Resident Evil 7: IT WORKS WITH VORPX! How To:

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Viewing 11 posts - 31 through 41 (of 41 total)
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  • #125580
    Ganjalf
    Participant

    Hello everyone, while looking on youtube I found this video

    (start at 1:09:33 for VorpX settings) https://www.youtube.com/watch?v=ZJRfjBH8rKc

    The headtracking seems to working well, did someone already tried this settings ?

    #125582
    steph12
    Participant

    Hello everyone, while looking on youtube I found this video

    (start at 1:09:33 for VorpX settings) https://www.youtube.com/watch?v=ZJRfjBH8rKc

    The headtracking seems to working well, did someone already tried this settings ?

    more than one hour of useless talking.

    that guy doesnt even explain what he uses to make it “work” finally he recommands to wait a whole year to play the game supported on pc by capcom.

    #125586
    rip
    Participant

    I would love to see this game supported and there will be more work done on it, but right now all I can say is: don’t get your hopes up. Without figuring out what they do in regard to input it doesn’t even make sense to start checking whether 3D is possible.

    Glad to hear you’re working on it and want it supported. DirectVR for this would be amazing – For a game that is built for VR like this, all of the ‘workaround’ hackish 3D solutions don’t seem to do the game justice

    #125649
    FriskyNoodle
    Participant

    I got some info from Blue Sky Knight and I managed to get proper 3D depth through reshade, no chromatic abboration at all even around the edges of my HMD (you have to adjust polynomial distortion based on your lens or HMD used, but Im using DK2 so my profile will be based around that.) Now, for headtracking. Might try some ghetto rigging features like old phone through USB 3.0 using the phones grryscope for XY headtracking since I cant get opentrack to recognize the oculus while its in extended mode on 0.6 runtime (required to see the game through HMD w/ reshade) Wish me luck!

    #125671
    User01
    Participant

    How is the work going there, FriskyNoodle? Any ideas on how to get that working on a Vive as well?

    #125674
    FriskyNoodle
    Participant

    How is the work going there, FriskyNoodle? Any ideas on how to get that working on a Vive as well?

    I dont have experience with HTC Vive, but I know if you installed it properly, you can open steam VR options and disable direct mode and it will act as its own monitor. Look it up a bit more before you take my word for it (run RE7 in windowed mode, drag it to HTC Vive, with reshade injected)

    Load game completely, then pause, then Shift + F2 to open reshade window, then make sure you can see RGB colors through peripheral and adjust polynomial distortion Red, Green and Blue values, click and hold, drag left or right to adjust the intensity and eliminate the distortion completely.

    Again, no headtracking as of yet, but if you want to try tweaking the shader yourself go right ahead

    zippyshare DOT com/v/4TBJSjwK/file.html

    scroll all the way down in the list of shaders in the GUI until you see Superdepth3D HMD.fx and then also adjust depth amount intensity and eye distance intensity (youll see it)

    #125679
    FriskyNoodle
    Participant

    Also to note, close one eye while adjusting settings

    #125680
    malybenek
    Participant

    File does not exist on this server

    #126076
    FriskyNoodle
    Participant

    File does not exist on this server

    http://www106.zippyshare.com/v/bVUH6jdF/file.html

    Sorry about that, this is also with updated depth maps for HMD so it looks better.

    #168855
    lipplog
    Participant

    Is anyone else getting the error message “access denied” (0x5)?

    #168869
    Ralf
    Keymaster

    This can happen from time to time, but usually should go away when you try two or three times. If that is not the case I would suspect an injection conflict. Most likely a virus scanner (don’t use anything else than Windows Defender), but also any other tool that hooks into games might cause this.

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