AtomicWalrus

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  • in reply to: Cyberpunk VR Update Thread #213534
    AtomicWalrus
    Participant

    It’s too bad no one can get Valve interested in building a motion smoothing mode specific to alternate-eye rendering. I personally can’t deal with the 3D error in actual gameplay (look out the side of a moving car and the road appears to be closer than the interior of the car), but it seems like this could be handled with the existing motion extrapolation system.

    Frame 2 render L2, extrapolate R2 from R1. Frame 3 render R3, extrapolate L3 from L2, and so on. 3D would be correct, and no jitter. The only issue would be that those motion smoothing “wobble” artifacts would alternate showing up in the L/R eye every frame, which I suppose could be… not great. Potentially stroboscopic. Still seems like it might be better than the stereo error and jitter though?

    Anyway, just theorizing. Excellent work on support for this game as it is already. The gesture system is surprisingly effective, and this is the perfect place to show it off because it doesn’t have “gun face” (gun and arms glued to the camera) and instead uses a proper 1st person body. When you aim with the ADS gesture it somewhat becomes “gun face,” but it doesn’t feel nearly so wrong because you’re doing the aim down sights gesture IRL, so you really should have the sights lined up with your eye.

    in reply to: How vorpx access to other games technically? #213533
    AtomicWalrus
    Participant

    For control inputs like joystick movement I believe vorpx just emulates an xbox controller (or keyboard and mouse, depending on the mode you set), and this works with most games since almost everything has xbox controller support. Similar to x360ce being used to turn inputs from any generic USB controller into xbox 360 inputs. In fact, x360ce might be exactly what you need; It would allow you to bind the button and axis inputs from your custom hardware to xbox 360 equivalents.

    Be aware that multiplayer games with anti-cheat software may see controller emulation as a cheat.

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