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dellrifter22
ParticipantOh it has sounded fun for a long time. Trouble is the online BattleEye aspect of the game. Anti cheat blocks injectors like vorpX. But if you can find or make a server without BattleEye enabled, and play in dx11 mode if that’s possible, you might be able to create a working profile.
Otherwise, if it’s now dx12 only like Arma Reforger, you would only be able to play in Z3D, by cloning a profile from RDR2 or Resident Evil Village.
dellrifter22
ParticipantDang, it’s Vulkan only.
I was hoping this would be a fun first person game in vr.
dellrifter22
ParticipantP.s. Don’t install a Hook Helper for this profile. It caused my game to always crash at “compiling shaders”. Delete or rename the dxgi.dll if a Hook Helper was created.
dellrifter22
ParticipantAfter hours of testing profiles, Luck found me with the Unreal Engine 5 base profile. But you must launch with TAA mode in Exclusive Fullscreen for Z3D to work. You can’t use DLSS or FrameGeneration or the screen becomes all garbled. Any changes to AA or resolution will require a relaunch.
I put my profile settings on the cloud, but only vorpX version 24.1.0+ will be able to find it:
S.T.A.L.K.E.R. 2: HoC [dellrifter22]
dx12 Z3D
Settings I used:
-4:3 res 3360×2520 or 2880×2160
-Exclusive Fullscreen
-FOV 106
-TAA at 100 render scale
-No DLSS, No FrameGen
*cutscenes don’t work well in 3D, so best to watch them flat in EdgePeek.The 3D strength is passable, but could be better. Hopefully one day we’ll have a proper profile that works with DLSS for better performance.
dellrifter22
ParticipantI don’t have this game myself, but I would suggest you try a profile based off of Resident Evil Village. It has a high compatibility rate across dx12 games I have tested, and the strongest base Z3D.
Sometimes it requires that you use an upscale method like DLSS/FSR for the Z3D to work with this profile, so experiment with the different AA modes if 3D is not recognized immediately.
dellrifter22
ParticipantThe Enhanced version is probably dx12, in which case you would need a dx12 profile to hook. Standard Metro Exodus is dx11.
Try using a copy of dx12 profiles like Resident Evil Village, Death Stranding, RDR2, CyberPunk. Any of these should hook, it’s just a matter of which one finds the correct depth buffer for 3D.
Note that dx12 supports Z3D only, so if you intend to play G3D you should stick to the Standard dx11 version.
dellrifter22
ParticipantJust a guess, but maybe the Virtual Monitor is misbehaving with PSVR2? When VM is in use it can turn off your monitor display.
You could try disabling Virtual Monitor in the vorpX config app, or right click on the vorpX icon in system tray – if you can see your desktop inside your headset.
Maybe your headset is rebooting itself whenever you exit an app, and it is engaging the Virtual Monitor automatically. There are a few settings for automatic/manual activation in the vorpX config app.
dellrifter22
ParticipantYes, Z-Normal works, but it does not line up perfectly with the image in this game for some reason – so edges around characters and objects look a bit strange. I was hoping Ralf might have a hint for us on why this is happening, or how we might solve this.
It looks as though the depth information is displaying in a window that is a bit smaller than the full image, so the further from the center you look up/down/left/right, the more misaligned the edges of objects appear to be. It might cut off a characters hairline for example.
dellrifter22
ParticipantI’ve played about halfway through the game with vorpX in FullVR view, but seated with mouse and keyboard. While it is a fun way to play and see Pandora, it is not the ideal vorpX experience you might have had with CyberPunk.
For one, it’s a dx12 game, meaning only Z-normal 3D is available (not Geometry 3D like Fallout, and no AFR 3D like RDR2 or CyberPunk). Z3D is still more immersive than flat, but it won’t be the perfect 3D experience. In this game the 3D of the hand/weapon models is way too strong compared to the world 3D, so you kind of have to ignore looking directly at the objects in your hands.
Also note that the FOV is maxed to 105 in this game, so you may see some of the black bars on top and bottom of your view. The FOV when flying is far less, so you’ll need to Edge Peek mode for that.
Lastly, You’ll need a super power PC to run this at a decent high resolution and frame rate. Even then, there is no promise the head tracking will be smooth. I’m accustomed to playing with modest 35 fps frame rates and using the mouse instead of head tracking, so it’s fine playable for me, but I know it may not be acceptable for many.
You can use DLSS/FSR in Z3D games for a slight boost, but you can’t use Frame Generation with vorpX.
So in short: While it kinda works to play this particular game in vorpX, I would not say it works super well, and I would hesitate to buy vorpX for this game alone.
dellrifter22
ParticipantQuick tip: Witcher 3 on steam is one of those rare games that allow you to launch directly from the exe, even without steam running. Or at least my classic install does.
I stored a full backup of Witcher 3 classic before installing the Next Gen update, and renamed to something like witcher311.exe. I assigned this renamed exe to a copy of the old vorpX profile, and now I can run classic and next gen on two separate profiles.
But I just play classic really. I agree, it was perfect already, and looked better. I already had HD texture mods and over the shoulder camera mod.
dellrifter22
ParticipantI added a basic profile to the cloud for Forbidden West Z3D, but it is a bit tricky to get working.
To hook, I need to set vorpX config app into alternate hooking mode, otherwise the game will crash at launch.
For Z3D depth to work correctly I need to use a 16:9 resolution in Fullscreen mode, and do not use DLSS or Frame Generation. Instead, use TAA, no dynamic scaling.
Z3D depth may break when changing certain graphics settings, after which you will need to restart the game to fix.
Setting the FOV increase in game to the full +25 is sufficient for Immersive screen play, but if you want to play in FullVR mode, you’ll need to push the FOV further with Flawless Widescreen app. There is a plugin by K4sh that includes Forbidden West and many other games. (I add an additional +24 fov). Link is in video description: Horizon Forbidden West in Flawless Widescreen
dellrifter22
ParticipantZ3D working? Nice, thanks for the heads up.
It looks like you found a camera mod for first person view. Does the mod let you increase the FOV?
dellrifter22
ParticipantIn Varjo Base, go Systems tab, under Compatibility turn off OpenVR, turn on OpenXR. Now in vorpX set to OpenXR (WIndows Mixed Reality).
dellrifter22
ParticipantVarjo Base requires at least some portion of steamVR to run the light house tracking, but can still run apps in openXR mode, including vorpX.
There are 2 switches in Base: toggle openVR (steamVR), and toggle openXR. I always leave OpenXR toggled on, but only toggle openVR mode additionally to play native vr games on steam. But I turn it off again when I use vorpX set to openXR runtime, otherwise I get unplayable performance.
There are the occasional games that won’t start in vorpX openXR. You get an error. For those I need to run vorpX in steamVR mode, but these are usually older games, on rare occasion.
dellrifter22
ParticipantNow that’s more like it :)
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