borus

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  • in reply to: Skyrim – Is this supposed to look good? #104553
    borus
    Participant

    At the risk of oversimplifying: does that mean it IS possible to get the game looking great on oculus, but not on Vive?

    in reply to: Skyrim – Is this supposed to look good? #104501
    borus
    Participant

    Is there a certain piece of content that we might want to use to benchmark our settings? For instance I’ve until now been starting a new Skyrim game, saving immediately after the character creator, and then testing from there. It looks lousy BUT I have heard that towns in particularly don’t look that good in Skyrim. (Although on the flip side, they’re enough a part of the experience that if towns fail, the whole game should probably fail, IMO.)

    in reply to: Skyrim – Is this supposed to look good? #104485
    borus
    Participant

    That’s actually what I’ve been saying from the beginning of the thread — that my expectations might have been too high.

    I’m loving the way the high-end VR stuff looks on the Rift — eg The Lab, Bullet Train — and by comparison Skyrim appears to be low-res with a “dirty” or messy quality. My immediate hunch was that this is just a function of taking a game intended for monitor play and blowing it up to VR… but people seemed SO pumped at their Skyrim VR experience that I just wondered if maybe I was missing something.

    That said, I’m definitely curious to see what Bethesda does with Fallout 4 VR next year. Going native VR is bound to be pretty rad.

    in reply to: Skyrim – Is this supposed to look good? #104482
    borus
    Participant

    Also: does a VR screen capture / video capture tool exist yet? Could be helpful for the “shit” camp to hear the “amazing” camp say “Oh yeah, that DOES look terrible,” or “Nope, that’s the game!” — if such a tool were to exist. (But I’m guessing it does not…)

    in reply to: Skyrim – Is this supposed to look good? #104481
    borus
    Participant

    It seems like there’s a pretty sharp divide between people who feel Skyrim, Fallout, etc look AMAZING in VorpX VR, and people who feel it looks like total shit despite adjusting with the settings ad infinitum. Maybe this is a hardware issue?

    I’d be curious from any past and future posters to know what graphics card and processor you have, and whether you’re on Oculus or Vive.

    I’m running an MSI 980 GTX with an i7 processor, and a Vive Pre. Pretty much all other VR apps look fantastic for me (Steam or Oculus store), but I’ve given up on Vorpx for the time being.

    in reply to: Skyrim – Is this supposed to look good? #103697
    borus
    Participant

    FOV is set to 120.

    Maybe my specs just aren’t high enough? i7 Core w/ Nvidia 980

    I’m getting low resolution AND low frame rate.

    Tough to pinpoint the rest without posting video. Best I can describe is that I don’t feel like I’m “in it” — more like some 3D effect has been improperly applied.

    Might not be worth the fight… I’m not getting the sense things are going to dramatically improve…

    in reply to: Skyrim – Is this supposed to look good? #103686
    borus
    Participant

    Not sure what to say, except that I’ve done all the above and am just not getting a decent VR experience. In geometry mode it looks like “fake 3D,” and it’s barely making 30FPs. Z-buffer looks even worse. Maybe this is playable for some people? It’s possible I was expecting too much. Hard to know what other people are seeing.

    in reply to: Skyrim – Is this supposed to look good? #103674
    borus
    Participant

    I tried the recommendations above but it really doesn’t feel immersive as compared to native Vive content. The world is not really 3D; head tracking is not 1 to 1; it feels like a hack. Maybe I’m just expecting too much for what is ultimately a hack.

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