analogboy

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  • analogboy
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    So my biggest issue right now is framerate consistency. I am getting great fps 80% of the time with a 9900k and a RTX 3080. The issue is I’ll encounter stutter/judder for a few seconds even though the FPS counter still shows a steady framerate. Is it accurate? I was getting 80-90fps in Red Dead 2 but wanted a consistent framerate, so I changed the Index to 120hz and ran the game at 60 using Fluid Sync. Frame counter was locked at 60, yet I still encountered the same intermittent judder. What’s more confusing is that it seems to be random and doesn’t correspond with how demanding an area of the game is.

    analogboy
    Participant

    Thanks for the reply Ralf. I’ve settled on running the index at 120hz and running the game at 60fps. Most games I can maintain this but even at a locked 60, things like camera motion seem a bit “juddery”. Any idea what is causing this? I made to turn off vsync both in game and the NVCP.

    analogboy
    Participant

    Unfortunately there was no G3D wasn’t working on my end, but I found z-normal to be a good balance between the 3D effect while still maintaining performance.

    analogboy
    Participant

    Just a follow up, I changed my AA from high to low and the black mushroom issue is fixed. Might have something to do with high using 2 different types of AA.

    analogboy
    Participant

    Just tried it and it’s really cool, however I’m having some minor graphical quirks. The mushrooms you jump on in the first level are completely black in the headset, but rendered properly on the monitor. I also find the cross hair to be a little out of focus, anyone know the setting to focus the UI? Anyone else experience these graphical issues?

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