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Viewing 15 results - 76 through 90 (of 4,548 total)
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  • #222063
    Woppercyb
    Participant

    Thanks a lot, Ralf. It’s working for me now. It’s downloaded the update and boots up fine. It’s no longer looping ;-)

    #222061
    Benedict81
    Participant

    Ok, first I tried the method that was on by default, when I put on my HMD, the monitor shuts down and so on. I tried to change the method to fully manual, where I have to shut down the monitor my self, but that resulted in black screen on the HMD when the monitor was shut down and I had to reboot the HMD to get any picture back. Using the method where Vorpx shuts the monitor automatically works fine otherwise, been gaming quite well with that, but finishing a session is a problem because the desktop is on some wanky low resolution after that. I have Pimax Crystal headset, I don’t have the latest Pimax Play release because that broke something with Vorpx, I think I couldn’t use the Vorpx Virtual Desktop at all with the latest release (they broke other things too when they added the Sharpening and GPU scaling functions to the Pimax Play so I reverted to the latest working release and been using that ever since). Windows 11 with all the latest updates aswell.

    #222059
    Ralf
    Keymaster

    The days of WoW with vorpX may be over, at least as far as the main version is concerned. Just checked it two days ago and apparently they added some new DLL blocking/anticheat system. According to various posts on the WoW forum stuff like Reshade doesn’t work either anymore. A true shame, I just updated vorpX to work with the last iteration of their renderer not too long ago. Maybe things will change again after one of the next WoW updates, but I wouldn’t hold my breath.

    WoW Classic still seems to work at this point (or at least it did two days ago) and got a dedicated profile with automated settings optimization in 25.1.1.

    #222050
    Ordalix
    Participant

    Hello,
    I have 2 problems since the last update.

    1. When I launch Vorpx Desktop Viewer, my PC screen simply turns off (this wasn’t the case before).

    2. The display in my VR headset is stuck in “head-tracking mode” (sorry, I don’t know the technical term). That means I can see my desktop, but when I move my head, the desktop moves as well. Whether I switch to VR mode, immersion, cinema, or anything else, it doesn’t change.

    Thanks for the help

    #222043
    Woppercyb
    Participant

    Yesterday I launched my vorpX application and it began updating, downloading a file. When it finishes downloading, I assume it attempts to update the version and then crashes, entering an infinite loop. I can’t use the application because it keeps getting into this loop. Please, can someone help me? I’m sending a screenshot of the exact moment it crashes, in case that helps. Thanks in advance. Momento of crash Moment of crash

    #222037

    In reply to: Indiana jones

    Ralf
    Keymaster

    If you mean head tracking mouse emulation not working currently in desktop viewer: next update. That’s a bug, not sure yet why it happens. Either next week, or if that doesn’t work out, in a couple of weeks.

    #222029

    In reply to: Final Fantasy XVI (16)

    clamo
    Participant

    UPDATE!!!

    GOT IT RUNNING NICELY with the FF7 Remake cloud profile (the one noted as ‘DO NOT USE’).

    Looks glorious!!

    Best,

    Ben

    that profile is no longer available. don’t seam to be any way to run this game in 3D or VR

    #222023
    Ralf
    Keymaster

    I have updated the profile with the new HUD shader definitions. Should work again with a scaled HUD now, at least until some TESO update breaks it again.

    An updated profile database should download automatically when you launch vorpX next time. If not you can grab the profile on the cloud profiles page of the config app, it’s named ‘The Elder Scrolls Online [vorpX]’, the [vorpX] indicates that this is the official profile you want for updating the shaders.

    #222018
    Ralf
    Keymaster

    Interesting, never heard of that. vorpX does use GetAsyncKeyState(), but not in the hooked game. It updates the keyboard state in the vorpControl app and then relays that to the game via interprocess communication. It does hook the function though inside the game for various reasons. I’ll check TR3 in Windows 10. If I find something unusual, I’ll let you know.

    BTW: vorpX quite heavily relies on interprocess communication like the one described above between all its parts, which makes mixing components from different versions dangerous and likely to cause havoc. Don’t do that.

    Just in case you may also try a uninstall/reboot/reinstall like I suggested to Dellrifter above. Just to be 100% sure everything is really at 25.1.1.

    #222017
    ENBSeries
    Participant

    @Ralf
    Regarding issues with non functional input. If I keep old version of vorpControl64.dat, then issues do not happen. Maybe there is another combination of files, didn’t test more.
    The same problem happens in A Hat in Time. Reinstalling Vorpx via web setup multiple times – no difference. Even Vorpx own ctrl+alt+shift popup message ignores keyboard in A Hat in Time game. The only thing suspicious to me is when first time after long break started Vorpx and it initiated an update, at some stage of installation terminated it manually because was busy with other pc tasks. Still, that don’t explain why problem remains after executing web setup later, after reboot as well. As mentioned earlier, in the SpaceEngine some actions do work in certain moments, like game first popup warning with Esc button to hide it fails, then main menu works for cursor and mouse buttons both, then in-game cursor works but mouse buttons and keyboard are dead. I know some of the last patch(es) of Win11 (I’m on Win10) have changes to GetAsyncKeyState, breaking some apps, maybe workaround was done on Vorpx and it do not works in my case.

    #222016
    Ralf
    Keymaster

    Yes, it’s supposed to resume after exiting a game. Also the auto recentering every 5 seconds is not supposed to happen, only once when the desktop viewer switches to the virtual monitor. For the lack of a better suggestion, try a uninstall/reboot/reinstall. Maybe the background service didn’t update correctly for some reason. Both the not-resuming part and the recenter issue point at something being wrong service wise.

    #222010
    ENBSeries
    Participant

    Having bug with last update – keyboard input is locked and don’t work. Copying all the files from 21.3.5.0 version of vorpxControl.exe resolves the issue. Tested only with SpaceEngine and Tomb Raider 3 via voodoo wrapper, cause don’t have other games installed. In the menu of SpaceEngine can use mouse, but while in the game it’s also do not work at all. Game have native vr support, but for testing used regular gave.

    Oculus Rift CV1, Win 10 with auto updates removed, NVidia drivers without geforce experience, no overlays or any kinds of trash which hooks in to the games, no exotic input devices with their services, no motherboard vendor bloatware. Latest Quest software. I didn’t run vr for a long time, so have no idea if there are any versions in between 21.3.5.0 and last one.

    #222008
    Ralf
    Keymaster

    Glad you found a way to address this. Normally the UI should be scalable in the game, and the cursor should fit accordingly. Unfortunately UI scaling can break when a game gets updated. I look into that.

    Changing the UI scale to 1.0 in the vorpX menu can serve as a workaround until I upload an updated profile.

    If you want to dive into stuff like that yourself, you can also enable shader authoring on the general page of the config app, and try to find the new UI shader(s) yourself. If you are a little bit tech savvy, that should be fairly easy. Otherwise check the cloud profiles in the config app in a few days for an updated official profile.

    #222006
    irbanoz
    Participant

    The last couple of posts in this thread got me thinking–I’ve also been having this issue and even requested a new copy of the Web Downloader, which gave the same error message. I turned my VPN on and the Web Downloader immediately worked and the software updated from 23.x to 25.x .

    #221998
    subroutine
    Participant

    The virtual monitor is disabled in the device manager on Windows start on purpose. It should get enabled when you launch vorpX. Check whether maybe it’s disabled in the config app on the ‘Virtual Monitor’ page.

    However, considering that you also have issues with the desktop viewer, something might have gone wrong during the update. Try to reinstall vorpX using your web installer. If you didn’t keep it, you can get one here: https://www.vorpx.com/request-new-download/

    I removed vorpx and reinstalled, same issue. If I double click the vorpx desktop viewer icon and right click the task bar icon, “disabled virtual monitor” is greyed out and “start vorpx desktop viewer” does nothing.”Enable virtual monitor” in the config app is enabled. As I said, using vorpx as I always have done works with FS25 with Z3d, using a clone of the FS22 official profile. Will there be an official FS25 profile and is it worth sending you the vorpx logs to look at. I was just wondering if the virtual monitor would give better performance given I have a 5090 and use a high resolution. Thanks Ralf.

Viewing 15 results - 76 through 90 (of 4,548 total)

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