Archives

Homepage Forums Search Search Results for 'update'

Viewing 15 results - 91 through 105 (of 4,548 total)
  • Author
    Search Results
  • Cless_Aurion
    Participant

    Wait, half disregard my last message!!

    I didn’t realize there was a 25.1.1 version since an update prompt didn’t pop up! I did all my last message’s tests on the older v24.

    I rerun everything on the new one, and although it isn’t perfect, it is WAY better now, so whatever you touched, it did work to some degree @Ralf!

    I’d say we’re easy 25-50% higher resolution now, at 3000×3000 guessing by eye? Up from like… 2160!
    This is definitely on the playable side, sure it isn’t perfect, but text isn’t poking my eyes out anymore, and putting massive anti-aliasing seems to help lots.

    I did the Baldur’s Gate 3 test again, and now the image on the SteamVR menu and the VorpX one are soooo close, it is nitpicking to complain about it!

    Thanks @Ralf!
    Could you change the title of this thread to something like [SOLVED]Won’t be recommending VorpX anymore due to low resolution bug :(

    #221961
    Nisch
    Participant

    Thanks for the update!

    Does this mean we can update our drivers now to the latest from NVIDIA?

    #221956
    ryoshenron
    Participant

    Well that’s a relief, I look forward to this update soon since I seem to be unable to use VorpX right now, and I use this program on almost every non-VR 3D game I play, and I hope it will be a while before OpenXR 1.1 is mandatory… I’m basically just waiting for the release of a community-developed tool that is supposed to allow the HP Reverb to use SteamVR as its API instead of WMR, then I can finally update to Win 11 and abandon WMR for good…

    PUZZELE
    Participant

    Update: I permanently disabled AVG. However, since installing the UPDATE for VorpX I noticed that my favorite game “Sine Mora Ex” immediately stopped working. It worked before the update. The update to VorpX was the ONLY thing I changed.

    Is there a way to revert back to the older version of Vorp X so I can play my game Vorp X??

    Ralf
    Keymaster

    False positive, can happen after an update due to antivirus programs guessing wrong.

    Three options:

    1. Exclude the vorpX program folder from your AV scanner, usually C:\Program Files (x86)\Animation Labs\vorpX.
    2. Report the issue to AVG as a false positive so that they can fix the problem they have with their poorly working guesswork.
    3. Get rid of your unnecessary third party AV. Windows Defender is more than good enough since more than a decade. It kicks in when you uninstall your unnecessary third party AV program. I usually make sure that new updates get whitelisted by Defender before release if necessary.
    PUZZELE
    Participant

    My VorpX WAS working.

    VorpX just downloaded an updated today on 8/29/25. As soon as I downloaded the update, AVG antivirus jumped it. I tried to tell it to ignore anything suspicious but VorpX stopped working.

    I then disabled AVG and then re-installed VorpX and VorpX still isn’t working. :(

    #221946
    Ralf
    Keymaster

    The prior ‘OpenXR (Windows Mixed Reality)’ selection simply reads ‘OpenXR’ now, just a cosmetic change. No underlying technical changes except updating the OpenXR library to the latest version.

    Probably the WMR OpenXR runtime is outdated and doesn’t support the latest OpenXR API version. There will be a small update shortly that falls back to OpenXR 1.0 if a runtime doesn’t support 1.1. Until then please use SteamVR instead.

    At some point OpenXR 1.1 may become mandatory though, so please direct any potential future complaints in this regard at Microsoft for abandoning WMR.

    #221941
    Ralf
    Keymaster

    NO!, as in NO! with capital letters :). Only do that if you want to play games that need to be run as admin. Avoid running vorpX as admin like the plague otherwise.

    On a healthy install the vorpX control app communicates with a background service for handling the virtual display and the desktop viewer. My guess is that your install is somehow borked and either the service isn’t running or for some reason hasn’t been updated. A fresh install should fix that.

    #221939
    Ralf
    Keymaster

    The virtual monitor is disabled in the device manager on Windows start on purpose. It should get enabled when you launch vorpX. Check whether maybe it’s disabled in the config app on the ‘Virtual Monitor’ page.

    However, considering that you also have issues with the desktop viewer, something might have gone wrong during the update. Try to reinstall vorpX using your web installer. If you didn’t keep it, you can get one here: https://www.vorpx.com/request-new-download/

    #221937
    Laser
    Participant

    Thanks for the update!

    #221932
    SilentOtto
    Participant

    Thanks for response.
    A few minutes ago, after launching vorpX, it automatically updated to version 25.1.0, which caused Kingdom Come Deliverance 1 to stop launching. Without the “use alternate hooking method” option, which was disabled by default in the older version of the application, vorpX won’t connect to the game. It causes the GUI to behave jerkily when the game starts. With the “use alternate hooking method” option enabled, the game starts, vorpX displays the message “attaching to Kingdomcome.exe,” and then crashes. Without the vorpX service running, the game (Epic version) runs normally. I don’t want to troubleshoot this version of vorpX because I don’t want to waste my time. I want to have access to the previous version that KCD1 works with. And what do I see on the website? – DOWNLOAD NOT AVAILABLE ANYMORE The cutting edge branch and the regular branch have been reunited with vorpX 25.1.0

    #221927
    Nigebik
    Participant

    Thanks for the new version, but why did you remove the option to keep the 21 version of vorpx? It is now automatically updated to 25, and there is no way to stay on 21. Some profiles, such as witcher 3, work normally only on version 21.
    Please return the option to stay on version 21, or we need some way to make all profiles work on version 25.

    #221816
    Ralf
    Keymaster

    26/01/13 | vorpX 25.1.5 has been released

    Another maintenance update. Addresses a couple of input glitches, comes with a rewritten host-exit that better handles exit crashes with Meta’s OpenXR since a recent Meta Link update, makes alternative hooking usable for more games, fixes a rare DX9 issue, has a bunch of profile fixes/updates and more.

    Click here for a list of noteworthy changes

    • vorpX: keys wrongly blocked in some DirectInput games (e.g. Fallout 3/NV).
    • vorpX: the tracking center hotkey also ensures foreground and input focus.
    • vorpX: ALT+TAB and back could occasionally confuse key state tracking.
    • vorpX: fixed cursor clipping in some older games (e.g. Metro 2033).
    • vorpX: headset audio device switching did not work anymore.
    • vorpX: D3D9: better unhooked surfaces handling, e.g. Venetica ALT+TAB crash.
    • vorpX: improved host exit, cleaner in various games and with Meta OpenXR.
    • vorpControl: folder exclude handles symlinks (e.g. latest EA Desktop).
    • vorpControl: minimize runtime windows option supports latest Quest Link.
    • vorpControl: alternative hooking working for more games.
    • Cyberpunk 2077: improved sync between mod-portion and vorpX.
    • Tron 2.0: .ini changes weren’t applied anymore since a while.
    • Dishonored 2: scalable HUD added.
    • Dragon Age Origins: deal with GOG version 2-core lock.
    • Dragon Age II: deal with GOG version 2-core lock.
    • Farming Simulator 25: Fixed a Z3D issue related to vehicle mirror count.


    25/12/20 | vorpX 25.1.4 has been released

    This maintenance update mainly focuses on an annoyance affecting mouse/keyboard players in some games that upscale the image to the monitor size. Under certain circumstances that can lead to vorpX’s stereo cursor being shown at a wrong position, making it difficult to hit buttons in menus etc. Various reasons for this super annoying glitch are now covered. The remaining will follow later.

    Apart from that there have been a few more fixes and a new profile for Farming Simulator 2025 with automatic FOV and a scalable HUD.

    Click here for a list of noteworthy changes

    • vorpX: Improved stereo cursor rendering in games that upscale their output.
    • vorpX: Z3D could break in some games after taking off the headset.
    • vorpX: some games could crash with Windows display scaling set to 150/175.
    • vorpX: some games could crash on audio device change (25.1.3 regression)
    • Farming Simulator 2025: new profile with HUD scaling and DirectVR FOV.
    • Farming Simulator 2022: DirectVR FOV update.
    • Fallout 4: DirectVR FOV scan was broken after a game update.


    25/12/16 | vorpX 25.1.3 has been released

    Another maintenance update, mainly addressing various issues and annoyances that came up since 25.1.2. Aside from the fixes there is a subtle improvement in regard to how the game/desktop images are sampled before sending them to the headset. Power users can also configure the sampling method now with expert settings enabled.

    Click here for a list of noteworthy changes

    • vorpX: Battlefield 2 could crash on map load.
    • vorpX: some games could crash on CPUs with more than 12 cores.
    • vorpX: different image sampling methods for screen/FullVR modes.
    • vorpX: image sampling method user selectable (expert setting).
    • vorpX: option to improve FPS in games that limit core count (e.g. Witcher 1 GOG).
    • vorpX: back to OpenXR 1.0 due to outdated runtimes (eg. Valve, Virtual Desktop).
    • vorpX: relaunching games with another graphics API could fail.
    • vorpX: DX9: (rare) 64-bit DX9 games ran at roughly half the supposed FPS on Win11.
    • vorpX: DX9: some FPS lost since quite a while have been reclaimed (eg. Skyrim).
    • vorpX: DX11: Z3D did not work anymore in several games (e.g. COD Black Ops III).
    • vorpX: DX12: fixed an (currently unused) Z3D method that didn’t work at all.
    • vorpControl: hook helper install auto API detection didn’t work anymore.
    • vorpControl: creating desktop shortcuts did not always work anymore.
    • vorpService: fallback for virtual display/desktop viewer not working on some PCs.
    • vorpService: The virtual display didn’t always get disabled on standby as intended.
    • vorpService: Quest Link detection not working anymore after a recent Link update.
    • Just Cause 3: depth buffer detection could fail occasionally.
    • The Witcher 3: DirectVR: camera position was broken, second position added.
    • The Witcher 3: DirectVR: auto EdgePeek for menus, cutscenes etc. didn’t work.
    • Elder Scrolls Online: shader parser to detect future UI changes automatically.
    • F1 2019: restarting with DX11 didn’t work anymore.
    • F1 2020: restarting with DX11 didn’t work anymore.


    25/09/12 | vorpX 25.1.2 has been released

    Another maintenance update with about a dozen noteworthy changes and fixes.

    Click here for all changes

    • Head tracking mouse emulation did not work anymore in desktop viewer.
    • Messages shown in some games on start could become unresponsive.
    • Mod component install with the virtual display failed due to an unclickable prompt.
    • Some games did not exit cleanly since vorpX 25.1.0.
    • Workaround for 32-bit games that use too much RAM on CPUs with many cores.
    • Potential workaround for old games that assign small stack sizes (untested).
    • In games with .ini and mem-scan FOV, ini-controls weren’t shown before scanning.
    • Avoid more annoying virtual monitor related Quest Link self-restarts.
    • Communication between the service and 32-bit vorpControl was broken.
    • The service could use an entire CPU core after lock/unlock, standby/resume etc.
    • Custom sync selection in the vorpX menu selected different options than shown.
    • Trouble shoot data now includes all relevant log files.
    • Better service handling in the installer.
    • Elder Scrolls Online: HUD shaders updated (again).
    • Cyberpunk 2077: mod components updated for CP2077 2.31
    • As always numerous smaller fixes and optimizations.


    25/08/30 | vorpX 25.1.1 has been released

    This maintenance update brings some OpenXR improvements, carves out more precious GPU memory, enhances Quest controller support with SteamVR and fixes a bug where Z3D became heavily pixelated after switching 3D modes.

    Auto-updating from 24.1.0 and 25.1.0 will likely fail (sorry!), you may have to reinstall manually with your web installer. If you didn’t keep it, you can get one here: click

    Click here for all changes

    • GPU memory usage reduction due to headset sync optimizations, ~150 MB at 4K.
    • Auto judder protection when a VR runtime throttles the headset framerate.
    • Rendering the start room could produce glitches/DX errors.
    • DX11/DX12 Z3D could become heavily pixelated/after switching 3D modes.
    • SteamVR: emulated start/back gamepad buttons on Quest controllers now working.
    • OpenXR: deal with outdated OpenXR runtimes (e.g. Valve, WMR)
    • OpenXR: VR controllers were rendered upside down since an OpenXR lib update.
    • OpenXR: resetting the renderer in case of an error could cause a crash.
    • OpenXR: head rotation felt wobbly in immersive screen/cinema mode.
    • OpenXR: don’t use Valve’s broken OpenXR, use SteamVR if set as OpenXR runtime.
    • OpenXR: auto switch to Quest Link or SteamVR if no active OpenXR runtime is set.


    25/08/28 | vorpX 25.1.0 has been released

    This update reunites the regular and the ‘cutting edge’ branches. For those who until now used the regular version it brings three major new features: motion controller gestures, a rewritten desktop viewer and a virtual monitor.

    Those who already used the cutting edge build can skip to the full changelog at the bottom of this post to check what has changed since then.

    Motion Controller Gestures

    You can now map predefined motion controller gestures to key presses and gamepad actions. Aminig down sights, reloading, melee combat, steering wheels and a lot more gestures are available to turn flat games into more immersive VR experiences. While not every game benefits from gestures in the same manner, some (e.g. first person shooter games) can actually feel close to native VR that way. Even seated just a handful of gestures can tremendously improve immersion compared to playing with a gamepad or mouse/keyboard.

    Various profiles already have gestures predefined, try e.g. Cyberpunk 2077, Starfield, Titanfall 2 or Aliens Colonial Marines. More will follow. For other games you can easily define gestures yourself. Be amazed how easy that is and how well it can work. Check the video below for a brief introduction.

    Desktop Viewer Rewrite

    The rewritten desktop viewer now handles high GPU load a lot more stable and also addresses a bunch of annoyances the old desktop viewer had, e.g. the inability to display Windows admin rights prompts.

    If vorpX can’t hook a game, try the new desktop viewer. Especially in tandem with the third new feature the vorpX desktop viewer now is the ultimate VR flat game cinema.

    Virtual Monitor

    The new virtual monitor finally makes running games at higher resolution than your actual monitor allows a breeze. All important resolutions are predefined, and you can easily add more if you want in the config app.

    Added benefit for desktop capturing and playing games unhooked with the desktop viewer: the virtual monitor always runs at the refresh rate of your headset, which removes any form of micro stutter that normally is the result of capturing e.g. a 60Hz monitor and displaying it on a 90Hz headset.

    The easiest way of using the virtual monitor is launching the vorpX desktop viewer and putting on your headset. Per default vorpX will then switch to its virtual monitor.

    Full Changelog

    Biggest changes from official (21.3.5) to last cutting edge build (24.1.0)

    • Motion Controller gestures that easily let you map VR controller gestures to key/button presses. vorpX gaming as close to native VR as never before.
    • A virtual monitor has been added that lets you play games at arbitrarily high resolutions and always has the exact same refresh rate as your headset, which is especially great in cunjunction with the desktop viewer. The smoothest VR desktop experience ever.
    • Desktop viewer rewritten to minimize CPU/GPU usage, get rid of a few annoyances, and work great with the new virtual monitor.

    Biggest changes since 24.1.0

    • Redesigned rendering/post-fx pipeline that significantly reduces the amount of GPU memory used by vorpX at high resolutions.
    • Custom memory manager that keeps memory allocated by vorpX separated from game memory as much as possible. Improves general stability everywhere, most notably when using high resolutions with some 32-bit games, e.g. Dragon Age Origins, Venetica.
    • Special treatment for 32-bit games able to handle more RAM than the usual 32-bit 2GB limit. vorpX can now detect and directly utilize the extra memory. If you encounter crashes with 32-bit games at high resolutions, check the internet for tools that make them ‘large address aware’. Note that trying that with modern 64-bit games has no effect, those can use all your RAM per default.
    • Major (ongoing) spring cleaning continued: lots of internal changes and refactorings that improve general stability and/or help keeping the developer of this Tower of Babel happy.

    Noteworthy smaller changes/fixes since 24.1.0

    • Optimized texture sharing between game and vorpX threads. Fixes DX12 black screen caused by nVidia driver 580.88+ and in general may/should be a bit smoother under high GPU load.
    • Improved cursor tracking. Fixes cursor flicker e.g. in AC:Valhalla/Odyssey.
    • Cinema mode uses reduced lightmap sizes in 32-bit games that aren’t large address aware to squeeze out some extra GPU RAM for higher resolutions.
    • DX9: Some rarely/never encountered StateBlock related stuff handled. Just in case.
    • DX9: Hooking related changes that may improve hooking reliability in some cases.
    • DX9: Generic 3D/Headset modes did not work on some AMD GPUs
    • DX9: Fixed an issue that could cause games to hang on device creation.
    • DX9: Fixed an issue that could cause games to crash on display mode change.
    • DX9: Fixed an issue that could cause games to crash on load (e.g. GTA IV).
    • DX9: Fixed an issue that could cause games to hang fullscreen (e.g. Splinter Cell 3).
    • DX9: The start scene had some weird render glitches in ‘Generic VR headset’ mode.
    • DX10: Potential exception on init (e.g. Crysis DX10)
    • DX11: Support some rarely used DX11 features (e.g. WoW non-legacy DX11)
    • DX11: Improved G3D performance, up to 300%! Don’t get too excited though, that is an outlier. Usually expect anything from 0%-15%.
    • DX11: More efficient multithreading. Improves FPS in some games (e.g. Elex 2).
    • DX11: Image was garbled in some games, e.g. ArmaA III (24.1.0 regression).
    • DX11/12: Optimized shader bookkeeping. Can save >200 MB of RAM (e.g. HZD).
    • DX12: More efficient resource bookkeeping. Up to 20% better FPS (e.g. Uncharted 4).
    • DX12: Fix for hiccups/uneven FPS in some games (e.g. The Last of Us/Uncharted 4).
    • DX12: display mode switching/window resizing failed for some games (e.g. Far Cry 6)
    • DX12: various authoring hotkeys did not work.
    • Tracking: The jump/crouch detection didn’t work correctly anymore.
    • vorpX control: App could crash on startup (24.1.0 regression).
    • vorpX control: App could crash after installing hook helpers.
    • vorpX control: App could hang after running for a while.

    Game Profile Changes/Fixes since 24.1.0

    • Cyberpunk 2077: support for latest game version.
    • Dark Souls III: scalable HUD didn’t work under some circumstances.
    • The Elder Scrolls Online: shader fixes for latest game version.
    • The Witcher 3: The profile’s mod part could activate itself without vorpX running.
    • World of WarCraft did not work anymore after removal of the old D3D11 renderer.
    • Abzu: ini changes were applied on each launch instead of just once.
    • Hellblade: ini changes were applied on each launch instead of just once.
    • Observer: ini changes were applied on each launch instead of just once.
    • Prey (2006): resolution wasn’t set as intended due to a typo.
    • Conarium: improved DirectVR memory apply on/off check
    • Deus Ex: Human Revolution: various fixes.
    • The Surge: motion blur hint added.
    • Morrowind: MGE shader chain could become unavailable.
    • dgVoodoo2: shader parser for versions 2.7+
    #221903
    garken
    Participant

    Yo anyone know where i can find a version of this mod for cyberpunk 2.1? I dropped the game for a while but now that i found this mod i want to continue my playthrough in vr. Can’t update the game to the newest version cause i don’t wanna break the mods i was using on the playthrough. I’ve been able to get the game to launch by rolling back to the version of cyber engine tweaks for 2.1 and everything seems to work as intended except for full vr not working, instead it just shows in cinema view or as if i had edge peak on so afaik it’s either broken from the version mismatch or i just can’t for the life of me figure out how to toggle edgepeak off but i swear I’ve pressed every button lmao. I feel like it’s so close to working, the beginning tutorial area works completely fine and works just as you’d expect a vr environment to w me being able to look around and all, any help with either downloading an older version of the mod or with getting this one to work is greatly appreciated, thanks in advance!! (and ralph from what I’ve seen so far and in videos this mod seems amazing and imo will be the best option for cyberpunk vr if i can get it to work since it has motion control support, great work!)

    #221900
    Benedict81
    Participant

    Ok, thanks for the info! Will the beta 24.1.0 version autoupdate or do users need to do a new install?

Viewing 15 results - 91 through 105 (of 4,548 total)

Spread the word. Share this post!