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  • #165325
    mr.uu
    Participant

    ASW (Vorpx-menu async render) setting to off even more reduces my fps.
    Best performance i encounter when Liquid Sync is off and Async render is on.
    In Borderlands 1,2,3 and Mass Effect (the ones i tested with yesterday) i see exactly the same result. If i turn Liquid sync on it gets choppy with 33-38fps and if i then also turn Async render off (directly above the liquid sync-setting) it goes down to 22-26fps.

    To turn liquid sync off made a BIG difference. It feels much more fluid, now i really enjoy Borderlands 3 (even though i have to disable the shadows in all the games because of different shadows in the two eyes), just looking around, feeling as if i was there on the moon…

    Btw, any chance to get g3d in Ryse son of Rome? The game has very nice graphics and i would die to experience it in proper 3d. Fake 3d is somehow not working? I turned it up all the way to 2.0, but i somehow do not see a difference to off. Any ideas?

    Ralph is obviously to busy to answer my questions about vsync/FXAA, which is fine to me. How is the opinion of the community? What settings do you use?
    I use FXAA wherever possible and vsync mostly on.
    What amazes me is, that even if i set vsync to off, i never ever experienced a typical vsync-tearing in any of the games i tried. But if vorpx takes the output of the game and applies it as a warped texture on the Rift, how come that i do not see tearing?

    I played a bit with the oculus debug tool and it gave me little insight in what is going on. Very interesting.

    #165163
    steph12
    Participant

    I’m gonna make it a top 10 😉

    1. Alien Isolation
    2. Dead Space 1-3
    3. Dying Light
    4. Stalker COP Misery Mod
    5. Metro 2033 and Last Light
    6. Half Life 2
    7. Outlast
    8. Fallout: New Vegas
    9. Battlefield 3-4
    10. The Witcher 3 (only a part on cinema mode)

    Unplayed, potentialy top 5: Mass Effect 1-3, Skyrim SE, Splinter Cell 3, GTA 5, Dishonored, Bioshock, Portal 1-2

    hello, did you get dying light working in geometry 3D ?

    #165159
    adisplinter
    Participant

    I’m gonna make it a top 10 ;)

    1. Alien Isolation
    2. Dead Space 1-3
    3. Dying Light
    4. Stalker COP Misery Mod
    5. Metro 2033 and Last Light
    6. Half Life 2
    7. Outlast
    8. Fallout: New Vegas
    9. Battlefield 3-4
    10. The Witcher 3 (only a part on cinema mode)

    Unplayed, potentialy top 5: Mass Effect 1-3, Skyrim SE, Splinter Cell 3, GTA 5, Dishonored, Bioshock, Portal 1-2

    #165143
    Anonymous
    Inactive

    Hi, I’m usually using Mass Effect 1/2/3 with TexMod to have my own HD textures in the games . . .
    Using Mass Effect WITHOUT TexMod VorpX hooks in and Oculus works fine.
    Using TexMod to load my textures the game doesn’t start anymore.
    Oculus tells me that “MassEffect.exe is taking unusally long to start etc.”
    But no Picture – it is just stuck at this point.
    TexMod is already added to my list of excluded applications in VorpX.

    What else can I do?

    Thanks

    #128087

    In reply to: Outlast 2

    steph12
    Participant

    @steph12
    Here is a quote from you, after we waited over a month for any sort of Mass Effect Andromeda news.

    oh my…. guys, give Ralf a break.
    do you really think games are easy to make them vorpx compatible ?
    MEA just got released, and Ralf has probably already his hands full of tasks.
    give him time.

    And we weren’t even asking him at that point, just discussing cinema mode vs. direct VR in the thread.

    Outlast 2 has been out what, a few days?
    Whats it like, being on the other side, waiting for game news? Fun right?
    Let me know how you feel in a month.

    uh ? i’m not harassing ralf to make it vorpx geometry3D ready unlike you.

    i’m asking vorpx users if any of You got any success regarding outlast 2 in geometry 3D.

    i’m not a impatient spoiled kid who beg ralf h24.

    #128078

    In reply to: Outlast 2

    dborosev
    Participant

    @steph12
    Here is a quote from you, after we waited over a month for any sort of Mass Effect Andromeda news.

    oh my…. guys, give Ralf a break.
    do you really think games are easy to make them vorpx compatible ?
    MEA just got released, and Ralf has probably already his hands full of tasks.
    give him time.

    And we weren’t even asking him at that point, just discussing cinema mode vs. direct VR in the thread.

    Outlast 2 has been out what, a few days?
    Whats it like, being on the other side, waiting for game news? Fun right?
    Let me know how you feel in a month.

    #128032
    Grumdark
    Participant

    BUG 1:
    It seems to have a problem with geometry, in the sky of the scene, that I do not remember its existence, in old versions.
    I can see in the start screen a flicker and black lines, and also in the sky in eden prime when moving the camera, turns black with lines.
    It’s a pretty ugly and annoying effect.
    This is currently happening with Geometry reconstruction.

    BUG 2:
    Another bug, is present during the dialogs, where Vorpx does not differentiate these, with the rest of the game, therefore, a great distortion occurs in the image.
    I have managed to mitigate this problem by deactivating 3d stereo (alt-x) or using 3d-Z modes during the dialogs … but I would like these bugs to be repaired, at least the first, because it is probably some incompatible effect or shader, Not sure the real cause.

    #127659
    doctorhino
    Participant

    I’m about to just buy the thing and try it out. When Ralf spoke about may be possible he was telling you guys to try it out with different profiles, not rely on him to fix it in a matter of days.

    Easiest way to test something like this is to just load up a similar game profile, make a copy of it and point it to the exe for Mass Effect. Turn off Vorpx then launch ME:AM normally and set the resolution to 1280×1024. If this is not possible you might need to set it slightly higher, if no square format is avaliable you may need to hack some ini files. Then launch the game from origin normally with vorpx turned on.

    #127403
    kurry
    Participant

    Any news on Mass Effect Andromeda :D

    #127236
    dborosev
    Participant

    1) RE7
    2) Fallout 4
    3) Skyrim
    4) Dishonored
    5) Mass effect 3
    6) Deus Ex Mankind Divided

    Wishlist:
    – Mass Effect Andromeda
    – Assassins Creed 4, 5, 6
    – Dishonored 2

    #127232
    dborosev
    Participant

    Others who want it. ;)

    Mass Effect: Andromeda on the Vive
    by inVive

    #127230
    dborosev
    Participant

    Hi Ralf,
    Do you have plans to look at this one? I know its brand new, but I thought I’d ask.
    Thx.

    matteo39
    Participant

    with mass effect 2, no halo effect, it is all ok….. only with mass effect 1 and deus ex human revolution with geometry 3d with 1.00 to depth…

    matteo39
    Participant

    when i put on geometry 3d, there is a halo (ghosting) effect in the game: with the z-normal does not occur. how to solve? tnk

    #127058
    dborosev
    Participant

    Oh Ralf, you know so well the little 3D snob monsters that you’ve created.
    Thanks to VorpX, I’ll likely never play another “flat” game again. Its like a drug that you can’t kick.

    Whats really tearing at me however, is gnawing hope that you can create a profile for MassEffect:Andromeda. Are you done that yet by the way?? (Just kidding!)
    Its the one game I’ve been dying for for so long, and the possibility of only being able to play in 2D would make me stab my eyes out and move to a mountain top. No pressure.

    Anyway, I’ll be a patient little addict, and hope for the best.
    Thanks for the suggestion tho on Doom. ;)

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