Borvath

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Viewing 15 posts - 1 through 15 (of 23 total)
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  • in reply to: Baldurs Gate 3 #217039
    Borvath
    Participant

    +1

    in reply to: Games Wish List #216920
    Borvath
    Participant

    Baldur’s Gate 3. Dialouge is Third Person Perspective. Outside of that it has a top-down view, where it feels like you are looking at game pieces from above.

    in reply to: wmr and openxr issues #213548
    Borvath
    Participant

    There is an important information about the future on WMR OpenXR runtime for the OpenGL games.
    WMR OpenXR runtime will support Vulkan and OpenGL in the future.
    “Hey, Matt from the OpenXR team at Microsoft here,
    The WMR OpenXR runtime currently has support for both DX11 and DX12, and it will have both OpenGL and Vulkan support by the end of the year. This will be for both 32-bit and 64-bit applications.
    Meanwhile you can use https://github.com/mbucchia/OpenXR-Vk-D3D12 as a stop-gap solution for both OpenGL and Vulkan (but 64-bit applications only).” (mbucchia-msft, 26.10.2022)

    in reply to: Has anyone tried to make Scorn G3D? #213480
    Borvath
    Participant

    G3D works in the DX11 Cloud profiles, but the right eye has a bug. In places where I believe there are volumetric lights, it is so bright that nothing else vould be seen behind them, even the gun iluminated by it. It looks like a depth map in white green yellow and red color. In places witouth these volumetric effects the textures or the color is normal. this only aplies to the right eye.

    The profile made from the Grounded Profile succesfully ataches in DX12. Z3D also works. G3D is not available. DirectVR scan frezes the game.

    By the way, does WMR support OpenXR in DX12? When the WMR OpenXR Runtime was set, vorpx only run in the monitor, while with SteamVR OpenXR runtime it worked succesfully in DX12.

    in reply to: Has anyone tried to make Scorn G3D? #213478
    Borvath
    Participant

    I reinstalled the profile after I couldn’t get past the logo screen, that was the problem. The first time I install the profile, I cant get pass the UE logo. I launched the game without reinstalling the profile and it worked. Though the game sometimes crashes, or ı have to restart until I can get past the logo screen.

    Both the Immersive Screen profile and and the new Full Vr Scoen Cloud Profile works with Z3D.

    in reply to: Has anyone tried to make Scorn G3D? #213473
    Borvath
    Participant

    By the way, the available Z3D profile ataches with -dx11 in launch settings, but I can’t get past the Unreal Engine logo. I wonder if it was creted for the Scorn Prolouge Demo. What would be the ideal profile to atach to a recent UE4 game with DX11 and a different profile to try with DX12?

    in reply to: Games Wish List #213346
    Borvath
    Participant

    Scorn from Ebb Software. A new first person perspective UE4 Game. The atmosphere and the aestectics along with sound design and uniqeness of style carries this game.

    in reply to: Will Minecraft: Bedrock Edition work with VorpX? #199611
    Borvath
    Participant

    https://feedback.minecraft.net/hc/en-us/articles/360052712132-Minecraft-1-16-200-Bedrock-
    Do you have Oculus or WMR, I don’t know if it works with SteamVR, but bedrock is supposed wotk using the OpenXR api.

    in reply to: Any way to bypass SteamVR? #199609
    Borvath
    Participant

    I only know of Minecraft bedrock and Microsoft Flight Simulator (which also has 30 to 90 motion reprojection for WMR), so there are not much. But if they already fixed most bugs regarding the implementation of OpenXR, then I think it is plausible to expect VorpX’s OpenXR implementation would work as expected, but I don’t know if two games are enough to test an entire api.

    in reply to: Any way to bypass SteamVR? #199600
    Borvath
    Participant

    I believe Microsoft is comitted to moving to OpenXR, like Oculus and Valve, so instead of MRTK suppport, OpenXR support would be more futureproof and useful as all of the brands support it.
    https://techcommunity.microsoft.com/t5/mixed-reality-blog/moving-forward-to-openxr/ba-p/1825672
    Steam VR’s OpenVR suport will stop receving new features when SteamVR’s OpenXR support is completed.
    https://store.steampowered.com/news/app/250820/view/2522527900755718763

    in reply to: Cyberpunk 2077 #198311
    Borvath
    Participant

    There is no way to detect this withouth a mod, but I wonder how would it feel if the eye implant scene only play in the left (I think) eye? Also, is the UI 3D, does it look like a see-through curved monitor in front of your face?

    in reply to: Games Wish List #198016
    Borvath
    Participant

    Observer System Redux, UE4 with fov options, disable headbob option and some post process effect disable options.

    in reply to: Request: Profile for Observer System Redux #197899
    Borvath
    Participant

    I never experienced the original one with -vr, does it feel close to that?

    Borvath
    Participant

    Microsoft Flight Simulator will have official support for WMR headsets added when HP Reverb G2 launches and later it will have support for SteamVR. Also, it is possible that Microsoft Store version to not support SteamVR, so if you are not going to use the game pass, buy MSFS from Steam to be safe.

    in reply to: Cyberpunk 2077 #185074
    Borvath
    Participant

    They confirmed that it will have a FOV slider.

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