Cristhalion

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  • in reply to: (Old) Skyrim working well, but a couple of niggles #171611
    Cristhalion
    Participant

    I had the same problem with books. Couldn’t find a way even with Edge Peek to see the entire page.

    This may not work for you, but it did for me. I put this into skyrim.ini in the Display section:

    fdefaultfov=110.0000

    And that fixed it for me. You can try a different number if you like – maybe one that matches the exact FOV you’re using for regular play. In my case, it seemed like Skyrim was using a much lower FOV number when reading books than when just walking around, and this fixed that. Good luck, and hope that helps.

    in reply to: Skyrim which version #171126
    Cristhalion
    Participant

    Agreed with Ralf.

    I find the stability of SE to be much higher, but it has this weird fog effect which seems like it’s between you and what you’re looking at. It isn’t just blurry, it’s worse – it’s like looking through a filter or something.

    I have both versions and have gone back and forth between them at the same place and same time in the game world, and regular Skyrim just looks crisper and more real. Just load the mods you really want, and don’t go crazy with textures.

    I have found – and this may just be me – that some of the crash fix mods for regular Skyrim seem to cause Direct VR to not work. So another reason to be selective in what mods you load.

    All of the above said, regular Skyrim with VORPX is the best VR experience I’ve had, and it plays beautifully. Do hot key Edge Peek to something easy to reach to make the menus workable.

    in reply to: Skyrim Special Edition #123506
    Cristhalion
    Participant

    Morndenkainen, I tend to first adjust FOV in the game console (open with the ` key) to get a value where I get minimal distortion (buildings “stretching”) when I move my head up and down and left and right, and don’t feel like I have tunnel vision. On my Rift in Skyrim SE (for my taste) this is between FOV 115 and 120.

    Then I play with 3D separation values in the in game Vorpx menu to get the NPCs to look the right size. If your NPCs look kind of like toys then in my experience that’s the separation value.

    Then, once I’m happy with FOV and NPC size, I adjust camera height so I’m looking straight into a guard’s eye when I’m standing directly in front of them.

    Other folks may have a better sequence, but that’s what I’ve been doing.

    Now if I could only figure out what happened to the upscale internal resolution option for Skyrim SE (or if it ever existed in the first place).

    in reply to: Skyrim Special Edition #123416
    Cristhalion
    Participant

    I’m having good luck with the SE profile, thanks for creating it.

    I don’t see the upscale internal resolution option in SE however – does it not apply to DX11 games, or am I doing something wrong? I have advanced options checked and I see it my original Skyrim in game Vorpx panel, but not in SE.

    I’m going against the trend here but I’m preferring Skyrim SE for Vorpx/Rift over original Skyrim. I do miss some of the SKSE mods that I can’t use in SE but I’m having a much more stable, fluid experience with SE. Shadows are infinitely better and I’m getting great frame rates (GTX Titan). I’m using High instead of Ultra and the reduction in draw distance has made for a very smooth experience at 1600 x 1200 with some graphics mods installed.

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