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  • #91319

    In reply to: Fallout 4??

    Ralf
    Keymaster

    @ peteostro : positional tracking for Z3D will be looked into for Fallout 4. Just can’t promise anything yet.

    @ FormulaRedline : You can apply some of the tweaks with one click in the vorpX Game Optimizer in the config app.

    @ Karlor : Fallout 4 doesn’t even come close to the performance of Skyrim. Which isn’t really surprising as Skyrim is four years old and was made with the PS3/X-Box 360 in mind, whereas Fallout 4 was made for PS4/X-Box One.

    For a halfway pleasent G3D experience you will need the fastest PC available (fastest Core i7, GTX 980Ti).

    With a more normal, but good, gaming PC (Core i5, GTX 970) G3D performance on medium settings is borderline bearable (~30fps) while roaming the more empty parts of the map, but dips below 20fps in more complex scenes like towns or factories, which by all means is unacceptable. So you will at least have to switch between both modes depending on the location. A good rule of thumb is that G3D will cut your current Fallout 4 Z3D framerate in half as everything has to be rendered twice.

    As in many cases the 3D effect in the distance is better with Z3D BTW, so unless you are mainly focused on looking at objects close to you, you really don’t miss much when using Z3D in Fallout 4.

    You’ll be able to decide yourself soon.

    #91313

    In reply to: Fallout 4??

    Karlor
    Participant

    Do you think performance will get better or is it just the games is demanding in the first place? I can run a modded Skyrim and New Vegas so if I can get vanilla Fallout 4 to work as good as those in G3D I’ll be a happy camper.

    #91310

    In reply to: Fallout 4??

    FormulaRedline
    Participant

    I wanted to report that I’ve been playing Fallout 4 basically exclusively with the Oculus and vorpX (went through he tutorial in 2D until I could see all the parts of the HUD to make sure I wasn’t missing anything when switching to 3D).

    The Z3D mode works surprisingly well. Not the crappy Z3D I remember from the “old days” of Nvidia 3D Vision with Cryengine games. I cranked the seperation in the vorpX settings and moved the slider all the way to the foreground. Depth is great, there is some Z3D induced shimmering around close foreground objects (e.g. your weapon or close in characters). The HUD seems to be put at the depth of the background. That actually helps make it easy to aim and read though at the cost of some of the text being a bit disjointed at times as it rolls over different objects. Nothing that will stop your from reading it.

    The FOV setting are a bit tricky. Basically, you have to change it in 3 different files, as explained in detail here:
    https://steamcommunity.com/sharedfiles/filedetails/?id=551069501&tscn=1447077828

    I settled on 130 FOV for first person with 1:1 Pixel mode and the image zoomed all the way in. If you want to be able to see the compass at the bottom of the screen, just zoom the image out a bit (just a few Shift+Mousewheel clicks) though I find that makes terminals a bit harder to read. Maybe you can compensate with less FOV. With these settings, I tend to zoom out (middle mouse button) for crafting, building, or trading where I need to see the full HUD across the entire screen.

    The FOV command in the ~ console actually controls the FOV for your gun and PIP Boy. So you can set the PIP boy “size” independent of your game FOV, which is nice. You can make it readable no matter game FOV you use.

    I would also recommend taking out the mouse smoothing and adjusting the vertical mouse sensitivity as described in that same Steam guide (linked above) before adjusting your headtracking sensitivity in the vorpX settings.

    So a few things to tweak, but it works great! Thanks for the early support, vorpX!

    #91308

    In reply to: Fallout 4??

    peteostro
    Participant

    “As far as I’m concerned Z3D will still be the better option in this case due to the almost twice as high framerate.”

    Raf any way to get in touch with that GTA modder that got Pseudo positional tracking working in GTA? would help with Z3D (which I have to admit, once you get FOV fixed with in game commands, is pretty nice in Fallout 4)

    #91292
    davidmi58
    Participant

    I tried this with Fallout 4 by setting the 960×1080 in the ini. It worked and looked nice but the HUD and cursor is unusable. Is there another trick I can try?

    #91269

    In reply to: Fallout 4??

    Grumdark
    Participant

    Waiting for this great update for Fallout 4 geometry.

    #91265

    In reply to: Fallout 4??

    petokaske
    Participant

    Fallout 4 with G3D…. coooooolllll…..

    #91262

    In reply to: Fallout 4??

    Ralf
    Keymaster

    @ Dal: Yes. There was an issue with the heuristics used to find the values that have to be be changed for Geometry 3D, which only partially work in Fallout 4. A (rather unsophisticated, but largely working) workaround is in place now, so you can expect Geometry 3D for Fallout 4 very soon.

    Please be aware that you will need an extremely fast PC for this to work at a reasonable framerate (fastest Core i7 + GTX 980Ti).

    #91254

    In reply to: Fallout 4??

    petokaske
    Participant

    <font><font>Vous devriez faire un commutateur à utiliser une ancienne version de vorpx. </font></font><font><font>
    Il ya déjà un interrupteur pour passer à l’exécution 0,8 0,6 runtime pour l’oculus</font></font>

    <font><font>?? </font><font>Je ne suis pas sûr que je comprends pourquoi voudrais-je utiliser une ancienne version de Vorpx pour Fallout 4? </font><font>Avez-vous un lien pour en savoir plus à ce sujet?</font></font>

    it’s just to be able to record video in extend mod

    Oculus Runtime Switcher v3.0.1
    byu/micomer inoculus

    http://image.noelshack.com/fichiers/2015/46/1447516090-sssss.png

    #91253

    In reply to: Fallout 4??

    petokaske
    Participant

    <font><font>Vous devriez faire un commutateur à utiliser une ancienne version de vorpx. </font></font><font><font>
    Il ya déjà un interrupteur pour passer à l’exécution 0,8 0,6 runtime pour l’oculus</font></font>

    <font><font>?? </font><font>Je ne suis pas sûr que je comprends pourquoi voudrais-je utiliser une ancienne version de Vorpx pour Fallout 4? </font><font>Avez-vous un lien pour en savoir plus à ce sujet?</font></font>

    it’s just to be able to record video in extend mod

    Oculus Runtime Switcher v3.0.1
    byu/micomer inoculus

    Contrabardus
    Participant

    I’m running Windows 10 64 bit, latest AMD Catalyst Driver, and 0.8 OVR runtime. I’ve had VorpX since it launched and it’s always run fine until now. This latest update is absolutely refusing to do so.

    I’ve uninstalled and reinstalled it at least fifteen times, and it refuses to launch after the install process finishes.

    It goes through all the dialogue boxes without issue, all the bars fill up and I’m not getting any errors during the actual install. I get to the final screen that asks me if I want to start VorpX immediately, with “Finish” instead of “Next” on the button at the bottom of the box.

    After that attempting to launch the program immediately freezes it up. It doesn’t matter if I try to launch it right away, or if I close the dialogue box, restart, and try to launch it separately.

    I even went so far as to uninstall the registry stuff, but still no go. It installs everything, tries to launch when it’s finished, and then hangs immediately and stays that way.

    I’m running Windows 10 64, I’ve got Oculus Runtime 0.8, and the latest stable AMD driver installed.

    The Rift is running and the service is fine. It plays demos and works fine outside of this.

    Going into task Manager after it hangs tells me that Setup/Uninstall is not responding.

    Attempting to delete VorpX even after ending the hung task tells me that vorpControl.exe is the problem. It’s still being used by the system even after an uninstall and won’t delete. Restarting the computer lets me get rid of it.

    I have restarted and run the uninstall program after that, and it gets rid of the file then.

    If I let it install, restart, and then try to get it to launch, I just get an unending process that never shows up in task manager. I just get the spinning mouse cursor icon that tells me Windows is trying to do something indefinitely.

    Attempting to uninstall VorpX in this state once again leaves vorpControl.exe behind and undeleteable until after a restart.

    Something is massively screwed up here and I can no longer get VorpX to run at all. Not even with a completely fresh install.

    I’ve tried everything, installing DirectX, putting it in a different directory, and nothing works.

    Also, I’m on Windows 10, so reinstalling OVR 0610 isn’t really a viable option to correct this problem, especially with no guarantees it will accomplish anything. I know it’s technically possible for me to install that runtime, but it requires the installation of old drivers and running in compatibility mode, it’s not really an option here.

    I have 0.5 installed and the runtime switch. Yes, I’ve tried removing that thinking that it might be getting in the way already. That isn’t the problem here. I’ve also tried hooking it on with the old runtime. None of that worked, so I’ve got no good reason to believe installing 0.6 again will either.

    I’m at a bit of a loss here and this is very frustrating. I really wanted to try Fallout 4 in VR, and now I can’t play -anything- with VorpX because the new update has completely cocked itself up on my system and refuses to run.

    Any ideas on how to fix this?

    #91168

    In reply to: Fallout 4??

    Karlor
    Participant

    I haven’t updated to 9.1 just yet but I will try it out. I did get G3D by changing the exe to bioshock infininte but there’s no lean but its 3D.. got it adjusted pretty good, the games great. Now I have to make a fallout 4 keyboard/mousr controller layout lol

    #91166

    In reply to: Fallout 4??

    modelmode
    Participant

    You should make a switch to use an older version of vorpx.
    There is already a switch to switch at runtime 0.8 runtime 0.6 for the oculus

    ?? I’m not sure I understand why would I want to use an older version of Vorpx for Fallout 4? Do you have a link for more info on this?

    #91165

    In reply to: Fallout 4??

    petokaske
    Participant

    hi, I tested Fallout 4 with vorpx 0.9.1 and it’s great.
    With direct mod I can not make video VR.
    The Z3D profile prevents it from having a good depth but the game is still very beautiful.

    You should make a switch to use an older version of vorpx.
    There is already a switch to switch at runtime 0.8 runtime 0.6 for the oculus

    #91164

    In reply to: Fallout 4??

    modelmode
    Participant

    Fallout 4 support us already there. Normally vorpX should auto update to the latest version (0.91) when you start it. If it doesn’t for some reason, you can use your web installer to get the latest version.

    With GEOMETRY MODE?! If it does, you are indeed the keymaster.

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