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  • #105332
    rtoast
    Participant

    Interesting problem here but I have a feeling it’s probably a common/solved one.

    I’ve got Skyrim going with the optimized pre-sets as well as having tried the vorpx profile as well as the other highly recommended one (trying to keep in geo-3D)

    I can get the game running (and it was working yesterday), but now when I load it up I get no display, unless I hit edge peek, once it zooms out I can see everything, but switch back and it zooms in then the image disappears. I’ve tried re-centering and it doesn’t seem to do it.

    The other profile I tried allowed me to see the game at full screen but only in the left lense, and the image turns sideways?
    Anyone know what might be going on?

    #105317

    In reply to: Skyrim huge hands

    Umkka
    Participant

    You need to set 1stPersonFOV higher in Skyrim.ini

    My FOV settings are:
    fDefaultFOV=110
    fDefaultWorldFOV=110
    fDefault1stPersonFOV=140

    I think this issue only happens in geometry 3D.

    #105316
    YamiBoBo
    Participant

    In regards to the second issue of black boarder being visable as if turning away from the image; I’m also getting this issue except mine is happening when I have headtracking on. It does correct itself but it is very distracting to have black boarders appear as I turn my head around. I’ve tried recording it but failed miserably. Even if I could it wouldn’t look exactly the same unless viewing it through a headset. But while attempting to record I turned on the mirror window function and did notice a strange phenomenom when moving my headset about. I’ve taken screenshots of it as best I could, they are not 100% accurate as I had difficulty even taken screenshots of Vorpx but I managed to get images that reasonably represent what I’m trying to describe if not a little exaggerated.

    Vorpx Skyrim

    I’m pretty sure this wobble of the position of the views for each eye is causing the black border effect. I apologise if this is a simple issue I am new to using VorpX. But any help with it would be greatly appreciated.

    #105299
    Fredthehound
    Participant

    Hi all,

    Well, first impressions are in. The card is a monster as expected. But there are some very strange goings on in the numbers that are going to take some figuring out because I’m not sure what to make of them. And not just in Skyrim.

    Time Spy, the benchmark, returned a 15 FPS framerate so something is seriously amiss right off the bat.

    On the other hand, Fallout 4 on a conventional monitor, with every setting it has maxed just freaking glued itself to 60FPS. Now for Skyrim…

    First, in the worst case scenario, with all the mods piled on that I had listed above and more (for testing purposes), I went from a low of 17FPS to a low of 33 FPS on the Dragonreach stairs.

    Outside is far better with 40-45 FPS being fairly common but upper 30s to lower 40s being the majority. And it looks beyond glorious. It is also a lot smoother at those framerates than you’d expect. Dare I say playable if your tolerance is high.

    None of that is surprising considering the Time Spy strangeness. What IS surprising is that SHADOWS have such an impact. Even this beast of a card cannot overcome the Bethesda coding for shadows as it sits. If you back the shadow detail way off, it becomes very playable even with all those HD mods. But of course you lose a ton of the atmosphere they provide.

    Further confusion sets in because the GPU never spiked higher than about 65% usage and the CPU was cruising in the 40% range the whole time. So I don’t think it’s draw calls that can be pointed to exclusively here. Even spinning it’s wheels with whatever is going on, I still saw a boost of significant proportions.

    Lastly, I am not sure I can trust the numbers I DO have because although recognizing it as a Titan X Pascal, Afterburner may not be reporting correctly. Even overclocking +150 and diming the power target/temp threshold, the card never boosted above 1750 and all the reports are those settings will get you in the 1900+ range.

    So as for my first impression. Was it worth it? Trust me. I just saw Skyrim like I have never seen it before. It was worth it. Now, it’s a matter of learning what this card likes and what it doesnt. And what exactly is going on/going wrong. With that 15 FPS in Time Spy, none of this current Skyrim performance should be trusted.

    Also consider that as a rank noob to Nvidia, I have a lot to learn there so I’m just going with basic settings/and the standard (so far) overclock that the forums have discussed.

    Lastly, consider that this is on an install of Skyrim whose ini files etc. were optimized for AMD/Crossfire and that could certainly be in play here as well. In fact, it’s a certainty.

    So, what I’m going to do is a ground-up fresh install and document my experiences with it on a separate thread I’ll post once I get the basics together.

    And start researching why the hell Time Spy is at 15FPS.

    #105296
    Fredthehound
    Participant

    Hi Ralf,

    I understand that (the memory limit) and thats why I wanted to hit it on purpose/to find out where it was with something resembling this level of loadout.

    But here’s the thing. With the lite version of the 2K texture pack, the flora overhaul and the other mods I listed, I wasn’t having any memory issues at all. I ran all over skyrim in day and night, in rain and fog and the only issue was a lack of horsepower and framerates in the 17-30 range. Which I certainly understand. VorpX itself performed 100% fine and was not doing anything bad.

    On the Supersampling, yes, I am using 2.0 on VorpX’s internal upscaler and nothing on the Vive (I’m on Vive, not Rift) besides that.

    I’m getting the drivers in now so I’ll have the first impression/comparison in a couple hours for everyone, but as far as the level of load I was putting on VorpX in that last test of my 390s, your child did pretty damn well for itself. the only issue, like I say, was one of horsepower. VorpX was flawless.

    #105295
    Ralf
    Keymaster

    You definitely need to remove some of the more memory intense mods, especially extra large HD textures. vorpX requires a fair amount of extra GPU memory due to stereo rendering and the additional direct mode renderer involved. Since 32bit applications have a 4GB GPU memory limit regardless of actual memory installed on the card, you will hit the limit fast if you use mods/texture packs that consume a lot of memory.

    Due to the relatively low resolution of the headset screen hires textures are of limited use anyway, so getting rid of those dosn’t hurt too much. In general I would highly recommend to start with an unmodded game (which is what is used for tests here) and then add mods one by one afterwards to easily see what hurts performance most.

    Just in case: DO NOT use supersampling through the Oculus debug tool or something similar with vorpX. vorpX does this anyway internally. 2x supersampling on top of that with a faked screen DPI setting results in extremely large final render textures (~6000×8000!) without any real gain in image quality. The next vorpX version will have a max cap for this to avoid such problems, but that isn’t available in the current version.

    The resolution that really counts for vorpX is the actual game resolution! In Skyrim and a handful of other games you can conveniently upscale it in the vorpX ingame menu beyond what your monitor allows (“Internal Resolution Upscale”).

    #105293
    Fredthehound
    Participant

    The Titan arrived, now to install it and see what it will do.

    Before taking my 390s out, I loaded up the 2k high rez texture pack/Lite, Vivid landscapes (All in one BSA 2048) and the Regular version of Skyrim Flora overhaul, cranked the supersampling to 2.0, Antialiasing x8, Ansiotropic filtering x16 and maxed all Skyrim’s sliders INCLUDING shadows.

    17 fps of GLORIOUS looking stuttering mess. So thats the low baseline. We’ll see what the new toy will do to improve that.

    Two things of note: First, I tried the full SFO and 2K texturepacks and quickly hit the memory issue. Without being able to use ENBoost, there was no choice but to go to lower rez textures. So if anyone figures out that injector thing, please let me know.

    Second, as this is my first Nvidia refrence style card and I’m used to huge fanned AMD stuff like the Strix…I thought the titan would be bigger. It’s a cute little thing really ;)

    #105263
    TCPcitizn
    Participant

    Hey Fred
    Would you mind testing Skyrim out with an ENB for me once you get your new card? I’m also thinking of getting the *new* Titan X. I’ll be interested to know if a stable 45 FPS can be reached with this new technology along side an ENB.

    #105253
    Fredthehound
    Participant

    My opinion only so FWIW applies:

    Fallout 4 looks and works much better than Skyrim, so since the remaster is basically Fallout 4 with a new skin over it, I think at least as far as VorpX/VR is concerned, it too will be a better experience overall.

    Thats not to say that Sky looks anything less than spectacular once you get it tweaked now, because it is awesome defined. But with Fallout 4, you are already starting off several steps ahead of where you start with Skyrim (legacy/current) to begin with. DX11, full VRAM/memory access, better models and base textures, better draw distances/cell changes, better shaders/rendered (and it shows) etc.

    There are sure to be some problems concerning modding… SkyUI being the big one. Hopefully someone carries on their work. The one good thing is that the remaster and legacy versions will be separate installs so we can always keep playing and tweaking the older version as well.

    #105237
    prinyo
    Participant

    What are the differences between how Vorpx works with FO4 and SKyrim now?
    I haven’t played FO4 for some time, waiting for the last patches to be released so the mods can stabilize and stop breaking after updates. And if there are differences between how Vorpx works with the 2 games I’m really curious what they are.

    For Skyrim RE it will take at least several months before it is playable the way the current version is, if ever. The SKSE team has already said they will work on updating SKSE, but for now things don’t look so bright about SkyUI. And no SkyUI means two bad things – first you need to play the whole game with the (not-so-good) console-oriented vanilla UI of the game. And also SkyUI is needed for MCM – the mod configuration menu, so any mod that has in-game settings will not work without it. And for now it seems nobody is willing to update SkyUI.

    khamsen1
    Participant

    Like the title,

    Wondering how Skyrim SE may fare with vorpx. Something like Fallout 4? I’ve read there will be a converter for mods (that don’t use skse…)

    Thinking if this works well october could be fun.

    Free upgrade on steam if you have all the dlc..

    http://store.steampowered.com/app/489830/

    #105210

    In reply to: Deepoon E2

    Markocova
    Participant

    ok….

    i can run skyrim with Vireio perception and other games but only in win 8.1 Vorpx not working Win 7 8 and 10.

    #105207
    dantegod
    Participant

    So ive got skyrim mostly working but the headtracking is a big issue. Back when I used the dk2 the headtracking worked perfectly but when I try looking around now it seems to have a delay on me actually moving my head. Another issue is when I turn off headtracking the screen view still somehow does like a turn away from the image. any ideas?

    #105174
    Ralf
    Keymaster

    I have a 1080 here and would say it’s absolutely the right graphics card for vorpX. Compared to a Rift/Vive minimum specs GPU (GTX970) you get a healthy performance boost of about 60-90% depending on the game. Some games lean more towards being limited by CPU speed with vorpX, others are purely GPU bound, hence the varying performance gain.

    With a 1080 even recent games are comfortably playable in Geometry 3D. Fallout 4 for example mostly runs at a framerate I would consider playable with only slightly reduced graphics settings (“High” instead of “Ultra”) at a good looking resolution (1600×1200). Pretty much the same for Skyrim.

    Don’t expect wonders (i.e. every latest game running at full 90fps with G3D), but a 1080 definitely helps tremendously.

    Fredthehound
    Participant

    Hi all,

    I, and at least a couple others I know of, are curious about 1080s (and the new Titan once it ships). Is anyone here actually using a 1080 or 1080 SLI setup with Skyrim or Fallout 4 yet?

    What are your Geometry mode framerates like? Stuttering? Issues? Supersampling? Granted, it’s a pretty specialized/expensive rig so I’m not expecting a ton of replies but I figured I’d ask. Reason being, I was originally going to jump on the 1080SLI wagon but their scarcity gave me time to think and consider waiting on a TI. Of course with the Titan about to release a TI may not be offered at all.

    I have the Notify me thing set with Nvidia and will (barring something financially disastrous in the meantime) be committing a wanton act of wallet sodomy, but I’d love to hear about anyones 1080 experiences regardless.

    And yes, you all will get a full report on the Titan’s VR performance in Sky and F4 if/hopefully when I get it.

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