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  • #184954
    Ralf
    Keymaster

    19/06/12
    vorpX 19.2.1 has been released.

    This is a maintenance release, mostly focusing on fixing a few issues that have been identified since 19.2.0. Also some minor improvements have been added, most notably automatic audio switching for Rift S.

    New/Changed:

    • Rift S audio switching support.
    • D3D9 improvements, may help in unsupported DX9 games that use state blocks.
    • D3D11 compatibility improvements
    • The actual value is shown for settings that are set to ‘Device Default’
    • vorpX shortcuts launch programs without hooking if the watcher is disabled.
    • To deal with Pimax’s new ‘Compatible With Vive Only Games’ setting a warning is shown if the headset is detected as Vive while Pimax software is running.
    • No more ~5 seconds hooking delay after a clean game exit. Now only delayed if a game hangs.

    Bugfixes:

    • D3D9 Z3D pipeline init was incomplete (vorpX 18.1.5 regression).
    • D3D9 Z3D HUD scaling was not working anymore in some games despite the feature being available.
    • Z3D did not work anymore in various games when loading pre 19.1.0 profiles.
    • Fixed a rare crash condition that could occur occasionally with multithreaded games during init.
    • Game settings changed by DirectVR weren’t always saved for Metro: Exodus

    Game Profile Changes/Fixes:

    • The Long Dark: Geometry 3D was broken after game update, 3D HUD added
    • Tomb Raider Anniversary: fixed sea water glitch
    • Mass Effect 1-3: default to immersive screen mode now instead of cinema
    • Z3D base paramaters adjusted for various profiles
    #184818
    blueshark747
    Participant

    Gonna put this to as blunt as possible…
    I bought VorpX in 2015 for $40.
    Best $40 I ever spent….here I am playing Metro Exodus in 2019.
    Meanwhile I bought 2d pancake Skyrim for $60 in 2011 and payed $60 again for the VR version of it last year.
    Either you can sit and ponder spending $40 waiting on game devs to make VR versions of your favorite AAA PC titles or you can buy VorpX and get the closest to native VR experience out of such titles.
    Do the math bro……

    #184734
    andrewtsubaro
    Participant

    I am enjoying Metro Exodus with vorpx so far. However, I cannot use the DirectVR scanner. At the beginning of the game it was working, but later on it fails almost all the time. When it does work, the game crashes on loading a save. Does anyone else have these problems, or is it just me? I am in Z3D mode.

    #184243
    Grumdark
    Participant

    just a little doubt about Metro Exodus.

    I would swear that before release, it was possible to disguise the black band below, however zoom seems to be now 90 in the vorpx menu.

    Would it be possible to fill the image even more? I am happy with G3D now, but I would like more zoom control.

    PD:Tested with Samsung Odyssey headset (Steam VR-WMR).

    #184212
    Ralf
    Keymaster

    vorpX 19.2.0.1 has been released.

    This is a hotfix release that addresses the issues below:

    • On Windows 7 some DX11 games could crash with SteamVR.
    • Metro Exodus: Shadows are now disabled per default with Geometry 3D for a 50-80% performance boost. If you already have vorpX 19.2.0 installed, either reset the profile to default or switch off shadows manually in the vorpX menu.
    • New headset render target size calculation slightly modified.
    #184173
    Ralf
    Keymaster

    vorpX 19.2.0.1 has been released.

    This is a hotfix release that addresses the issues below:

    • On Windows 7 some DX11 games could crash with SteamVR.
    • Metro Exodus: Shadows are now disabled per default with Geometry 3D for a 50-80% performance boost. If you already have vorpX 19.2.0 installed, either reset the profile to default or switch off shadows manually in the vorpX menu.
    • New headset render target size calculation slightly modified.
    #184156
    Ralf
    Keymaster

    I had to postpone the .exe overrides, sorry. I’d like to do it right, meaning that the original state gets restored when the user profile is deleted again. Sounds simple, but is more complex to implement into the profile system than one might think. Probably will cost me two or three days, which I didn’t have prior to release this time.

    Metro Exodus seems to be heavily CPU bound. Everything as expected with Z3D, but G3D performance is far worse than one would expect. Tested a bit on different GPUs today, runs almost as good (bad) on a 1070 as on a 1080Ti. Something is really strange about the game. Disabling shadow shaders helps massively (+50%), but still not quite where it should be. I’ll provide a new profile with shadows off per default in the planned hotfix probably as early as tomorrow.

    #184060
    steph12
    Participant

    well i think my 5820k is starting to age for VR even if it’s o/c’d to 4.4, i’ll upgrade with 3700x as soon as it gets released with shiny new high frequency DDR4 memory, should help with performance :)

    but i agree Ralf, i’ll just stick with Z3D which looks already great in this game plus that allows us to play with higher settings ^^

    G3D metro exodus looks amazing though for those who have a pc who can handle it at decent performance.

    once again great update Ralf :)

    full Vr mode is still the best for immersion, but the new range for immersive/cinematic is amazing, thanks for listening to your community !!!

    #184057
    Ralf
    Keymaster

    Enable expert settings and then use the main eye option for aiming down the sights with G3D.

    Re other glitches: please get the Metro Exodus profile from the cloud (again). I reverted it to its original state for now, the quick G3D performance fix that I uploaded earlier apparently caused a bunch of other issues.

    #184056
    dborosev
    Participant

    G3D on Metro Exodus seems unplayable. Not sure if its just me. Shadows are really pooched, and aiming down the rifle scope is way off. The crosshair is outside of the scope. Tried restarting and playing with the settings.
    Luckily, Z3D still works just fine.

    #184044
    blueshark747
    Participant

    closer immersive mode/cinema mode is really amazing, now it’s like i’m playing full Vr mode but with ability to still see the hud somehow without scaling it at all 😀

    but yeah, i need a new comp to run metro exodus in G3D, my 5820k 4.4 with gtx 1080 gtx is not enough even on medium 1920*1080 res.

    I get a huge performance increase turning off headtracking
    I’m also running a 1080ti/8700k both OC’d to the max

    #184043
    steph12
    Participant

    closer immersive mode/cinema mode is really amazing, now it’s like i’m playing full Vr mode but with ability to still see the hud somehow without scaling it at all :D

    but yeah, i need a new comp to run metro exodus in G3D, my 5820k 4.4 with gtx 1080 gtx is not enough even on medium 1920*1080 res.

    #184035
    steph12
    Participant

    impressive change log once again.

    thankkkkks ! :)

    metro exodus G3D here i come :D

    #183933
    dellrifter22
    Participant

    Darn, I was afraid the rumors were true about no dx11.

    And here I thought we’d catch a break when Rage 2 moved to Avalanche’s engine. Sorry matteo.

    Well, chalk this one to the list then. With the Rages and the Wolfensteins and the Dooms stacking up, an updated 3D OpenGL would start looking pretty good on vorpX’s belt 😁 … One day.

    Time to play Metro Exodus again I guess. Looking forward to the profile.

    #183841
    Grumdark
    Participant

    Could check Dragon Age Inquisition (Origin Version) to get the 3D geometry and Normal Z as one of the profiles of the new update?
    It is one of the few games in my medieval fantasy collection to secure 3D with Vorpx.

    PD: Thanks for the notice official profile for Metro Exodus.

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