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  • Merkin
    Participant

    Hey, I love Vorpx and use it on heaps of games!

    However I’ve just booted up CPVR for the first time in a while and am getting the error in the subject. It used to work without any issues.

    The game runs with SteamVR and Meta Link, but is too choppy to play when rotating by mouse (head rotation is fine).

    I have installed the latest version of the CPVR MOD from VorpX website, installed latest Red4ext and CET 1.37.1.

    The meta link (using meta link as the OpenXR) works with other games using Vorpx without any issues.

    Any ideas?

    Thanks!
    Brad

    #222994
    Laser
    Participant

    Suddenly vorpx only renders left eye for me. This is not game specific but with all games that previously worked perfectly. Switching to steamvr fixes this issue. I am using Crystal Light and tried reverting back to earlier version of Pimax play, changing settings etc. The closest I got when I had openxr toolkit running I see picture in both eyes but the views aren´t aligned properly, its like have 100 IPD.

    BerZerker96 ph
    Participant

    i have a problem using pimax crystal light headset with steamvr , since most older games dont work with openxr , while using steam vr my gamepad gets disabled and refuses to work if i touch the vr controller or the vorpx menu key to make adjustments , this problem dosent happen with open xr
    i already have gamepad disabled in steam , tried with it on same issue , i use ds4 windows and ps5 controller

    if you have any tips how to fix this , and thank you

    Ralf
    Keymaster

    Forcing a GetTrackedDeviceActivityLevel() hook to return UserInteraction should work. That’s what vorpX queries to get the device activity from SteamVR.

    Caveat: vorpX loads its own openxr_api.dll renamed to vpenvr_api.dll to avoid potential version conflicts with a couple of games that also load OpenVR. Not sure where you are injecting your hook, but that might affect what you have to hook.

    Disabling this on the vorpX end is not really an option, sorry. Would cost me at least a week to do that safely since it’s used as trigger for the virtual display monitor auto activation/deactivation. Even miniscule changes affecting that require an insane amount of testing to ensure noone ends up with both a black headset and black (actual) monitor.

    BoFlo24
    Participant

    Hello, sorry if this question has been asked before (I’m assuming it has been).
    I’m looking at buying a Steam Index headset, but all I want to do is play regular PC games through the headset, not actual VR games. I couldn’t find a straight forward answer online, but I wanted to know if the Index base stations are required to use the headset with vorpx? I’m guessing you don’t need them, but I wanted to ask before I buy the Index.

    Thank you

    BerZerker96 ph
    Participant

    hello , love the software , if possible can you please add an effect like this with a slider to your viewer and games , would greatly improve immersion and would look much better than ambiant light

    https://steamcommunity.com/app/989060/images/

    thank you

    BigPaulyPaul
    Participant

    Hi. I’m having great problems getting games to hook. I’m trying Detroit-Become Human (from Steam) and it only hooks about less than 5% of the time. I’ve tried all the hook helpers and alternative hooking. All these fail but on the very odd occasion it works so I go back and try it again and it fails without me changing anything. I’ve also been having this exact same problem on Stray (from Microsoft store) and Senua’s Sacrifice 1 (PC Game Pass). Robocop (from Steam) seems a little bit more lucky. The only game it seems to work for is Ori and the Wisps (PC Game Pass)(works 90% of the time). I am only using Windows Defender. Do you think AMD Adrenalin and Ryzen Master could be making it hard to hook with Vorpyx? I can’t think anything else. It is a shame because I’m about give up on Vorpyx. Can anyone help? Thank you

    #222812

    In reply to: Error code 302?

    Ralf
    Keymaster

    That means that vorpX couldn’t initialize the VR headset, which is a fairly severe issue. Most likely something is messed up on your system.

    You *might* be able to deal with that by selecting a different headset type in the vorpX config app.

    If e.g. you are using a Quest and currently have selected SteamVR/OpenXR, try native Meta Link instead. Most headsets should work with SteamVR, Meta headsets work best with Meta Horizon Link.

    Sidenote in case you happen to use OpenXR while SteamVR is set as your system’s OpenXR runtime: Valve knowingly violates the OpenXR spec by not providing a 32 bit version of their OpenXR implementation. So Valve’s OpenXR cannot work with older 32 bit games.

    GreenThumbFoodie
    Participant

    Just wanted to say thank you Ralf. I’m a first time user with a backlog of so many games. I wanted to find a reliable way to port games to VR that are not using the UEVR model. I had a slight hiccup yesterday so today I followed your tech support suggestions: turn off Steam Overlay (inc FPS counter), wallpaper engine, nvidia app, and others. It hooked and now I’m in the Himalayas enjoying FarCry 4 in VR. I can already tell that the image rendering is way better than other mods for this game (the one that recently was removed).

    Specs:
    Far Cry 4
    16:9
    2560×1440

    Vorpx set at standard profile. I can’t believe I can even play in the VR controller!!!

    Pimax Crystal Light
    Steam Frame set at 50% per eye (still plenty)

    PC
    7800X3D, 5070TI, 64 GB DDRA5 RAM

    Well, I’m excited to play my backlog in VR now.

    diamonddust
    Participant

    Hi, from memory I think I did get it working but I haven’t used it for a while so it may not be working still. As I said originally just renaming the dx12 file didn’t work. You have to make a new file, tell steam to launch using that file, then make a new profile on vorpx using that file.

    I copied the F1_2020_dx12.exe and renamed it to F1vorpx.exe (or something like that), then in the game’s properties on steam, I added the address of the new .exe file in quotation marks to the launch option modification line followed by %command%. I think I also changed the “selected launch option” so that it runs in dx12 by default (99% sure – otherwise it was run in dx11 but that doesn’t make sense to me).

    So in the launch option modification field you should have something like:

    “C:\..[wherever your games are installed]..\steamapps\common\F1 2020\F1vorpx.exe[or whatever you name it]” %command%

    Then in the vorpx I made a new profile which I’m pretty sure was based on the F1 2021 profile (again I think – otherwise it might have been based on the F1 2020 profile) and assigned the new F1vorpx.exe program to it.

    Let me know how you get on :)

    #222634
    loonygeekfun
    Participant

    OMG It works!

    Playing in VR with immersive screen on means I can play VR seated and because I can use my quest controllers to emulate a Gamepad, I no longer get cramp from having to grip a game pad. I wonder if this means I can play traditional Gamepad games through the desktop app that vorpx has but use my quest controllers?

    I’m so glad that I got Dishonored 2 and this game on the steam sale

    vrenjoyer1
    Participant

    Hello,

    I’m trying to get vorpx to run games on a HP Reverb G2. At first I tried to play Half-Life 2 using SteamVR but it didn’t work very well. The actual game screen appeared small in the distance, although it rendered there in stereo 3d. Once the game started it glitched out and frame rate dropped so bad I could barely move the mouse. Then I read that SteamVR is not advised for WMR headsets. But how does everything work now in the Oasis era? Will OpenXR, which I found out is the recommended method work still? Do I need to download it from somewhere, or is it included in windows?

    I tried to change settings in vorpx to openxr and launch Fallout 3, but the headset doesn’t even turn on. Has anyone tried to get the Reverb G2 to work with vorpx with the Oasis driver?

    Thanks for the help!

    #222529
    Demu
    Participant

    I have tried with both SteamVR and OpenXR, tried the latter when SteamVR failed.

    I have checked and removed other overlays, including those of AMD drivers themselves. GameBar is also functionally cut out of my Windows install with a Debloater.

    The options were:

    – Rivatuner from MSI Afterburner
    – Wallpaper Engine
    – AMD Overlay
    – Discord Overlay
    – Lossless Scaling
    – Game Bar
    – Browser
    – HWINFO (reads sensors for system, I figure safe bet to shut down)
    – Windows PowerToys (has overlay componets that are turned off).
    – Steam Overlay

    All of these have been disabled for the test as you asked. I inspected Task Manager for any processes that may be related, found none.

    VorpX is allowed to turn off overlays and runs in admin mode. Alternative hook method has been tried to no effect, so it’s turned off again.

    I checked again and the app just crashes on the virtual desktop too, after the same amount of time. I had been using it to launch games so didn’t test the obvious scenario of leaving it running.

    The desktop mode is thus also a bust.

    The in-app troubleshooter was read back to front before I came to the forums: Googling also didn’t show any similar results to mine.

    FAQ above was read.

    Tested with just SteamVR and Left 4 Dead 2, crash behaviour is _identical_: Crashes about 2-3 minutes in. Seems to last the exact same amount of time before crashing each time, suggesting a timeout somewhere.

    If it’s helpful I can roll back drivers to last year or something similar.

    Hope this helps.

    #222528
    Ralf
    Keymaster

    Please first try with only SteamVR, exit Virtual Desktop. Also make sure to select SteamVR in the vorpX config app, not OpenXR. Valve’s OpenXR misses 32-bit support for older games and on top of that is broken in regard to a function that is important in multithreaded rendering pipelines like vorpX’s.

    If that does not help, check whether something is running on your PC that also hooks into games. Issues like this almost certainly are caused by another app getting in the way.

    The trouble shooting guide in the vorpX help (altenatively pinned to the top of this sub forum) has more details.

    kerekeslaszlo
    Participant

    I understand that this is beneficial in normal VR games, but in VorpX it’s extremely distracting.
    I’ve been trying to solve this issue for 5 days now, but nothing has worked.

    What I’ve tried so far:

    All settings that are in vorpx

    Quest 3 settings “lying down mode”

    ALVR + SteamVR + lying down mode

    Virtual Desktop

    OpenVR-AdvancedSettings + SteamVR

    Unfortunately, none of these could lower the screen offset enough to get the crosshair centered.
    It seems that in VorpX Full VR mode the screen attachment to the camera is hard-coded, so no external offset can modify it.

    I’m running out of ideas at this point.

    If you could add a screen height adjustment option in Full VR mode in a future update, that would perfectly solve the problem.

    Thank you!

Viewing 15 results - 1 through 15 (of 1,505 total)

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