Just a heads-up that for the time being there is no way to get a fully stable depth buffer. It worked fine during the intro sequence (young Eivor), but once the actual game begins the engine seems to switch between different depth buffers occasionally. Wouldn’t be a problem in most cases, but in this case tracking these changes doesn’t work right, so 3D constantly switches on/off.
I’ll take another stab at the matter later, for now however there won’t be a AC:Valhalla profile unfortunately.