ArniVR

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Viewing 14 posts - 16 through 29 (of 29 total)
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  • in reply to: Resident Evil 3 Remake #194565
    ArniVR
    Participant

    There are three methods of stretching the image in the Compatibility mode 3D(3D VISION)
    You can check it: Ctrl+F11.
    I’ve always turned off the stretching. Then appears some cut of edges in the right and the left. But, it doesn’t mater.
    As a result, you get absolutely correct construction of geometry in 3D.
    I don’t want to seem rude, but your method of building fake 3D (Z3D) does not stand up to any comparison in quality with the methods used in 3D VISION and TriDef. It looks pretty useless at the moment.
    There are many different settings available in VorpX. But most of them are far less important than the scale and 3D settings.
    For all other characteristics, VorpX is the best software for running flat games in VR!
    I just made a few important wishes to make VorpX even better.
    Sorry if my words look a bit rudely. I had no purpose to offend you
    Thank you for the excellent work! By the way! In the latest update, performance and stability are even better than before. It’s great!

    in reply to: Resident Evil 3 Remake #194536
    ArniVR
    Participant

    You probably have some other technology for building fake 3D. In 3D VISION Compatibility mode, any depth and convergence can be adjusted. Artifacts around the edges of objects do not become more noticeable. At the same time, all geometry is displayed in 3D absolutely precisely and naturally. The only drawback is the inability to display transparent objects in 3D such as water, smoke, fog, glass, fire, etс. But this is a common problem of all fake 3D modes.
    Nevertheless, I believe that you should allow us to adjust the Z3D normal mode at our discretion, and give us access to the depth settings and convergence.

    ——-
    There is one more point that I wanted to ask you about. Why don’t you add focus to infinity in Immersive and Cinema modes?
    You have set focus comparable to the TV screen in a room with one or two meters. Because of this, in games there is no proper one-on-one scale with reality. Do you understand what I’m talking about? You have a Focal setting. It fixes a problem with scale. But unfortunately, it only works in 3D. For games in 2D, there are no options.
    You set focus to infinity only in Direct VR mode. But in this mode it is not very convenient to play with the gamepad, since the virtual screen is always attached to the helmet

    in reply to: Resident Evil 3 Remake #194515
    ArniVR
    Participant

    Ralf, is there any way to enlarge the convergence and depth in the normal/Z3D ?
    If only VorpX had an economical 3D mode, comparable in qualitry to the “3D VISION Compatibility mode”… It’d solved the most problem! Especually with modern games.

    in reply to: Resident Evil 3 Remake #194292
    ArniVR
    Participant

    I have much more higher performance in the Resident Evil 2 with more higher settings.
    I heard that this problem is not only mine:
    Cite: “Strong CPU limitation (3 core bug?) especially when in the street going out of the metro station in the RE3 demo.
    Framerate goes from 105fps in 2D to < 25fps in 3D (on an old i5 2500k@4.4ghz) with only 35-40% gpu use (rtx 2600).”
    I have much newer CPU, but fps as lowest as him.

    in reply to: Resident Evil 3 Remake #194288
    ArniVR
    Participant

    Has someone already got performance’s problems in Resident Evil 3? I have 10-17 fps on the streets. Launching RE3 through 3D VISION has the same problems about performance.
    My spec: i7-7700K 1080ti

    in reply to: Resident Evil 3 Remake #193815
    ArniVR
    Participant

    Hi zig11727
    The problem was it! UseVendorExtention=Enable
    But…The performance is too low. It’s impossible to play. Especually in the center of City
    Mu spec: i7-7700K GTX 1080Ti

    in reply to: Custom Profiles Z3D only to G3D #193814
    ArniVR
    Participant

    I join this issue! It’s interesting me too

    in reply to: Resident Evil 3 Remake #193730
    ArniVR
    Participant

    Yes. There is one more profile in the cloud – Resident Evil 3 [cristov82] Game works, but not true 3D
    Description: window full screen and dx11 in game setting and hdr in game setting must be off, 3D work only with Z-normal and Z-adaptative, geometry not function correct

    Your profile is better! It works with Full screen

    in reply to: Resident Evil 3 Remake #193727
    ArniVR
    Participant

    I play on the Valve Index. But it does’t matter.
    All other games work for me in geometry 3D, if it’s supported.
    Rendering Mode – normal
    Game launched in DX11
    60 frames
    The image in the right eye does’t work correctly. This effect is observed in all games on RE Engine in 3D without correction. I know this from experience using 3D VISION

    in reply to: Resident Evil 3 Remake #193724
    ArniVR
    Participant

    @AmiVR

    The profile is G3D the same as RE2 and it’s uploaded to the cloud.

    I tried your profile. But result is the same. There is a broken image in the right eye.
    3D in RE2 works perfect!

    in reply to: Resident Evil 3 Remake #193713
    ArniVR
    Participant

    What type of stereo 3D do you have on the next line:
    It should be: “3D reconstruction – GEOMETRY”
    Could you upload your profile in the cloud?

    in reply to: Resident Evil 3 Remake #193706
    ArniVR
    Participant

    I did it the same way. But true 3D doesn’t work. There is not any image in the right eye!

    in reply to: Resident Evil 3 Remake #193699
    ArniVR
    Participant

    The true 3D doesn’t work. As i understood, only Ralf can make the fix for the true 3D

    ArniVR
    Participant

    Thank you Ralf! You helped me a lot!!! The ‘Alternative Hooking’ have already been activated somehow. I switched it off and Resident Evil 4 worked! 3D stereo is working, but there is a couple of problems with the light and fog.

    It didn’t help with Halo: Master Chief Collection. It seems to be really UWP.

Viewing 14 posts - 16 through 29 (of 29 total)

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