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Oct 31, 2016 at 8:44pm #122248
In reply to: Skyrim Special Edition
reanorParticipantAs far as performance issues, one very very big issue is Vertical Sync. If it’s not enabled on a driver level in NVIDIA CP, the game runs as if you were on the horses back. And if you actually get on horses back, it’s going to be an awful experience lol. So this is fixed by enabling Vertical Sync, which is a slight fps hit. I’ve had another issue, even without VR, my performance was awful. I’ve seen some guy recommended to just go to steam and run full integrity check on game local files.
After these 2 steps I think my game runs solid 60FPS no matter where I am. I’ll try VORPXing tonight again to see what my fps show. Personally, I don’t want to go back to regular Skyrim. I believe that advantage of 64-Bit engine is there and Ralf himself says that all his observations are mod-free. So if you install ENB and all the good mods on old version, 32-bit engine considering, it may run pretty awful? I believe Vorpx already does a great job, I just want some 3D, so when i turn my head, it doesn’t feel like I am flipping the book page… I’ll install FOV mod tonight, and play with it to see if I can get balanced good FOV in Vorpx.
Oct 31, 2016 at 8:41pm #122247In reply to: Skyrim Special Edition
FredthehoundParticipantOne of the guys I talked with on the Skyrim mods site seems to think it’s the Creation engine showing it’s Gambryo roots. He runs an I7 6700 and 1070 and sees 100% CPU use. Another guy runs a Broadwell-E Hecxore and sees low framerates with a 980TI. AND THEN There are guys with more modest rigs, AMD CPUS and or 970/R9 390X cards seeing solid 60 on Ultra.
Growing pains I guess. Computers make our lives easier! ;)
Oct 31, 2016 at 8:28pm #122246In reply to: Skyrim Special Edition
RalfKeymaster@ lipplog : I can’t say anything in regard to the ENB memory boost patch, never tried that. Everything I talk about is always unmodded. There are just too many different mods.
@ Fred : experiences seem to very different. If you take a look at the comparison benchmarks I linked earlier, you will see an up tp ~40% drop in performance for the SE. It might be system related, settings related, location related, or whatever. Impossible to tell.
The other thing apart from performance is that the DX9 profile was honed and refined for so long that for now it will be simply better than the DX11 profile, which I’m working on for roughly a day now (better shadows for example).
You will soon be able to check yourself how everything works for you. For actually playing the game my current choice would be the original, which I will also recommend (well, actually my real choice would be Z3D since it beautifully runs at full 90fps almost everywhere, which is a quality in itself. But I guess you don’t want to hear that :) ).
Oct 31, 2016 at 4:42pm #122226In reply to: Skyrim Special Edition
alegseParticipantAre the Skyrim SE performance drops due to some new post processing graphics that may be turned off (DoF, God rays, extra vegetation, motion blur ect.) ???
Maybe Nvidia settings could be used to boost fps by lowering image quality and turning off filtering and other effects.
For now I would say I will happily stick with original skyrim if it means better performance and I can keep SKSE and my game-play enhancing mods.
Oct 31, 2016 at 2:40pm #122220In reply to: Skyrim Special Edition
RalfKeymasterMight be system/settings dependent, but on my main dev machine here (fairly recent Core i7, GTX 1070), performance of the Special Edition is actually quite a bit worse than with the original DX9 version, same on a second machine with a slightly older Core i5 and a GTX 1080. Not only with vorpX but in general.
That’s not what I would have expected, but it pretty much is in line with benchmark comparisons I could find online, e.g. over here (German, but the benchmark diagram near the bottom of the article should be universally understandable).
Oct 31, 2016 at 2:04pm #122218In reply to: Antichamber, Leviathan, Deadfall Adv not working
ShotowolfParticipantI have having the same problem, but with Deus Ex Human Revolution: Directors’ Cut. It will start just fine if VorpX is disabled. When VorpX is running, it tries to start and fails with the “Failed to start game (unknown error)” Steam error. Other games (e.g Skyrim, Bordlands 2) work just fine. Metro 2033 Redux and Serious Sam also worked fine (after I did the VorpX Desktop trick once). DEHR:DC, however, still fails when VorpX is running, even using VorpX Desktop.
Oct 31, 2016 at 12:52am #122202In reply to: Skyrim Special Edition
alegseParticipantTried Skyrim SE in VorpX with Fallout 4 profile and Z-3D
I must say I like it more than expected. It is nice to see all the distance detail so clearly with no flicker/ z-fighting.
I still hate the colors, but many reshade mods are going up by the hour including ones for a more stark-bleak original skyrim look.
Some re-shades say there may be performance hit, so hopefully there is no problem. Anyone know if these will work with VorpX? Anyone try one yet?Also on monitor I can cut down the overly vibrant colors with nvidia digital vibrance slider bar, but it does not affect VORPX.
Is there any way VorpX could have some kind of color control?I found that Skyrim SE ran identically to old Skyrim in terms of same FPS and same smoothness in VorpX. I could see no noticeable difference. However this is just un-optimized test in Fallout profile so I can’t conclude on how it will be eventually.
Oct 29, 2016 at 8:44pm #122167In reply to: Skyrim Special Edition
alegseParticipantRalph was right. The overbright oversaturated colours of Skyrim SE look horrible. Looks more like playing World of Warcraft or some kind of cartoon now.
One of the biggest differences is the almost complete removal of fog and grey atmospheric haze that gave the distant mountains a much better far – off cold stark look in the original Skyrim. In the SE they look a weird powder blue and stick out in a weird way in front of the ultra saturated vibrant blue sky that looks like a big blue rubber balloon. The rainy or cloudy weathers look a little better but still not as good as original IMHO.
On the + side mountain flicker z fighting is over 95% fixed.
If the FPS and smoothness of SE is much better in VORPX I really hope some mods give back the original look of the game. Mods are going up like crazy so I am hopeful.Also on the + side old saves and even moded saves seem to work okay for me.
Side note: The water is better now too, but still not as good as RealisticWaterII. Unfortunately the water animation is now tied to global timescale so if you use Set timescale to xx the water animation changes. I like to use timescale 2 to 5 so that you don’t go from midday sun to sunset to midnight in less than 30 mins. However that makes slow motion water. This was the case back in Oblivion too and there never was a way around it. Hopefully they remake RealisticWaterII as well.
Oct 29, 2016 at 7:11pm #122165In reply to: Skyrim Special Edition
BluePhoenixParticipantHey surrealeus and anyone else getting frequent crashes, this worked for me based on this article (item 15):
http://www.gamepur.com/guide/24760-skyrim-special-edition-error-fix-black-screen-startup-transfer-old-saves.htmlHad to disable the Touch Keyboard service on Windows 10. The crashes would be unrelated to what I was doing, even if I was in the pause menu in game.
For reference:
“You must Disable the “Touch Keyboard and Handwriting Panel Service” service. Click your windows button, type in “services” and select that app it finds, which should be called “Services”. In services, scroll down until you find the “Touch Keyboard and Handwriting Panel Service”.
Double click the service name.
For “startup type” select “disabled”
Then click the stop button.
”Hope this helps, and hope I can figure out good profile settings that work for this. :)
Oct 28, 2016 at 9:48pm #122147In reply to: Skyrim Special Edition
OdencrantzParticipantAlso, turn off mouse acceleration!
Add this line to SkyrimPrefs.ini under [CONTROLS]
bMouseAcceleration=0
Feels like you’re turning your own head now
Oct 28, 2016 at 9:11pm #122145In reply to: Skyrim Special Edition
FredthehoundParticipantI could kiss you. In a ruggedly manly strong Nord warrior sort of way of course ;)
That was good for 6-8 FPS. Where should I send my first born? She a 28 YO single Redhead…Oh wait. I promised her to Todd Howard a couple years back if he ever gave us 64 bit Skyrim…Well, at least you have my undying gratitude!
Ralf: I tried the fast sync again. Same as on original modded Skyrim for me. Stutter/kickback with vsync enabled and disabled. But killing Vsync absolutely made a big improvement.
Oct 28, 2016 at 8:48pm #122144In reply to: Skyrim Special Edition
OdencrantzParticipantTurning off Skyrim’s vsync made a huge difference for me
Oct 28, 2016 at 8:29pm #122142In reply to: Skyrim Special Edition
FredthehoundParticipantHi Ralf,
Oh I understand that. But even so this is way above where I started off with the original Skyrim at a similar visual level. Considering how well it’s working even on a hacked in preset I’m seriously impressed.
Mostly I’m confused over the FPS numbers vs. the resource usage vs. what I’m seeing ingame. I assume the new Asynch accounts for the smoother play but something somewhere in my system is a bottleneck if those numbers are right and it isn’t the old code. Even the main 2 cores are well below stressed.
O well, all part of the adventure ;)
Oct 28, 2016 at 8:15pm #122140In reply to: Skyrim Special Edition
FredthehoundParticipantOK this is a VEERRY preliminary report
TitanXP overclocked +210/500
4790K overclocked 4.7Ghz
16G Trident 2400mhz ram
Installed on Raid 0 SSD
Skyrim SE FuLL up eye candy settings/distances
VorpX on copied F4 profile tweaked roughly
Latest Nvidia drivers just released
Latest Steam VR drivers with Asynch on/Interleaved off
Geometry mode
1024/1280 rez
EDIT Internal scaling to 2.00
Jesus this thing is smooth but I am not sure whats happening. The frame counter SAYS I am at high 20s to mid 30s but it damn sure doesn’t feel like it. Could be the new asynch reprojection smoothing it out or the counter isn’t reading it right. Dunno. ‘Feels’ like 45 or more. Direct says 179 FPS. When I jack up the head tracking sensitivity I can see a reprojection ghost on the crosshair but it tracks like lightning.What REALLY confuses me is that Afterburner is reporting CPU use well balanced across all cores in the 20-40% range and the Titan in the 5-peak 85 range. So something is not right. Going to take a lot more research but overall this is a massive improvement across the board.
Oct 28, 2016 at 6:51pm #122137In reply to: Skyrim Special Edition
alegseParticipantNot downloaded yet but I agree with Ralph. I was worried that the images and videos I saw made Skyrim SE look like a over-saturated bright glowing purple or light blue mess (personal taste I suppose). Unless there is good system advantages and performance fps gain with the 64bit SE Skyrim I may end up sticking with my old Skyrim.
Anyone notice if the flickering distance mountain Z-fighting bug has been solved in the SE? It is most visible when looking to west mountains in front of Whiterun.
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