Borvath

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Viewing 8 posts - 16 through 23 (of 23 total)
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  • in reply to: Cyberpunk 2077 #184923
    Borvath
    Participant

    I wonder that Witcher 3 being third person and Cyberpunk being first person will create some kind of incompatibility between profiles.

    in reply to: Cyberpunk 2077 #184911
    Borvath
    Participant

    Since Cyberpunk was announced to have Raytracing, it has a chance to be DX12 (or Vulkan) only, which VorpX doesn’t support. Though this is unlikely, it will probably have DX11 support and a similar engine to Witcher 3, which VorpX do support. But if it is DX12 or Vulkan only, this would be a huge incentive for VorpX to add support for one of them.

    Borvath
    Participant

    Well, it’s not on the list, but I would like to be able to add custom “super resolutions”…

    Some of these features will probably come December 2019, since they usually add top 5 of the features at December along with some other unannounced features. After a few weeks, developers ask for suggestions at AMD’s Reddit, so there is a lot of time left to even select the next features to vote for December 2020.

    Borvath
    Participant

    I think GPU Integer scaling support sounds good, I think it makes lower resolution video not blurry in a higher resolution screen, which could be useful for VorpX.
    I have no idea what Prerendered frame control is, but it sounds like it could be relevant to VorpX, others look unrelated.

    in reply to: Does >observer_ work with vorpX? #177063
    Borvath
    Participant

    How was the UI problem, I have heard that a part of it was not visible, like it is hidden?

    in reply to: Does >observer_ work with vorpX? #177048
    Borvath
    Participant

    Also, I’ve read that using -vr trick broke the UI, which I don’t think will be a problem with vorpX. It wasn’t perfect before, it doesn’t has to be perfect now.

    in reply to: Does >observer_ work with vorpX? #177047
    Borvath
    Participant

    I bought the game after they patched it, so I have no experience of it in VR. I can only imagine how good would it be in VR, even if it would have a low FOV.

    in reply to: Does >observer_ work with vorpX? #177020
    Borvath
    Participant

    Can you at least release the most complete as possible profile without the official vorpX name on it in the cloud.

Viewing 8 posts - 16 through 23 (of 23 total)

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