Homepage › Forums › General vorpX Discussion › jedi fallen order
- This topic has 39 replies, 16 voices, and was last updated Jun 21, 2020 7:28pm by ArniVR.
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Dec 27, 2019 at 4:30pm #191294enderffxParticipant
Well i do not have other problems with this or other origin gammes. Also Vorpx works with 2 other games for me.
Any advice how to proceed?
EnderDec 27, 2019 at 4:55pm #191295RalfKeymasterPlease first check whether you maybe accidentally disabled the “Try to block known game overlays” option in the vorpX config app (‘General’ page)
If the block option is enabled and you still have this problem, try do disable the Origin game overlay in the Origin options. Wasn’t necessary for me, but may help in case of hooking into Origin games.
Apr 11, 2020 at 3:49am #193769jjenssonParticipantWhat FOV tweaking method is confirmed working with this game?
Apr 11, 2020 at 10:25pm #193790jjenssonParticipantAfter some testing, i found that the Console Enabler DLL injector (Universal Unreal Engine 4 Unlocker) with FOV=75 works fine.
Jun 18, 2020 at 10:39pm #195463ArniVRParticipantI use oficial Fallen Order profile. I see some flickering white shaders when i’m in the street…
So it’s always been? Or did the latest game updates break the official profile?Jun 19, 2020 at 10:21am #195468RalfKeymasterI’d have to take a look at that. Please provide a savegame from the location where the glitch occurs. Unless this is one of those games that bind their savegames to a user account, that would allow me to check the matter.
You can find the savegames in C:/Users/[user]/Saved Games/Respawn/JediFallenOrder. Please send the savegame in question to support at vorpx com.
Jun 20, 2020 at 1:19pm #195499ArniVRParticipantI sent the files in the support.
White shaders and shadows are flickering everywhere in GEOMETRY 3D mode when i’m under open sky.
In Buildings, tombs, and caves are everithing allright if these locations had been loaded separately from under open-sky locations!!!Jun 20, 2020 at 1:47pm #195500RalfKeymasterI have received your e-mail!!! And will take a look at your savegame, provided I can load it here!!! Thanks!!! :)
Jun 21, 2020 at 1:38am #195516ArniVRParticipantYou’re THE BEST Ralf!!!:-) But i’ve alredy finished this amazing game mainly in Z3D. The Z3D mode could be a very good alternative GEOMETRY 3D, if you add the option of disabling reduction of 3D effect near the camera.
It is also necessary that in Z3Dnormal mode slider in the FOCAL setting could be shifted to minus (-1, – 2, -3 and up to – 20) This is necessary for 3D mode, when playing in CINEMA and immersive.
Otherwise, everything looks small on the screen. Like a puppet theaterJun 21, 2020 at 7:28pm #195546ArniVRParticipantIn general, you need to add only two options to the CINEMA and immersive modes !!!
1 – Something like (Real-world scale 1 to 1 = on / off). You have such a scale in Direct BP.
This will remove all complaints about the quality of stereo 3D. An 1 to 1 scale is very important for immersion and realism.
The Focal Distortion setting breaks shadows and lighting. It’s easier to replace it wit “Real-world scale 1 to 1 = on / off”
2 – Add an option for Z3D normal – (Reduce the intensity of the stereo effect near the camera to reduce ghosting around objects = on / off) We should have a choice – Halo or better stereo. -
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