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  • #222973
    nm723548
    Participant

    The working G3D profile has been uploaded to the cloud.

    With the Xash3D FWGS Engine Build 3963, you can play and complete Field Intensity, Echoes, C.A.G.E.D., The Trap, The Gate, Delta Particles, They Hunger I–III, Military Duty, Escape From Darkness, Residual Point, Heart of Evil, Black Ops, Uplink, and many other great Half-Life fan add-ons.

    The Xash3D FWGS Engine performs very well, even at very high resolutions.

    Once, there was a Czech website called Modifikace.cz, which focused on reviewing and rating Half-Life add-ons. One of the highest-rated add-ons on that site was “The Gate.

    It is worth noting that one of the highest-rated fan add-ons for Return to Castle Wolfenstein is called “Timegate.” While similar in both name and execution, both add-ons are highly regarded. However, it seems that the Half-Life version is far less known, as I have never seen it appear on any English lists of top-rated Half-Life fan add-ons.

    Steps to make everything work:

    Download Xash3D FWGS Engine Build 3963 and extract it into your Half-Life directory, where the original game and its two expansions are installed, as their assets are required for some fan add-ons to function. Overwrite files if necessary.

    In the autoexec.cfg file (both in the main folder and in each add-on folder—for example, field_intensity), add:

    default_fov 120

    Inside the add-on folder (for example, field_intensity), open video.cfg and add or modify:

    width “3840”
    height “2160”

    For this resolution to appear in-game, you must first select it in your display settings after launching VorpX Virtual Desktop. To enable it, create a custom resolution in VorpX Virtual Monitor. Then launch VorpX Virtual Desktop, right-click your desktop, open Display Settings, and select the resolution.

    Do not change the resolution while playing, as this will cause the game to crash.

    Optionally, you can enable Virtual Super Resolution in AMD Adrenalin or NVIDIA Control Panel. This removes the need to launch VorpX Virtual Desktop beforehand.

    If the default_fov command does not work from the config file, you can apply it manually after launching the game by pressing the ~ key. A sensible FOV range is 105–130, depending on whether you prefer greater immersion or a wider field of view. If the image appears zoomed in, slightly increase the FOV.

    Running the add-ons:

    Always run add-ons using a dedicated shortcut.

    Create a shortcut for xash3d.exe and rename it according to the add-on, e.g., FIELD INTENSITY.

    Right-click the shortcut, open Properties, and if your add-on folder is named field_intensity, append the following after \xash3d.exe:

    console -32bpp -game field_intensity

    The full target line should look like:

    \xash3d.exe” -console -32bpp -game field_intensity

    Optional:

    The original Half-Life was at its best when the gameplay truly reflected its name—when you were barely alive, desperately searching for medkits and ammo.

    Unfortunately, Opposing Force and many fan add-ons that use its assets are too easy on medium difficulty. Therefore, it is recommended to play these add-ons on the highest difficulty level for a more challenging and engaging experience.

    MODDB:

    Half-Life 1 Mod Archive from the 2006 DVD Collection | With Lost Mods

    Beylan
    Participant

    Purchased VorpX this afternoon and there was no download link at the end of the ordering process, in the receipt email, nor did I receive any other emails. I also filled out the download link request form and still nothing. Payment has definitely gone through via PayPal.

    Perhaps it has something to do with the fact that I purchased/used the beta version of VorpX back in 2015. Or maybe I’ve simply missed the link somehow.

    #222717
    Ralf
    Keymaster

    At least one download link has been sent recently to the mail address you used to reqister here. Please check your spam folder and/or add vorpx.com to the whitelist in your mail provider’s spam filtering options to avoid future problems like this.

    #222394
    defcon2008
    Participant

    My Meta Quest 3 had a critical error which resulted in me factory resetting my headset. The VorpX program on my PC gave me an error which prompted me to request a new download link, which I have just installed 25.1.2.0. Now it is asking me for a Key. I sent the Request Code to [removed for spam protection] yet I have not received a response. Can someone help me out?

    Deaon_Venor
    Participant

    I had attempted to purchase this late in the evening on the 2nd, and when I didn’t get the email that night I had assumed it was just because it was the weekend and late, but now it is a few days later and I have not received a download link or purchase confirmation email and my bank is still saying the funds are on hold. Have I done something wrong somewhere, or is it just taking longer than usual for some reason?

    #222117
    Ralf
    Keymaster

    2025/09/12

    A new update is available that adds support for Cyberpunk 2077 2.31 and updates the core components to match the latest vorpX version.

    Download link as always in the first post of this thread.

    #222084
    HarnessedYeti
    Participant

    Need a to get a link or info on how to DL 21.3.5 mainly because I don’t
    like the forced VR in Cyberpunk. Tried switching to immersive screen mode but
    not all settings like screen size and scale work anymore for some dumb reason.

    #222048
    Ralf
    Keymaster

    Just realized that the issue might have been caused by a small change in the installer I made yesterday, will probably work now if you try again.

    If not:

    If you didn’t keep your web installer, you can get one from the link below.

    If the issue is caused by your antivirus, that might not work either though. If you use something else than Defender, really just get rid of it. There is zero reason to use some extra annoying third party AV since many, many years.

    Request New Download

    #221816
    Ralf
    Keymaster

    26/01/13 | vorpX 25.1.5 has been released

    Another maintenance update. Addresses a couple of input glitches, comes with a rewritten host-exit that better handles exit crashes with Meta’s OpenXR since a recent Meta Link update, makes alternative hooking usable for more games, fixes a rare DX9 issue, has a bunch of profile fixes/updates and more.

    Click here for a list of noteworthy changes

    • vorpX: keys wrongly blocked in some DirectInput games (e.g. Fallout 3/NV).
    • vorpX: the tracking center hotkey also ensures foreground and input focus.
    • vorpX: ALT+TAB and back could occasionally confuse key state tracking.
    • vorpX: fixed cursor clipping in some older games (e.g. Metro 2033).
    • vorpX: headset audio device switching did not work anymore.
    • vorpX: D3D9: better unhooked surfaces handling, e.g. Venetica ALT+TAB crash.
    • vorpX: improved host exit, cleaner in various games and with Meta OpenXR.
    • vorpControl: folder exclude handles symlinks (e.g. latest EA Desktop).
    • vorpControl: minimize runtime windows option supports latest Quest Link.
    • vorpControl: alternative hooking working for more games.
    • Cyberpunk 2077: improved sync between mod-portion and vorpX.
    • Tron 2.0: .ini changes weren’t applied anymore since a while.
    • Dishonored 2: scalable HUD added.
    • Dragon Age Origins: deal with GOG version 2-core lock.
    • Dragon Age II: deal with GOG version 2-core lock.
    • Farming Simulator 25: Fixed a Z3D issue related to vehicle mirror count.


    25/12/20 | vorpX 25.1.4 has been released

    This maintenance update mainly focuses on an annoyance affecting mouse/keyboard players in some games that upscale the image to the monitor size. Under certain circumstances that can lead to vorpX’s stereo cursor being shown at a wrong position, making it difficult to hit buttons in menus etc. Various reasons for this super annoying glitch are now covered. The remaining will follow later.

    Apart from that there have been a few more fixes and a new profile for Farming Simulator 2025 with automatic FOV and a scalable HUD.

    Click here for a list of noteworthy changes

    • vorpX: Improved stereo cursor rendering in games that upscale their output.
    • vorpX: Z3D could break in some games after taking off the headset.
    • vorpX: some games could crash with Windows display scaling set to 150/175.
    • vorpX: some games could crash on audio device change (25.1.3 regression)
    • Farming Simulator 2025: new profile with HUD scaling and DirectVR FOV.
    • Farming Simulator 2022: DirectVR FOV update.
    • Fallout 4: DirectVR FOV scan was broken after a game update.


    25/12/16 | vorpX 25.1.3 has been released

    Another maintenance update, mainly addressing various issues and annoyances that came up since 25.1.2. Aside from the fixes there is a subtle improvement in regard to how the game/desktop images are sampled before sending them to the headset. Power users can also configure the sampling method now with expert settings enabled.

    Click here for a list of noteworthy changes

    • vorpX: Battlefield 2 could crash on map load.
    • vorpX: some games could crash on CPUs with more than 12 cores.
    • vorpX: different image sampling methods for screen/FullVR modes.
    • vorpX: image sampling method user selectable (expert setting).
    • vorpX: option to improve FPS in games that limit core count (e.g. Witcher 1 GOG).
    • vorpX: back to OpenXR 1.0 due to outdated runtimes (eg. Valve, Virtual Desktop).
    • vorpX: relaunching games with another graphics API could fail.
    • vorpX: DX9: (rare) 64-bit DX9 games ran at roughly half the supposed FPS on Win11.
    • vorpX: DX9: some FPS lost since quite a while have been reclaimed (eg. Skyrim).
    • vorpX: DX11: Z3D did not work anymore in several games (e.g. COD Black Ops III).
    • vorpX: DX12: fixed an (currently unused) Z3D method that didn’t work at all.
    • vorpControl: hook helper install auto API detection didn’t work anymore.
    • vorpControl: creating desktop shortcuts did not always work anymore.
    • vorpService: fallback for virtual display/desktop viewer not working on some PCs.
    • vorpService: The virtual display didn’t always get disabled on standby as intended.
    • vorpService: Quest Link detection not working anymore after a recent Link update.
    • Just Cause 3: depth buffer detection could fail occasionally.
    • The Witcher 3: DirectVR: camera position was broken, second position added.
    • The Witcher 3: DirectVR: auto EdgePeek for menus, cutscenes etc. didn’t work.
    • Elder Scrolls Online: shader parser to detect future UI changes automatically.
    • F1 2019: restarting with DX11 didn’t work anymore.
    • F1 2020: restarting with DX11 didn’t work anymore.


    25/09/12 | vorpX 25.1.2 has been released

    Another maintenance update with about a dozen noteworthy changes and fixes.

    Click here for all changes

    • Head tracking mouse emulation did not work anymore in desktop viewer.
    • Messages shown in some games on start could become unresponsive.
    • Mod component install with the virtual display failed due to an unclickable prompt.
    • Some games did not exit cleanly since vorpX 25.1.0.
    • Workaround for 32-bit games that use too much RAM on CPUs with many cores.
    • Potential workaround for old games that assign small stack sizes (untested).
    • In games with .ini and mem-scan FOV, ini-controls weren’t shown before scanning.
    • Avoid more annoying virtual monitor related Quest Link self-restarts.
    • Communication between the service and 32-bit vorpControl was broken.
    • The service could use an entire CPU core after lock/unlock, standby/resume etc.
    • Custom sync selection in the vorpX menu selected different options than shown.
    • Trouble shoot data now includes all relevant log files.
    • Better service handling in the installer.
    • Elder Scrolls Online: HUD shaders updated (again).
    • Cyberpunk 2077: mod components updated for CP2077 2.31
    • As always numerous smaller fixes and optimizations.


    25/08/30 | vorpX 25.1.1 has been released

    This maintenance update brings some OpenXR improvements, carves out more precious GPU memory, enhances Quest controller support with SteamVR and fixes a bug where Z3D became heavily pixelated after switching 3D modes.

    Auto-updating from 24.1.0 and 25.1.0 will likely fail (sorry!), you may have to reinstall manually with your web installer. If you didn’t keep it, you can get one here: click

    Click here for all changes

    • GPU memory usage reduction due to headset sync optimizations, ~150 MB at 4K.
    • Auto judder protection when a VR runtime throttles the headset framerate.
    • Rendering the start room could produce glitches/DX errors.
    • DX11/DX12 Z3D could become heavily pixelated/after switching 3D modes.
    • SteamVR: emulated start/back gamepad buttons on Quest controllers now working.
    • OpenXR: deal with outdated OpenXR runtimes (e.g. Valve, WMR)
    • OpenXR: VR controllers were rendered upside down since an OpenXR lib update.
    • OpenXR: resetting the renderer in case of an error could cause a crash.
    • OpenXR: head rotation felt wobbly in immersive screen/cinema mode.
    • OpenXR: don’t use Valve’s broken OpenXR, use SteamVR if set as OpenXR runtime.
    • OpenXR: auto switch to Quest Link or SteamVR if no active OpenXR runtime is set.


    25/08/28 | vorpX 25.1.0 has been released

    This update reunites the regular and the ‘cutting edge’ branches. For those who until now used the regular version it brings three major new features: motion controller gestures, a rewritten desktop viewer and a virtual monitor.

    Those who already used the cutting edge build can skip to the full changelog at the bottom of this post to check what has changed since then.

    Motion Controller Gestures

    You can now map predefined motion controller gestures to key presses and gamepad actions. Aminig down sights, reloading, melee combat, steering wheels and a lot more gestures are available to turn flat games into more immersive VR experiences. While not every game benefits from gestures in the same manner, some (e.g. first person shooter games) can actually feel close to native VR that way. Even seated just a handful of gestures can tremendously improve immersion compared to playing with a gamepad or mouse/keyboard.

    Various profiles already have gestures predefined, try e.g. Cyberpunk 2077, Starfield, Titanfall 2 or Aliens Colonial Marines. More will follow. For other games you can easily define gestures yourself. Be amazed how easy that is and how well it can work. Check the video below for a brief introduction.

    Desktop Viewer Rewrite

    The rewritten desktop viewer now handles high GPU load a lot more stable and also addresses a bunch of annoyances the old desktop viewer had, e.g. the inability to display Windows admin rights prompts.

    If vorpX can’t hook a game, try the new desktop viewer. Especially in tandem with the third new feature the vorpX desktop viewer now is the ultimate VR flat game cinema.

    Virtual Monitor

    The new virtual monitor finally makes running games at higher resolution than your actual monitor allows a breeze. All important resolutions are predefined, and you can easily add more if you want in the config app.

    Added benefit for desktop capturing and playing games unhooked with the desktop viewer: the virtual monitor always runs at the refresh rate of your headset, which removes any form of micro stutter that normally is the result of capturing e.g. a 60Hz monitor and displaying it on a 90Hz headset.

    The easiest way of using the virtual monitor is launching the vorpX desktop viewer and putting on your headset. Per default vorpX will then switch to its virtual monitor.

    Full Changelog

    Biggest changes from official (21.3.5) to last cutting edge build (24.1.0)

    • Motion Controller gestures that easily let you map VR controller gestures to key/button presses. vorpX gaming as close to native VR as never before.
    • A virtual monitor has been added that lets you play games at arbitrarily high resolutions and always has the exact same refresh rate as your headset, which is especially great in cunjunction with the desktop viewer. The smoothest VR desktop experience ever.
    • Desktop viewer rewritten to minimize CPU/GPU usage, get rid of a few annoyances, and work great with the new virtual monitor.

    Biggest changes since 24.1.0

    • Redesigned rendering/post-fx pipeline that significantly reduces the amount of GPU memory used by vorpX at high resolutions.
    • Custom memory manager that keeps memory allocated by vorpX separated from game memory as much as possible. Improves general stability everywhere, most notably when using high resolutions with some 32-bit games, e.g. Dragon Age Origins, Venetica.
    • Special treatment for 32-bit games able to handle more RAM than the usual 32-bit 2GB limit. vorpX can now detect and directly utilize the extra memory. If you encounter crashes with 32-bit games at high resolutions, check the internet for tools that make them ‘large address aware’. Note that trying that with modern 64-bit games has no effect, those can use all your RAM per default.
    • Major (ongoing) spring cleaning continued: lots of internal changes and refactorings that improve general stability and/or help keeping the developer of this Tower of Babel happy.

    Noteworthy smaller changes/fixes since 24.1.0

    • Optimized texture sharing between game and vorpX threads. Fixes DX12 black screen caused by nVidia driver 580.88+ and in general may/should be a bit smoother under high GPU load.
    • Improved cursor tracking. Fixes cursor flicker e.g. in AC:Valhalla/Odyssey.
    • Cinema mode uses reduced lightmap sizes in 32-bit games that aren’t large address aware to squeeze out some extra GPU RAM for higher resolutions.
    • DX9: Some rarely/never encountered StateBlock related stuff handled. Just in case.
    • DX9: Hooking related changes that may improve hooking reliability in some cases.
    • DX9: Generic 3D/Headset modes did not work on some AMD GPUs
    • DX9: Fixed an issue that could cause games to hang on device creation.
    • DX9: Fixed an issue that could cause games to crash on display mode change.
    • DX9: Fixed an issue that could cause games to crash on load (e.g. GTA IV).
    • DX9: Fixed an issue that could cause games to hang fullscreen (e.g. Splinter Cell 3).
    • DX9: The start scene had some weird render glitches in ‘Generic VR headset’ mode.
    • DX10: Potential exception on init (e.g. Crysis DX10)
    • DX11: Support some rarely used DX11 features (e.g. WoW non-legacy DX11)
    • DX11: Improved G3D performance, up to 300%! Don’t get too excited though, that is an outlier. Usually expect anything from 0%-15%.
    • DX11: More efficient multithreading. Improves FPS in some games (e.g. Elex 2).
    • DX11: Image was garbled in some games, e.g. ArmaA III (24.1.0 regression).
    • DX11/12: Optimized shader bookkeeping. Can save >200 MB of RAM (e.g. HZD).
    • DX12: More efficient resource bookkeeping. Up to 20% better FPS (e.g. Uncharted 4).
    • DX12: Fix for hiccups/uneven FPS in some games (e.g. The Last of Us/Uncharted 4).
    • DX12: display mode switching/window resizing failed for some games (e.g. Far Cry 6)
    • DX12: various authoring hotkeys did not work.
    • Tracking: The jump/crouch detection didn’t work correctly anymore.
    • vorpX control: App could crash on startup (24.1.0 regression).
    • vorpX control: App could crash after installing hook helpers.
    • vorpX control: App could hang after running for a while.

    Game Profile Changes/Fixes since 24.1.0

    • Cyberpunk 2077: support for latest game version.
    • Dark Souls III: scalable HUD didn’t work under some circumstances.
    • The Elder Scrolls Online: shader fixes for latest game version.
    • The Witcher 3: The profile’s mod part could activate itself without vorpX running.
    • World of WarCraft did not work anymore after removal of the old D3D11 renderer.
    • Abzu: ini changes were applied on each launch instead of just once.
    • Hellblade: ini changes were applied on each launch instead of just once.
    • Observer: ini changes were applied on each launch instead of just once.
    • Prey (2006): resolution wasn’t set as intended due to a typo.
    • Conarium: improved DirectVR memory apply on/off check
    • Deus Ex: Human Revolution: various fixes.
    • The Surge: motion blur hint added.
    • Morrowind: MGE shader chain could become unavailable.
    • dgVoodoo2: shader parser for versions 2.7+
    #221872
    Ralf
    Keymaster

    2025/08/23

    A new update is available that fixes crashes when changing the display mode and some graphics settings in the game options, which were introduced by the earlier fix for the nVidia 580.88+ issue. Also addresses an annoying non-critical crash when exiting the game that could occur since a while.

    Download link as always in the first post of this thread.

    #221814
    Ralf
    Keymaster

    2025/08/19

    A new update is available that fixes a severe issue caused by nVidia drivers 580.88+.

    If you experienced a black screen or crashes after updating your nVidia driver recently, please redownload the mod and reinstall it. That should fix the issue. As a side effect of the according changes the updated version may/should also run a bit smoother under high GPU load.

    Download link as always in the first post of this thread.

    #221719
    Ralf
    Keymaster

    Quest:

    1. Download and install the Meta Quest (Oculus) PC-App from the link below.
    2. Make sure Oculus is selected in the vorpX config app as your headset type.
    3. If you want to use the wired Link, connect the Quest via USB
    4. Launch the Meta Quest Link PC App.
    5. Launch Quest Link (wired) or AirLink (Wi-Fi) in your Quest.

    Afterwards your Quest is connected to the Quest Link app and vorpX can send images to it via the Meta Quest PC runtime.

    Caveat: AirLink only works well with fast Wifi 5/6 and your PC connected to the routher via an Ethernet cable. If you are unsure about that, use wired Link via USB.

    https://www.oculus.com/download_app/?id=1582076955407037

    Cinema mode:

    Whether games are shown in cinema or vr mode depends on the game and whether there is a profile for it. If there isn’t an official profile for a game, maybe there is a user profile in the cloud. You can browse user profiles in the config app on the Cloud Profiles page.

    You can also create your own profiles for games that don’t have one. More details on that in the vorpX help (‘User Profiles’ and ‘1-2-3 Game Setup’ pages).

    #221683
    Ralf
    Keymaster

    2025/07/20

    A new update is available. Download link as always in the first post of this thread.

    • Cyber Engine Tweaks modding framework updated for CP2077 2.3.
    SoelbrosMeatballs
    Participant

    Hi there Ralf,

    Ive been here since the beginning, and recently have moved to win11. Ive requested a new download link but havent recieved my activation code. Please help.
    Not sure if its a discrepency between the emails used to register?

    Thanks!

    #221629
    adhead
    Participant

    Is there a download link for vorpX 23.1.0? I need it.

    On my system, the 24.1 version of Desktop Viewer is not functional.

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