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billyismsParticipant
I also use my tablet with emulators like this. I have a stand for my tablet which holds it above my head so I can lay down on the couch and play games. People need to realize the importance of having screens in the right position is only going to get more and more important in the future. I’m older already, so I reach my limits faster than the younger crowd.
billyismsParticipantI don’t play completely laying down. I rest my neck on a pillow and find it far more comfortable to play for long periods of time. I can relax and fall asleep watching movies or playing a relaxing game if my neck has support.
billyismsParticipantThanks dellrifter. I forgot edge peak works like that. I’ll try out a few games to see how well it works.
Mar 7, 2018 at 7:35pm in reply to: Is there any way to play SBS ps2 games on vorpx using pcsx2? #171552billyismsParticipantHas anyone started using this method, yet?
http://helixmod.blogspot.com.es/2018/01/pcsx2-dx11.html
I started successfully using it a couple weeks ago. It seems to be working pretty well even though it needs some ironing out.
billyismsParticipantThis is a funny post to run into the day I am coming back to Vorpx after a long break. Now I will try to be patient and wait.
Feb 18, 2017 at 6:39pm in reply to: Does anyone use Head Tracking in Edgepeek mode to control the mouse? #126167billyismsParticipantThanks Ralf. I wasn’t clear with my description of the problem. The Camera Sensitivity in Witcher 1 is turned all the way down and head tracking sensitivity is at .4. The camera sensitivity settings (for First Person View) is so sensitive that HT sensitivity has to be turned down extremely low. Thus the HT isn’t even close to being able to navigate the menus in the game while simultaneously playing in First Person mode. I don’t see a solution for this game in particular other than giving us the ability to adjust the HT sensitivity in Edgepeek mode.
For other games too, I believe the HT sensitivity settings need to be exactly right in Edgepeek mode in order to relieve some of the frustration with attempting to balance the sensitivity settings. It might just need a little adjustment in most games compared to First Person View, but it could be far less frustrating if the HT moved the mouse at a slightly different speed while navigating menus in Edgepeek mode.
If this isn’t really an issue in other games, I understand. I am attempting to play this game completely by voice commands, so I am forced to use HT to navigate the menus.
billyismsParticipantI think I finally figured out what was causing this glitch. I turned down the Lightning quality to Medium, and the artifact disappeared. I will probably make a post with some tips to make this game more enjoyable in virtual reality.
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