I uninstalled MEA after the trial so I can’t test what works and what not.
Since I posted first about Tridef here I want to say that I don’t see it as a product in the same category as VorpX. One of them is specifically useful with 3D TV sets, the other one is VR specific. And while I have no intention in discussing Tridef here, there is something I wanted to say about VR theather mode vs 3D TV.
I feel I (and other users that own and use 3D TV sets) have a different idea of what we value in VoprX the most. For me it is the DirectVR and the way VorpX turns an old flat game into a VR experience. I actually started seriously replaying Skyrim and FO3/NV (TTW) in the past weeks because they feel now like completely different games. And the heavily modded Skyrim playthru I’m doing now is one of the 3 best experiences I ever had in VR.
I completely ignore the existence of the Theater mode. The resolution of the current HMDs, the SDE, the sweets spot issues, the general inconveniences coming from wearing the headset for hours, make me prefer the big 3D TV. In the next few years – until the screens, the graphic hardware, the optics in the VR headsets improve a lot, playing on a 3D TV will be a vastly superior experience to any form of VR theater mode. (I don’t know if providing a 3D SBS stream to a monitor/TV is something that was ever considered as an option for VorpX.)
As as result of all this I consider all the time spent into making a game playable in theater mode in VR to be wasted. As opposed to making a game be able to be experienced and played as a VR experience. It is slower and harder to do I guess, but it is worth it. Just my 2 cents.
AnonymousInactive
Hi, Ralf! I am confused with the controller mapping policy in the new vorpx. I understood previously that if a game supports natively the xbox controller, then you disable the mapping and give a message that it is not needed with directvr. But Dark Messiah of M&M does not have a native controller support, and I still cannot access the mapping. Do I miss something?
Hi all – I am trying to use VorpX with GTA V for the first time. While the game is loading, I see the “Vorpx” watermark at the bottom of the screen, and I can see ot through my HTC Vive headset.
I see in faint red text at the lower part of the screen saying “Direct VR failed. FOV unchanged”.
The game seems really zoomed in and not really playable.
Settings do I need to change? I googled Vorpx settings for GTA V and see lots of conflicting setups.
Thanks!
J
Check this out.
https://docs.google.com/spreadsheets/d/1nD_HyS8v_zKf9MZ3OYVpdnKAJBeMycGTgFmaJ639Oyg/edit#gid=0
Thank you!
Zeno Clash 2
Painkiller Hell & Damnation
Star Wars: Republic Commando
Are not listed
Is there any way I could know without buying them?
Also Contagion doesn´t seem to work ok with DirectVR it always fail and found it by luck on that list.
You can check the FPS with ALT+F. A list of shortcuts is available in the config app.
Provided your Skyrim SE is updated to the latest version, DirectVR FOV is applied without scanning, which is the most important thing. Not ideal, but not a major issue if the rotation scan fails. if head tracking feels off, adjust the head tracking sensitivity in the vorpX menu.
In general I would recommend to use the original Skyrim unless you absolutely can’t live without the new, more saturated color scheme. The original Skyrim on most systems runs better with vorpX.
There’s always a chance failure in regard to DirectVR, hence the hint screen that is shown about that during the scan.
Provided your Skyrim SE is updated to the latest version, DirectVR FOV is applied without scanning, which is the most important thing. Not ideal, but not a major issue if the rotation scan fails. if head tracking feels off, adjust the head tracking sensitivity in the vorpX menu.
BTW: I would recommend to use the original Skyrim. On the majority of systems it runs quite a bit better with vorpX.
Not sure about your Arma III issue, sorry. Works as it always it did. Please mind that Arma III is Z-Buffer 3D only, which provides a less natural and strong 3D effect, but is a lot faster.
If the normal mouse based head tracking is inverted, please check whether you maybe have your mouse axis inverted in the game’s options. If that is the case either change that or use the “HT Invert Y-Axis” option on the head tracking page of the vorpX ingame menu.
Also make sure that you didn’t indvertantly disable the vorpX head tracking in the config app. Doing so might lead to the impression that head tracking is inverted.
And lastly: some special gamer mouse drivers allow to invert the mouse y-axis. If you use something like that, please check whether you maybe have selected that option in your mouse driver.
I bought Vorpx a few hours ago and now instantly regret it, if there is a refund process, I’d like to hear about it. Every game I play has the y-axis inverted and makes me instantly dizzy. Nothing I change in the menus and no matter how I optimize the game, it doesn’t work.
DirectVR doesn’t work with Skyrim SE, just as others have said on here. 64-bit Arma 3 has no support, etc. This program has been a real disappointment so far, and is, at best, freeware. Hoping to get this fixed soon or get a refund.
I can confirm 100%
In skyrim (DIRECTVR) you can look around anywhere you want during conversation.
Stare at their feet, look around and ignore them or stare at the breasts if that is your thing ;P LOL.
There is no zoom and everything is 100% the same as outside of conversation. It is really great!
I upgraded to a 1080ti and was very excited to see the performance in Skyrim (non SE version). Unfortunately having upgraded to the latest VorpX (17.2.1) the DirectVR scanner no longer seems to work. Having loaded a saved game, I press ALT + L but nothing happens at all. I also tried Alt + B. I could not find any other mention of the scanner in any of the menus.
I have tried a variety of things including launching vanilla version with no mods, running vorpX as an administrator, etc. The other hotkeys seem to work such as alt + V and alt + f.
Sorry if I am missing something obvious.
I wanted to get an overview of the most playable Vorpx Games. Even the games with DirectVR support has a few quirks, so what are you guys favorite titles are as of the current patch. Rank your 5 most playable Vorpx titles.
One other question I have about the new directVR is about sitting and camera zoom. Whenever I sit in the game or a few other instances the camera zooms in 10%. It’s not just FOV moving in, it sort of changes and magnifies. Does the new direct VR take care of that too by chance? Anyone else know what I mean and found a solution?
Everytime I start Skyrim SE red text appears telling me the fps is 30 or less and I need at least 45 to play, even when I turned down the settings to low. I feel like I have a fps cap when playing with vorpx but normally I get 60 fps.
Is there a way to check fps with vorpx? Also scanning for directvr doesnt work either.
Any help is appreciated thanks
Ok, thanks again for the input. Sounds like it kicks ass! I need to finish some projects and get to overhauling/repairing my PC to try this out. Been putting it off for a long while. At least there’s light at the end of the tunnel, and it’s vorpX DirectVR it sounds like. Thanks again NipOc for the info. Ralph keep up the good work!
AnonymousInactive
You can use the gamepad normally in Skyrim with DirectVR. Enabling it in Skyrim’s options menu will do the trick.