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  • #219688
    f0zz
    Participant

    I’m playing FNV with Vorpx and a lite collection of mods via MO2 called Viva New Vegas. Obviously we know the issues arising with ini redirection and Mod Organizer. However, I’ve turned off the ability for MO to change ini files.

    Here’s my problem: I ran Direct VR and set res to ‘ultra’ (I’m on Vorpx 24.10 with a 3090ti) The res is set to something like 3340 x 2280 I have bfullscreen set to 0 in falloutprefs and ‘windowed’ box checked in the NV Launcher. When I launch the game through MO it is indeed windowed but trying to display the 3340 x 2280 resolution which obviously overlaps my available screen space, resulting in not being able to click on anything in-game that’s hidden by the monitor.

    If I run via the NV Launcher the desired res is of course not available< I have to choose a much lower one. Any res I set in order to get a working screen space is then my vorpx game resolution but my mods are all available.

    I need to find a way to have the cosmetic game monitor window not be the same size as my Vorpx one. Obviously MO2 doesn’t know I’m using a secondary display via the headset. Is there something I can set in custom.ini OR will making falloutprefs.ini read-only cause problems with the Vorpx process?

    tia

    #219661
    Greyhaim
    Participant

    Thanks for coming back to me Boblekobold.

    Still not sorted but close! I haven’t had this with other games im playing such as Starfield or Stalker Anomaly, just with Fallout 4.
    I am playing the Fallout Anomaly mod pack and it all looks really good apart from this scope thing. I have tried with as many FalloutPrefs, custom etc to match up FOV’s and done the directVR scans in game but nothing works.
    I then downloaded the 24.1.0 vorpx beta today, fired the game up and did a DirectVR scan and it worked! Scopes were working as they should and zooming in. Paused the game, it then went really blurry and crashed when i tried to reload. Now getting in game and doing the scan doesn’t change anything and scopes not working again.
    The FOV does stutter around in game so i think it might be one of the mods causing problems but with 816 mods i have not idea which one!

    #219649
    Boblekobold
    Participant

    @Greyhaim :
    I guess you could not use DirectVR and check “Don’t Optimize game settings”.
    Then you set a very high 4:3 resolution (for Quest 3 or Reverb G2) in game (use VorpX Beta and virtual monitor to enable any resolution you need).
    I usually use 3840×2880 or at least 2880×2160 on my Reverb G2.
    Try to set ClarityFX to full (and adjust sharpness).
    Unzoom full VR.

    Then raise FOV (google “change fallout 4 fov”)

    Try 120 and adjust it until you have the right scale (remember the value, it will be approximatively the same in every game).

    Adjust headtracking sensitivity.

    #219647
    Boblekobold
    Participant

    @dazzla :
    I didn’t try Fallout 4, but when you use VorpX, you change resolution in game (or in .ini/.cfg game files).

    You must usually change FOV too.

    Most headset (Quest 3, Reverb G2) have a 4:3 resolution. So choose a resolution like 2880×2160 at least or 3840×2880 if your PC can handle it.

    You must set a high FOV too (try 120 for example) to use full VR.

    That’s what a native game would do. You just have to do it yourself if needed.

    In Full VR, you should unzoom to the border of your view. It will be blurry if you zoom into the image.

    —-

    If you can’t change the game resolution, maybe you should check “Don’t optimize game settings” in VorpX config.
    Use VorpX Beta and virtual monitor to have any resolution you need, even if your monitor doesn’t handle it.
    Last thing : games with detailed textures will be better, because you see every detail in VR…

    #219642
    Greyhaim
    Participant

    Hi Ralf, long shot but did you ever get anywhere with this? I’m just playing Fallout 4 Anomaly and it all looks great apart from the scopes not working.
    thanks

    #219615
    dazzla
    Participant

    Has anyone tried the Magnum Opus Fallout 4 mod list with Vorpx?

    #219594
    RooksGambit
    Participant

    I’m jumping back into NV using Very Last Kiss’ collection (https://next.nexusmods.com/newvegas/collections/jscbqj) and it seems to be working pretty well so far! I picked it because it was the most endorsed list on Nexus.

    I previously I did a Fallout 4 VR playthrough with my own custom mod-list. SUPER recommend Sim Settlements 2, even if you don’t like settlements, it has a custom story, voice acting, scripted events and is overall amazing!

    What is your favorite game and mod-list to play? Any recommendations? I settled on NV and this mod-list just on a lark but I’m open to bigger and better suggestions.

    CrunchyGlass
    Participant

    I had that issue a while back in Fallout 4 (mouse only accessing a smaller screen within the screen that we see).

    Was caused and/or fixed by changing settings in the Nvidia control panel under “adjust desktop size and position”.

    Try “restore settings” to default or changing “perform scaling on:” GPU / Display.
    Some combination of those worked, might just need to restore it to default if it was changed.

    #219184
    SavaDude
    Participant

    Good evening –

    Whatever help I could get would be greatly appreciated. I am running a heavily modded Fallout 4: FROST build with the latest and greatest version of VORPX. There are several issues.

    1. VORPX hooks into Fallout 4 just fine
    2. The Edge Peek does not work – I have assigned it to multiple keys, mouse buttons – no dice.
    3. The VORPX In game menu does not work – I have assigned it to multiple keys, mouse buttons – no dice.
    4. The right eye on my Oculus 3 does not work. I have run it with Oculus air link as well as set it for a generic headset, a STEAM configuration with Virtual Desktop – no dice.
    5. The left eye works fine
    6. Even with the FOV set in the INI file to 100, 110, 112, 120, 125 – nothing changes. It is zoomed in so far that it is unplayable
    7. In troubleshooting I have:
    a. Removed the Fallout4 Upscaler
    b. Removed Shadow Boost
    C. Turned of all NVIDIA upscaling, sharpening, etc.
    d. Set the resolution options to all manner of different things – it makes no difference.

    Any ideas you may have would be great!

    THanks

    SMGJohn
    Participant

    VorpX 21.3.5 had broken Geometric 3D for Fallout 76 so I updated to beta 24.1.0 and I cleared out the settings, and launched F76 and it seems to hook on just fine but its not sending the image to the VR headset which is strange, 21.3.5 worked excellent but now its not working anymore.

    No idea what to do, I use HTC Cosmos, everything is up to date, SteamVR launches just fine, I can even do the new desktop viewer with my ancient very mediocre VR headset and it displays, soon as I launch F76 it wont display them at all, I see the game on my monitor though.

    PC Specs:
    Ryzen 5800X3D
    Radeon RX 6950XT

    #218516
    usn09derek
    Participant

    I can’t make sense of the desktops resolution vs the game.

    Any desktop resolution of 1440p caused Fallout NV to crash when running directvr scan.

    I switched it to:

    1920 x 1080 landscape, 100%

    This looked great and directvr scan worked!

    Now I boot up the game and it’s a mess of pixels and I can’t figure out why. Vorpx auto resolution is off.

    I’ve tried 4:3, 16:9/10 and most every combination possible and all of them look like a psvr1 game. Resolution is set to great.

    #218291
    Ralph
    Participant

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    #218031
    willkiel66
    Participant

    Fallout 4 VR with Gingas VR mod and Wabbajack was extremely easy to install. It took time to set up but looked fantastic. You just follow the guide and video to the letter and it works. I played it a couple of year ago. You need the regular Fallout 4 and the DLCs to get it to work. I think there has been a few recent upgrades to the mods and added into wabbajack so it should be even better.
    I find standing much more immersive, though I loved games like bioshock series and metro series using Vorpx and an Xbox controller sitting downs so I can imagine using Fallout 4 and Vorpx will be pretty neat as well, especially with graphics mods.

    #218030
    markus3776
    Participant

    I spent the last few days tweaking Fallout 4 VR to get the best possible visual result in my Pimax 8KX. However, despite HD texture mods, and fRenderTargetSizeMultiplier = 1.5 and Adaptive sharpening mod, the image always remained a bit blurry and pixelated. After a few hours I tried flat Fallout 4 with vorpx. Resolution set to phneomenal and baaam. The clarity and sharpness compared to the VR version is stunning.
    If you prefer a clear image in front of motion controller, you should use vorpx.

    #217774
    Ralf
    Keymaster

    I think the Game Settings sub forum is the best place for posts like that. Just create a new one when the profile is ready. Won’t take long anymore.

    BTW:

    Personally I really like the game, at least the bits I saw so far. Judging from the player count on Steam Starfield isn’t quite the success that everyone hoped it would be though. Way less max players than Fallout 4 when it came out 2015. Only about a third of what super hits like Cyberpunk or Elden Ring recently had on launch. Heck, even Hogwart’s Legacy fared a lot better earlier this year, who would have predicted that…

    Even considering a fair amount of extra players via Gamepass that doesn’t look too great for a huge Bethesda RPG in 2023. Still a title that deserves some extra attention, of course.

    On the upside: at least that way they won’t get funny ideas about a Starfield 2 before returning to Elder Scrolls. :)

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