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  • #218416
    usn09derek
    Participant

    There is only one download link in the beta post.

    I’ll give it a go. I’ve read through the support notes a few times. The only thing I can think of is it might be a 32 vs 64-bit issue. Otherwise, I’m not sure why Wolfenstein would run.

    #218415
    Ralf
    Keymaster

    There is only one download link in the beta post.

    #218355
    Ralf
    Keymaster

    With the standalone mod you see only the game in the task manager, that’s perfectly fine.

    Please don’t use VD. Download the Quest/Oculus PC app if you haven’t already and then use Quest Link with Oculus mode selected in the mod config tool. No SteamVR required, no VD required.

    If it works correctly, the first thing you see in the headset is a launch room with instructions and a motion controller tutorial.

    #218179
    rogerty
    Participant

    Finally ! I succeeded; The instructions, if anybody is interested are as follows:

    – Download dgVoodoo2_81_3 from here: http://dege.freeweb.hu/dgVoodoo2/ReadmeGeneral/ (*)
    * Note: make sure you use http:// at the url, because in many browsers I have to change it from https to http, because it changes automatically for some unknown reason.

    Also, it’s not related to VR but those instructions are also necessary to run this program on Windows 10:

    Before you run the game, create a preparebillar.cmd file with the following lines and run it as administrator:

    cd c:
    cd “C:\Program Files (x86)\CANAL+\CANAL+ CLASSIC BILLAR”
    cd Divers
    del FS_Device
    del FS_Driver
    del FS_Mode
    pause

    Continuing with the VR stuff, now copy the following files (without including its folders) from the folder you had decompressed dgVodoo, to the folder where the main executable for the game is installed, for example in “C:\Program Files (x86)\CANAL+\CANAL+ CLASSIC BILLAR\CCBillard.exe”:

    dgVoodooCpl.exe
    All files inside the “MS\x86” folder: D3D8.dll, D3D9.dll, D3DImm.dll, DDraw.dll
    All files inside the “3Dfx\x86” folder: Glide.dll, Glide2x.dll, Glide3x.dll

    Next, open the configure Vorpx dialog and download the cloud profile named “Aliens vs. Predator 2 (DGVoodoo2) – Z3D” and change its executable to point to CCBillard.exe and rename its local profile to “Canal + Classic Billar” and apply the changes.
    Run the preparebillar.cmd as administrator.

    Finally, open your VR Headset e.g. Quest 2, connect to link, show the desktop and run the program CCBillard.exe as administrator from its folder (the desktop shortcut method does not seem to be working): A message will appear with a warning that a third party DLL (from dgVoodooCpl) has been detected; minimize all temporarily, find again that message and click on accept; Then return to the game.

    When you accept from inside the game the initial proposed resolution, it should then attach to vorpx and launch it in VR.

    Tips: you can also use RivaTunerStatisticsServer that comes with MSI Afterburner to show the api level used by the game, that should display Directx 11 if dgVoodooCpl.exe is working properly.

    #218096
    Gothic_1987
    Participant

    Oi me ajuda o link expirou já solicitei aqui https://www.vorpx.com/request-new-download/ mais não chega no meu email quantos dias demora.

    #218079
    bwgfx
    Blocked

    Is this the correct link?

    https://drive.google.com/file/d/1r2ogs1irtCesuRMXYZBzpkEic5k-HDDO/view?pli=1

    Also did you just download the standalone and nothing else? No other tweaks?

    Thanks again for your help

    #217812
    Ralf
    Keymaster

    @ Tre4b

    The 3D Cinema environments involve more work than just loading a model. The scene graph with model/texture paths, material descriptions and so on is hardcoded, 3d models are in a custom format that can be read directly into vorpX’s small but nice 3d engine without runtime conversion, also two different lightmaps have to be produced each with certain requirements etc. Last but not least I take great care to create super low poly environments to make sure there is no noticeable performance impact.

    If you have a nice idea, some 3d modeling experience and are willing to create the base geometry (adhering to a certain poly count), shoot me a mail to support at vorpx dot com to further discuss the matter. I could take your base geometry in some common exchange format and do the rest.

    Alternatively you can render and import 360° panoramas of various kinds and formats without any poly count or other restrictions. Not quite as nice as a dynamically lit 3d scene, but on the other hand you can do that fully on your own. Check the ‘Cinema Environments’ section in the config app. The import dialog shows what panorama types are supported. The config app page also has a bunch of links with downloadable panoramas, both stereo and mono.

    Laser
    Participant

    Your thread reminded me to try this again, at least for me applying the 4gb patch myself doesn´t work because it breaks the .exe file so I needed to download the pre patched .exe’

    Here is the link, just replace the original on “dragon age ultimate edition\bin_ship” folder
    https://steamcommunity.com/linkfilter/?url=https://www.dropbox.com/s/f20a06alvt0ymeu/LAA%20DA-O%201.05%20.exe.zip?dl=1

    #217552
    Ralph
    Participant

    The native Z3D mode in Vorpx is working well in this second profile; you don’t need any other external 3D driver !

    Please install the Vorpx Beta and the vorpx (DX10,11,12) hook helper if you will be asked for. (Rename any other existing dxgi.dll to d3d12.dll in the Game Folder of Starfield, before you install the vorpx hook helper)

    You will have a corrected User Interface and HUD, and all other improvements of the first profile after editing these settings of Starfield:

    1. Deactivate in the graphic settings of Starfield: Dynamic Resolution, Motion Blur, Depth of Field and Film Grain

    2. Resolution:

    To set a square resolution with an aspect ratio of 1:1 in the GUI of the Vorpx Beta using the vorpx-config-tool in the tray, follow these steps:

    1. Right-click on the Vorpx-config-tool icon in the tray and open configure
    2. Navigate to the ‘Virtual Monitor’ in the Vorpx Beta GUI.
    3. Create a custom resolution, such as 2404×2400 or 2164×2160.
    4. Minimize it to the tray again.
    5. Right-click on the Vorpx-config-tool icon in the tray.
    6. In the menu that appears, select the option to enable the virtual monitor manually.

    Now, open the Windows System settings and go to the display and resolution settings:

    You will see a list of two or more monitors. Look for the Vorpx virtual monitor; it should offer the square resolution you created, such as 2404×2400, select the Vorpx virtual monitor and change the resolution to the square setting.

    In the Starfield in-game graphics settings, ensure the resolution is set ‘undefined’ (720p or any other value). Use a window with a white border and buttons for all other aspects. Vorpx will correctly display the output without the window border after connecting the game to your headset display. However, you may need to switch between displays in the Starfield in-game graphic settings to select the Vorpx virtual monitor.”

    Change or Add to the StarfieldPrefs.ini, locate the the config file at

    %USERPROFILE%\Documents\My Games\Starfield

    Make sure to use a windowed mode in Starfield, not fullscreen or borderless,
    in the StarfieldPrefs.ini file, modify or add the following settings:

    [Display]
    bBorderless=0
    bFullScreen=0
    iSizeH=2160
    iSizeW=2164

    After making changes, ensure the file remains write-protected; this is necessary for proper functioning (!)

    3. Field of View (FoV), HUD, and Interface

    Create a file named StarfieldCustom.ini in the same directory

    %USERPROFILE%\Documents\My Games\Starfield

    In the StarfieldCustom.ini file, add the following settings:

    [Display]
    fWideAspectLimit=1.0

    [Interface]
    fSafeZoneXWide=440

    [Camera]
    fFPWorldFOV=130
    fTPWorldFOV=90

    After making changes, keep the StarfieldCustom.ini file write-protected to ensure it functions correctly (!)

    4. Optional: Install the DLSS mod (Asi Loader)

    To enhance graphics using DLSS, you need to download the DLSS 2.5.1 version for Nvidia RTX cards. Ensure that you do not install DLSS 3.5, Framegeneration, or the Reshade version of the mod.

    You can find the mod and detailed installation instructions on the Nexus Mods website at the provided link:

    Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)

    https://www.nexusmods.com/starfield/mods/196

    Recommended Resolutions: When using DLSS2 or FSR2, it’s recommended to use resolutions ranging from 1620×1620 up to 2880×2880 for the best experience.

    Bugs: If you encounter issues with headtracking, you can try switching between different playstyles like Cinema, Immersive, or FullVR. Additionally, activating or deactivating Edgepeak might help restore working headtracking.

    #217388
    Ralf
    Keymaster

    From the FAQ post above:

    I bought vorpX before but don’t have the web installer anymore.

    Please request a new download link here.

    #217063
    Ralf
    Keymaster

    Did you check the FAQ post on top of this sub forum?

    I bought vorpX before but don’t have the web installer anymore.

    Please request a new download link here.

    #216834
    Ralf
    Keymaster

    2023/07/27

    Version alpha 9 is available. This update mainly adds full compatibility with Cyberpunk 2077 1.63, including a fix for the scalable HUD that didn’t work with the original 1.63 mod update. In addition to that a fairly severe issue caused by newer nVidia drivers has been addressed that could lead to automatic game settings changes like resolution and various tweaks not being applied.

    Download link in the first post of this thread.

    #216348
    Ralf
    Keymaster

    Upping this thread since nVidia still hasn’t fixed the issue. Judging from their changelogs they seem to be aware of it as since it also affects their own ‘FreeStyle’ post effects. No sign of a fix yet though…

    If you play any game where vorpX changes settings and are greeted with a vorpX message that suggests a restart on each launch due to settings changes, please use the last known working nVidia driver linked below. That will probably fix the issue:

    https://www.nvidia.com/download/driverResults.aspx/199654/en-us/

    If nVidia doesn’t fix the problem soon, I’ll implement a workaround for vorpX.

    #216271
    DirtyRuscoe
    Participant

    Hi,

    I’m new to Vorpx. I’ve managed to get it working for Portal 2, which is great.

    I’m using a Pico 4 with virtual desktop and a windows 11 laptop.

    Now I’m trying to get Vorpx to hook Hogwarts Legacy.

    I’ve downloaded the beta, but I can’t seem to get the game to hook. I’ve tried the 3x cloud profiles available for the game. I’ve also tried a couple that are unreal engine 4/dx12 only too. I’ve been setting the file as the HogwartsLegacy.exe in the win64 subfolder of the installation directory. Is that the right one? Or should it be the steamlink desktop one?

    I’ve tried installing hook helpers and alternative hooking and that still doesn’t work.

    The logs seem to say there’s an error setting fov as there’s no hmd. But even if I try to pre-launch SteamVR the process still fails.

    I’ve been through the trouble shooting and don’t appear to have any conflicting programs running.

    I read in a different post something about letting the shaders load before attaching vorpx but I’m not sure how to do that?

    And am I missing a process step here? Should I be loading up the Vorpx desktop monitor and launching the game via that rather than via virtual desktop?

    Any ideas?

    #216117

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    The download link on the first post of this thread is always the latest.

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