BenMcLean

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Viewing 9 posts - 1 through 9 (of 9 total)
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  • in reply to: Use VorpX with BigScreen? #180132
    BenMcLean
    Participant

    Oh and by the way, the problem isn’t the aspect ratio. It’s the curve.

    in reply to: Use VorpX with BigScreen? #180129
    BenMcLean
    Participant

    I made a tweet about this

    Here’s a picture of what it should be doing:
    desired behavior

    Here’s a picture of what it is actually doing:
    actual behavior

    Also, I didn’t think of this yesterday but another potential challenge could be making sure vorpX stays attached to the target game while ignoring BigScreen VR.

    in reply to: Use VorpX with BigScreen? #180110
    BenMcLean
    Participant

    I have found there is “Generic VR Headset (desktop mode)” which is a start, but it shows everything as being round. I’m trying to get things … rectangular? … like a 3D movie. Is there a setting for that? Also I will want to kill the VorpX logo and anything else that interferes with the full screen SBS 3D

    BenMcLean
    Participant

    Dirge of Cerberus apparently only displays correctly in software rendering mode. The emulator’s just bugged on that game.

    BenMcLean
    Participant

    Wow, I’m really excited to try this out.

    The games I’m looking at trying are the Kingdom Hearts series and Dirge of Cerberus. Trying Dirge first, but PCSX2 is doing this weird thing where half of the screen doesn’t clear each frame like it should. The wiki describes this as “bad post processing” https://wiki.pcsx2.net/Dirge_of_Cerberus:_Final_Fantasy_VII and recommends using software rendering to fix it. Eww, that’s awful. Anyone know of a way around that?

    Going to try Kingdom Hearts next.

    in reply to: Head-locked Cinema Mode? #179735
    BenMcLean
    Participant

    Shadow of Mordor works as desired with headtracking disabled. But for some reason, it turned the mouse sensitivity in the game way up beyond all reason, which I had to undo before it was playable. But after that, it worked great. Knowing that there were multiple pages of options made all the difference. Thanks for your help!

    in reply to: Head-locked Cinema Mode? #179710
    BenMcLean
    Participant

    I wish nvidia would just hurry up and buy you guys out. The software is clearly good enough.

    Something like VorpX could be built into all non-VR games and would probably get favorable reception as being better than nothing.

    in reply to: Head-locked Cinema Mode? #179707
    BenMcLean
    Participant

    There are multiple pages!?

    That might solve all my issues at once! I can’t wait to get home and try it.

    Also, look at my edits to my last post please, thanks. ;)

    in reply to: Head-locked Cinema Mode? #179704
    BenMcLean
    Participant

    I did eventually find the distance slider while I was trying another game, Portal

    From what I could see, FullVR mode did not have a distance slider. But Cinema Mode did and that helped a great deal.

    I think if I follow your suggestion to turn headtracking off, then that might just do the trick.

    I’m also excited to try PCSX2 which I see has a profile. That’s alot of games! I’ll make sure to reply back with results.

    By the way, I hope VorpX has an end-of-life plan. I’d hate to find out, 20 years from now, that no one can use the software because “activation” services have been abandoned without removing them as a requirement. Normally, stuff like that would be a dealbreaker for me, but as far as I know, VorpX has no serious competition.

    I heard about VorpX from Ross Scott of Accursed Farms and you know what he’s like about dead games.

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