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  • #172631
    haints
    Participant

    Does the official profile for Rise of the Tomb Raider provide any 3D option? I do not see any 3D option in the vorpx in-game menu, but I don’t know if this is my problem or it is supposed to be like that so far.

    I think I tried it with Vorpx and was surprised that it didn’t seem to have any 3D mode .. which is strange because the game has a BUILT IN SBS 3D mode that works really, really well … you just can’t use it in Vorpx.

    I ended up playing it in its native 3D mode using Virtual Desktop.

    #172172
    fugazi
    Participant

    Hi Ralf,
    I think that I have not expressed well, What I am developing is a tracked virtual screen, I don’t need any distortion because is done by my software.

    is a virtual 3d sbs screen, so It needs a pure sbs image, like the one of reshade/depth, or tridef 3d produces.

    I need this type of output https://lh3.googleusercontent.com/t_kJYB3BcZHAf1o-1MieaYwMNFd5XdWYd3tEqfdmAa8W39hLrzFuiAsn2pTbA6gA3-6K=h900

    Not onr like this http://hwahba.com/ibex/files/ibex-win-sbs-video.jpg

    I expect to have expressed better.

    Thank you!!!

    #172085
    fugazi
    Participant

    Hi Ralf, thanks for your response.

    I’ve tried to customize the distortion in the vorpX ingame menu, but I have been unable to configure it correctly to output to a pure side by side.
    Do you think it is possible to get it by a correct configuration?

    I’am developing an fork of moonlight for the daydream platform, and I need a pure sbs output like the one of tridef 3d to get the 3d running on the virtual screen.

    https://github.com/penkamaster/moonlight-android

    #172075
    RJK_
    Participant

    YEEAAR !!

    Unreal Tournament 2004 (G3D)

    To get UT2004 to run with VorpX You must manually enable the OpenGL Renderer in UT2004.ini . You find this in the same folder then then your game’s exe.

    change this
    RenderDevice=D3DDrv.D3DRenderDevice
    to
    ;RenderDevice=D3DDrv.D3DRenderDevice

    and
    ;RenderDevice=OpenGLDrv.OpenGLRenderDevice
    to
    RenderDevice=OpenGLDrv.OpenGLRenderDevice

    IMPORTANT : Before you do that start the game once and make your settings like resolution ect. Otherwise the game might crash while in OpenGL Mode.

    I have uploaded two different profiles to the cloud, one with a resizable HUD (this one is buggy, the HUD flickers a little), but nice hood depth. The other one has HUD locked and Edgepeek set to 2D for better readability.

    SBS Screenshot

    Screenshot UT2004 VR

    #172052
    RJK_
    Participant

    Call of Duty: United Offensive (G3D)

    Same as COD 1, Headtracking needs to be recentered occasionally and after entering game. Use Edgepaaek for better Aiming, great shooting from vehilces.

    SBS Screenshot

    Call fo Duty: United Offensive VR

    #172051

    Topic: Call of Duty

    in forum User Profiles
    RJK_
    Participant

    Call of Duty (G3D) with Contoller Support, Headtracking, Pos. Headtracking . Aiming is still a problem because with a good 3D effect weapons appear too close in sniper mode, therefore use Edgepeek in mono for targeting. Get the profile from the cloud.

    SBS Screenshot

    Call of Duty VR

    fugazi
    Participant

    Hi,
    in vorpx configuration I have selected “Generic Vr headset” but the only elegible option on the Head tracker combo is “none”.

    is this correct, had to reinstall?

    there is some way to fill this combo?

    Another semi related question, would be dificult to add a purely “side by side” output to vorpx?, I mean, without any distortion.

    I think that Vorpx lately has taken a big leap in his facet as a 3D driver, with a lot and great games with geo 3d, and I think it would be an “unexpensive” way to give more coolnes to Vorpx.

    thanks.

    #172043
    RJK_
    Participant

    Can you show us an SBS screenshot of that game ?

    #172003
    nieda113
    Participant

    Hi, its not that reshade doesnt work with vorpx, it actually does. The problem is oculus 2.0 sdk, here reshade does not hook, because corsire denies to keep on developing for oculus sdk . So if u use 3ddepth shader u can use reshade and all the benefits but u cant use vorpx. I a m personally doubt that sbs is giving u a real 3 d feeling since the only real 3d is G3D.
    Performance wise ,sbs and 3d depth shader with reshade settinds depends on the shaders u use additionally if u use minimal shader u will have almost no performance drop compared to the original game.

    #172001
    RJK_
    Participant

    It does not make sense to use reshade+Depth3D with vorpX.
    You can test that by changing the output mode of reshade. VorpX will not follow that because its hooks into the game, not in the reshade ouput.

    What you are seeing in the HMD when using reshade+Depth3D is the vorpX hook, not the reshade hook.

    – VorpX doent hook into the reshade output, it only looks like it
    – VorpX hooks into the game providing Z-Buffer 3D
    – if Depth3D would work with SBS+VorpX for example (that was my hope too when i tried) it only would provide Z-buffer 3D.
    – so using VorpX providing Z-buffer 3D is much faster (thats what Ralf said) in any case

    There is still a bunch of confusion about G3D, Z-Buffer and stuff, many people havent ever seen a proper 3D so a z-buffer 3D already amazes them.
    Im my eyes the main target for vorpX should be to make a G3D possible for any 3D game (older ones too !), this would wipe out all needless testing with other software forever.

    mpmo
    Participant

    hey Ralf, did you manage to try it out and see if it worked or not? i almost did it but i can’t get the stereo to be enabled for SBS or over under modes :/

    #171941
    RJK_
    Participant

    I was talking 360 degree beginners crap in my above posting, best forget about it.

    An SBS screenshot is just good enough.

    #171729
    RJK_
    Participant

    Am posting this again because the original post does not exist anymore.

    If you want to use the Avatar (SBS) Profile you must do the settings below to use G3D Mode. This is not a hack, i was using legal inGame settings and vorpX capabilities.

    James Camerons Avatar is a great game, all those crazy plants and colours you know from the movie look insane in Geometry 3D.

    Sadly some shaders were badly broken when using Far Cry 2/3 Profiles. Other engines didnt work at all. – This morning, i read somewhere here in the forum about Ralf mentioning some Side by Side profiles for media players, this let me experiment with some of those.

    I do not know if other games beside Avatar and Far Cry 2 provide internal 3D functions for example for 3D Tv’s, but any game which provides this should work this way(SBS).

    In certain for Avatar the following settings must be done, otherwise you will get a too wide image or 3D will not work.

    1- use a Desktop resolution of 8:9 , example: 1920×2160
    2- enable “dont stretch” in the Nvidia panel
    3- set ingame (for this example to: 2160×2160, dont ask me why this ratio works best)
    4- enable 3D under the games Video Settings
    5- choose Side by Side mode
    6- keep Force Widescreen OFF
    7- Set antialiasing to 4
    8- dont use DX10

    use the profile from the cloud called : Avatar (SBS)

    — — –

    Geometry 3D works excellent this way, no broken shaders, you can keep Bloom and Shadown ON, the only thing is that a Media player profile does not have as many settings as a real G3D profile. With a “real” G3D profile more depch can be set, positional headtracking , camera height ect. is missing here but headtracking in main works. AA brings more smoothness into the game. Turn OFF of you need some more frames.

    This profile should be quite an alternative until a real G3D profile with more options can be availaible

    #171698
    LiFeSII
    Participant

    Hi Ralf,

    1.)
    I noticed that vorpx is changing my pc power settings to performance, is there a way to disable this??

    2.)
    I played around with Desktop Viewer and there is a SBS mode. I tried to set a hotkey to switch between normal an SBS, but it wont work, is this possible?

    Thanks

    #171676

    Topic: Forum ERROR

    RJK_
    Participant

    Last night i posted this under “Game hints and Settings”. Pushing the submit button after correcting my text made the textfield empty. I was entering the whole text again, the forum said something like “you said this already” even the field was empty. I slightly changed the text again and reentered it, the field was empty again. This went onfor a couple of times. During that i noticed an increase of the posting number
    up to #171673. After a while the form accepted my corrected text.

    Now the posting exists (see above link) but its not visible under “Game hints and Settings”.

    Can someone answer to this with a short note to see if it can make it visible again.

    Thank you

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