ArticTiger

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  • in reply to: Skyrim – Is this supposed to look good? #104493
    ArticTiger
    Participant

    Would you care to share how you accomplish this?

    Bit of a pain to set up, I use 3 monitors next to my vive to do it. My display mirror is showing on my 1440p monitor and I do a region capture on my OBS to stream it to my Twitch, and save it to disk as well.

    Only problem is, in VR you can’t check if the recording is going well! I didn’t notice no sound on the fallout vid because of this :)

    I’m gonna be checking out many VR games that weren’t intended for VR on my channel so this gives the best compatibility.

    in reply to: Skyrim – Is this supposed to look good? #104491
    ArticTiger
    Participant

    Also: does a VR screen capture / video capture tool exist yet? Could be helpful for the “shit” camp to hear the “amazing” camp say “Oh yeah, that DOES look terrible,” or “Nope, that’s the game!” — if such a tool were to exist. (But I’m guessing it does not…)

    On my channel I capture the left eye portion of my display mirror of the Vive, works pretty well.

    in reply to: Skyrim – Is this supposed to look good? #104475
    ArticTiger
    Participant

    So fallout 4 looks fine for me (It’s a bethesda game so similar enough)- don’t mind the start of the video I was having unrelated issues as well as the sound not recording: https://www.youtube.com/watch?v=CrQ2InamTJI

    My settings for this game are 1280×1440 in a borderless window screen. I recommend playing around with the FOV, mine is actually set to 135. Also make sure to turn off all blur types.

    If everything else fails, try some mods?

    in reply to: Extreme deception #104427
    ArticTiger
    Participant

    image zoom have the problem to do width and height at the same time. Also in bioshock infinite the left arm pit block the view of the crosshair. Is there a way to remove the arms from the screen and only have a crosshair?

    I think the trick is to strike a balance between FOV and image zoom. This will correct scale and show you the full height of the screen. The only issue I have right now is that games need VR menu mods – but the middle mouse button peak feature is an acceptable workaround for now :)

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