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d0kt0rParticipant
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Remember that you have a steam policy to return the game within 2 hours of game. Plenty of time to try with vorpx.
d0kt0rParticipantMaybe using one of the resident evil 7 biohazard ‘s profile for vorpx would work for this new resident evil 2 for giving it some Z3D/GD3 aspect ?
man, this is the first thing everyone here tried first. didnt work.
If I knew what everyone did I would not have said it out loud.
But overall , was everyone else be able to start the game in the headset without Z3D/GD3 support?
I dont own a Primax and maybe that’s different, but, with the RE7 profile you can start the game in the headset without Z3D/G3D. My additional problem on the headset is the problem that I have in one eye more images than the other (it might be missing a car for example, but is showing the fog in the end).
So, for example for me, the image above is showing one eye. I would want to know if in both eyes have the same images.
From my point of view, the RE7 profile is broken for RE2 and not reusable and needs something from scratch.d0kt0rParticipantTried the full game with the RE7 profile and it does the same as dSpect with the demo.
One eye gets everything and the other loose some objects (it gets the fogbut no other object in front).
No Geometry 3D. You adjust the strength and nothing happens. This detail is enough to see that the RE7 profile isn’t working at all, same game but with differences it seems.
Because the full game works exactly the same as the demo, I suggest use the demo for Ralf and any other who has ideas for this. -
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