andybak

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Viewing 15 posts - 16 through 30 (of 30 total)
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  • in reply to: Unreal Tournament 3 Black Edition works! #127796
    andybak
    Participant

    Dear God. Geometry 3D and DirectVR?

    I love this game.

    in reply to: Positional tracking–Skyrim #127429
    andybak
    Participant

    Can confirm. Noticed this the other day trying to get a decent Skyrim setup. Positional motion seems about 5:1 out.

    in reply to: ReShade + Depth3D == Doom 2016 with z-buffer 3D #126419
    andybak
    Participant

    Oh well. Thanks anyway and sorry to persist.

    I must be having an especially dumb day as I really don’t understand what you’ve said relates to my question.

    Can anyone else help a thicko like me understand what Ralf is saying?

    in reply to: ReShade + Depth3D == Doom 2016 with z-buffer 3D #126415
    andybak
    Participant

    I’m not asking for technical details.

    When you say “directly hooking into games” I just don’t know whether you mean “VorpX directly hooks in and is therefore fast” or “VorpX doesn’t hook in and is therefore slow”.

    I had always assumed the former.

    And to reiterate – I’m not talking about the desktop viewer – I’m talking about virtual cinema.

    (Sorry if this sounds pedantic but I’ve been confused by all the answers you’ve given!)

    in reply to: ReShade + Depth3D == Doom 2016 with z-buffer 3D #126411
    andybak
    Participant

    Sorry Ralf – I might be being thick here.

    I’m asking:

    “What is the most performant way to display a game inside VR in ‘virtual theatre’ mode”.

    I know of a few alternative methods:

    1. VorpX’s virtual cinema
    2. Steam itself
    3. Bigscreen
    4. Virtual Desktop

    I don’t expect you to know for sure whether 2, 3 or 4 are more performant. But is VorpX likely to be faster or slower than any of them?

    In your answer you said “directly hooking into games is almost always the better alternative compared to capturing the output with external program like the vorpX desktop viewer or other programs that work similar do.”.

    I wasn’t actually talking about the desktop viewer – I’m talking about playing a game in VorpX’s virtual cinema for any game that can be tricked into doing so.

    Is *that* likely to be more performant than the other 3 options?

    in reply to: ReShade + Depth3D == Doom 2016 with z-buffer 3D #126404
    andybak
    Participant

    Which games have you tested succesfully with ReShade/Depth3D?

    in reply to: ReShade + Depth3D == Doom 2016 with z-buffer 3D #126400
    andybak
    Participant

    I suppose I’m trying to understand if VorpX has better performance in this scenario than Virtual Desktop/BigScreen/Steam VR Cinema.

    Ralf – can you comment? If all we’re doing is using VorpX as a virtual cinema – does it have architectural advantages over the alternatives?

    in reply to: ReShade + Depth3D == Doom 2016 with z-buffer 3D #126386
    andybak
    Participant

    Rather surprised to see no response to this. Does nobody else find it remotely interesting?

    Or has anyone tried it and concluded it sucks?

    in reply to: Ralf – any hope for Assissin's Creed Chronicles? #125255
    andybak
    Participant

    Blimey. It works. Getting very little depth from z-buffer reconstruction but it’s still cool playing it on a huge virtual screen.

    Now I know the trick about copying profiles – I’m going to have to try every game in my library :-/

    in reply to: Ralf – any hope for Assissin's Creed Chronicles? #125245
    andybak
    Participant

    I didn’t realise you could potentially turn unsupported games into supported games just by doing that. I’ll give it a go now.

    in reply to: Latest Direct VR Update Suggestions #125142
    andybak
    Participant

    As a programmer – tools that work 90% of the time are absolute life-savers compared to tools that don’t exist. ;-)

    “I’ll take those odds”

    in reply to: Latest Direct VR Update Suggestions #125140
    andybak
    Participant

    I hate living in a world where everyone gets punished because there are idiots. :-(

    Hide it better. Move the switch to be under expert settings – or even make us manually add an entry to a config file. Only enable these profiles for a whitelisted bunch of ‘beta’ users. There’s got to be some solution that’s better than taking everyone’s toys away.

    (this makes me curious – are there other games with Direct VR profiles where you haven’t released them as they are imperfect? I’d love to try them out.)

    in reply to: Latest Direct VR Update Suggestions #125134
    andybak
    Participant

    Please don’t remove any Direct VR profiles. There’s so few as it is.

    Could you instead have “stable” and “experimental” tags? Sometimes I don’t care if a game isn’t playable for hours – I just want to dip into it’s world and experience it in VR. I’ve don’t recall having a crash in Bioshock Infinite and would be very sad to have it removed from my Direct VR roster.

    in reply to: Don't underestimate cinema mode #124667
    andybak
    Participant

    Yep. Side-on games such as Trine and Woolf are particularly effective in Cinema mode.

    andybak
    Participant

    Yeah. I guess I can sympathise.

    It’s a shame though. I’m sure lots of us would love some hints and our fun is spoiled because some people fail at basic reading comprehension ;-)

    So. How about just dropping a vague clue, then?

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