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Viewing 15 results - 31 through 45 (of 1,137 total)
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  • #217238
    willkiel66
    Participant

    I agree, just upgraded my PC from an rtx 2070 and 2700x CPU to rtx 4070 Ti and 7800x3d and the metro exodus with G3D and DirectVR is amazing, ultra all the way.
    I can’t get the Xbox one controller to work for opening doors/boxes it just flashes between X and E on the long press, the E short press works fine, but think this is a longstanding problem with Metro Exodus. I also need to find a way to get r mapped onto the controller as getting the gun pump accessed in a hurry via the keyboard is a pain. Also turning the map over without having to use the mouse key would be nice.

    I tried the enhanced edition (I copied the MetroExodus file in steam folder and renamed it MetroExodus1 and made a shortcut to it on the desktop) first as my son will play flat screen and loves Ray Tracing. He uses it on Minecraft which he also loves.
    The 3d effect is severely lacking in the enhanced version and the standard version knocks it out of the park.
    I loved the first 2 games in Vorpx and now my PC can handle this one I think it is my favourite game of the series.
    Thanks for all your hard work Ralf.

    #217173

    In reply to: Baldurs Gate 3

    Ralf
    Keymaster

    Completely glitch-free G3D in this case would require changing code in various shaders. bravekat’s suggestions above should help a lot without that though. Not overdoing it with the 3D strength and reducing shadow quality often helps to make G3D with glitchy deferred rendering effects playable. Avoid DLSS, that didn’t work at all in my tests, the other two AA methods should work fine.

    Personally I’d simply stick with Z3D here though. At normal strength values both are so close to each other that G3D isn’t really worth the performance penalty at all in this case.

    I will look into DirectVR (i.e. direct camera access) for 3D and more, but no promises in that respect. If possible at all these things take time. If you want it all, you need a bit more patience than a mere few days after a game release. :)

    #216856
    fubar
    Participant

    New method to apply automated game settings. Fixes many DirectVR profiles that include automatic game settings optimization being broken with nVidia drivers newer than February 2023.
    Comes with all profile updates since the last regular vorpX update compiled in the installer for convenience.

    Does the latest beta have those fixes too?

    #216836
    Ralf
    Keymaster

    23/07/27
    vorpX 21.3.5 has been released

    This is a maintenance release that mainly fixes a severe issue caused by recent nVidia drivers.

    • New method to apply automated game settings. Fixes many DirectVR profiles that include automatic game settings optimization being broken with nVidia drivers newer than February 2023.
    • Comes with all profile updates since the last regular vorpX update compiled in the installer for convenience.
    • Various smaller fixes.
    #216826
    Boblekobold
    Participant

    So DirectVR 3D mode is some kind of G3D ? It doesn’t work for me. I only get 3D with Z3D and Z adaptative.

    #216753
    Ralf
    Keymaster

    Only if you use VD to capture the desktop and use vorpX in ‘generic 3d display’ mode. That disables 80% of what vorpX can do though. Head tracking, all input related stuff, any DirectVR functionality a profile may provide and so on.

    For full VR functionality vorpX requires SteamVR or the Oculus runtime. Same for VD. As far as I’m aware it hooks into SteamVR in its VR gaming mode.

    BTW: I’d generally advise against using an extra app, be it VD or any other app that streams the image to the headset. Just complicates things by adding an additional element into the pipeline. Usually the best way to use a Quest with vorpX is the Oculus runtime + Oculus Link.

    #216749
    Boblekobold
    Participant

    If I launch enhanced edition after setting DirectX11 in Metro graphics menu, it use the official profile, and G3D works, but I can’t access VorpX menu (it’s the first time I encounter that).

    If I launch the old version of Metro Exodus as you suggest, I will have the menu ?
    I never use DirectVR. Don’t know exactly how it works but the first game I tried was Bioshock Infinite, and DirectVR didn’t give me good results. By adjusting resolution, FOV, ini files, etc. I managed to have native-like VR experience (I noticed no difference with Subnautica Below Zero native), but It took me a while to understand.

    But after the first game, you understand you juste have to set high 4:3 resolution, image Zoom at the border of your FOV, game FOV at very large, Clarity FX, 3D parameters if possible, HUD if possible, head tracking speed if needed, and you get a very good experience in every game that allow you to modify these parameters.

    VorpX has a mixed reputation, but it’s probably the best program i ever bought. Bioshock serie was incredible with it.

    Metro Exodus is in my opinion one the best looking game (Moscou and Volga levels), so I would like to do it with Raytracing (my first try is already impressive in 4k with ultra graphics). But I’ll try both (because it’s true that G3D can be very impressive).

    Metro let you choose FOV in ini file and HUD is minimalist so I just have the problem with resolution and Image Zoom (zoom is generaly too high for my headset in every game).

    #216740
    Ralf
    Keymaster

    Try the regular Metro Exodus. That one has an official profile with both G3D and Z3D support, also automatic FOV adjustment, better head tracking via the DirectVR memory scanner and other DirectVR features. As far as vorpX is concerned the enhanced version is pretty much a ‘dehanced’ version actually. ;)

    virtuayay
    Participant

    hi thanks for reading.

    i’m using the beta vorpx version from the forum.

    i searched the forum for this problem and the only page in the first few pages of results that sounded helpful, when i clicked the link, the forum said the post was gone!

    i have a good enough system for anything except new AAA DX12 games to run at 200-500 percent resolution scaling, this isn’t an fps problem.

    i have a 90hz wmr hmd, a 75hz monitor, and geforce 2080ti.

    i get no stutter/judder in native steamvr or openxr games (so long as i keep fps over 90) this has only happened in vorpx. i also dont get the stutterjudder if i use vorpx in pure 2d mode or even Z3D mode. i have motion reprojection turned off in my wmr settings and my openxr for wmr settings, and of course both are also set to 90hz.

    here is when i get stutterjudder in vorpx and how bad:

    worst: G3D, DirectVR, Head tracking prediction On (this setting also causes extreme ghosting of moving objects, i found i get less than half as much stutter and ghosting by turning head tracking prediction off)

    very bad: G3D, DirectVR (ghosting and stuttering is still too bad to be playable)

    bad: G3D, immersive/cinema (might not improve at all, might just look a little better from being less zoomed-in)

    i have tried turning all headtracking options to the least judder modes, that doesn’t help. (judderfree, then safe/off) and also disabling headtracking totally, no difference.

    some games i get just enough less stutter for them to be playable they just could look a little better in motion (official elder scrolls) other games way too much stutter to even enjoy (cloud profile homefront). official profiles run a little better most of the time, they are playable and enjoyable but the problem is still at least slightly there.

    one official G3D profile i tried worked perfectly fine: warband.

    all wmr and openxr drivers are newest, regularly updates. never used another hmd so no conflicting settings anywhere. vsync is turned off everywhere it could possibly be turned off.

    please read this post before replying, i will ignore replies that dont take account of the info i posted. please also try not to just post one-line replies, explain and offer multiple stages of tweaking in case your first suggestion doesnt work. thank you.

    #216676
    Ralph
    Participant

    On my System i have to run the DirectVR Scanner a few times until it works correct, and i have to focus a fix point while running the DirectVR Scanner.

    #216654
    LuigiChoolis
    Participant

    Hi Ralf/guys

    Using the official profile from Ralf and it runs very well with Dying Light 2, I have no problem running DirectVR scanner either, so everything seems in order.

    Except one thing: the headsync seems not what I expected? When I start the game, before I run DirectVR scanner, I can aim with my head normally. After I run DirectVR scanner (success) everything looks awesome but I can no longer aim with my head. In order to turn around or look around I have to use the gamepad’s thumbstick.

    Is there something I’m missing? Is there any setting I can tweak to get both DirectVR scanner and head aim working at the same time? Thanks

    #216613
    mr_belowski
    Participant

    i uninstalled then reinstalled the mod, and reinstalled CET, but it no longer works for me. It was OK before today’s small game patch, nothing changed except the patch (I reinstalled CET and the mod after i found it broken). I’ve not deleted and reinstalled the entire game.

    I get no 3D reconstruction for DirectVR (but z-normal seems to work), and full VR mode doesn’t work – it’s just an immersive screen but with a slightly bigger screen than regular immersive screen mode. It’s definitely using the mod – i get the intro / help screens about gestures etc

    #216607
    beemzy
    Participant

    @ beemzy:

    Works fine here. Double check whether you copied the CET update into the right folder. The ‘bin’ folder in the CET .zip has to be copied directly into your CP 2077 main folder, overwriting the existing one.

    I’ll upload an updated mod installer later today or tomorrow.

    @ fubar

    Either Z3D or G3D with alternate frame rendering.

    CET was in the right place. All my CET-reliant (non-VorpX / conventional) MODs worked, just in a flat screen rather than proper DirectVR. I still got the VorpX starting CP2077 menu but the actual game couldnt be started in DirectVR. A clean reinstall of CP2077 and then CP2077 VorpX mod solved the issue

    #216461
    splurk
    Participant

    Hi

    – Cyberpunk 2077 (with VR mod, it was the main reason why I bought vorpX), but played maybe 1 hour, because it zooms view and very uncomfortable. Tried change settings but didn’t get good result.

    Try to change 3D reconstruction mode from DirectVR to Z-normal. I have a very bad feeling with DirectVR, but it is really nice with Z-normal (even if 3D is slightly less nice). I don’t play in FullVR mode, but rather in Immersive mode with Mouse/KB/PAD. I use a 4:3 resolution, and ajust the screen zoom to be on the edge of my left/right vision.

    – Fallout 76, same as Cyberpunk 2077;
    I don’t play Fallout 76, but my Fallout 4 setting are similar to Cyberpunk.

    I have not tried other games yet.

    #216455
    splurk
    Participant

    Correction:
    Z-normal and Z-adaptative seem completely not functional with the last beta of Vorpx. Only DirectVR seems functional, but it is almost not usable due to some weird de-synchronization of right/left eyes when the world is moving fast.

Viewing 15 results - 31 through 45 (of 1,137 total)

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