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andybakParticipantDear God. Geometry 3D and DirectVR?
I love this game.
andybakParticipantCan confirm. Noticed this the other day trying to get a decent Skyrim setup. Positional motion seems about 5:1 out.
andybakParticipantOh well. Thanks anyway and sorry to persist.
I must be having an especially dumb day as I really don’t understand what you’ve said relates to my question.
Can anyone else help a thicko like me understand what Ralf is saying?
andybakParticipantI’m not asking for technical details.
When you say “directly hooking into games” I just don’t know whether you mean “VorpX directly hooks in and is therefore fast” or “VorpX doesn’t hook in and is therefore slow”.
I had always assumed the former.
And to reiterate – I’m not talking about the desktop viewer – I’m talking about virtual cinema.
(Sorry if this sounds pedantic but I’ve been confused by all the answers you’ve given!)
andybakParticipantSorry Ralf – I might be being thick here.
I’m asking:
“What is the most performant way to display a game inside VR in ‘virtual theatre’ mode”.
I know of a few alternative methods:
1. VorpX’s virtual cinema
2. Steam itself
3. Bigscreen
4. Virtual DesktopI don’t expect you to know for sure whether 2, 3 or 4 are more performant. But is VorpX likely to be faster or slower than any of them?
In your answer you said “directly hooking into games is almost always the better alternative compared to capturing the output with external program like the vorpX desktop viewer or other programs that work similar do.”.
I wasn’t actually talking about the desktop viewer – I’m talking about playing a game in VorpX’s virtual cinema for any game that can be tricked into doing so.
Is *that* likely to be more performant than the other 3 options?
andybakParticipantWhich games have you tested succesfully with ReShade/Depth3D?
andybakParticipantI suppose I’m trying to understand if VorpX has better performance in this scenario than Virtual Desktop/BigScreen/Steam VR Cinema.
Ralf – can you comment? If all we’re doing is using VorpX as a virtual cinema – does it have architectural advantages over the alternatives?
andybakParticipantRather surprised to see no response to this. Does nobody else find it remotely interesting?
Or has anyone tried it and concluded it sucks?
andybakParticipantBlimey. It works. Getting very little depth from z-buffer reconstruction but it’s still cool playing it on a huge virtual screen.
Now I know the trick about copying profiles – I’m going to have to try every game in my library :-/
andybakParticipantI didn’t realise you could potentially turn unsupported games into supported games just by doing that. I’ll give it a go now.
andybakParticipantYep. Side-on games such as Trine and Woolf are particularly effective in Cinema mode.
Jan 1, 2017 at 3:56pm in reply to: With the Steam Sale about to end – any hints about upcoming game support? #124051
andybakParticipantYeah. I guess I can sympathise.
It’s a shame though. I’m sure lots of us would love some hints and our fun is spoiled because some people fail at basic reading comprehension ;-)
So. How about just dropping a vague clue, then?
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