warped? I usually use immersive screen because of it.

    https://vr-compare.com/headset/playstationvr2
    Visible FoV 110° diagonal

    Not sure how to use this data:
    https://risa2000.github.io/hmdgdb/

    Any in-game settings or config.ini settings would also be appreciated.

    With REFramework I was able to play RE7 without motion sickness by increasing the FOV from the highest official max of 90 and
    Disabled camera wobble by enabling “Decoupled Camera Pitch” to stop the camera from moving vertically.

    Any similar tricks for Vorpx?

    #222326
    Boblekobold
    Participant

    Nightingale works very well for me in full VR but the game is very demanding and unusually, I had to configure the game and VorpX very precisely.

    I would love an ingame option or a special key binding to disable headtracking while using edgepeek or a key binding to disable/enable headtracking. There are a lot of menus and inventory management in this game.

    I can’t resize HUD (or I don’t know how). It’s not really a problem because I usually don’t, but maybe there is a solution working with every Unreal Engine 5 games.

    On my Reverb G2, with an RTX4090, I use (with VorpX V24.1) :
    – 5120×3840 resolution (just choose this resolution in Virtual Monitor, and the game follow). I wasn’t able to force fullscreen sadly (it may be more optimized).
    – 120 FOV (ingame slider is limited to 110 but you can edit FieldOfView in GameUserSettings.ini file in “Appdata\Local\NWX\Saved\config\WindowsClient” folder)
    – Judder Protect (it seems to be recquired with this game).
    – (And cap framerate at 33% but it’s just because I don’t want to burn my computer).
    – Headtracking speed at 5.0/max (I don’t know why I need that much, but It didn’t work otherwise. I have no problem now but I had to ensure the game is perfectly smooth, which is unusual).
    – Z3D strenght 3.0/max – Works very well but once again, the game must be smooth. I play with max graphics but I had to use FSR with max quality/sharpness.
    – ClarityFX & Sharpness at max. Gamma between 0.9-1.0

    There may be better settings, but it works well (considering there is no official profile). It seems a bit sharper&clearer than UEVR (even with lower resolution). It has been more reliable for me (no glitches / crashes).

    #222324

    Topic: Nightingale

    Boblekobold
    Participant

    Nightingale works very well for me in full VR but the game is very demanding and unusually, I had to configure the game and VorpX very precisely.

    I would love an ingame option or a special key binding to disable headtracking while using edgepeek or a key binding to disable/enable headtracking. There are a lot of menus and inventory management in this game.

    I can’t resize HUD (or I don’t know how). It’s not really a problem because I usually don’t, but maybe there is a solution working with every Unreal Engine 5 games.

    On my Reverb G2, with an RTX4090, I use (with VorpX V24.1) :
    – 5120×3840 resolution (just choose this resolution in Virtual Monitor, and the game follow). I wasn’t able to force fullscreen sadly (it may be more optimized).
    – 120 FOV (ingame slider is limited to 110 but you can edit FieldOfView in GameUserSettings.ini file in “Appdata\Local\NWX\Saved\config\WindowsClient” folder)
    – Judder Protect (it seems to be recquired with this game).
    – (And cap framerate at 33% but it’s just because I don’t want to burn my computer).
    – Headtracking speed at 5.0/max (I don’t know why I need that much, but It didn’t work otherwise. I have no problem now but I had to ensure the game is perfectly smooth, which is unusual).
    – Z3D strenght 3.0/max – Works very well but once again, the game must be smooth. I play with max graphics but I had to use FSR with max quality/sharpness.
    – ClarityFX & Sharpness at max. Gamma between 0.9-1.0

    There may be better settings, but it works well (considering there is no official profile). It seems a bit sharper&clearer than UEVR (even with lower resolution). It has been more reliable for me (no glitches / crashes).

    #222298
    Terry Landess
    Participant

    Yes, the overheating caused a restart loop which caused the C drive to become corrupted, so I bought a new one – reinstalled Windows with my user license – and began the arduous task of setting things back they way they were. Because I wanted nothing to do with META I had been ‘unplugging’ the internet from the back of the PC when using VR so I didn’t have to deal with their crap at META after they bought Oculus. Heck – my Rift is so old they didn’t make hand controllers yet . . .

    Thanks for getting back to me. I’m a bit confused as I did all this on the ‘current’ PC with the new drive/installation.

    Perhaps this is something you need to do in house so I’ll just pretend I’m starting new again like I did a few days back.

    #222267
    Boblekobold
    Participant

    Concerning Bioshock Infinite, I played it a few years ago on Reverb G2 and I did something else. It probably works with Quest 3.

    I don’t say my guide is better, but it was great on G2. It was my first game with VorpX but I think this method is quite simple and reliable.

    It’s really easy to get a great result with this game because you don’t even need the virtual Monitor since you can choose any resolution you want, so you should be able to play this game with any VR headset, and even use it to calibrate the best way to configure VorpX to play another game.

    There was a DirectVR scan option to autoconfigure the last time I tried (V21) but if you want to configure manually, as I did, I would recommand to :
    adjust the FOV in the .ini files (I used MaxUserFOVOffsetPercent=110 in XUserOptions.ini, but you can probably use a bit more on Quest 3).
    – use a very high 4:3 resolution like 3840×2880 (if you can but it shouldn’t be a problem with most PC). You can probably use even higher resolution if you want but this isn’t a very detailed game so 2880p is probably good enough in most cases.

    Don’t use the FOV slider in game (at least if you play in full VR), because it’s limited and you probably would have to change the FOV again with the files.

    Concerning resolution, you can either :
    – use the Virtual Monitor with VorpX v23, V24 or V25 to avoid any problem (launch VorpX desktop Viewer instead of VorpX allow you to really play games with the desired resolution, even in fullscreen mode).
    or you can simply play Windowed, so you can choose any resolution you want, but you’ll have to navigate in the main menu with keyboard instead of mouse.

    Don’t forget to adjust Gamma in VorpX, and to use options to enhance image quality (ClarityFX, Sharpness, Texture enhancements in VorpX ingame menu page 2).

    I didn’t try to modify the “G3D shadow” parameter on this game (it was my first game with VorpX) but usually it’s better on “auto” (you can try to change it if you experience differences between Z3D and G3D).

    I think I had to replace .ini files every time I launched the game (simply reextract an archive you created once).
    I may have checked “Don’t Optimize Game settings” but it’s probably not recommanded if you want to auto-configure (it didn’t seem to be a problem if you configure manually but I don’t really know – once again, it was my first game with VorpX a few years ago). This kind of games probably have a lot of automated features, especially if you want to play in 6dof. My method worked well enough to play seated.

    But you can probably just load a level and use the DirectVR scan button every time. With my method, changes are permanent and you never have to change anything (except It’s sometimes great to play in immersive screen mode too).

    With this method, the game shouldn’t be pixellated at all (at least on G2, because there is no compression), and you shouldn’t have distortions or other problems. It works very well and it’s quite impressive in VR.

    You can (and probably should) change font size in the file XUI.ini. Modify value of MaxResolutionUpScale :
    https://steamcommunity.com/app/8870/discussions/0/828934723974503663/

    I used MaxResolutionUpScale=9.0

    Bioshock 1 and especially Bioshock 2 with VorpX are even more beautiful in my opinion :

    Bioshock 2 (Fixed crash)

    #222244
    Ralf
    Keymaster

    @ gawky: Ideally please no “me too” posts below replies that contain solutions or fix announcements. Thanks! Makes life easier for everyone here and in every other forum on the planet. :)

    Just a heads-up that I could pinpoint two potential issues with the game, using the demo. One can cause a crash directly at start on CPUs with >12 cores and another one can cause a crash when loading a map.

    Both issues are addressed, so the game should work fine under all circumstances after the next maintenance update. No date set yet, but shouldn’t take too long.

    333hronos
    Participant

    Yes, same resolution in both cases (1400×1440), my actual monitor resolution is 4K.

    p.s.
    I also described some other bugs in v25.1.2 topic, don’t know if you already saw them:

    EdgePeek convergence / perspective switch bug (post number 222198)

    OpenXR API virtual controllers 3D-model position bug (post number 222199)

    OpenXR API Tracking prediction wobbling lag bug (post number 222200)

    And another one (which I discovered yesterday)
    OpenXR API bug in Hunted: The Demon’s Forge:
    The game can’t be injected with OpenXR API, and injects correctly only with SteamVR API.

    Also before i managed to make it work, many many times it refuses to inject even with SteamVR, and refuses to create alternative hook (error of extraction somewhat data error). After I changed game version, and after many many tries at last it gives me alternative hook (dll) which works now (I created a backup for that dll in case of any problems with other games in the future), but if I delete hook dll and try to create it, Vorpx refuses to create one again. I don’t know why.

    It would be nice, if VorpX can suggest manual DirectX hook dll selection (for example as Reshade installer does).
    It would be especially useful in case of games which user know should work correctly, but for some reason doesn’t hooked correctly. (Hunted has RjK G3D profile, it also confirmed on his profile database with his screenshots, so obviously it should work).
    I know that it may be wrong (I saw other forum topic when you already discursed that earlier), but in situations when you tried many many times, but game don’t injecting, and hook doesn’t creates automatically it should be a alternate bypass route.

    p.p.s.
    I also want to thank you for all your hard work, because despite some little bugs, VorpX works just flawless in such games as Outlast with FullVR/DirectVR mode, and in Hunted: The Demon’s Forge with FullVR G3D mode, providing real VR experience.

    #222206
    Ralf
    Keymaster

    Just a heads-up that I could pinpoint two potential issues with the game, using the demo. One can cause a crash directly at start on CPUs with >12 cores and another one can cause a crash when loading a map.

    Both issues are addressed, so the game should work fine under all circumstances after the next maintenance update. No date set yet, but shouldn’t take too long.

    #222189
    JDogDaBoy
    Participant

    My biggest problem with that is it completely deactivates my keyboard and gamepad. I’m not sure if there’s something I’m doing wrong, but even if I try to click on the window looking at my computer monitor rather than looking at the VR, keyboard presses don’t do anything. And it says RT or right trigger to cycle through the tabs and none of the buttons on my vr, gamepad, or keyboard actually cycle through anything. Then I tried desktop viewer last night and I got desktop viewer to do the full VR mode that I wanted and was excited I might have figured it out but it completely disabled my desktop monitor and I wasn’t able to use task manager to shut anything down nor was able to use the Windows key to shut anything down so I had to physically shut my computer down to exit desktop viewer. Again, it could just be something I’m doing wrong, but I might just have to wait until the next update to see if it’ll work then. Because aside from being able to press delete to get the menu to pop up, I can’t use Edge peak, and I can’t use any other device to bring up the menu. I do appreciate all of the assistance with this, and thank you guys for telling me that is the new home room and is the default place I will be going from now on.

    #222186
    JDogDaBoy
    Participant

    I’m no longer getting the open XR instance creation failed message anymore but vorpx still doesn’t seem to want to hook into the game. And I don’t know if the home screen you’re talking about has recently become the default, but I’ve never had to go to that space before. The game always started up with just a blurred background and I can’t get that to happen anymore. And with the home screen, the game is not the center screen it’s a very small screen off to the left. The center screen which is fairly large is just a man with a VR with a question mark. I only use one VR controller to click on things and I don’t really have the ability to use both VR controllers. When the game starts with that screen I can press delete on the keyboard and the menu will pop up, but none of my buttons will work for the game and I can’t even get off of the start screen from the game because the controller and the keyboard become inactive as soon as I enter that space. I really only use vorpx as an aiming assistance for things like Call of Duty and so mostly I just need the head tracking capability. But when I enter that gridded room there doesn’t seem to be any sort of head tracking. I don’t even know how to get that big gray box with the man in the VR to go away and how to get the game to Center.

    Benedict81
    Participant

    The reason for wanting custom resolutions for the virtual monitor is, that you cannot always configure the resolution through the games .ini \ .cfg files or whatever, so you are left with what ever resolution you can create through the Vorpx configuration tool. Sometimes with different games I need strange resolutions like 3000×2880 or something like that to have the best image. Sometimes 4:3 or 1:1 resolutions introduce warping or something like that to the perspective, sometimes the image is too zoomed in (and if one cannot configure the FOV, fiddling with the resolution is the only way) and sometimes you get other problems (black bars on top and bottom of the image with 1:1 resolution, 4:3 is too zoomed in and the perspective does the warping thingy). My problem is mostly that I can create some strange resolutions through Nvidia Control Panel, but probably because of my monitor (and I’d rather use the virtual desktop and virtual monitor always anyway) I can’t go higher that certain resolution (the aforementioned 3000×2880). So, I think there are good uses for this functionality, maybe it is just me with my Pimax setup, but I tend to need those finely tuned resolutions from time to time depending on the game I am trying to run through Vorpx.

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