Homepage › Forums › General vorpX Discussion › Cyberpunk 2077
- This topic has 370 replies, 72 voices, and was last updated Mar 13, 2021 4:52pm by
Dave.
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Dec 10, 2020 at 5:47pm #198335
JESUSTAYS
ParticipantWorks smooth and plays excellent.Any chance of getting full directvr or working positional tracking ?
Dec 10, 2020 at 5:53pm #198336Ralf
KeymasterI’ll work on memory scanner tracking tomorrow. Can’t say anything yet, havent’t tried so far.
Dec 10, 2020 at 7:16pm #198339Dave
ParticipantPlaying this game in vorpx is better than Sex….
Dec 10, 2020 at 7:30pm #198341Dave
ParticipantFOV Fix:
Modify <path-to-game>\r6\config\settings\platform\pc\options.json
First-person models may appear stretched at values greater than 110.
Go to <path-to-game>\r6\config\settings\platform\pc.
Open the options.json file with notepad or any other file editing program.
Search for the fieldofview key, and change the “max_value” setting to your choosing. Changing any other value will cause the game to fail to boot.
Save the file and launch the game.
Open the Graphics – Field of View options and select your new FoV.
Dec 10, 2020 at 7:55pm #198343Ralf
KeymasterSmall FOV change disclaimer:
Any FOV different from 100.0 will require manual vorpX ImageZoom adjustment in FullVR mode to make game and headset FOV match. The profile comes with the right settings for FOV 100.0, changing the game FOV to anything else is only recommended for those who feel safe tweaking vorpX settings afterwards to make game and headset FOV match again.
Dec 10, 2020 at 8:02pm #198344beatet
ParticipantRalf with the new update Red dead redemption 2 is not hooking. I have tried alternative method too and nothing.
Can I come back to a previous version of vorpx?
Dec 10, 2020 at 8:11pm #198345Ralf
KeymasterSeems like the profile is missing in action entirely in the last release. Thanks for the heads-up. I uploaded a profile database update. Should download when you launch vorpX next time. If not, you can grab the ‘Red Dead Redemption 2 [vorpX]’ profile from the cloud.
Dec 10, 2020 at 8:33pm #198346beatet
ParticipantIt´s working again. Thanks!!
Dec 10, 2020 at 8:53pm #198347walsru
ParticipantBrand new to vorpx as of today. Full vr looks good but I can’t figure out how to move the map closer to center. Been playing in immersive screen until I figure that out.
Dec 10, 2020 at 8:55pm #198348Obneiric
ParticipantThanks for the quick profile, the z3d implementation looks pretty good for this game in immersive screen. G3D would be nice, but it would probably be impossible to play at a non-blurry resolution with current GPUs anyway.
Dec 10, 2020 at 9:03pm #198349Ralf
Keymaster@ walsru : Do you mean the minimap? You can scale down the HUD further on the image page of the vorpX menu, that would bring the minimap closer to the screen center.
Dec 10, 2020 at 9:09pm #198350walsru
ParticipantThe HUD scaling sliders (pressing DEL in game and going one page to the right) have no effect at any value for me so far
Dec 10, 2020 at 9:20pm #198351Ralf
KeymasterThat’s odd for sure. Which version of the game do you have? Steam or GOG? If it’s the GOG version the shaders might differ from the Steam version, in that case vorpX wouldn’t be able to detect the HUD. That’s not overly likely though.
As a workaround you can use vorpX’s EdgePeek function (right thumbstick/mouse wheel click). EdgePeek temporarily zooms to a cinema like view in FullVR mode, which is also useful for watching cutscenes, using menus and so on.
Dec 10, 2020 at 9:24pm #198352walsru
ParticipantI’m on steam. In quest 2 link using steam vr mode. Good tip I’ll give that a try! Regardless I’m loving the tool for extra immersion.
Dec 10, 2020 at 9:59pm #198355sgearr
ParticipantI got this work pretty well with the FOV Fix (I set the max value at 200 in the “options.json” and at 110 in game/vorpx. But for some reason my head tracking is inverted anyone know how to fix this?
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