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Viewing 15 results - 1,141 through 1,155 (of 1,166 total)
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  • dirtythekid
    Participant

    The current system of sharing settings is good, but it’s only half the equation. If there was a method for users to create their own 3D support for games they’d like to experience in VR, there would be fewer games on the wish list and more people getting involved in spreading the awesomeness that is VR. I have experience with 3D design as well as coding and memory manipulation, going as far as to converting 3rd person games to first person, and there are so many more games I’d like to see with VR support.

    Side note: DirectVR is a great step towards near-native VR gameplay.

    #125331
    Anonymous
    Inactive

    Why would you want to use DirectVR in the cinema? As far as I understand it the whole purpose of DirectVR is adjusting field of view and head tracking for full vr mode.

    #125119
    budwheizzah
    Participant

    The problem at raffle square isn’t a crash per-se; the UI fails to display, and the keys fail to respond, you’re basically stuck staring at the stage with the music going. I got past that part by reloading the game w/o activating DirectVR, then once the first few enemies were taken care of I reenabled it.

    The problem with Bioshock Infinite isn’t cutscene related as much as it is “eventual crash” related. I had a savegame set right after the raffle square scene, where you first get the possession upgrade. The game systematically crashes around the first turret that sits right behind the possession upgrade machine. The time it runs for varies a bit but the crashes are similar. Sometimes I make it a bit past the turret, sometimes I barely walk 3 seconds after closing the possession upgrade video, and kaboom.

    Tested with Oculus & VIVE, same results on both.

    #125112
    prinyo
    Participant

    I didn’t have time until now to play after the latest update. But now it is completely impossible for me to have the rotation tracking working with DirectVR. Before the update if I disabled the position tracking the scan was always successful. Now it never works. It does say Success but there is no rotation tracking.

    With or without DirectVR now there is an audio problem – when you face a NPC their voice sounds like coming from several rooms away. To be able to hear them I need to turn my head so my ear is pointing to them.

    Both those problems appeared after the last update, it was working nice before that.
    I restarted the game, the PC several times, even reinstalled VoprX and did the optimization again – nothing helps.

    Also it would recenter and show me the red message randomly without me moving at all. Any ideas what in the last update that can cause those problems?

    #125061

    In reply to: Direct VR not working

    Ralf
    Keymaster

    Skyrim does not have positional Direct VR, it has rotation and FOV covered by DirectVR. You can always see what scans are available for a game on the scanner screen and the Direct VR page of the vorpX ingame menu.

    If you use anything else than Windows Defender, try to disable your virus scanner. Some scanners may monitor memory in a way that interferes. Also make sure not to touch the mouse during the scan.

    Apart from that: it might help to change the location or load another savegame, but unfortunately memory scanning operations like the one done by Direct VR aren’t 100% reliable by nature. Hence the message that is shown in this regard during each scan.

    #125055
    DarkOrb
    Participant

    Hey,

    I have some problems with Portal 2. Whenever i play it with DirectVR, I am way to big. In the VorpX configuation menu there is a “height modifier”, but i can only set it to “-2.0” (which is way too little). The next problem is: When Wheatley wakes me up, i’m not in my chamber anymore. I am outside, below the chamber.

    What can i do to fix this?

    #124902
    forlaunchcast
    Participant

    Same exact problem, but with Skyrim SE. No problem before latest patch. Looking at another thread, appears to be problem across many experiences but doesn’t rear it’s head until about 20-30 minutes so I can see why this might have been missed in release testing.

    The problem is that in about 20 minutes, it starts flickering to SteamVR home (like if loading was happening). Does this for maybe another 5 minutes and then total blackness. Volume and game are still running but you can’t see anything.

    Perhaps it’s related to directVR use only.

    #124844
    Tiggerdyret
    Participant

    One of the purposes of Direct VR is to overwrite the games’ fov, so that’s surely it. But can’t say more than that since I wasn’t playing with DirectVR.
    I had a problem where the fov would constantly reset in the old version of Vorpx, though. The fov mod that I listed in my guide fixed that problem.

    #124839
    lewisdude
    Participant

    Hey- yeah I found your page, very handy.
    Incredible what change a few hours makes. I’ve gotten basically all my problems sorted. Even the pipboy is alright- in non-edgepeek it sticks to the top-left, but in edgepeek it’s perfectly fine.

    One last issue though. Something seems to be overwriting my FOV setting, and I suspect it’s DirectVR. Any thoughts on that?

    #124829
    Nocturns
    Participant

    When you’re taking another stab at portal 2 could you check if in directvr the “up/down locked” works, ie. you can’t use the mouse to look up/down but use tracking instead (can’t lookup the exact term used in the menus). Now even if you turn it off it still stays on.

    In other games I can turn it off and it works but with portal it doesn’t seem to work. I only recently got vorpx so I could be doing something wrong configuration wise.

    At the moment I play without direct vr and set the FOV in the game manually. I would prefer to play with direct vr setting the FOV because portal resets the FOV after each level.

    #124638
    hhhqwe
    Participant

    Do you try to do the DirectVR scan in Helgen during the intro mission? I’ve also encountered several failures of the DirectVR scan during that mission. Afterwards, however, it worked fine.

    #124579
    peteostro
    Participant

    What are you settings for SkyRim:SE? DirectVR head tracking is working great. But for some reason the game looks “blurry” and performance is pretty bad for me (outside)

    #124517
    SpynalTom
    Participant

    TL;DR: Skyrim SE + VorpX + DirectVR = Gold Standard for VR wrappers

    First off let me say I bought VoprX a long time ago, so I’ve seen the progress, the hard work, and all the noise surrounding this product. I know it has been too complicated for some, and just plain doesn’t work for others, but that hasn’t been my experience. I’m also a huge Elder Scrolls fan since Daggerfall, and Skyrim has been one of the best gaming experience I have had even before VR came along. I have used VR wrappers with DK1, DK2, and CV1. I’ve used TriDef, Veirio Perception, and VorpX because let’s face it they all had their strengths and weaknesses when things were first being researched and experimented with. At the very end of 2016 Ralf released version 17.x of VorpX and once again changed the game for me. I thought I had a solid Skyrim profile dialed in previously, but Direct VR changed everything. So much so, that once I got Skyrim and Skyrim SE all dialed in again I started a new games all over from scratch. I can’t say enough about how great the experience is now. I can play longer without eye strain, the scale of everything is spot on, and warp/distortion (that was minimal already) is gone. The sense of presence and immersion went way up again. I find myself walking everywhere instead of running. I walk around just going WOW! I wanted to take a moment just to say that the $40 I spent on VorpX would have been worth it for Skyrim alone and I really appreciate all the hard work and effort Ralf has done to keep this software advancing and improving with every new release. Skyrim with VorpX is the experience I compare all other VorpX profiles to. Don’t get me wrong there are a lot of games that VorpX works great with and the new Direct VR has improved those as well. For me though, Skyrim SE is the gold standard, and to be honest I haven’t had time to try many of the other games yet because I’m completely lost in Skyrim all over again. Thank you Ralf and VorpX.

    #124273
    lamer3d
    Participant

    1. Is there a hotkey to run DirectVr scanner? I could’t find it.
    2. After most recent update Crystal Image always turns off by itself and menu becomes jaggy. Is there any way to permanently lock Crystal Image to On?

    #124266
    Gregan
    Participant

    Hi ralf, thanks for the explanation for the skyrim HUD.
    Finally this update with directVR is great and tweaking it offers more possibilities than before.
    Therefore, I have two little issues indue to this:
    – In skyrim, the perks screen stay black, so you don’t see the branchs of the perks trees ( in fact thay are behind the black square.)
    – the lines of the books seems to superpose so the reading is impossible. ( still in skyrim )

    And could we get later an option to desactivate the seeing of the touchs please?

    Thanks

Viewing 15 results - 1,141 through 1,155 (of 1,166 total)

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