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  • Dayn
    Participant

    Hi, and thanks for any help.

    I have tried, and tried to solve this 3 issues. I have changed 3d settings, POV, and played with all of the options in the VorpX control panel for hours. As well as trying every resolution, including making a custom one in Nvidia control panel

    Issue 1.
    Firstly in “Enhanced first person view” MOD, I have had the “Big Hands” problem.
    The body was fine, in this one but the hands and weapons were so big they filled half the screen.

    And so I tried “Joy of perspective,” and “Immersive camera,” but in these, I get the massive body effect.

    I have the 3rd person running really well. But as soon as I switch to first person, everything changes size, and becomes huge. My body when I look down looks absolutely massive. (not just the hands but everything)

    Also in (Immersive first person View) the whole world becomes big.
    EDIT. I have tweaked and tweaked for HOURS, and managed to get the hands normal. But the body is still huge, and also looking down the perspective is so off, that it looks like as well as being massive, I’m half sunk into the ground.

    Any help or ideas? please.

    Issue 2.
    I have looked for answers, and seen quite a few of threads that didn’t solve my problem.

    I want to use an Xbox controller (as I have always done) with the default key setting on the Skyrim Pad layout.

    But as soon as I switch off VorpX controller, as I just cant play with that layout, I loose head tracking.
    I have managed- (through luck not intentional) -to get both Xbox pad, and head tracking working.
    However, two things happened.
    1, I just cant get all the buttons to working in the VorpX pad configuration. A number of buttons just dont register.

    Any ideas how I can get all the buttons to configure, and work in VorpX configuration?

    Issue 3,
    And this is so really weird. When I turn head tracking on…
    The screen instantly shrinks, like I have activated “Edge peek.” I am now just looking at a big screen. So “head tracking” becomes me just looking round that big screen, like you do in theatre mode.
    I wondered if I had clicked “Edge Peek” by mistake, so I activated “Edge Peek” and the screen got even smaller. I then deactivated head tracking, without touching anything else, and the game became “VR” again, but with no head tracking. (And still incorrect button assigns on the Xbox controller.

    Any ideas please?

    I have gone round and round, Trying everything I can think of.
    Including the following. (Some of these are from threads that Ralf has posted.)

    1. Turn of pad in Skyrim settings.
    2. I also tried turning the Vorpx pad to partial, and then turn off the 3 options under it, (The don’t override ones.)
    Restart Vorpx etc etc .

    But as I don’t really know what Im doing, its all guess work that’s not working.

    And I have also tried to get a profile from the cloud, but after I clicked one, and was told downloaded successfully, I went into the game but nothing had changed from my own settings in VorpX.

    I know all this can be rectified, and that its only my lack of knowledge,
    Could someone who knows please help.

    I desperately want to play Skyrim on my Vive, its why I bought VorpX.
    And all I want is..
    A, Life size (not massive, and not like dolls) but normal size characters.
    B, Head tracking.
    C, Xbox pad working, with the Skyrim default pad layout.

    My PC is.
    Windows 10 64bit.
    I5 4690k
    16 Gig 2400 DDR3
    MSI 980ti 6gig.

    Thanks a lot, I will really appreciate if anyone can help me solve these problems.

    #110463
    Fredthehound
    Participant

    OK folks, here’s the deal on ENBoost. It works. It’s stable. It does a couple strange things like flashing out to the ‘grid room’ and back on rare occasion for no reason I can yet determine. And it helped me get a majority of 45FPS at 1920×1440…but I had to back off some things to get there. However, the increased rez helps a lot.

    First, Upscaling had to come down to 1.2. AA and Anio set at x4 and x8 respectively. Ambient occlusion off.

    I had tried upping my 4790K to 4.8Ghz which helped very noticeably, but it became unstable and BSOD/clock errored so back to 4.7. As I am currently on a single 110mm AIO cooler that has thusfar been a champ, the 10 deg jump wasn’t shocking getting this close to the edge…but there is no way to up the voltage to try stabilizing 4.8 and keep it cool enough as is. A 240mm rad might be enough to do it with good fans or push/pull/both.

    It seems the key to smoothness is keeping that GPU clock stable at all costs. So Liquid cooling will be in my future whether or not it helps ultimate top speed.

    As for ENBoost…
    http://enbdev.com/mod_tesskyrim_v0308.htm

    Instructions that work in VorpX
    http://wiki.step-project.com/ENBoost

    ENBlocal.ini file setting tweaks I have made
    Note that VRAM settings graphics card VRAM dependent. Some settings go against the STEP recommendations but work for me in this setup. YMMV.

    [PROXY]
    EnableProxyLibrary=false
    InitProxyFunctions=true
    ProxyLibrary=other_d3d9.dll

    [GLOBAL]
    UsePatchSpeedhackWithoutGraphics=true
    UseDefferedRendering=false
    IgnoreCreationKit=true

    [PERFORMANCE]
    SpeedHack=true
    EnableOcclusionCulling=true

    [MEMORY]
    ExpandSystemMemoryX64=true
    ReduceSystemMemoryUsage=true
    DisableDriverMemoryManager=false
    DisablePreloadToVRAM=false
    EnableUnsafeMemoryHacks=false
    ReservedMemorySizeMb=256
    VideoMemorySizeMb=12288
    EnableCompression=false
    AutodetectVideoMemorySize=false

    [THREADS]
    DataSyncMode=3
    PriorityMode=2
    EnableUnsafeFixes=false

    [MULTIHEAD]
    ForceVideoAdapterIndex=false
    VideoAdapterIndex=0

    [WINDOW]
    ForceBorderless=true
    ForceBorderlessFullscreen=true

    [ENGINE]
    ForceAnisotropicFiltering=false
    MaxAnisotropy=16
    ForceLodBias=false
    LodBias=0.0
    AddDisplaySuperSamplingResolutions=false
    EnableVSync=false
    VSyncSkipNumFrames=0

    [LIMITER]
    WaitBusyRenderer=false
    EnableFPSLimit=false
    FPSLimit=10.0

    [INPUT]
    //shift
    KeyCombination=16
    //f12
    KeyUseEffect=123
    //home
    KeyFPSLimit=36
    //num / 106
    KeyShowFPS=106
    //print screen
    KeyScreenshot=44
    //enter
    KeyEditor=13
    //f4
    KeyFreeVRAM=115
    //B
    KeyBruteForce=66

    [ADAPTIVEQUALITY]
    Enable=false
    Quality=1
    DesiredFPS=20.0

    [ANTIALIASING]
    EnableEdgeAA=false
    EnableTemporalAA=false
    EnableSubPixelAA=false

    [FIX]
    FixGameBugs=true
    FixParallaxBugs=true
    FixParallaxTerrain=false
    FixAliasedTextures=true
    IgnoreInventory=true
    FixTintGamma=true
    RemoveBlur=false
    FixSubSurfaceScattering=true
    FixSkyReflection=true
    FixCursorVisibility=true
    FixLag=false

    [LONGEXPOSURE]
    EnableLongExposureMode=false
    Time=1.0
    BlendMax=0.0

    —————————

    The higher supersampling settings/AA/Ansio induce stuttering. Not 100% sure the definitive source of that as I am forcing AA/Ansio in the drivers, not skyrim and the CPU/GPU is still far from maxing out…at least as far as Afterburner is reporting. Could/likely be a CPU bind on I/O. VorpX itself shouldn’t really care one way or the other if I understand its functionality correctly. However, getting this far at all, and the level of improvement so far are about 1000 times more that I think anyone could have imagined anyway.

    #110444
    Fredthehound
    Participant

    Quick update. DID IT!!!

    Thank you for reigniting the fire under my ass to chase down the Injector thing. Because I just made it work. Still needs to be tweaked a lot but it took markarth up into the 30FPS range and over…it fluctuates depending on where you are looking a lot … and outdoors is now back very consistently in the 40s-45. With the return of smoothness. At least a lot MORE than there was.

    The Titan is showing no more than 53% use with the ENBoost active and is holding 2025mhz solid at about 55 deg. CPU use is also in the 40-50% range, so again, it looks like the code of Skyrim just can’t deal with it fast enough. The Titan isn’t remotely working hard.

    Once I get this tweaked, I’ll do another post with the settings for ENBocal.ini. Ultimately my not getting it to work before may have been user error on my part

    #110371
    Fredthehound
    Participant

    Are you launching through Steam? I’m launching via SKSE forskyrim and F4se foe Fallout 4 straight from desktop. Maybe Steam’s launcher and VorpX arent on speaking terms?

    Hey Ralf? Any idea there?

    #110359
    Fredthehound
    Participant

    Added Titan info:

    For those wondering, the Titan overclocks like a beast. With voltage unlocked and on air, I am seeing a -sustained- 2035mhz running Skyrim in VorpX using the fans ramped up to full at over 60 deg., a +235 on the core and +600 on the memory. Voltage and thermal limits full up in Afterburner.

    GPU boost 3 is a whole different animal when it comes to overclocking. It appears that the extra voltage will not improve what you can ultimately reach for top speed, but it stabilized the clock under whatever maximum GPU Boost will allow. And a 600mhz boost on core and memory over base clock is phenomenal. On air it’s nothing short of a miracle.

    Not having the card jumping around works wonders for smoothing out the actual gameplay and is likely why that sense of microstutter is gone. And that stutter was something I was never able to totally eliminate on my 390/Crossfire setup. Score one more for the single card solution and confirming that one more powerful card is a REALLY good idea.

    alegse
    Participant

    It has been a while since I posted mostly because I have just loved playing Skyrim in my DK2 and have had no serious problems.

    Now I am considering a CV1. Mostly because I am starting to notice the “screen door effect” more and more (really obvious in the sky and foggy distant mountains) and I would like to re-gain the WOW factor I had when I first started VR skyrim.

    Unfortunately there is some online controversy over weather the CV1 is a real improvement. Some say the improvement is subtle at best and the lens ‘god ray’ problem really takes away from any benefit.

    Anyone here that moved from DK2 to CV1 have any advice or experience either way?
    The way I see it a GTX 1080 cost almost the same price as a CV1 (in Canada). So I could use the money I have saved to get smoother game-play and performance gain (but still have lower image quality screen door effect DK2) Although my current system is still plenty powerful (GTX980 intel i7 4690k).

    Would you recommend the GTX 1080 or the CV1… Or just save the money and wait for future tech/price drops. Any thoughts appreciated.

    #110317
    Fredthehound
    Participant

    And finally…

    And so, dear reader, we come to the end. Challenge Accepted, handled like a boss and all the other internet memes those young’ins on TeH YooToobZ say to sound all 1337 and stuff.

    So is it worth committing the utterly insane and financially irresponsible act of buying a $1200 E-penis to play a near 5 year old video game?

    HELL YES!! ..Well, if you’re into that sort of thing. I’m kinky like that. The fact that it blows through Fallout and Oblivion with wanton abandon and with Skyrim Remastered coming in October, it’s 100% worth it for me. We all have our outlandish hobbies. $500 APIECE golf clubs. Old cars. Hookers and blow…Your mileage may vary.

    If you want to play VR games at the pinnacle, you really have only two options. Titans or 1080s. Singularly or in SLI. If you are content with ‘normal’ VR games, Anything in the AMD R9-390 range oR higher will make you completely happy. Those games make something like the Titan a ‘Want’ rather than a ‘Need’.

    The Bethesda games are not a ‘Want’ as far as the Titan is concerned. They make it a ‘Need” because there is really no comparison between the two. As I have said all along, here and elsewhere, it’s a question of power. Yea it corrupts absolutely. but if you want to stand back and watch the sun set over Solitude with a fully fleshed out landscape that wouldn’t be out of place in a Frank Frazetta painting, you really do not have a choice.

    Many of us old timers have been waiting to experience the dream of VR realized since the 80s and we aren’t getting any younger. In a couple years, the Titan X Pascal will be old news and at best, midrange performance by the standard of the day. It will command a couple hundred bucks on the used market and thats just the reality of bleeding edge tech and short shelf lives.

    But today it exists. And it will power that VR dream to reality. Bottom line? If you can afford the ticket, it’s the ultimate ride. Your call.

    #110312
    Fredthehound
    Participant

    OK, back to the madness.

    If you have played any of the Bethesda games, you are familiar with ‘pop-in’. Textures and objects suddenly appearing in the distance. It is distracting as hell and really takes you out of the immersion. The only way we had for a long time to minimize it was max out draw distances but it really didn’t help much.

    Then came the Ugrids to load ini tweaks that forced drawing to a larger area but was brutal on memory and cpu/GPU usage. Most computers simply crashed or ran unplayably.

    Finially, a modder going by ‘Sheson’ created DybDOLOD, a near miracle. In a nutshell, it dynamically loads resources/objects/trees/landscape etc. at far greater distances and resolutions than the stock game, and you can tailor it for the detail level you want without totally slaughtering your framerates.

    When standing on a very high cliff and looking down into Falkreath, the stock game gives at best, a very low rez image of the town and a few trees. Most of the detail of the landscape between is simply not there.

    When doing the same with DyndOLOD, you see it all. Or damn near all. It substitutes 2d images at the greater distances, called billboards, that transition into the actual 3D objects when you are in range. This is far easier on resources than Ugrids tweaking and almost eliminates pop in entirely.

    So aside from the obvious advantages, why is this beneficial to us in VR?

    Well, we already learned that the combo of Skyrim Flora Overhaul, High rez textures and ELFX will kill even a Titan’s framerate in VorpX. The main advantage of SFO is that in addition to straight beauty, it fills empty spaces with things. There is so much foliage in many areas that you simply cannot see that far and the stock load distances aren’t as big a problem as they may otherwise be.

    However with DynDOLOD, The barren areas in the distance are no longer barren. There are things there for you to see, even peripherally and that makes ALL the difference to how you perceive the world. It looks more natural, has massively reduced pop in and your framerates are not nearly hit as hard as SFO hits them even when you crank up it’s detail. But you don’t HAVE to max it out to see an enormous improvement. Low or Medium works spectacularly well.

    And whats better, you can now use improved versions of the stock resolution textures and still result in a net gain to the overall visual quality of the game. Which means better framerates.

    In playing with the Vivid Landscapes 512 BSA textures …
    http://www.nexusmods.com/skyrim/mods/49344/?

    …and DunDOLOD on Medium settings…
    http://www.nexusmods.com/skyrim/mods/59721/?

    …along with the ELFX lighting and weather mods, My framerates are bouncing on 45 the vast majority of the time and it is visually stunning to look at. You CAN see the loss of detail when you are looking for it. But in actually PLAYING the game instead of inspecting it, all you see is a vast improvement in visuals, responsiveness and framerate. In short, exactly the purpose of this exercise to begin with.

    It should be pointed out that DynDOLOD is not the simple ‘point and click one button’ install many mods are. This one takes a bit of work. On the page linked above, there are several tutorial videos that do a great job of hand holding.

    My first attempt was botched, but the second worked great. Once you do it a couple times and understand the process, it is actually pretty simple and within the ability of anyone remotely familiar with Windows. Don’t let it intimidate you. It is very, very worth the hour or so you’ll spend and Skyrim has never looked better.

    Up next: Final thoughts.

    #110250
    Estus
    Participant

    Yeah, it’s super weird. The only visible change with the menu open is that the VorpX mouse cursor appears, but I tried ALT+C to bring the cursor up while the menu was closed, and that didn’t help.

    I have tried a couple more resolutions now, and each I’ve tried below 1280×1024 works fine, regardless of aspect ratio. I’m currently playing with 900×720. It does have the benefit of actually keeping close to 90 fps in some interiors :D

    On the higher resolutions the issue appears somewhere between 60 to 70 fps and above – I’ve gone to locations where the framerate would stay around those numbers while on a “good” low resolution, and the issue is still gone.

    I’ll let you know if I make any other discoveries.

    Edit: Just so you know, I can add that I previously tried running Skyrim unmodified with stock VorpX settings (using 1280×1024), and the image would still get jittery somewhere above 60 fps, so it doesn’t seem to be directly caused by either.

    #110243
    Estus
    Participant

    Here’s an update, after fiddling a bit today:

    I just found out that lowering my resolution makes the problem disappear. I previously used 1280×1024 for Skyrim, and changing it to 1280×720 fixed it. It does not seem to be related to aspect ratio, as the problem reappears if I go with 1600×900, and vanishes again if I use 600×480.

    This is not ideal, since 1280×1024 was pretty much the sweet spot between quality and performance and made menus both legible and compact enough, but at least I can play! \o/

    I would still like to get to the bottom of the issue, though. Really curious why the problem would disappear regardless of resolution when the VorpX menu is active.

    #110223
    rtoast
    Participant

    Personally I feel like it was well worth it overall. I think a lot of what determi es people’s satisfaction is managing expectations. I k ew going in that it was going to be a lot of work and a lot of tinkering. After about a week and a half and finally gaining some experience using the utility I feel much more confident in my ability to use the program to it’s strengths.

    At the outset, what would take me half a day to set up vorpx with a particular game now takes me maybe an hour tops. And if it doesn’t work I’m at least satisfied that theres nothing else I can do and that the vall at that point os in Vorpx’s court. At that point all you can do is wait for further updates and hope that whatever game your trying to run gets better support.

    Going in, my main goals were to get Dying Light, Skyrim, Stalker (call of pripyat), Alien Isololation, and to a lesser extent Far Cry 4/Blood Dragon working in VR.

    Of those I’ve got the 2 working perfectly, Alien near perfect (lighting glitch in one eye), Far Cry working in Z3D, but so far Dying Light is the only complete failure.

    But in my eyes, 2.8 out of 4 of my primary titles working as I’d hoped ain’t bad. So I’m pretty happy with my results, now I’m kind of just hoping for a breakthrough with Dying Light.

    Overall though I just think that anyone expecting this to be a magical solution to adding VR to old games out of the box is setting themselves up for disappointment.

    #110154

    In reply to: Nothing works well

    gorflick
    Participant

    I did a Skyrim fresh install, and i still have 30fps, i never used mods with Skyrim. I tried a new game that never played before, Thief, and same results, around 30fps.

    svartgeit
    Participant

    I’m getting the same issues with bioshock 2. It’s honestly pretty annoying because I am good with computers and vorpx has been nothing but issue after issue. I still can’t get skyrim to work properly despite posting in the forums. I keep getting told to have it not modded which I stated a few times I didn’t mod it. I wish I would have saved my money because for the price I expected a little more polish on a product. I have yet to play a game with it despite hours of tinkering. I’m giving up and calling it a wash. I really wanted to play bioshock 2 but it crashes every time I start a new game after the intro.

    #110119
    gorflick
    Participant

    I tried Skyrim and now Fallout new vegas, both give me 30 fps, used the optimizations like setting and saved them, like z-normal instead geometry, crystal image to low, 800×600, low graphic quality, with 30 fps is unplayable i played skyrim for 5 min and i had nausea for some hours

    I have a 6600k oc to 4.4k cause i tried to oc to see if that solved the problem, and a sapphire r9 390 nitro with latest drivers

    Also the player with vlc doesnt work for 3d movies, just shows a guy sit down and the movie is totally wrong displayed.

    So far vorpx has no use at all, sent an email to creator but no response

    And i expected to play games not sit down but with controllers, it just is told when you use it not in webpage

    If creator read this : i am really dissapointed with this product and i want a refund or solution for at lest the problems with game so that they are playable with normal fps

    #109874
    Fredthehound
    Participant

    Part 5: Sacrifices must be made!

    You’ve added higher rez textures. You beefed up the flora. You improved Skyrim’s outdated memory and core/thread management. The game looks fantastic and you are ready for MOAR!!! Now it’s time to add Framekiller #3. The lighting and weather mods.

    There’s just one problem. You find that when you add a lighting/weather mod like Enhanced Lighting and FX, http://www.nexusmods.com/skyrim/mods/27043/? your framerate heads into the toilet and you start crashing like a Boss. WHAT VILE SORCERY IS THIS!?!?!?! THIS MOD SUCKS!!!

    No, it doesn’t and Unfortunately it’s the sorcery of simple math. You have hit the limits of the mighty Titan, at least as far as Skyrim’s ability to use it is concerned. With three of the most intensive GPU hogs (By their powers combined!) we can use, added to Skyrim’s kludged 32 bit code and the processing overhead VorpX places on the system, You done sailed into the perfect modding storm. Talos frowns on your Shennanigans and Clavicus Vile revels in your suffering.

    Now what? Once you’ve seen the glory, there’s no going back. You’ll always know how good it looked and be miserable playing at lesser visuals knowing what could be. Actually, you’ve only seen ‘part’ of the glory.

    (Puts on Matrix hat) Neo, what if I told you that I currently have 106 mods loaded up, Skyrim looks better than I have ever seen it, there’s no crashing involved and I’m still pulling 43-45FPS in all but the traditional trouble areas? This is the art of compromise and balance. Give some here to gain some there. Pay attention to the things that matter, etc.

    Here’s what I discovered. Skyrim’s code, more than anything else is your real limiter. Not the GPU. Not the CPU. Although they certainly play a part. Yet when I was back to a slow, stuttering mess, the absolute worst I saw in Afterburner’s monitors was the Titan spiking once into the 80% use range and the CPU into the 70s. The Titan COULD handle a lot more mods. VorpX could process them just fine.But 32 bit DX9 Skyrim CANNOT.

    First is the memory cap. With the HD textures, SFO and ELFX, I hit the 4 gig memory cap during heavy weather events and crashed. and even without the weather events going on, Skyrim simply was not processing the data it need to at the rate it needed to through/with VorpX.

    Now is this a VorpX issue? No, because flipping over to Fallout 4 in Geometry mode with ALL the sliders maxed out and weather/lighting/flora mods and textures running, the Titan cruises at that 45FPS without a problem. The major difference is 32 bit DX9 vs 64 bit DX11 and far older and more inefficient coding.

    Yea so what do we do now?

    You mod smarter so that terrible and Mighty Talos, he who is both man and DIVINE! (hat tip to Heimsker) will haZ a happy.

    Remember back to what I refered to earlier. What matters to you most? Do you need 2048 rez textures? or even 1024? Do you need a massive increase in the variety of flora to fill the spaces as you look across Tamriel or just better versions of whats already there? Are you satisfied with the stock weather or do you want more storm in your life? And what combo of the above will get Talos to his happy place?

    You might notice that I left out lighting. Because IMO, that one isn’t negotiable. Skyrim’s stock lighting works, but it washes everything out. Nothing is ever truly dark in Skyrim, day or night, north or south, mountaintop or deepest dungeon. It’s at worst, eternal twilight. For me, that’s a ‘must fix’ at the cost of anything else because properly lit, even lower rez textures look a lot better.

    Up next: DynDoLod

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