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  • in reply to: Alien Isolation WITH Oculus CV1 #102335
    BattleBox
    Participant

    but the z-modes are almost like playing it on a 2d monitor, geometry is far superior, i dont understand why they didnt make it a launch title for the rift at least, there was a working vr mode already, tested it out with dk2. and didnt play becasue i wanted to play it on a comsumer version hmd. and now this. are nvidia and ati users getting the shadow bug? ati + vive here

    in reply to: Any news on Vive #101836
    BattleBox
    Participant

    Hello,
    been playing Alien Isolation for hours. It runs great in general, but there is some problem with some of the lights/or shadows: it is rendered only “for one eye”. Reducing 3D seperation in geometry mode to 0 eliminates this problem, but of course also the 3d effect. It`s a weird to look at such illuminated objects / walls, and after searching the internet there are many people who have this problem, nvida and ati hardware likewise. and i didnt find any solution. using vive, but problem seems to have already existed on rift dk1/2.

    BattleBox
    Participant

    Does anyone know how to fix shadows or lights being rendered wrong in geometry mode? It helps to use very low 3d seperation value but the 3d effects are reduced a lot ofc. and z-mode is also sub-optimal.
    – > VorpX 16.2 with Vive

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