dellrifter22

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  • in reply to: Witcher 3 Next Generation Patch #220040
    dellrifter22
    Participant

    Quick tip: Witcher 3 on steam is one of those rare games that allow you to launch directly from the exe, even without steam running. Or at least my classic install does.

    I stored a full backup of Witcher 3 classic before installing the Next Gen update, and renamed to something like witcher311.exe. I assigned this renamed exe to a copy of the old vorpX profile, and now I can run classic and next gen on two separate profiles.

    But I just play classic really. I agree, it was perfect already, and looked better. I already had HD texture mods and over the shoulder camera mod.

    in reply to: HORIZON Forbidden West work great! #220037
    dellrifter22
    Participant

    I added a basic profile to the cloud for Forbidden West Z3D, but it is a bit tricky to get working.

    To hook, I need to set vorpX config app into alternate hooking mode, otherwise the game will crash at launch.

    For Z3D depth to work correctly I need to use a 16:9 resolution in Fullscreen mode, and do not use DLSS or Frame Generation. Instead, use TAA, no dynamic scaling.

    Z3D depth may break when changing certain graphics settings, after which you will need to restart the game to fix.

    Setting the FOV increase in game to the full +25 is sufficient for Immersive screen play, but if you want to play in FullVR mode, you’ll need to push the FOV further with Flawless Widescreen app. There is a plugin by K4sh that includes Forbidden West and many other games. (I add an additional +24 fov). Link is in video description: Horizon Forbidden West in Flawless Widescreen

    in reply to: HORIZON Forbidden West work great! #219493
    dellrifter22
    Participant

    Z3D working? Nice, thanks for the heads up.

    It looks like you found a camera mod for first person view. Does the mod let you increase the FOV?

    in reply to: Sea of Thieves + Easy Anti-Cheat #219454
    dellrifter22
    Participant

    In Varjo Base, go Systems tab, under Compatibility turn off OpenVR, turn on OpenXR. Now in vorpX set to OpenXR (WIndows Mixed Reality).

    dellrifter22
    Participant

    Varjo Base requires at least some portion of steamVR to run the light house tracking, but can still run apps in openXR mode, including vorpX.

    There are 2 switches in Base: toggle openVR (steamVR), and toggle openXR. I always leave OpenXR toggled on, but only toggle openVR mode additionally to play native vr games on steam. But I turn it off again when I use vorpX set to openXR runtime, otherwise I get unplayable performance.

    There are the occasional games that won’t start in vorpX openXR. You get an error. For those I need to run vorpX in steamVR mode, but these are usually older games, on rare occasion.

    in reply to: Little animation on a rainy day #219376
    dellrifter22
    Participant

    Now that’s more like it :)

    in reply to: Little animation on a rainy day #219364
    dellrifter22
    Participant

    But I want to see it in 3D!

    Haha, nice.

    in reply to: Best VR Headset to replace Reverb G2 ? #218746
    dellrifter22
    Participant

    I’ve been using the Varjo Aero for a year now (coming from Reverb G1) and it works great with vorpX. The G1 was already a good experience, but since vorpX gaming is my main hobby, naturally I rationalized the upgrade.

    I play all my games seated at the desk – mouse and keyboard, and only use minimal head tracking to occasionally look side to side. For me it’s about sitting comfortably and having the best fidelity visuals possible – so that I can get lost in these game worlds for hours at a time. I’ve learned that when playing this way, I prefer high resolution over high FOV, and a heavy headset vs one that puts pressure on my nose and cheeks.

    While super high fov is desirable for standard vr, it is not always ideal for vorpX. Many games do not allow 120+ degrees fov, and therefore you must zoom out the image in vorpX to compensate. This zooming out reveals the edges of the screen, which greatly hinders immersion. Much better to let the physical size of the lenses naturally limit your view than to have artificial edges on the screen. in the G1 I could zoom out to 90% before noticing the bottom edge, now in my Aero I can zoom out until 70%.

    Although heavier than G1, the Aero + counterweight comfort kit is much more friendly to my face. Thanks to the rigid strap, it can hold the front end out in front rather than resting on my face. With an added square of T-shirt tied from front to back, the weight is distributed evenly over the top of my head, all supported by my neck. I even removed the face cushion and put a thin layer of fabric there that only gently brushes my cheeks (and blocks the velcro). With this setup, I only stop playing because I am tired, but never because I’m uncomfortable.

    A very lightweight pair of Koss KPH30i works great for decent audio. I tied them to the top strap and let them just rest on the Aero’s headstrap. All you need do is pull them down over your ears to use. The cable I have rapped around the headset a couple times to not hang loose.

    My frame rates actually improved a little from G1. Something about the Varjo software runs better, and it has helped keep my 2080ti relevant.

    There’s really only two things that initially bothered me about the Aero. First was the larger nose gap in between the eyes (less binocular overlap), and second, the contrast of both eyes was not identical in dark scenes. I don’t know if that was just a defect of my unit (never heard reviewers mention it), but bright scenes look great. Very quickly my brain accustomed to the larger nose gap, and now I rarely even notice it during play. I don’t tend to look in the far corners of my eye anyway, as it quickly becomes straining.

    Anyway, I maybe wouldn’t say the Aero is the best all-rounder vr headset. But for vorpX, it’s the best one I’ve tried. G2 is still great though I’m sure.

    in reply to: Avatar: frontiers of Pandora #218694
    dellrifter22
    Participant

    So far I have found the Resident Evil Village profile to work Z3D with this game, and I’ve added that to the cloud with settings you can try. You might need vorpX Beta version to see and import it.

    The world Z3D isn’t quite as strong as I generally like it, but I had to compensate for the hand/weapon viewmodels that are overly strong. Not perfect, but I found an okay balance.

    FOV maxes at 105 in the game currently, so I had to bring image zoom down to 0.69 to feel right. Using a 4:3 resolution seemed to grant a small fov gain compared to standard 16:9.

    I use 2880×2160, DLSS on Quality, and custom framerate cap of 35 to give me a decent looking playable experience on a 2080ti, High settings.

    Extra notes:
    *Turn off Sprint FOV Change
    *Assign a walk toggle button for slower walk
    *If Z3D is flat on first load, Esc button to menu and back should fix it
    *Can turn off HUD elements and hacking mini game that don’t look right in VR
    *Don’t attempt to use Frame Generation, it crashes game
    *Game is VRAM hungry, may require periodic restarts after changing graphic settings, or streaming textures become low res.

    dellrifter22
    Participant

    Is your monitor a 1080p native display?

    Of the 3 monitors I have owned, I learned that they can only handle up to twice their native resolution before they black out and fail the test. My 1200p monitor got me 2400p, and my newer 1440p monitor gets me to 2880p.

    One day I’ll get a 4k monitor for a possible 4320p range, but until then, Ralf has already given us virtual monitor that can do 8K and everything in between. It couldn’t be simpler to use really – just push the power button off on your monitor and virtual monitor kicks on automatically. The only gripe I have with it, is that I can’t Alt+Tab to desktop view to launch mod tools needed for some games.

    in reply to: Virtual Monitor without disabling real ones #218548
    dellrifter22
    Participant

    Is there a way to use Alt+Tab to desktop with the virtual monitor? Maybe by extending displays?

    That is the main thing that prevents me from using the virtual monitor more often, as sometimes I need to activate fov tweakers or change to the next youtube vid I’m listening to.

    dellrifter22
    Participant

    It uses Easy Anti Cheat and is online play only – that’s why.

    Unfortunately, vorpX injection gets blocked by any game that launches with EAC. Only in rare cases where a game has an offline singleplayer component can you find a modded bypass, but not for anti cheat enforced multiplayer servers.

    You can still use the desktop viewer to see the game screen in your headset, but you won’t have any functional 3D effect.

    It sucks, I know. Many online games I have missed out on because of EAC. But for me there is no going back to gaming without vorpX. So check for anti cheat requirements before purchasing any game.

    in reply to: New Assassin’s Creed Mirage Profile #218022
    dellrifter22
    Participant

    If it behaves the same as Valhalla, you may need to turn on FSR or DLSS scaling in the game to get working Z3D (with a profile based on Grounded or Resident Evil Village, which I assume the cloud profile is based on).

    In my case I was using the best quality FSR preset, and playing the game in windowed mode. Try the different display modes and see what works for you.

    in reply to: COMFORTABLE games for a relative VR beginner? #217952
    dellrifter22
    Participant

    Maybe first you could try playing those games in a free program like Bigscreen Beta or Virtual Desktop and see how you feel. Most third person games in vorpX are played on a similar virtual screen, but adds the stereo 3D effect that makes it look like VR.

    Teleport function is not something vorpX adds to games. And because the games we are tying to play were not designed for VR, you can’t expect the same locomotion and tracking systems as native VR.

    I’m not prone to motion sickness in VR so I might not qualify for your question, but I do use vorpX for all games that I play. A few of my favorite third person games being Assassin’s Creed Odyssey/Origins, Witcher 3, and RDR2.

    in reply to: Can’t hook Witchfire #217950
    dellrifter22
    Participant

    It’s probably a dx12 game, in which case you need a dx12 profile to hook.

    Grounded is another Unreal 4 dx12 game, I would try that first. Resident Evil Village also seems to have a high success rate in recent dx12 games that use FSR/dlss upscaling.

    No dx12 G3D support in vorpX yet, Z3D only.

    And yes, use the “shipping.exe” in Win64 folder, as is almost always the case with Unreal 4 games.

    I plan to pick this up sometime after it comes to Steam.

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