CyberJ

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Viewing 15 posts - 31 through 45 (of 46 total)
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  • in reply to: How do you access the VorpX Menu when using: #214913
    CyberJ
    Participant

    With Keyboard/Mouse it is as dellrifter22 said, Del key.
    With a Gamepad contrtoller, Left stick click is Vorpx Menu and Right stick click is Edge Peek.
    Using VR Motion controllers, Right grip is Edge Peek, Hold Left grip then click Right grip for Vorpx Menu.

    *Note – I’m using Vive wand motion controllers, so may be different for other motion controllers.

    in reply to: Industria #214780
    CyberJ
    Participant

    One more thing worth mentioning, I think.

    In ALL the UE4 games I have done this with, it 99% fixes the usual lighting and shadow oddities that occur when the Vorpx FOV slider is increased.

    This way I can leave Vorpx’s FOV value at 0 and still get the holy grail of geometry 3D at 1:1.

    in reply to: Industria #214772
    CyberJ
    Participant

    Oh, nearly forgot, … If you find that you get an error after editing the file hex, then run the exe through “Steamless” first.

    in reply to: Industria #214764
    CyberJ
    Participant

    Of course, it is a hex edit present in quite a lot of UE4 games (and some UE3).

    *Make a backup of the Industria exe before you start.

    1 – Open Industria’s main shipping exe with any hex editor
    2 – Hit CTRL+F and Search for “35 FA 0E 3C” (without quotes) (Type=Hex)
    3 – You will find 4 sets of this code in a row, skip those and you will find a 5th further down
    4 – Highlight “0E” and hit F2 to edit the value
    5 – Enter “3E”
    6 – Save the file

    Now when you load Industria the FOV will be almost perfect, then you can use the actual in game FOV slider to tweak to your liking.

    in reply to: Industria #214566
    CyberJ
    Participant

    It’s been a while since I revisited this, so figured I would leave an update, …

    There were indeed many game breaking glitches in the profile I was working on, so I decided to start from scratch.

    98% fixed this after a long road of misery and depression lmao.
    There are still parts of the game that have the black textures in the right eye, but I fixed the FOV with a Hex edit so I did finally get to my preferred 1:1 VR and the game is now playable with resizable HUD.

    in reply to: Merry X-Mas #214300
    CyberJ
    Participant

    Merry X-Mas RJK_, Ralf, VRified Games, … and indeed to everyone here!

    CJ

    CyberJ
    Participant

    I’ve had a few games from gamepass to work without issues (although I can’t remember which games off hand).
    You could (if you have not already) try the usual tricks; like ..
    – Using “Alternative hooking”
    – Changing the game in question from Full screen to Windowed in the games settings and visa-versa
    -Trying other resolutions
    etc..

    Which games have you tried ?
    Perhaps if you give us a list someone with the same game/s can check it/them out ;)

    in reply to: Need Fallout 4 VORPX Setting Help #213988
    CyberJ
    Participant

    “I play a modded Fallout 4”
    Have you tried to play it UN-modded ?

    If it was me I would start at the beginning (with a fresh install of the game).
    This way you can make sure everything is working as it should be first … Then start adding your mods, then you can narrow down what is causing your issue ;)

    in reply to: Aliens CM gun issues #213980
    CyberJ
    Participant

    Same as TheLastStarfighter, I played this with the gun showing at all times.
    Simply pop into the DrectVR tab of the Vorpx menu and switch “Auto Hide Weapon” to Off, job done ;)

    in reply to: How to turn Xbox controller sensitivity down #213837
    CyberJ
    Participant

    Hi Heoun,
    If you want to use JUST your controller make sure you have “Override X-Box Gamepad” switched to off, … However;
    If you are using the vorpx controller emulation (or “Override X-Box Gamepad”) on “FULL” or “PARTIAL” then you should be able to reduce the sensitivity down in the “change controller sensitivity” section.
    Knock the X and Y down to 0.01 (even 0.00 in some cases) on the stick (left or right) that that is causing issues.

    I have had the same issue in a few games that wont let me use native controller and this resolves the issue.
    Also worth noting that you “may” need to switch the Walk/Run invert (or something like that) at the top of the “Change Gamepad Mapping” section (this way your character shouldn’t sprint off into the distance when you full lock the stick to move).

    Might take a bit of poking to get it just right, but worth it in the end ;)

    Hope that helps.

    in reply to: Resident Evil 5 first person mod! #213174
    CyberJ
    Participant

    Yes! But now i am on work. Tonight i send you my configuration file. One question. You are italian? So i can write in italian and you understand too well

    Hey Luca2099,
    Apologies for resurrecting this old thread, but would you still have this configuration file for the first person view ?
    I’ve messed around with it for a while but just can’t find the sweet spot, would be great if you could share the file :)

    p.s. I do not speak Italian sorry

    in reply to: Industria #213118
    CyberJ
    Participant

    Morning folks,
    It seems I figured it out, to a point lol.

    So usually when crafting a profile I prefer the 1:1 VR setting as it just feels nicer in VR.
    However, in this particular case I had to settle for the Widescreen 1 vr setting, but to be honest after playing it for a while it was just the best setting in this case.

    The images I left yesterday with the weird lighting is now gone.
    The lighting issue was being directly caused by the FOV setting in Vorpx, once switched off completely the lighting returned to normal. Even setting it to 0.01 caused a very slight lighting issue (same as images but much much less intrusive).
    The game itself has a FOV setting, so pushed all the way to 110 gives plenty of depth.

    The only problem I couldn’t seem to fix was some slight warping around the edges (a bit fish eye), tried changing resolutions, moving the games fov etc.
    Couldn’t find the games FOV setting in it’s (engine/gameuser) ini files so I couldn’t bump it up to 120 (which seems to be a sweet-spot for my headset in most games)
    The only thing that made it go away was switching to widescreen 1.
    Not perfect, but I’ll call it a win, game is totally playable and quite smooth :)

    Thanks for the replies chaps, very much appreciated.

    I will upload the profile to the cloud once I’ve made sure there are no game-breaking glitches.

    P.s. One thing I forgot to mention above is that some/most of the wall and floor textures look/feel strange, most noticeable when I first start playing, but goes away the longer I play.
    My VR legs are pretty solid, but this might effect some folks.

    in reply to: Industria #213108
    CyberJ
    Participant

    Hi again,
    I come bearing …. good-ish news.

    Ok after poking this game with a stick for many many hours I have actually gotten somewhere, but there is 1 outstanding issue that I think is slightly above my knowledge.

    I played around with the 1 profile that had the best starting point and it went quite well as mentioned before, being left with some odd lighting and flickering.
    These issues where very similar to issues I had in another game (Terminator I think) so I tried a few of the same fixes (ini file tweaks) as I believe they are using the same engine also (credit to VRified Games for that).
    After comprehensively F’ing it up with the first few attempts I seem to have resolved the flickering in and out of existence thingy, but now left with an odd lighting issue, in which I have no clue how to resolve …. yet.

    So trying to explain this in words is tricky, so here are a few images to help understand what the hell I mean lol;

    This is what the lighting looks like from a few meters away :

    And this is how it looks if I move forwards just a fraction :

    Any ideas on how to fix that?

    I will continue to scour through the unreal ini commands, but if someone knows what is going on here and knows any ini tweaks (or other) that will help, please feel free to put me out of my misery.

    ok, back to it :P

    in reply to: Industria #213101
    CyberJ
    Participant

    If anything fails, you may try the DX11 profiles from this list.https://rjkole.com/gamestuff/engines/index.php?selengine=Special

    Each of them is different and has different 3D settings. You may be lucky trying some profiles from here

    Thanks for the reply RJK, as it happens I have that page up in my browser, tried a few, will try some more!

    Thanks again ;)

    in reply to: Industria #213100
    CyberJ
    Participant

    So close yet so far :/
    Well, I spent longer than I should have tinkering with this one but alas I could not get it perfect.

    All of the profiles you mentioned hooked fine, but 3 had the same problem (no change when altering 3d effect or fov). And 2 of them geometry worked but was weird.
    1 of them messed up the wall and floor textures and the other seemed almost perfect but had an odd effect where some things were just black silhouette but only in the right eye ?!

    I did in fact try a bunch of other of your G3D profiles and to be honest it worked great, ….. however, objects a from a few meters aways seemed to blink in and out of existence (not sure if you have played Resident evil 4 on Dolphinvr, but it reminded me of that, buildings and stuff would appear out of nowhere when you turn your head).

    Anywho, I will have another bash at it tomorrow, my head is broken at the mo.
    I hope to be back tomorrow with better news, my glass is still half full damn it lol.

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