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Viewing 15 results - 691 through 705 (of 2,057 total)
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  • #127949
    red
    Participant

    Hi. It sounds like you can get VorpX to display Skyrim in the Rift but there’s no DirectVR functionality… is that right? The game loads up in the HMD and you can play even though head-tracking is all over the place. From your posts you seem to say that there’s no Direct Scan option in the VorpX in-game config panel and Alt+L isn’t doing anything.

    I assume you’ve got the three necessary apps running… Oculus Client, VorpX (v17.2.1 running in the taskbar with ‘Device Selection’ set as ‘Oculus Rift’) and you’re starting Skyrim via Steam. Because you’re having trouble you’re running no mods whatsoever (so no SKSE).

    I also assume that non-VorpX VR titles are working without issue.

    Launch Skyrim from Steam. From ‘Options’ set as ‘Aspect Ratio (4:3 or 5:4)’ to ‘1280×1024’) and ‘Windowed Mode’, then ‘Play’. The monitor should show a black window with the VorpX logo bottom middle and the app starts in the Rift.

    On or before the Skyrim main menu did you see a message window that says ‘DirectVR supported. Partially cached’ and ‘Recenter tracking if it feels odd in any way’?

    Still in the Skyrim main menu (before selecting ‘Continue’ to start game) can you press ‘Del’ on the keyboard to bring up the VorpX in-game panel? In ‘Main Settings’ there’s a bunch of options starting with ‘Virtual Cinema Mode’ which should have a ‘Direct VR scan Alt+L’ option below. Is this there and can you left-click it if it is?

    A month with a 1080ti and no VR Skyrim! That’s torture.

    #127945
    SpynalTom
    Participant

    I agree with Wildan, you probably just have Virtual Cinema mode on. It should be all around you not just in a screen in front of you. Virtual Cinema is great for some situations, like 3rd person games. I promise once you get something working like it’s supposed to you will understand. Skyrim, Fallouts, BioShocks, RE7, and even Half Lifes are game you will probably never play flat again once you see it in it’s full glory.

    #127939
    baggyg
    Participant

    No running the classic Skyrim, not SE.

    #127936

    In reply to: Skyrim and ENB

    nieda113
    Participant

    Are you using Rift or Vive?
    Is Skyrim + ENB working on the screen (not with VorpX, the normal flat screen).
    Is Skyrim working without ENB with VorpX?
    Which SKyrim is this – the Classic or SSE?
    Are you trying to use only ENB Boost or some ENB preset?

    Hi yes Skyrim (normal version legendary) , CV1 , runs fine on win10 with enb reshade and whatever. As soon as i will use it with vorpx i will have a black screen and only sound. I can use the enb boost .
    I cant use any preset since enb doesnt work with vorpx
    I tested several enb version including the latest 3.0XXX
    I tried all settings in the proxy part, even to inject the enb twice by using the enbinjector.

    hope that helps..

    Ralf
    Keymaster

    @ Morderath : I’ll take a look at it, but it’s quite likely that the only way to address this is not using that mod. Everything that changes the memory layout of the game, which a mod called “Memory Fix” almost certainly does, can potentially cause issues with Direct VR.

    General rule of thumb for using many mods and vorpX at the same time: if you run into odd issues, the very first thing you should do is trying an unmodded Skyrim and than add your mods back one by one to check what works and what doesn’t.

    That is especially true for using super hi-res texture packs since vorpX itself and in addition to that the headset runtimes raise the GPU memory requirements considerably.

    #127925

    In reply to: Skyrim and ENB

    prinyo
    Participant

    Are you using Rift or Vive?
    Is Skyrim + ENB working on the screen (not with VorpX, the normal flat screen).
    Is Skyrim working without ENB with VorpX?
    Which SKyrim is this – the Classic or SSE?
    Are you trying to use only ENB Boost or some ENB preset?

    #127920
    Karlor
    Participant

    This might sound dumb, but are you running Special-Ed or Classic Skyrim? Not sure but I don’t know if SE has DIrect VR yet. Maybe that’s your issue? Fingers crossed anyway ;)

    Karlor
    Participant

    install SKSE, which includes the same functionality

    That would get the game to fire but you wont have the benefits from the ENBoost. The SKSE patch and ENBoost don’t do the same things. To get the maximum potential you need to run both. If you’re modded out the wazoo you need both to get Skyrim to run without CTD.

    No one else runs both patches and tried to do a scan?

    I don’t use Direct VR but I’m just surprised no one else has mentioned this before. These patches I figured most people would be running at this point so to hear now there may be a hiccup is just surprising is all. In my book both are mandatory, at least on a medium to heavily modded game.

    Something about the scan must be reading into the memory values that get changed by the patch or something is my guess. Hope someone can find a work around for you.

    AndyW
    Participant

    Best workaround would be to lose the d3dx9_42.dll and install SKSE, which includes the same functionality and, to the best of my knowledge, doesn’t conflict with VorpX.

    If you’re already using SKSE then just make sure you have

    [Memory]
    DefaultHeapInitialAllocMB=768
    ScrapHeapSizeMB=256

    in the SKSE ini file (in your Skyrim data -> SKSE folder).

    Morderath
    Participant

    Title says it all.

    This is the only way I get proper memory behavior with mods/HD texture packs. Otherwise I CTD. If I remove d3dx9_42 I get DirectScan back (Success).

    Any workaround to force DirectScan to hook?

    Error message in log

    WRN: vorpScan: Rotation scan failed. Possible values found: 0

    Thanks

    Morderath
    Participant

    Game is Skyrim, shit. No way to edit title. Woops!

    #127892

    In reply to: Direct VR Fov Issue

    Hasnotalent
    Participant

    So reinstalling Skyrim from scratch made no difference, but completely reinstalling Vorpx did.

    Although it does seem a little zoomed in to my eyes, it is at the correct FOV now as disabling Direct VR doesn’t change the FOV and typing “Fov 110” in console has no change whether Direct VR mode or not. In other words, the FOV appears to be correct now.

    Thank you for your assistance.

    Interesting thing to note here is that returning Vorpx to factory default through the program did not fix this issue but actually reinstalling the program did.

    MrMarblz
    Participant

    I recently bought VorpX because I’ve seen a lot of videos where people were amazed about using it with GTA V, Skyrim, & Alien Isolation.

    Well, I barely got GTA V to work. There’s still a lot of tweaking involved but I’m wondering if it’s even worth it because I am very disappointed. From what I have seen I would not call it virtual reality at all. I would say it’s more like you’re playing a 3D movie with head tracking and the screen stays in front of you.

    I get that these games are not native to VR. But I expected better than this because these games are programmed using models/assets/sprites. So why can’t it actually look like you are placed in the space rather than feeling like you are interacting with a 3D video?

    Honestly, I hope I am just doing something wrong and someone can point me in the right direction because I am very let down by the experience.

    #127884
    Karlor
    Participant

    New great mod that just came out:
    Un-Paused Menus

    Makes favorites menu, inventory, containers, lockpicking, pickpocketing and any other menu pop up happen in REAL TIME!
    A new must have! You can even pick what gets un paused and what doesn’t.

    #127881

    In reply to: Direct VR Fov Issue

    Ralf
    Keymaster

    Direct VR automatically sets the FOV to the correct value for your headset. The FOV set by Direct VR is quite close to 110 normally, just a little bit more precise.

    If that isn’t the case, the only potential things I can imagine is that either a camera mod changes the FOV or something prevents Direct VR from applying the calculated FOV, for example by a virus scanner. If you use anything alse than Windows Defender, please try to disable your scanner and check whether that helps.

    Also make sure that your Skyrim is up-to-date in Steam. The Direct VR FOV for Skyrim is not completely version independent.

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