Homepage › Forums › General vorpX Discussion › Custom Resolutions for the Direct VR Settings Optimizer
- This topic has 41 replies, 21 voices, and was last updated Sep 12, 2025 8:54pm by
Benedict81.
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Apr 3, 2021 at 11:23am #201649
Daggett
Participantcustom resolution with Laptop (Optimus/ 2 cards)
Hello,
I have a rift s and a HP Omen Laptop (1600Ti), I am playing Sadow Warrior in 4:3 and the resolution is low (something like 1280 × 1024).
With the Nvidia control panel on my Laptop, the features are very limited as Optimus is making the decisions … Is there a way to define the custom resolution for laptops with 2 cards ? Maybe in Oculous or Stem VR or windows …
Regards
Apr 15, 2021 at 11:35am #201876frydzielson
ParticipantI am unable to add last two resolutions on my 1920×1080 display (2280×2400 and 3840×2400).The screen goes black and the only thing I can do is to hard resed my computer as I cannot see anything. Still only few games work for me.
Apr 15, 2021 at 12:31pm #201878Ralf
KeymasterThe nVidia driver does a test normally when you add resolutions. Do not add any resolutions where the test fails. Its purpose is to check whether the resolution in question works on your hardware or not. If the test fails, the resolution does not work.
If you happen to have a monitor that supports refresh rates higher than 60Hz, try to add custom resolutions with 60Hz in case they fail with higher refresh rates.
Apr 15, 2021 at 12:46pm #201879frydzielson
ParticipantSo there is no need for my display to pass the test for all resolutions. Thank you.
Apr 15, 2021 at 12:50pm #201880Ralf
KeymasterNo, obviously better if you can add all of them, but if some fail things will still work. vorpX just won’t be able to select the ones you couldn’t add.
Aug 27, 2021 at 1:47am #205869CrackerBrand00
ParticipantUsing an nVidia RTX Geforce 2080
my monitor is 1080p
I made sure all ‘DSR Factors‘ are unchecked.
I made sure that ‘Enable resolutions not exposed by the display‘ is checked.
However, when I get to the test phase of any of the resolutions, I receive “Test Failed. Custom Resolution (number)x*(number) at 60Hz (32-bit) is not supported by your display.
Any suggestions??
Love the product.. bought it twice.. Excited to trying my HP Reverb G2 at full resolution!!-
Thank you!
Aug 27, 2021 at 2:01pm #205877CrackerBrand00
ParticipantFixed the issue, turns out I was a moron. After disabling the DSR Factors, I was not hitting reply, the way the window was laid out, it looked like it was being applied automatically! My mistake, apologies if anyone wasted time looking into it for me.
New question though, I’m using a HP Reverb G2 from what I read online.. the headset resolution is 4320 x 2160 total or 2160 x 2160 per eye.
Are these compatible resolutions, and if so which should I use. I only worry because it warns when I enable custom resolutions because it said use at your own risk, because using custom resolutions voids the warranty and could burn out the graphics card.so TLDR:
* Fixed old problem
* My main monitor is 1080p
* I have a HP Reverb G2
* Internet said it’s resolution 4320 x 2160 or 2160 x 2160 per eye.. <- which one, if either should I use?
I would just add and test, but my Geforce Experience says custom resolutions can be dangerous and voids warranty.
Thank you!Dec 10, 2021 at 12:09pm #207832Minabe
ParticipantYou can see all the resolutions available to your monitor if you go to Display settings -> Advanced display settings -> Display adapter properties -> List all modes. You won’t be able to add any custom resolution that isn’t shown in there
Aug 25, 2023 at 9:15pm #217283lipplog
ParticipantWhat if my monitor goes dark or says Out of Range? Assuming the resolution would still work in my headset, is there a way to force my pc to accept the resolution?
NEVER MOND. I WAS APPLYING AMD SETTINGS WITH A NVIDIA CARD.
Sep 11, 2025 at 8:51pm #222115Benedict81
ParticipantAny thoughts on the idea to have actual custom resolution creation option in the virtual monitor config menu (not bound to aspect ratios)? Like I could just write the width and the height, just whatever I need and that would be created as a custom resolution. There are situations, at least with my rig, when I need those custom resolutions so would be cool. Just and idea, I understand if it is not technically possible to implement.
Sep 11, 2025 at 9:39pm #222116Ralf
KeymasterThe whole point of the virtual monitor is less fiddling with custom resolutions. The current way to add your own via the – fairly slick if I may say so – dialog is as far as customization will go. Sorry. It’s actually already the result of listening to user wishes about more customization, although that rarely should be necessary at all.
Aspect ratios below 1:1 practically never makes sense since in FullVR you’d always want a few pixels left and right as a buffer for extra frames vorpX can generate. In games that aren’t too demanding actually even 4:3 is the best FullVR choice, as that will provide enough buffer for fast head rotation without black sliding in from the sides. And in terms of wider resolutions everything is there that makes sense for immersive screen/cinema.
If what you have in mind is adding precisely the display resolution of your headset, that’s not how things work in VR. There can’t be precise pixel mapping due to the reverse lens distortion applied to the image on screen anyway.
Sep 12, 2025 at 8:54pm #222143Benedict81
ParticipantThe reason for wanting custom resolutions for the virtual monitor is, that you cannot always configure the resolution through the games .ini \ .cfg files or whatever, so you are left with what ever resolution you can create through the Vorpx configuration tool. Sometimes with different games I need strange resolutions like 3000×2880 or something like that to have the best image. Sometimes 4:3 or 1:1 resolutions introduce warping or something like that to the perspective, sometimes the image is too zoomed in (and if one cannot configure the FOV, fiddling with the resolution is the only way) and sometimes you get other problems (black bars on top and bottom of the image with 1:1 resolution, 4:3 is too zoomed in and the perspective does the warping thingy). My problem is mostly that I can create some strange resolutions through Nvidia Control Panel, but probably because of my monitor (and I’d rather use the virtual desktop and virtual monitor always anyway) I can’t go higher that certain resolution (the aforementioned 3000×2880). So, I think there are good uses for this functionality, maybe it is just me with my Pimax setup, but I tend to need those finely tuned resolutions from time to time depending on the game I am trying to run through Vorpx.
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