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  • #222865

    In reply to: Metro Exodus dx11 G3D

    Ralf
    Keymaster

    Please check wehether you maybe accidentally disabled automatic settings in the config app. With the original Metro Exodus vorpX will set up everything automatically. Having automatic settings enabled is important for many official profiles to ensure you don’t need to tinker to get things working.

    #222861

    In reply to: Metro Exodus dx11 G3D

    J0hnnieW4lker
    Participant

    Ive installed the standard version (not the enhanced edition). It doesnt work, any changes I should do to settings somewhere?

    Use the regular Metro Exodus, not the Reamster/extended or whatever it was called. Still works fine, just checked it not too long ago.

    #222857

    In reply to: Metro Exodus dx11 G3D

    Boblekobold
    Participant

    “Enhanced” Edition doesn’t have G3D (but it can be played in full VR with an unofficial profile, even if I would recommand Standard DX12 instead if you want to play with Z3D and raytracing, because it’s very beautiful & optimized, you don’t have Depht of Field / blur and you can switch to G3D when you want – which is much better indoors).

    There are details here :

    Is Metro Exodus Enhanced working for anybody?

    They don’t behave the same way at all so maybe you did something wrong.

    In your case, if you just want 3D, given Z3D DX12 profile isn’t very powerful, you really have to use the Standard edition with the official profile to get G3D (you don’t have to import/apply anything, it works by default), and you must specify DX11 in the game’s option before using VorpX (so launch it in flat at least once in order to change video settings).

    #222854

    In reply to: Metro Exodus dx11 G3D

    Ralf
    Keymaster

    Use the regular Metro Exodus, not the Reamster/extended or whatever it was called. Still works fine, just checked it not too long ago.

    #222852

    In reply to: Metro Exodus dx11 G3D

    J0hnnieW4lker
    Participant

    Hi, I would really like to play **Metro Exodus** using the G3D DX11 profile, but it’s not working. I’ve tried reinstalling it, but that didn’t help. Can someone please assist?

    This is a great title, and since it’s listed as working with the default G3D profile, it would be nice to get it running properly.

    I am using a generic 3D display config, and I tested it with another game, Fallout: New Vegas, which worked fine. BTW Metro Exodus Enhanced Edition has the same problem.

    #222851
    J0hnnieW4lker
    Participant

    Hi, I would really like to play **Metro Exodus** using the G3D DX11 profile, but it’s not working. I’ve tried reinstalling it, but that didn’t help. Can someone please assist?

    This is a great title, and since it’s listed as working with the default G3D profile, it would be nice to get it running properly.

    #222806
    Boblekobold
    Participant

    There is already a topic with a lot of them :

    Geometry VR Game List.

    You can check engines&games here :
    https://rjkole.com/gamestuff/engines/index.php

    Or looking for the game on the forum.

    Or just trying it (the only way to be sure).

    From my personnal experience, best profiles are :
    Originals Bioshock 1&2&Infinite
    Originals Metro (I tried 2033 it has perfect G3D and 6dof) and Redux versions (I tried Last Light Redux and it was perfect but I recommand a top end graphic card with this Redux version, without even knowing if it’s better than standard)
    The ascent (and some others Unreal Engine 4 games) works well.
    Black Mesa (&Xen), probably Portal and Dark Messiah.
    People say Dishonored, Titanfall 2, F.E.A.R, Mirror’s Edge, Fallout 3, etc. works well.
    Probably Clive Barker’s Jericho & Undying too.
    Originals Stalker works with good G3D but without adavanced lighting (DX9 only).

    Kingdom Come Deliverance, Metro Exodus and Farcry Primal works well enough (and so probably Cry Engine games like Prey 2017 / Crysis 1-3, and Snowdrop Engine games like Facry 2-5)

    Even if concerning Metro Exodus, I prefer Z3D during most of the game (except bunkers&spiders which are great in G3D) in order to have raytracing, at least on Reverb G2 (no compression, so it’s stunning).

    Some Z3D profiles are very close to G3D (Atomic Heart, Frontier Of Pandora, Unreal Engine 5 games seems to work great from my experience).

    I may be wrong, but I think most DX9 games probably have perfect G3D, and some DX11 games too.

    #222798
    Boblekobold
    Participant

    And because it was the title of the topic : I think on my hardware (RTX4090) it’s more impressive than Cyberpunk 2077 (the last time I tried a few years ago at least), like a lot of other games.

    It’s true G3D, with rich outdoors environments and detailed giant and hairy mammoths ! ;)

    Not as beautiful as Frontier Of Pandora or Metro Exodus, but it’s still something to experience (if you like 3dof VR as I do)

    #222791
    J0hnnieW4lker
    Participant

    Hi, I’m getting back to using Vorpx with XReal Pro glasses, and I’ve noticed that most games don’t work. I’ve tried Far Cry Primal and Metro Exodus, but they don’t seem to be compatible.

    #222764
    chtiblue
    Participant

    @Ralph,
    Thanks but I don’t use Pimax foveated rendering nor gpu scaling.
    And yes I’m using Vorpx desktop viewer with virtual monitor activated.
    In virtual monitor settings I ticked “add predifined resolutions above 4k” and even add a custom 2880×2800 resolution.
    But ingame settings didn’t show any of those above 4k resolutions and putting game settings to nicer or ultra doesn’t change the resolution of the game.
    How do I change game resolution with Vorpx overlay? And how do I know which resolution is the game rendering?
    It would be nice to have a slider resolution like in other VR mods (UEVR or Luke Ross etc)

    Other thing is when I use the VR detection from Vorpx in Metro, my view in headset is not free like it should in VR, I had this in other game and had to sxitch Vr memory off in Vorpx to get the normal free view but it doesn’t work with Metro Exodus…

    #222758
    chtiblue
    Participant

    Hi Ralph,
    Having a Pimax Light and soon a Pimax Air Dream, I appreciate the Virtual monitor with higher custom resolutions but I can’t make make it proper work.
    Where canI see and how do I choose a specific custom high resolution (or even the predifined above 4k res)?
    For example in Metro Exodus, in game’s vorpx overlay I only see nice/ultra game settings but it changes nothing in game, it always looks low res. Only way I found is disable desktop viewer to use my 4k tv res 2160p, but I want to go higher & 1:1 resolution
    Cheers

    #222655
    Boblekobold
    Participant

    Now I understand! If you zoom into the scenery, you loose pixels (that you do not see anymore). So basically you look through a small window and thus view the game at a lower resolution. Sure, you can compensate that with a higher monitor resolution so that in the end the portion of the screen that you actually see matches the headset resolution.

    It’s a little bit complicated.

    More details are computed by some games (it depends on the game engine, graphics settings, etc.) if the resolution is higher.

    Some games even have an option to compute at higher resolution and rescale it to your resolution (like Metro Last Light Redux), and you can use it with an even higher resolution using VorpX, so it’s even better (it actually works very well !)

    You can see every details miles around in a lot of games but objects close to you are also usually more beautiful.

    It was especially true with recent games like Metro Exodus (in Z3D mode) or Frontier of Pandora which benefits from ultra high resolution (3840p).

    Most of the time, it’s hard to use more than 2880p with G3D, and anyway it doesn’t seem necessary to get a perfect result, at least with official profiles (DX9 games like Bioshock 1&2 originals and some DX11 games are particularly impressive from my experience). Besides, you have an additional option in G3D games to enhance textures.

    I also noticed full VR display mode is usually less clear&sharp than Immersive Screen, so you need a bit higher resolution to achieve the same result (when it’s possible).

    So you need a very good computer to get the maximum from your G2 with demanding games, but it worth it. Anyway, I used 1440p immersive screen too with my GTX1080 and I already loved it. You probably can experience 2160p or even 2880p G3D full VR with some older games like original Bioshock 1 (or even Bioshock Infinite).

    Too bad that (I think) the size of this window cannot be determined.

    You’ll get used to it. I usually use more or less always the same FOV value (with 4:3 ratio), and adjust zoom without even thinking about it. The size of the window doesn’t matter. The important thing is to adjust the FOV to maximize immersion and minimize distortions (while the sweetspot can be bothering in some cases like strategy games, the G2 is great to play FPS in Full VR mode because you don’t really have visible distortions compared to other VR headsets like Quest 3 or Aero and 3D works very well).

    #222331
    Detective_Yoshi
    Participant

    6dof

    Titanfall 2
    Metro 2033 redux (Steam)
    Metro last light redux (Steam)

    3dof

    Metro exodus (steam non updated version)

    #221727
    Boblekobold
    Participant

    Parenthesis : Even without any bug, I don’t think it’s possible to use full potential of a 8k VR headset (especially with SteamVR). It’s probably not useful to most people anyway.

    There are a lot of recent games which are a lot more detailed and beautiful in 3840p (5120×3840) than 3200p with VorpX on my G2, even if it’s a 2160p VR headset. It’s probably because the details you can display with a 2160p VR headset in certain games aren’t computed without supersampling (at 3840p, I never tried more).

    I may be wrong, but this kind of 8k VR headset are great to get “perfect” PPD if you have a perfect sight, but only with very old (or not demanding at all) games.

    In my opinion, most old games, even beautiful ones, are already great in 2880p (in my G2) because there is a limit due to the textures of the games. You can already perfectly see the defaults of the game itself, even if VorpX enhances graphics a lot. I only used 3200 and 3840p with very detailed games like Metro Exodus, Atomic Heart, etc.

    Considering 8k VR headset may be more demanding than a Reverb G2 (WMR/OpenXR/2160p), it could require a better graphic card than my RTX4090 to achieve the same result in some cases.

    I think a 2880p VR headset like Pimax Crystal Light has already too much resolution in most cases. Some youtubers with RTX4090 seems to prefer G2 over Crystal Light on a same game, even to use UEVR, for example. There must be a reason.

    Note : a VR headset with higher FOV may require more resolution to achieve the same result so it has to be taken in consideration here.

    #221438

    In reply to: Higher resolutions?

    Boblekobold
    Participant

    Vegetation – Close-up full VR :

    Arches High FOV full VR :

    The arche in the background is already quite clean on the screenshot. It’s better in the G2 with VorpX’s magic. It’s what I like the most in VorpX with a displayport headset. Things don’t get blurry even if they are very far from you. With Metro Exodus it’s a lot better. It depends on the the game engine.

    Trees medium distance Edgepeek :

    Ikran (dragon) Edgepeek Full VR display mode :

    A few limited volumetric clouds (not lucky with the weather yesterday).

    Clouds Godrays Edgepeek :

    This one is not so beautiful but it’s funny with the godrays.
    (This area is less beautiful except sometimes there is some amazing volumetric clouds / fog but I had no chance yesterday).
    It’s interresting because you can see the outlines of the 3D objects.

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