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Oct 29, 2025 at 3:59am #222331
In reply to: Good Full VR Games for Beginners
Detective_YoshiParticipant6dof
Titanfall 2
Metro 2033 redux (Steam)
Metro last light redux (Steam)3dof
Metro exodus (steam non updated version)
Jul 24, 2025 at 5:26am #221727In reply to: [SOLVED] Bad resolution bug
BoblekoboldParticipantParenthesis : Even without any bug, I don’t think it’s possible to use full potential of a 8k VR headset (especially with SteamVR). It’s probably not useful to most people anyway.
There are a lot of recent games which are a lot more detailed and beautiful in 3840p (5120×3840) than 3200p with VorpX on my G2, even if it’s a 2160p VR headset. It’s probably because the details you can display with a 2160p VR headset in certain games aren’t computed without supersampling (at 3840p, I never tried more).
I may be wrong, but this kind of 8k VR headset are great to get “perfect” PPD if you have a perfect sight, but only with very old (or not demanding at all) games.
In my opinion, most old games, even beautiful ones, are already great in 2880p (in my G2) because there is a limit due to the textures of the games. You can already perfectly see the defaults of the game itself, even if VorpX enhances graphics a lot. I only used 3200 and 3840p with very detailed games like Metro Exodus, Atomic Heart, etc.
Considering 8k VR headset may be more demanding than a Reverb G2 (WMR/OpenXR/2160p), it could require a better graphic card than my RTX4090 to achieve the same result in some cases.
I think a 2880p VR headset like Pimax Crystal Light has already too much resolution in most cases. Some youtubers with RTX4090 seems to prefer G2 over Crystal Light on a same game, even to use UEVR, for example. There must be a reason.
Note : a VR headset with higher FOV may require more resolution to achieve the same result so it has to be taken in consideration here.
Jul 20, 2025 at 11:18am #221682In reply to: Black Mesa keeps crashing on load up
ratcatParticipantSame problem here. I must admit i hated Vorpx becasue I could not get a single game to work. Two years after buying it I got Metro to work and since then I have played a few games in VR with Vorpx including Black Mesa. Yesterday it was working perfectly and today it crashes on start up. Ive tried starting from installation folder, Resetting the vorpx profile etc. I just tried Vorx Desktop viewer and that is also crashing. Any ideas?
Jun 26, 2025 at 7:12am #221596In reply to: AFR or DirectVR with AFR
BoblekoboldParticipantI guess most DX9 games (except very beautiful ones like Metro 2033 original) should be Ok. Maybe Dishonored 1 (excellent game), probably F.E.A.R 1 (great AI), Dark Messiah (best sword combat and emergent gameplay), Clive Barker’s Jericho (probably very good in VR), etc.
May 22, 2025 at 8:22am #221438In reply to: Higher resolutions?
BoblekoboldParticipantVegetation – Close-up full VR :

Arches High FOV full VR :

The arche in the background is already quite clean on the screenshot. It’s better in the G2 with VorpX’s magic. It’s what I like the most in VorpX with a displayport headset. Things don’t get blurry even if they are very far from you. With Metro Exodus it’s a lot better. It depends on the the game engine.Trees medium distance Edgepeek :

Ikran (dragon) Edgepeek Full VR display mode :

A few limited volumetric clouds (not lucky with the weather yesterday).Clouds Godrays Edgepeek :

This one is not so beautiful but it’s funny with the godrays.
(This area is less beautiful except sometimes there is some amazing volumetric clouds / fog but I had no chance yesterday).
It’s interresting because you can see the outlines of the 3D objects.May 22, 2025 at 8:09am #221437In reply to: Higher resolutions?
BoblekoboldParticipantI don’t know if it helps but I tried to capture VorpX the last time I played Frontier of Pandora.
I’m sorry : it’s not the best game to show large outdoors environements because LOD and textures aren’t the best at long distance (compared to Metro Exodus for example), but I’m playing this game right now.It feels actually a lot more realistic in VorpX because I hide some textures defects with AMD Fidelity FX at max quality (without removing too much details on close environments).
It’s quite impressive even if it’s not as photorealistic and perfectly detailed as Metro Exodus. Anyway you don’t really know where to look because of the insane amount of objects so it works very well if you want to instantly forget about reality for a while !
Pandora Moutains in VorpX full VR Without upscale, enhancement filters and 3D :

It’s a lot better in VorpX. I think this is because you can’t see VorpX’s enhancement filters (upscale, sharpening, maybe supersampling, etc.), even without considering there is no 3D here.
If I look at these screenshots in a VR viewer, I have to imagine something twice as detailed, sharp&clear (and with 3D) to be close to the quality of VorpX (even in 2880p without FSR/DLSS).
Even if those are 3840p screenshot without noticeable aliasing.Lower FOV :
May 20, 2025 at 2:37am #221423In reply to: Higher resolutions?
BoblekoboldParticipantMost of the time, it’s not complicated if you use the virtual monitor (launch Desktop Viewer before hooking) : if the game isn’t restrictive, you just have to modify the game resolution in the game’s video settings.
With Bioshock Infinite, you don’t even need the virtual monitor because the game accept any resolution/ratio you want if you play windowed (but it’s still better if you want to play fullscreen in order to avoid mouse limitations in the main menu).
In addition : some unusual games use physical monitor’s resolution when they are in full screen mode (like Metro 2033 original). In this case you have to specify the windowed mode (in the .cfg file of the game or in the game’s video settings). With this particular game, the window must in addition not be larger than the destkop (you can guess why), so you must actually modify the virtual monitor’s desktop resolution with Windows display settings.
There may be be other special cases.
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I wouldn’t say the viewer automatically look pixilated if properly configured in immersive screen (at least without 3D). I didn’t really compare but it can be very good (at least the way I use it : high FOV, high resolution, low distance and high curvature, so a curved screen larger than my field of view). I think it’s simply more important to choose the appropriate resolution with the desktop viewer. But it may depend on a lot of things (VR headset, settings, etc.)
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Anyway, with hooked games, if you don’t see any difference between resolutions above 1440p or 2160p (or even 3200p), there is a problem somewhere, because it’s not the usual behavior.
It may be because of the game or the profile.
May 19, 2025 at 9:07pm #221419In reply to: Higher resolutions?
BoblekoboldParticipantMmmm…
Both images look terrible in your pictures.
It’s always possible to get a lot better image than that, at least in VorpX (UEVR isn’t even close in most games I tried).
It can be a profile or configuration problem (maybe the wrong type of 3D, etc.)
Or maybe it’s the game ?
When I use VorpX in a game like Bioshock 2, Metro Exodus or Frontier Of Pandora (or Hogwarts Legacy / Atomic Heart if you want UE4), the image quality is far better than any real 8k video I could record myself.
This is worse.
This is ugly even in 1080p. You shouldn’t be able to notice it on a 1080p monitor (impossible).
If the image quality is so bad, I guess it’s because you weren’t able to record correctly the output ? In this case I don’t see how we could compare.
Anyway, if you play AA games with UEVR and no good VorpX profiles, UEVR has a lot of qualities, especially if you don’t really care about immersion and full VR, and just want 3D, and especially if you prefer G3D over image quality and if your computer is powerful and silent enough. Maybe you can use VRto3D in this case.
Why do you want to use VorpX instead ?
VorpX is great to play AAA games in full VR (or Immersive Screen) with the best graphics available. Especially First Person games (if you want a perfect native-like experience). You don’t really need it to play AA third person or strategy games based on Unreal Engine 4/5 (even if it should work a lot better than that).
I’m also a professionnal game developper (and I have advanced 3D modeling, animation and rendering skills too but it doesn’t really matter).
There is no way I can see blurry letters in VorpX.
But as we said, you may be right on a PPD limit. I wouldn’t be able to tell with my current VR headset, which is already better than most.
May 1, 2025 at 2:35pm #221368In reply to: Higher resolutions?
BoblekoboldParticipantYou probably have a good sight and are probably very sensitive to PPD (you bought a 8k VR headset so it’s not surprising ;) )
Maybe there was a limit in order to optimize ?
I wonder how you can use this kind of resolutions in VorpX. We probably don’t play the same games… (Frontier Of Pandora, Metro Exodus, Atomic Heart, etc.)
Or you have a lot better graphic card.How do you do ? Virtual Monitor is limited to 4860p as far as I know (I never tried above 3840p because I mainly play recent AAA games and even with an RTX4090 it would be hard to keep a decent framerate. I don’t know if it would be useful to me. In my opinion, 2880p is enough with a lot of old games because of textures limit, even if VorpX enhances them a lot).
Besides, I think I prefer my G2 (2160p) over my Varjo Aero (2880p but maybe there is more pixel density at the center of the fresnel lenses), and the G2 ratio is probably closer to my field of view, the way I wear these VR headsets, so I can see more details in full VR with the G2.
Curiously, I can also see more clearly the pixels on the Aero (maybe because the G2 is afocal and my sight is almost but not completely 10/10). Sometimes it’s not so good to see too clearly (but anyway I don’t concentrate on pixels during playthrough).
So I don’t think I could really see the difference, especially in game, between a 4000p VR headset and my G2. Anyway it’s still way better than a Quest 3 at medium/long distance ;)
The most important thing is the displayed image in my opinion.
Even if my Reverb G2 is 2160p and even if my sight isn’t 10/10, I can clearly see :
– the difference between 2880p, 3200p and even 3840p game resolution (but only in very recent games because as I explained it doesn’t really matter in old ones). It seems most games arent really perfect at a given resolution. You have to render them in a higher one than the displayed one.
– the difference between VorpX and UEVR clarity and sharpness.UEVR’s sharpness & clarity isn’t even close to VorpX at medium/long distance in every AAA game with large outdoors environement I tried (even with 6000p resolution in UEVR, it’s still blurry at medium/long distance while VorpX is usually great even in 2880p). The fact I usually can use a wider FOV in VorpX may play a role but It doesn’t explain everything.
Of course VorpX handles more optimized game engines than UEVR, but even with Unreal Engine 4 VorpX is always a lot better in this case (didn’t really compare UE5 yet). I haven’t found a way to fix it yet, and I don’t think there is. I asked around me and everyone confirmed this phenomena, even on Pimax Crystal Light. It may depend on the technologies used by each game I suppose.
Apr 28, 2025 at 1:54am #221351In reply to: No ingame menu with a hook helper
BoblekoboldParticipantSometimes I had problem to access the ingame menu. I just had to alt-tab a few times. It always worked for me with every games. I usuall play my games in fullscreen with Virtual Monitor (except a few games like Metro 2033 which requires windowed mode if you’re physical monitor doesn’t match your VR headset optimal resolution).
Apr 1, 2025 at 1:32am #221257In reply to: VORPX is the best thing about PCVR
BoblekoboldParticipanttldr; thank you vorpx
there is nothing in the standalone stores or freeware VR injectors for recent engines that’s 1/1000th as good as playing 1990s-2010s games on vorpx.
.Of course there are a lot of old games with no equals.
Some of them are surprisingly suited for VR.
I would add even recent games are a lot better with VorpX : more immersive, a lot more beautiful in my opinion and objectively a lot more detailed. You can see every details miles around, and with the right graphic card & VR headset, it’s never pixelated.
Metro Exodus Standard edition and Avatar Frontier Of Pandora are absolutely stunning on Reverb G2, you can just stop playing to enjoy the view, it’s like going to an amusement park or to travel, except you are at home).
From my experience (other people on forums have confirmed), recent VR injectors aren’t able to provide the same image quality. It’s especially true if you have a displayport VR headset (no compression), like a Reverb G2 (good image quality but very optimized).
Besides, VorpX handles every important graphics options (raytracing, etc.). You don’t have raytracing in UE4 games with UEVR so most beautiful games are impacted.
There are a lot of recent games I wouldn’t have played at all without VorpX, but they were so beautiful and impressive in VR that it was awesome.
Most beautiful VR games are VorpX converted games.
Some old games are very impressive too, and benefits a lot from VR. They can be so much more beautiful you barrely recognize them (like if it was a remake) and they can be more impressive than most recent flat games would be on a monitor (and more beautiful than most VR exclusive games).
Anyway, there are a lot of games you can’t find in VR (immersive sims, good RPG, the most advanced action games, and even management games, etc.)
VorpX also offers a lot of amazing universes you would never “visit” in VR if you wouldn’t have it.
It allow us to rediscover or discover our favorite games, and to truely choose our VR games.
We can play almost any game in VR (even if it’s not always perfect VR).
VorpX is quite reliable in my opinion, because even if there are better profiles than others, it’s always better than a monitor on my G2, especially with FPS/TPS.
having a pcvr HMD without vorpx is like buying a console or gaming PC and never playing anything except free to play games.
That’s what I feel too. Of course it depends on what you expect from VR games. Some people really wants motion aiming/handling, which aren’t always available, but I think most people who never tried VR aren’t so interrested in this kind of things. It would be great, but most of the time, I prefer playing with my keyboard&mouse (more shortcuts, around 36 directly available with the 11 on the G502 mouse), and so I have to play seated. Anyway, a lot of people can’t or don’t want to play standing all the time.
VorpX is really great if you like conventional gameplay and want to see your games from the inside, or even simply with a better display.
It also have a few other uses than gaming with Desktop Viewer, so it’s a useful tool.
It’s by far currently the best way to convert games for me most of the time, especially AAA games, which are very demanding, benefits from image quality (and animation quality) and usually have compatible profiles.
But it depends on people expecations. There is usually no motion aiming. You can’t always have G3D (but when you can it’s not alternate G3D most of the time, and 3D is really great, with perfectly placed camera and no clipping). VorpX’s Z3D can be really good in modern games by the way, and I prefer a good Z3D over a bad G3D. When a profile doesn’t allow to resize HUD it can sometimes be harder to see (most of the time it’s not really a major problem, because I like immersion and difficulty, and I can still see it with edgepeek or immersive screen, but it’s something that could motivate some people to use other solutions).
VorpX is really better if you own a good PCVR headset. It doesn’t have to be expansive, on the contrary, but it’s better if it has no compression (look for displayport). Most people have a Quest 3, so they have to deal with compression, and they tend to prefer 3D over image quality, because they don’t really know what a good image quality is.
You also must be realistic : VorpX is better optimized than other solutions I tried but you need a good enough graphic card (desktop version if possible) to play the game you want to try. So if you have an old graphic card like GTX1080, you’ll have to play less demanding games, but there is still hundred of great choices (most of my best VR experiences are old games like every original Bioshock).
With an RTX4090, you can max out almost any game (raytracing without DLSS and very high resolution), and other injectors don’t allow that.It’s not always the best for every VR enthousiast (even if I think it’s an essential tool for most VR user), but I think most of the flat gamers would love it if they would have a light and comfortable enough displayport VR headset, and could not go back.
I even think it could convince people who doesn’t usually play to play games because I didn’t really enjoyed video games anymore before VorpX and I would probably don’t play the same games without VorpX.
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Forgive my english, I’m not a native english speaker.
—-So thank you VorpX too.
Mar 7, 2025 at 8:59am #221203
ratcatParticipantI’m playing ROTTR now in march 2023 in perfect 3D but I wouldnt call it VR. I had Vorpx for quite some time before I was ever able to finally get a game to work to my satisfaction. That was one of the Metro games (played completely in VR). Because I played the Metro VR game I thought I would try one of the others. I tried another one with no luck but at least I finally got my monies worth. Rise also works well but each time you start the game you need to p*ss f*rt around getting it right again. You would think it would be the same each time. with the screen fully zoomed in (screen distance) you still see it in a window. I can see the grey areas outside the window. Real VR breaker. Can anyone suggest a way to enlarge the screen to get rid of the borders?
Feb 7, 2025 at 11:19pm #221129In reply to: Kingdom Come Deliverance 2
NigebikParticipantyes, I have already tried renaming the executable file, the game is starting. But which profile should I use? I tried metro dx12 and f1 dx12, both don’t work. The profiles from the first part game don’t work either. In theory, we need some kind of profile with dx12? And cryengine.
Dec 16, 2024 at 5:16pm #220946In reply to: Cyberpunk VR Update Thread
beemzyParticipantThanks Ralf! In this updated version, is it possible to ride the metro in VR now?
Dec 16, 2024 at 5:04pm #220945In reply to: Call Of Pripyat Aiming and G3D
BoblekoboldParticipantOk, maybe I’ll find something.
I don’t personnaly care about G3D that much, especially if it disable a lot of graphics options. There is a Geo11 profile (and maybe it can be used with VorpX without headtracking), but I don’t think it’s perfect (and it could be incompatible with a lot of mods, except textures ones).
Your profile must be the best option to play indoors environments, but playing with headtracking in DX11, even without 3D, would be a huge graphics improvement in outdoors environements (at least during daylight). Some VR users wants G3D or nothing. Some don’t care at all. I like it if it’s available (and love it when it’s perfect), but it’s not mandatory, so it depends. I would probably use both alternatively, like I did in Metro Exodus, if I could.
Stalker games are old games, but they can be beautiful in DX10/DX11, they are not too demanding and can be improved a lot with mods, so probably headtracking without 3D would be very useful for people like me. I can still play with Desktop Viewer (it’s already very good), but I won’t have headtracking.
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