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  • #173680
    matteo39
    Participant

    metro 2033 (NOT redux) instead works with vorpx…

    #173676
    matteo39
    Participant

    i’ve tried metro 2033 redux, and now it crash after the intro!

    #173675
    matteo39
    Participant

    metro 2033 redux crash at startup!

    #173626
    flojiki
    Participant

    Hi everyone,

    Since last update, when I open Metro33Redux and M33LastLightRedux it closes to desktop after intro videos, previously they worked. I’ve tried uninstalling antivirus, reinstalling the games and deactivating steam interface, no results. I have every driver and program up to date.

    Rest of the games work as usual.

    Any ideas?

    #173314
    Prophet
    Participant

    Changing resolution is a thought; and, one thing I haven’t tried yet. It’s worth a shot. I did wonder if the old Metro would have the same problem. If not, might as well use that one. Thanks for the response. We’ll see how it goes.

    Any other clues/tips definitely welcome!

    #173302
    Ralf
    Keymaster

    Sounds like a rather odd issue, nothing I heard of before. One thing you could try is checking whether changing the game’s resolution makes a differece.

    If you also have access to the ‘old’ DX9 Metro 2033, please also try that one. Looks almost identical and works just as well with vorpX.

    #173278
    Prophet
    Participant

    I prefer redux to 2033 and already have that installed and running with vorpx, otherwise I’d just try regular 2033. However, it’s not running exactly right. I’ve tried all settings exhaustively, also googled many times now. I can’t seem to find my particular problem anywhere. I’ve even tried running in all screen modes as well as geometry off and both adaptive modes. adaptive will cut all bodies in half so that’s even worse. The basic problem is that even thought 3 quarters of my screen is running o.k., the bottom half will take the last part of the visuals and seems to stretch them with perfect vertical lines. to the point where you can’t make anything out. I’ve never seen anything like it and 4D is relatively new so I have no clue as to a workaround. I’ve been simply playing & ignoring it but it’s rather difficult to ignore being that it’s the entire bottom of the screen and 100% of gameplay. It doens’t seem to effect cut scenes. Any tips appreciated as I’m out of ideas and have tried many of the settings in the vorpx menu already. Thanks ahead.

    MagicMarco
    Participant

    Hi,

    System really started to skip and microlag after playing the Metro series in 3DGeometry (played and looked fantastic..up until I couldn’t play anymore due to this…). Please take a quick look at the screen and let me know what you think.

    Thanks!

    http://imgsrc.ru/magicmarco/59629256.html

    #172787
    mgabb
    Participant

    Hello,
    I’ve reinstalled Vorpx on a new system with DK2 and its latest Oculus software

    Vorpx is working correctly, save for the Metro redux series, where it hooks the games, correctly displays in the intro, yet both games crash to desktop as soon as the intros end

    as Vorpx seem to work perfectly with all other games, I am asking please for any hint to resolve this issue,

    thanks

    #171473
    passprogress
    Participant

    Also Metro 2033 and metro last light redux wont launch

    #169824
    Jaformhals
    Participant

    do you mean Geometry 3D? Alas this same problem is happening with Metro Redux.

    #169412
    PhoenixSpyder
    Participant

    I just did some experimenting with all the AA settings both in the Skyrim menu before entering the game and the Nvidia control panel settings.

    I’m kind of blown away with my findings.

    Firstly, I think Nvidia has done some incredible performance improvements with their recent drivers…namely 388.43 and up. I remember on older drivers…enabling AA in the Skyrim menu would have a little bit of performance hit…but I didn’t want to loose fps so I just left AA=off.

    Secondly, after enabling AA…even all the way to 8x…in the Skyrim menu, I don’t loose any fps period with my present Skyrim settings…and the aliasing is definitely reduced…getting rock solid 90fps. I am playing 2880×2160, z-buffer, liquid sync=off, custom Skyrim settings. The aliasing on distant objects is not completely eliminated but is less noticeable and more like a native VR game. I’m thinking that I may have hit the max upscale resolution that my eyes can see, with the present HMD resolution limitations. It may also be that any AA beyond 2x or 4x at 2880×2160 is not actually being applied. There is definitely some AA happening though, and the clarity is incredible. Even without the AA on, the clarity is incredible. Close objects and NPC’s have no perceivable aliasing. Walking through buildings and dungeons also shows little to no aliasing.

    I wish you all could see just how good Skyrim looks on my system with the settings I have. I don’t think any other game that runs with vorpx has the capability to look or run as good as Skyrim when upscaled. I do have Oblivion also, but have not given it any time due to the FOV issue and other things.

    I really wish the Metro 2033 redux series performed as well as SKyrim in vorpx. They have some incredible visuals… Oh well, will have to wait for the next level of video cards and HMD’s to get to that performance level.

    Lastly, the Nvidia control panel AA settings have no effect on Skyrim on my system. Tried them all and there is no drop in performance (though if they are actually applied there would be) and no visual difference. I’m guessing it’s the resolution I’m running that is keeping the AA from being applied.

    onetoo
    Participant

    i just tried Dishonered, Metro Last Light and GTA IV. All are working with vertical head tracking properly. GTA IV also uses a commandline.txt file. I can’t think of any other game that utilizes that technique.

    #169324
    Ralf
    Keymaster

    Under normal circumstances there shouldn’t be any tweaking involved at all in making the Metro Redux games work. Also no need to download or apply any profiles. Might make sense to restore their profiles to default in the config app before doing anything else.

    Head tracking in Metro games is moused based, so it’s not quite as good Direct VR head tracking, but it’s close in these games. Both use Microsofts “Raw Input” and have no mouse acceleration, so there is not too much of a difference compared to Direct VR head tracking. With the default mouse sensitivity in the game head tracking should be 1:1, otherwise you can adjust the tracking sensitivity.

    FOV: The FOV is auto adjusted in these games. Unless that fails for some reason on your machine, FOV is pitch perfect with default settings. If for some reason the settings optimizer does not apply the right FOV, you can disable it (Direct VR page in the menu) and instead adjust the FOV manually in the game’s ini:

    C:\Users\[User]\AppData\Local\4A Games\Metro 2033\\user.cfg / r_base_fov
    C:\Users\[User]\AppData\Local\4A Games\Metro Last Light\\user.cfg / r_base_fov

    The FOV value is the vertical FOV. With all vorpX settings at default values, 96 would be the correct value. If it already is at 96, the optimizer worked fine and the FOV is correct for Full VR mode with the default vorpX profile settings.

    G3D/Z3D performance: that’s the nature of the beast, as always G3D is the more natural 3D, but costs performance while Z3D doesn’t look as natural but is fast.

    I’d also advise against tweaking any graphics settings manually in both games. Provided the optimizer does its work as intended they are auto set to work best with vorpX.

    #169316
    PhoenixSpyder
    Participant

    Well after much tinkering and un-installing, re-installing of both Metro 2033 redux, Last light redux…I finally have success in running both games. There must have been something wrong with the profiles with these games left over from the prior version. After loading both local profiles for 17.3.0 I was finally able to see some progress. Also, Metro 2033 redux no longer crashes at a certain point in the tunnel.

    Though not perfect, they both finally run to the point where I can actually play them like a VR game now (finally). The head tracking still seems kind of off…too much sway/tilt as I turn my head. I’ve been trying different head tracking settings but nothing stops the head sway/tilt as I turn my head. Ralf, maybe you have some suggestions.

    -G3D is excellent visually but it robs to much performance to be usable for my liking. I have to try more lower resolutions with different graphics settings to see if I can make it more usable. But I think I’ll wait for this until something is done about the crashing –> (listed further down)

    -z-buffer adaptive gives me the fps I want for performance but lacks depth. Turning up 3D strength just makes everything look double and weird. Skyrim looks so much better in z-buffer than these…not sure why.

    -1680p gives me 90fps mostly. These games are very intense on graphic processing… especially for VR…and with the in game quality set at medium too.

    -changing custom graphics settings in game (without vorpx control) almost always causes the games to crash. That is VERY frustrating…especially since you always have to wait for the tunnel stuff at the beginning to get back into the game. Ralf, maybe you could look into what may be happening here to cause the games to crash while changing in game graphics settings while vorpx is running. No crashing when running in normal 2D on a monitor.

Viewing 15 results - 301 through 315 (of 428 total)

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