Thanks for the profiles Dave, most of those are on my wishlist to play soon.
I’ve been playing AC: Valhalla recently also, using the profiles from Resident Evil Village and Grounded. I discovered that on my system, any depth buffer issues went away as soon as I enabled the FSR upscaler built into the game. I’m not sure if this is something they added later, or if changes to the vorpX beta made this possible, but it’s great to play this now in Z3D.
The only strange thing is that the HUD shaders are not found by the shader tool scanner, and therefore can’t be assigned for adjustments. Quite unusual.
One more hint for any who like to play in fullVR view like I do: FOV can be increased much further by editing the ACValhalla.ini found in C:\Users\(Name)\Documents\Assassin’s Creed Valhalla… I set my value to:
FOVScale=1.90000
AutoFOV=0
Note however that anytime you open the video options menu in game, this value will be reset to default. So it’s important to get all of your graphics settings set on your first launch, and then edit this ini lastly before you relaunch the game. As long as you remember to never open the settings menu again, you won’t have to change it ever again.
TLDR: Z3D might require vorpX beta and use FSR upscale setting in game.