ben1988

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  • in reply to: Please make tutorial for runtime 8.0 + win 10 #96025
    ben1988
    Participant

    Update: When i opened zombiu the game would open on my main monitor and not hook, after yanking out the positional tracker cables and restarting the game the game hooks fine, now it hooks even with the positonal tracker connected.

    Dead space 3 now hooks, but Necrovision does not hook.

    in reply to: Please make tutorial for runtime 8.0 + win 10 #96019
    ben1988
    Participant

    Update: I am now able to run skyrim with vorpx and everything including positional tracking works, but every other game crashes

    I am only able to restart skyrim if i exit the game via the games menu, or else the positional tracker doesnt turn off, and the game wont hook.

    The weird thing is after i try to start a game that crashes, every other exe i start crashes even my modmanager which doesnt have any 3d components, but killing both vorpx control panel and driver fixes this, restart vorpx and skyrim works again.

    So basically its a nightmare to troubleshoot since you dont know if your program is crashing or if vorpx has gone homocidal.

    Tried restarting pc to see if vorpx would hook òne game per restart, this is not the case it will never hook anything but skyrim indicating that skyrim has something the others games dont, but i have no clue what it may be

    in reply to: Please make tutorial for runtime 8.0 + win 10 #96009
    ben1988
    Participant

    Update: All my games on steam crash instantly when vorpx is running, but work fine when it is not, may be related.

    in reply to: Setup help needed #18356
    ben1988
    Participant

    You do not have extended screens and your resolution is wrong.

    The solution for me was to plug my oculus into the HDMI port and my normal screen in the VGA port, this gives your oculus priority, then with my oculus connected and turned on i will be presented with the option to “duplicate desktop” or “extend desktop across these screens”

    as long as your oculus is the priority it will fire up any fullscreen executibles you run

    then you simply use the power on and off buttons to exit your normal monitor and enter your oculus monitor.

    This may not be the best solution but it works, and it solved my double screen/two screens sideways problem with the DK2, games that work out the box with just console command FOV 120 and adding

    fSafeZoneX=0

    fSafeZoneY=0

    fSafeZoneXWide=250

    fSafeZoneYWide=80

    more info here

    http://www.oculusriftinfo.com/tips-getting-skyrim-working-with-vireio-perception-2-0-and-the-rift/

    in reply to: VorpX – Screen in DK2 Sideways #18243
    ben1988
    Participant

    THE SOLUTION TO THE PROBLEM IS TO MAKE OCCULUS MAIN MONITOR AND USE THE POWER BUTTON TO TURN ON THE OCULUS

    this makes it possible to use the main monitor for everything but running oculus simulations

    you do this by connecting oculus into the main hdmi port and use your monitor in the VGA port

    the reason it is sideways is because oculus is turning 1900×1020 into 1080×1900 and that i cant explain, but someone wiser then me might find this interesting.

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