Acaideus

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  • in reply to: Firewatch support #97202
    Acaideus
    Participant

    Looks like a good fit for VR for sure, I’ll see what I can do. Unity engine games are a bit special though, so I can’t promise anything unfortunately.

    Any effort you invest trying to get even sub par support working in Firewatch is much appreciated. You’re doing god’s work Ralf!

    in reply to: Firewatch support #97160
    Acaideus
    Participant

    Oh do I wish Ralf would make a quick profile for this and throw up a hot VorpX update.

    Acaideus
    Participant

    I also wanted to get Halo Online to work with Vorpx. Renaming the exe is not an option as the game doesn’t work if every file isn’t named and accounted for normally.

    in reply to: Opentrack for DK2 #17518
    Acaideus
    Participant

    Got it working! I had to go the mapping properties and draw each axis to have two points, 1 from 0 at the bottom left and 1 at the max at the top right. As soon as you do that you will see the squid face actually moving in relation to the Dk2 when you hit start!

    Acaideus
    Participant

    I’m using Windows 8.1, Intel 3770k, Nvidia GTX 580. An interesting isolated and separate note, when launching an unsupported game (Smite) it would launch in mono with the Rift as exclusive primary, if I turn off the Rift it switches to my monitor as the primary and activates the stereoscopic VorpX mode, then if I turn on the Rift it switches back in with stereoscopic on. Weird.

    Acaideus
    Participant

    *I tried removing Dirt 2 and Dirt 3 from the excluded list*

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